Rotating set format for me is an important one...but also one I gave up on expecting to see any time soon. The fact that meta's get so stagnant in both standard and wild though would really make this a welcome place to go to for a change that also allowed old collections to be used without having to bend to the absurdity of the wild meta quite as much.
I second you in that, when it comes to evaluating cards or predicting future meta, most streamers have a lousy record, still I don't like that the current best region in the game is getting more strong cards.
Note: the stats mentioned are for normal mode. On heroic, the Corrupted Ancient is now a 20/400 which spawns a 6/6 treant when damaged, improving by +2/+2 every subsequent instance of damage.
It has three abilities:
Deal 12 damage, repeated for every treant killed this turn.
Attack twice.
Heal itself for 50.
You therefore want to avoid AoE and multiple attacks (combo'ed Baron Geddon or Guff Runetotem, for example), otherwise you'll just get overwhelmed by the treants directly and indirectly.
The most consistent strategy is to bring buffers that don't attack, and consistent healing or taunts. Just build up your team slowly, heal the damage you take, and make a few short bursts of damage when the time is right. Personally, I like Cariel Roame (with Tome of Judgement or Light) + Tirion Fordring (with King's Helm), and either Brightwing (for the mass healing) or Tamsin Roame (for the healing denial + recurrent taunters).
The Majority of streamers freaked out when they saw yordle explorer and I have to admit it's a strong card for an overpowered archetype -> a bad Idea but I don't buy the exaggeration that streamers like swim did spread about it.
If Yordles become the key strategy and it's all about stats then dragons should have a good shot at eating those yordles for breakfast
I went f2p after the HK nonsense and I've been tracking my gold pretty well. The battle pass progression vs. 10g/3wins made me nervous, but the last couple expansions I had a comparable amount of gold.
Last expansion, I had ~13k gold doing all dailies and weeklies and playing casually. I did not buy the minisets because I had enough dust to craft what I wanted.
Looking at the next expansion, I have a smidge under 10k gold and i'm 15-20 levels higher than last expansion. Was there a gold nerf?
No, I am level 220 of track and have slighly over 11k gol
1 mana 1/3s are deceptively good cards in aggro decks - just don't get bogged down in caring too much about always hitting that Honorable Kill and this looks decent.
I noted the potential for this with To the Front! in my Warrior review, but honestly I'm nt sure how much this can really do in Standard. Seems like it might be a bit more fun in Wild, if not a truly competitive deck.
Birthing Pod this is not, but I still really like seeing this effect here. Carefully constructing a deck for maximum laddering up the mana costs seems like a fun challenge.
I think the problem with this card is that you have to be pretty behind to make full use of its effect - you ideally want to be summoning at least 2-3 Beasts for that cost, and if your opponent has that much of a board you better hope that you don't whiff on any of your pulls.
I honestly don't love Secret Hunter as an archetype - I prefer the Beast Hunter fantasy, or trying something ridiculous like Dragon Hunter - but this seems like a strong piece for the deck.
Sometimes delaying a big spell by one turn is all you need, and this does that job well. I don't know that you'd run it without focusing on Secrets overall, but certainly a good addition to the pool.
Love seeing an effect that doesn't force you to do it all on one turn. Solid card for any Hunter deck running a decent number of Beasts, which you may incidentally be doing anyway.
You're probably going to be drawing two spells, because Priest just has so many of each school that you'll just incidentally have enough of each. It's also probably a little too much mana to be a useful tutor for like a specific combo or something, but always worth keeping in mind.
I really like the thoughts people had of Libram Paladin - it hadn't crossed my mind at all and I was scratching my head trying to imagine a deck with the right balance of spells to minions to make this work.
Arena card, but interesting enough I guess. I like things that play with Stealth because there's plenty of interesting decisions surrounding that ability.
There's weird tension here with handbuff shenanigans, because you can actually make it too strong and have it be unable to trigger its own ability - without the Windfury it's so much worse.
Still, that's a hefty amount of Health, so maybe you don't care if you can't get it to trigger past a certain point?
I want there to be something here with Warrior's self-damage cards, but I'm not sure you can create a wide enough board that sticks around through a few AoEs as you trigger this ability.
Lots of neutral Frost support in this expansion. Mages and Shamans will definitely be interested, of course, but Warrior is an interesting case - while they have a few Frost spells now to support this and they generally like gaining Armor, it may prove too difficult to line up compared to just throwing in something like Armor Vendor.
They keep trying twists on these anti-aggro cards that are designed to help you stabilise, but they've never worked in the past. I don't particularly see this one working either, unfortunately.
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
Rotating set format for me is an important one...but also one I gave up on expecting to see any time soon. The fact that meta's get so stagnant in both standard and wild though would really make this a welcome place to go to for a change that also allowed old collections to be used without having to bend to the absurdity of the wild meta quite as much.
Solve Our "Storming the Valley" Alterac Valley Word Search Puzzle to Celebrate the Upcoming Expansion
Today I noticed that "wolf" spelled backwards is "flow". 40+ years of speaking English and that fact had escaped me.
Rumble: New Bandle City & Noxus Champion Reveal - 8 New Runeterra Cards Revealed for Magic Misadventures
I second you in that, when it comes to evaluating cards or predicting future meta, most streamers have a lousy record, still I don't like that the current best region in the game is getting more strong cards.
Solve Our "Factions at War" Alterac Valley Word Search Puzzle to Celebrate the Upcoming Expansion
Cool. :)
Corrupted Ancient Heroic
Note: the stats mentioned are for normal mode. On heroic, the Corrupted Ancient is now a 20/400 which spawns a 6/6 treant when damaged, improving by +2/+2 every subsequent instance of damage.
It has three abilities:
You therefore want to avoid AoE and multiple attacks (combo'ed Baron Geddon or Guff Runetotem, for example), otherwise you'll just get overwhelmed by the treants directly and indirectly.
The most consistent strategy is to bring buffers that don't attack, and consistent healing or taunts. Just build up your team slowly, heal the damage you take, and make a few short bursts of damage when the time is right. Personally, I like Cariel Roame (with Tome of Judgement or Light) + Tirion Fordring (with King's Helm), and either Brightwing (for the mass healing) or Tamsin Roame (for the healing denial + recurrent taunters).
Rumble: New Bandle City & Noxus Champion Reveal - 8 New Runeterra Cards Revealed for Magic Misadventures
The Majority of streamers freaked out when they saw yordle explorer and I have to admit it's a strong card for an overpowered archetype -> a bad Idea but I don't buy the exaggeration that streamers like swim did spread about it.
If Yordles become the key strategy and it's all about stats then dragons should have a good shot at eating those yordles for breakfast
Rewards Track: Current progress 3.0
No, I am level 220 of track and have slighly over 11k gol
New Neutral Minion - Gnome Private
1 mana 1/3s are deceptively good cards in aggro decks - just don't get bogged down in caring too much about always hitting that Honorable Kill and this looks decent.
New Warrior Minion - Glory Chaser
I noted the potential for this with To the Front! in my Warrior review, but honestly I'm nt sure how much this can really do in Standard. Seems like it might be a bit more fun in Wild, if not a truly competitive deck.
New Warlock Minion - Sacrificial Summoner
Birthing Pod this is not, but I still really like seeing this effect here. Carefully constructing a deck for maximum laddering up the mana costs seems like a fun challenge.
New Hunter Minion - Wing Commander Ichman
I think the problem with this card is that you have to be pretty behind to make full use of its effect - you ideally want to be summoning at least 2-3 Beasts for that cost, and if your opponent has that much of a board you better hope that you don't whiff on any of your pulls.
New Hunter Spell - Spring the Trap
I honestly don't love Secret Hunter as an archetype - I prefer the Beast Hunter fantasy, or trying something ridiculous like Dragon Hunter - but this seems like a strong piece for the deck.
New Hunter Spell - Ice Trap
Sometimes delaying a big spell by one turn is all you need, and this does that job well. I don't know that you'd run it without focusing on Secrets overall, but certainly a good addition to the pool.
New Hunter Minion - Stormpike Battle Ram
Love seeing an effect that doesn't force you to do it all on one turn. Solid card for any Hunter deck running a decent number of Beasts, which you may incidentally be doing anyway.
New Priest Minion - Spirit Guide
You're probably going to be drawing two spells, because Priest just has so many of each school that you'll just incidentally have enough of each. It's also probably a little too much mana to be a useful tutor for like a specific combo or something, but always worth keeping in mind.
Priests Call on Life and Death(rattle) in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Fixed! I mean...what typo?
New Neutral Minion - Ram Commander
Rush, Beasts, Handbuff... there's a lot of potential synergies packed into this card. Just have to see if any of them end up panning out.
New Neutral Minion - Stormpike Quartermaster
I really like the thoughts people had of Libram Paladin - it hadn't crossed my mind at all and I was scratching my head trying to imagine a deck with the right balance of spells to minions to make this work.
New Neutral Minion - Piggyback Imp
Really like it for Arena, the 5/1 for (4) was pretty good there and this is potentially stronger than it.
Ignore it for Contsructed, of course.
New Neutral Minion - Direwolf Commander
Arena card, but interesting enough I guess. I like things that play with Stealth because there's plenty of interesting decisions surrounding that ability.
New Neutral Minion - Frantic Hippogryph
There's weird tension here with handbuff shenanigans, because you can actually make it too strong and have it be unable to trigger its own ability - without the Windfury it's so much worse.
Still, that's a hefty amount of Health, so maybe you don't care if you can't get it to trigger past a certain point?
Priests Call on Life and Death(rattle) in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
A typo I guess
New Neutral Minion - Blood Guard
Gives itself Attack too, which is... something.
I want there to be something here with Warrior's self-damage cards, but I'm not sure you can create a wide enough board that sticks around through a few AoEs as you trigger this ability.
New Neutral Minion - Snowblind Harpy
Lots of neutral Frost support in this expansion. Mages and Shamans will definitely be interested, of course, but Warrior is an interesting case - while they have a few Frost spells now to support this and they generally like gaining Armor, it may prove too difficult to line up compared to just throwing in something like Armor Vendor.
New Neutral Minion - Stormpike Marshal
They keep trying twists on these anti-aggro cards that are designed to help you stabilise, but they've never worked in the past. I don't particularly see this one working either, unfortunately.