Well that sucks. I truly enjoyed the bits of statistical data from Tian, as an official source. We didn't have such official insight into data for years.
Team5 improved communication lately, so lets hope that other dev takes his place to engage and communicate with community.
I wish Good luck for Tian, SecondDinner can be less stressful place to be right now, far away from Activision Blizzard recent shit-show.
I see that he joined Blizzard around when I started playing HS, somewhere at the start of 2016... interesting.
I’m assuming Recombobulaters are for the Gnolls. Use them to rush and kill something, then make them into a Deathwing or some other big board presence instead of a 5/2 or 5/1. Very cool!
The Mage list I created is meant to complete the achievement, not to have fun/win games. From that point of view, you Ping Mech Mage is definitely a better ladder choice!
I saw the Mage hero power achievement and thought, I’ve already done that so many times in my old Odd Mage days! Double Fire Eater and the elemental that gives +2 to your hero power. That or Fire Eater plus Clockwork. And this was before Tour Guide so (back in my day) I had to still pay the 2 mana to get the 8 damage ping off!
I actually meant to try making a Ping Mech Mage to get this one, but maybe your version is better just for a quick achievement grab!
Finished my third run, 7-3. Lost 3 in a row, to RTT elemental shaman that pushed enough early to burn me down later, and two deathrattle hunters that made huge boards too fast for me to handle. The buckets offered were terrible as usual.
I will keep trying it if I am not offered better heroes, not like 7-5-7 is a bad record. But as I wrote before I am not expecting it to do much better then that either.
I think I underestimated the fact that Pantheon is NOT a build around Champion.
He totaly can level up in the majority of midrange decks that we play these days and you can't ask for more raw power on a 4 drop.
Given his low commitment a deck playing him should have no trouble to build a strong standalone shell around him and I think I should give him more Credit for. However I would still only call Pantheon and Shield Vault actually good here
Thanks for the list, I do indeed run something very similar.
I don't experience it being as strong as you describe - Yes, fire stomp is very strong, but if my deck rely on drawing the starting treasure to win, then there are decks with stronger treasures and even higher chances of drawing them (paladin comes to mind). And yes, fools-bane is very strong after you completed the quest - but if I played Tamsin, I win with or without it. The problem is, many games ends at turns 5-7, and even if I complete the quest sooner I generally do not have the time to play Tamsin.
I gave the deck few more tries since I saw this thread (7-3, 5-3 and one ongoing) and still not impressed. will try this specific list next.
Here's a list, of which nearly all variants of demon seed+fools bane came from later. I prefer mine with some extra draws. After a while I ended up just ditching Glacial Shard for Backfire. Fire Stomp as signature treasure.
Basically, his was the first deck I saw that abused the power of Fool's Bane for easy wins, which is why I noted that board based decks simply cannot win against this list unless they get really lucky with board spam, or you get extremely unlucky with your draws.
Im not sure what list you're running, but this deck absolutely needs minions to get anywhere, because of the power of Raise Dead, Shadowblade Slinger and various armor gain minions. Best treasures are stuff like grommash's armguards (yes this is not a joke. Just dont pick buckets with weapons because fool's bane is all you really need). Best pool 2 can vary from battle totem to legendary loot, depending on what you get off buckets.
Below 4 wins are easy enough, because you have consistent armor gain, and if you have fools bane in hand its near impossible for a board deck to beat you. Past 5 wins its really down to card draw and control, but generally if you have the weapon in hand you're really not going to lose to a board. I get easily to 7 wins, usually losing to only mind tether priests, various mages, and other burn strats. Or losing because my opponent got the nuts treasure like party replacement or massive battle totem value decks.
Pick control and pain buckets, but if you can find some card draw its worth picking it depending on what you have. The deck plays control 90% of the time, then when tamsin is out its just 6+ damage every turn. If your opponent spams board just fire stomp for safety or fools bane with tamsin for the easy 30+ damage. Even big boards is basically just going to turbo your quest completion and then its massive damage every turn from there.
Edit: should have noted that if you're aiming for consistency, you can ditch some cards for extra card draw, at the cost of a small disadvantage in the early rounds. But ultimately, from my experience its not a consistent deck because of polarising matchups. I cant recall ever losing to a board. My best is 11 wins, I think I lost the last one because I didn't draw my fools bane. Most of my matches end around 7-8 wins, mostly losing to mind tether + fireshaper, the very definition of broken.
I miss Bob. I changed it to the robot lady and even though she often gives me her petty insults I'm too lazy and forget to change it back to him. Shrug
I know of the general idea, and was asking for a specific list that manages to pull this off consistently.
I disagree with your points about the lists strengths and weaknesses. From my experience, later on in the run, it's not common to be offered the right control tools and so the deck thickens and becomes worse. From what I see, it's generally board based decks that actually end up beating it after the early rounds, because their passives are so strong and much more synergetic with their strat. Obviously you can highroll with it, maybe get Oops, All Spells! etc - but you can highroll with any deck in duels.
Early-rounds strategies can be frustrating to face, but ultimately those kind of decks average around 5 wins (just my experience, I don't have data to back this up) and struggle to get past 7.
Would love to see those Diablo lists, from my experience the demon-seed is only strong in the early rounds (and even then you could easily die to a pirate warrior or elemental shaman).
You can probably find it easily on the web. The most famous, and probably most successful list Ive seen so far, would be primal power hp along with The Demon Seed, full on armor gain and control, with Fool's Bane as the only weapon, which is practically broken with demon seed.
Play it right and no list that runs minions will ever get close to victory, not with Fire Stomp and so many control tools.
This list doesn't suffer in the early or late game, its only weakness is its polarising matchups. If you run into decks that doesn't play minions, or run burn strats you'll start with such a massive disadvantage that your only chance of winning would be by claiming a few value buckets along the way. Or your opponent screws up big, which honestly tends to happen more often than not.
Would love to see those Diablo lists, from my experience the demon-seed is only strong in the early rounds (and even then you could easily die to a pirate warrior or elemental shaman).
Definitely crafting Lightforged Cariel if I don't get her in packs. As for big paladin itself. I think it'll be much more consistent if you include Vanndar Stormpike.
Yes, that's a big if. I tend to look at Duels for comparison - started out shaky, with hero powers and treasures gated behind having enough cards of X expansion, and multiple other problems, but still eventually course correcting to an extent and enjoying a little resurgence. So Mercenaries could still make up for a somewhat rough start, hopefully it won't take them forever.
Hearthstone Data Scientist, Tian Ding, Leaves Blizzard and Joins Second Dinner
Well that sucks. I truly enjoyed the bits of statistical data from Tian, as an official source. We didn't have such official insight into data for years.
Team5 improved communication lately, so lets hope that other dev takes his place to engage and communicate with community.
I wish Good luck for Tian, SecondDinner can be less stressful place to be right now, far away from Activision Blizzard recent shit-show.
I see that he joined Blizzard around when I started playing HS, somewhere at the start of 2016... interesting.
Weekend of Wild Hearthstone Decks - Vanndar N'Zoth Paladin, Highlander N'Zoth Warrior, & More!
I’m assuming Recombobulaters are for the Gnolls. Use them to rush and kill something, then make them into a Deathwing or some other big board presence instead of a 5/2 or 5/1. Very cool!
Start Working Towards Your Fractured in Alterac Valley Achievements Early - Tips For Readying Rewards Track XP
The Mage list I created is meant to complete the achievement, not to have fun/win games. From that point of view, you Ping Mech Mage is definitely a better ladder choice!
Start Working Towards Your Fractured in Alterac Valley Achievements Early - Tips For Readying Rewards Track XP
I saw the Mage hero power achievement and thought, I’ve already done that so many times in my old Odd Mage days! Double Fire Eater and the elemental that gives +2 to your hero power. That or Fire Eater plus Clockwork. And this was before Tour Guide so (back in my day) I had to still pay the 2 mana to get the 8 damage ping off!
I actually meant to try making a Ping Mech Mage to get this one, but maybe your version is better just for a quick achievement grab!
Diablo in Duels
Finished my third run, 7-3. Lost 3 in a row, to RTT elemental shaman that pushed enough early to burn me down later, and two deathrattle hunters that made huge boards too fast for me to handle. The buckets offered were terrible as usual.
I will keep trying it if I am not offered better heroes, not like 7-5-7 is a bad record. But as I wrote before I am not expecting it to do much better then that either.
Diablo in Duels
I can confirm that Gregoriusil's list is nuts.
Pantheon: New Targon Champion Reveal - 5 New Runeterra Cards Revealed for Magic Misadventures
I think I underestimated the fact that Pantheon is NOT a build around Champion.
He totaly can level up in the majority of midrange decks that we play these days and you can't ask for more raw power on a 4 drop.
Given his low commitment a deck playing him should have no trouble to build a strong standalone shell around him and I think I should give him more Credit for. However I would still only call Pantheon and Shield Vault actually good here
Paladins Bring Big Holy Buffs to Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Diablo in Duels
Thanks for the list, I do indeed run something very similar.
I don't experience it being as strong as you describe - Yes, fire stomp is very strong, but if my deck rely on drawing the starting treasure to win, then there are decks with stronger treasures and even higher chances of drawing them (paladin comes to mind). And yes, fools-bane is very strong after you completed the quest - but if I played Tamsin, I win with or without it. The problem is, many games ends at turns 5-7, and even if I complete the quest sooner I generally do not have the time to play Tamsin.
I gave the deck few more tries since I saw this thread (7-3, 5-3 and one ongoing) and still not impressed. will try this specific list next.
Solve Our "Storming the Valley" Alterac Valley Word Search Puzzle to Celebrate the Upcoming Expansion
Awesome word search to get hyped up for the expansion 🤩
Diablo in Duels
Here's a list, of which nearly all variants of demon seed+fools bane came from later. I prefer mine with some extra draws. After a while I ended up just ditching Glacial Shard for Backfire. Fire Stomp as signature treasure.
https://twitter.com/Gregoriusil_/status/1456656634697113601
Basically, his was the first deck I saw that abused the power of Fool's Bane for easy wins, which is why I noted that board based decks simply cannot win against this list unless they get really lucky with board spam, or you get extremely unlucky with your draws.
Im not sure what list you're running, but this deck absolutely needs minions to get anywhere, because of the power of Raise Dead, Shadowblade Slinger and various armor gain minions. Best treasures are stuff like grommash's armguards (yes this is not a joke. Just dont pick buckets with weapons because fool's bane is all you really need). Best pool 2 can vary from battle totem to legendary loot, depending on what you get off buckets.
Below 4 wins are easy enough, because you have consistent armor gain, and if you have fools bane in hand its near impossible for a board deck to beat you. Past 5 wins its really down to card draw and control, but generally if you have the weapon in hand you're really not going to lose to a board. I get easily to 7 wins, usually losing to only mind tether priests, various mages, and other burn strats. Or losing because my opponent got the nuts treasure like party replacement or massive battle totem value decks.
Pick control and pain buckets, but if you can find some card draw its worth picking it depending on what you have. The deck plays control 90% of the time, then when tamsin is out its just 6+ damage every turn. If your opponent spams board just fire stomp for safety or fools bane with tamsin for the easy 30+ damage. Even big boards is basically just going to turbo your quest completion and then its massive damage every turn from there.
Edit: should have noted that if you're aiming for consistency, you can ditch some cards for extra card draw, at the cost of a small disadvantage in the early rounds. But ultimately, from my experience its not a consistent deck because of polarising matchups. I cant recall ever losing to a board. My best is 11 wins, I think I lost the last one because I didn't draw my fools bane. Most of my matches end around 7-8 wins, mostly losing to mind tether + fireshaper, the very definition of broken.
Quest Trading - Play A Friend!
Battletag: ShadowDancer#21495
Region: NA
Trade Only?: Yes
Druids Are Going Beasts & Choose One in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Shadows! Thanks for the theory-thoughts.
I am also looking forward to filling a deck with beasts and seeing what happens.
Let's goooo!
Bob must hate me
I miss Bob. I changed it to the robot lady and even though she often gives me her petty insults I'm too lazy and forget to change it back to him. Shrug
Diablo in Duels
I know of the general idea, and was asking for a specific list that manages to pull this off consistently.
I disagree with your points about the lists strengths and weaknesses. From my experience, later on in the run, it's not common to be offered the right control tools and so the deck thickens and becomes worse. From what I see, it's generally board based decks that actually end up beating it after the early rounds, because their passives are so strong and much more synergetic with their strat. Obviously you can highroll with it, maybe get Oops, All Spells! etc - but you can highroll with any deck in duels.
Early-rounds strategies can be frustrating to face, but ultimately those kind of decks average around 5 wins (just my experience, I don't have data to back this up) and struggle to get past 7.
Diablo in Duels
You can probably find it easily on the web. The most famous, and probably most successful list Ive seen so far, would be primal power hp along with The Demon Seed, full on armor gain and control, with Fool's Bane as the only weapon, which is practically broken with demon seed.
Play it right and no list that runs minions will ever get close to victory, not with Fire Stomp and so many control tools.
This list doesn't suffer in the early or late game, its only weakness is its polarising matchups. If you run into decks that doesn't play minions, or run burn strats you'll start with such a massive disadvantage that your only chance of winning would be by claiming a few value buckets along the way. Or your opponent screws up big, which honestly tends to happen more often than not.
Hearthstone Duels Has 15 New Passive Treasures - Here’s What We Think About Them and How They Can Be Used
I tried Unholy Gift and the Death Knight cards did NOT cast-when-drawn.
Stormwind Duels Meta Update #7 - Best 12-Win Hearthstone Duels Decks for All Classes in December Week 1
Had some nice success with Regis's boar quest priest, but as a second passive got Bronze Signet. Collecting boars was never that easy.
On the relevant note: how people are linking passives in normal manner and not like an animal?
Diablo in Duels
Would love to see those Diablo lists, from my experience the demon-seed is only strong in the early rounds (and even then you could easily die to a pirate warrior or elemental shaman).
Paladins Bring Big Holy Buffs to Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Definitely crafting Lightforged Cariel if I don't get her in packs. As for big paladin itself. I think it'll be much more consistent if you include Vanndar Stormpike.
Diablo in Duels
I hate it with passion myself, so you're not alone on this one.
New Demon Hunter Minion - Zai, the Incredible
And a year later, the copy I opened is patiently awaiting for its time to shine ... will it come?
Only dust can tell ^^
4 New Playable Mercenaries Are Coming to Hearthstone Including Valeera Sanguinar and Vanessa VanCleef
Yes, that's a big if. I tend to look at Duels for comparison - started out shaky, with hero powers and treasures gated behind having enough cards of X expansion, and multiple other problems, but still eventually course correcting to an extent and enjoying a little resurgence. So Mercenaries could still make up for a somewhat rough start, hopefully it won't take them forever.
Paladins Bring Big Holy Buffs to Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
People are really sleeping on Irondeep Trogg in Handbuff Paladin.
Paladins Bring Big Holy Buffs to Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Best cards of the set along with Shaman