Big Handbuff payoff? The class I'm really look at this is Rogue, but that feels a bit too slow for what I'm envisioning. I don't think this will make it into any serious decks without some amount of mana cheat or the ability to summon it directly from the deck.
So it's one-sided Hellfire that costs 1 more, but only if you hit a Fel spell. I guess I could see it. It feels like Warlock has a few too many good Shadow spells to contort their decks in order to meet a pretty mediocre ceiling, but maybe Fel Warlock is just what the meta needs.
A very good deal for its Mana cost. Warlock has a couple of Fel spells that are worth copying, so I could see a meta where this has a prominent place in a number of Warlock decks. Good for Control, especially good for Handlock.
Doesn't have quite the same "take over the Game" feel as some of the more expensive Heroes, but he comes down a bit earlier than those, which could make a difference. The Improved Secrets are definitely a big punish if you can't play around them. I think this goes in faster Hunter decks as a way to seal the deal and put even more pressure on the opponent. (Also, if you can keep from completing the second two steps of the Quest until after you play him, does that give you a 0-Cost Animal Companion that can be refreshed?)
There are a couple of good 8-Drop minions, and the Discovery effect means you've got a better chance of hitting one. I don't expect this to see play except in Frost Shaman decks that want to run as many Frost spells as possible, but it looks fun and I'll certainly be trying it out (I just have to make sure I open Barorso)
This could be decent. It's hard to evaluate mainly because I don't know what the meta will be, but it feels like this would be pretty slow for a Tempo deck (mainly because it doesn't answer your opponent's play), but it might be welcome in a heavy spells Control deck that (for one reason or another) isn't running cheaper minions.
I think this card is incredibly good. It's a 3/2 for 2, and it generates a spell that gives you both Tempo and card draw. I would expect this card to be a Day 1 add to Elemental decks. Really, I think this will present in just about every Shaman deck that you can think of, with possibly the exception of Overload.
A 1-Mana card draw spell that also freezes a minion is a pretty good deal. I'm not sure that Windchill by itself is good enough to be included in decks, but minions that generate a copy should be pretty highly valued.
I don't see why you would play this in a Tempo deck, since you're also freezing your minions, but a big body for Control that stops your opponent for a turn isn't terrible. I don't think this is worth actually running in a deck, but I can definitely see how I would be wrong about that.
It's a little like a Savage Roar on a stick, which should be pretty good for Druid decks that can spam the board with Tokens and small minions. Obviously it doesn't have the same finishing power as a Roar, but it could be really useful in aggressive decks as a way to fish out extra damage.
I like the effect, but I'm not sure Standard has enough Choose One spells to make use of it. Power of the Wild and Sow the Soil are really the only ones that usually see play in tempo decks (which this is likely to fit into), so I think we likely aren't going to see this until Druid gets a few omre Choose One spells worth running on their own.
Not for every Token deck, because you want to be summoning specifically a lot of beasts. Luckily, Glowfly Swarm summons Beasts, so I can definitely see this fitting into a Fungal Fortunes Mostly Spells Token deck to buff a wide board of Glowflies.
This is OK in Standard, the biggest problem being that there aren't very many Choose One cards that need to be discounted. It is Choose One cards (not just spells), so maybe something like Druid of the Claw? Ancient of Lore? Maybe somebody will figure something out with this, but I don't see it currently.
Seems fairly strong by itself, as long as your opponent has a lot of two Health minions you can HK them with Mulverick, and then use the Wyverns to HK and summon more Wyverns. Could be fun for Token decks that have a lot a of minions and don't mind trading them if it means they get more minions (it's a bit like Soul of the Forest in that regard).
New Neutral Minion - Legionnaire
Big Handbuff payoff? The class I'm really look at this is Rogue, but that feels a bit too slow for what I'm envisioning. I don't think this will make it into any serious decks without some amount of mana cheat or the ability to summon it directly from the deck.
New Warlock Spell - Felfire in the Hole!
So it's one-sided Hellfire that costs 1 more, but only if you hit a Fel spell. I guess I could see it. It feels like Warlock has a few too many good Shadow spells to contort their decks in order to meet a pretty mediocre ceiling, but maybe Fel Warlock is just what the meta needs.
New Warlock Minion - Grave Defiler
A very good deal for its Mana cost. Warlock has a couple of Fel spells that are worth copying, so I could see a meta where this has a prominent place in a number of Warlock decks. Good for Control, especially good for Handlock.
New Hunter Hero - Beaststalker Tavish
Doesn't have quite the same "take over the Game" feel as some of the more expensive Heroes, but he comes down a bit earlier than those, which could make a difference. The Improved Secrets are definitely a big punish if you can't play around them. I think this goes in faster Hunter decks as a way to seal the deal and put even more pressure on the opponent. (Also, if you can keep from completing the second two steps of the Quest until after you play him, does that give you a 0-Cost Animal Companion that can be refreshed?)
New Ionia Spell - Nine Lives
A new Epic Ionia Spell, Nine Lives, has been revealed!
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New Ionia Spell - Memory's Cloak
A new Common Ionia Spell, Memory's Cloak, has been revealed!
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New Ionia Landmark - God-Willow Seedling
A new Rare Ionia Landmark, God-Willow Seedling, has been revealed!
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New Ionia Card - Pathless Ancient
A new Common Ionia Unit, Pathless Ancient, has been revealed!
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New Ionia Card - Woodland Keeper
A new Common Ionia Unit, Woodland Keeper, has been revealed!
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New Ionia Card - The Mourned
A new Rare Ionia Unit, The Mourned, has been revealed!
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New Shaman Spell - Glaciate
There are a couple of good 8-Drop minions, and the Discovery effect means you've got a better chance of hitting one. I don't expect this to see play except in Frost Shaman decks that want to run as many Frost spells as possible, but it looks fun and I'll certainly be trying it out (I just have to make sure I open Barorso)
New Shaman Spell - Wildpaw Cavern
This could be decent. It's hard to evaluate mainly because I don't know what the meta will be, but it feels like this would be pretty slow for a Tempo deck (mainly because it doesn't answer your opponent's play), but it might be welcome in a heavy spells Control deck that (for one reason or another) isn't running cheaper minions.
New Shaman Minion - Sleetbreaker
I think this card is incredibly good. It's a 3/2 for 2, and it generates a spell that gives you both Tempo and card draw. I would expect this card to be a Day 1 add to Elemental decks. Really, I think this will present in just about every Shaman deck that you can think of, with possibly the exception of Overload.
New Shaman Spell - Windchill
A 1-Mana card draw spell that also freezes a minion is a pretty good deal. I'm not sure that Windchill by itself is good enough to be included in decks, but minions that generate a copy should be pretty highly valued.
New Shaman Minion - Snowfall Guardian
I don't see why you would play this in a Tempo deck, since you're also freezing your minions, but a big body for Control that stops your opponent for a turn isn't terrible. I don't think this is worth actually running in a deck, but I can definitely see how I would be wrong about that.
New Druid Minion - Clawfury Adept
It's a little like a Savage Roar on a stick, which should be pretty good for Druid decks that can spam the board with Tokens and small minions. Obviously it doesn't have the same finishing power as a Roar, but it could be really useful in aggressive decks as a way to fish out extra damage.
New Druid Minion - Pathmaker
I like the effect, but I'm not sure Standard has enough Choose One spells to make use of it. Power of the Wild and Sow the Soil are really the only ones that usually see play in tempo decks (which this is likely to fit into), so I think we likely aren't going to see this until Druid gets a few omre Choose One spells worth running on their own.
New Druid Spell - Heart of the Wild
Not for every Token deck, because you want to be summoning specifically a lot of beasts. Luckily, Glowfly Swarm summons Beasts, so I can definitely see this fitting into a Fungal Fortunes Mostly Spells Token deck to buff a wide board of Glowflies.
New Druid Minion - Pride Seeker
This is OK in Standard, the biggest problem being that there aren't very many Choose One cards that need to be discounted. It is Choose One cards (not just spells), so maybe something like Druid of the Claw? Ancient of Lore? Maybe somebody will figure something out with this, but I don't see it currently.
New Druid Minion - Wing Commander Mulverick
Seems fairly strong by itself, as long as your opponent has a lot of two Health minions you can HK them with Mulverick, and then use the Wyverns to HK and summon more Wyverns. Could be fun for Token decks that have a lot a of minions and don't mind trading them if it means they get more minions (it's a bit like Soul of the Forest in that regard).
New Hearthstone Arena Rotation with 'Fractured in Alterac Valley' - Don't Forget Your "Free" Tavern Ticket!
Yes, ever since they were renamed to Tavern Ticket, they can be redeemed both in Arena and Duels.
New Druid Minion - Wing Commander Mulverick
I don't know how to evaluate this, for me honorable kill is not that easy to proc, so this card has a great potential, but a very limited success rate
New Druid Minion - Frostsaber Matriarch
With all the beast support it cuold be summoned for free on turn 6, very strong imho
New Druid Minion - Pride Seeker
Very powerful, maybe a choose one druid will get some support on the next year
New Druid Spell - Frostwolf Kennels
3 mana for 6/6 stats? Eve though it's delayed I think it's pretty strong on paper