If you trigger this on curve, it's amazing. Lightbringer's Hammer and Truesilver Champion are both ways to do that on curve, but even that may not be enough redundancy to make this work.
Solid Big Paladin support, but honestly probably kind of weak. The deathrattle is honestly not that bad - compare this to Sigil of Reckoning and it looks pretty similar - so long as you swing with it on turns 5 and 6, you're cheating a minion out of your hand a turn after playing this. The issue, though, is that there just aren't that many minions you'd really be excited to pull from this (particularly since it pulls your lowest cost minion). Templar Captain would certainly be great, and Brasswing would be solid, but there are lots of minions you'd probably run in that deck that wouldn't have quite the same immediate impact on the board at turn 6. All in all, I'm not convinced this archetype will take off, but this could be a staple if it does.
If Big Minion Paladin is a thing, this card is incredible. More likely, though, this see very little play because Paladin already has other decent "Draw 1" effects, and healing is a zero tempo action.
Thanks for the mention again! The Mecha’thun DH was a stupid idea inspired by the old MarkMcKz video from about a year or more ago. I very painfully DONT have Mecha’thun yet, so I haven’t been able to do any playtesting. I was going to craft it but too many of the Alterac cards look like fun so I’m holding off for a couple of weeks. I don’t expect it to be good but like you said, I’m hoping the combo is unexpected enough that it could work irregularly for some fun.
This really makes any minion a meaningful threat and a great tool for healing. Fits into a lot of different archetypes, so it seems like a great design.
Definitely a strange card. If you think of drawing a card as being worth 1 mana, and a 3/1 body being worth 1 mana, then you really need to be drawing a 2 mana card to be getting any meaningful mana cheating from this. So, you want to run it with only high impact cheap spells in the deck (i.e. no secrets, probably only cards like Hand of A'dal and Hold the Bridge). It's a little hard to judge whether a deck will exist that has enough of those cards to merit running this (because it's a pretty weak body), but if it does this will be very powerful.
I think this would feel more like bait to me if it weren't for Celestial Ink Set. The spells mage has access to right now in the 7, 8, 9, and 10 slots are no joke, and this goes a long way to procing the 5 mana discount on one of these spells. Given how impactful they can all be, I don't think you'd need to discount more than one before this was well worth the extra copies in the midgame.
Obviously great in Big Spell Mage, but this could also see play in an Aggro mage that wanted a solid 1-drop that discounted their burn spells. Honestly kind of a scary minion in the right deck.
Because it's deathrattle effect spans turns, this is a really solid card. In theory it curves into Mountain Bear (though I doubt that sees play). More likely you'll play this to cheat out some cheap beasts in a Midrange Beast Hunter deck that leverages the various deathrattle synergies the class has right now..
Compare this to Nofin Can Stop Us and it's just embarrassing. Yes, Beast Token Druid has been heavily pushed this expansion, and it could be a serious archetype, but most of the time this is only marginally better than Mark of the Lotus and Power of the Wild, making it way overpriced. The potential saving grace here is that if you target a beast with this, it will get +3/+3 (the initial +2/+2 and then another +1/+1), and that could be a big deal if you're looking to trade on board while getting solid chip damage in on their face.
The text implies this spans turns, so this curves perfectly into Nourish or Runic Carvings (which I know has really not seen a ton of play since Treant synergies rotated), or could just be a solid discount on some Choose One card. Heck, even cheating out Cenarius or Ancient of War could be pretty sweet.
Brasswing is easy to dismiss as an expensive Consecration that won't net you much value, but I wouldn't count it out. Libram of Wisdom can be a very effective tool for lining up Honorable Kills for Brasswing, and an AOE that heals can end games in a single turn.
I agree that it's being dismissed too easily. But I don't see how Librams will help line up HK's? I think the only HK's it's going to get are from it's consecration-like ability, and because it's part of the card, it can't scale with spell damage. I think the card is fun and decent, but I think getting HK's are largely going to come from setting up your other minions to feed it HK's with it's passive ability, while you smack enemy face with the main body.
What I'm imagining is that you've got a board of slightly too small minions to trade in order to line up the enemy minions at 2 health, but having several 0-cost +1/+1 buffs that come back when you trade makes it much easier to account for that. Basically any minion you have could be as much as +2/+2 bigger before trading if it needs to be.
My only real wish is that whatever happens with this expansion, it's enough to kill off the popularity of these awful questlines that have just about sucked away my enjoyment of playing, especially the Mage and Warrior variants. I will definitely get Dreadlich Tamsin because I love most warlock shenanigans (outside of The Demon Seed), but really, all of the mercenary Hero cards seem like fun cards to have, and reasonably powerful. I also hope to find a Demon Hunter deck I really enjoy playing, which I've struggled with since the DH was introduced.
This probably kills most things you could play on turn 2 or 3, so it might slow your opponent down a bit. Too bad it will likely die the first time it attacks.
Maybe if it had Rush or other Keyword it would be useful, i feel like this card is like 2+ years late in release.
And yeah stats are good, but i dont think stats alone are enough to make a card be playable, so much that nowdays we have cards with good stats such as 2 mana 2/3 with great effects or even 1 mana 2/2 with effects.
New Paladin Spell - Protect the Innocent
If you trigger this on curve, it's amazing. Lightbringer's Hammer and Truesilver Champion are both ways to do that on curve, but even that may not be enough redundancy to make this work.
New Paladin Weapon - Cavalry Horn
Solid Big Paladin support, but honestly probably kind of weak. The deathrattle is honestly not that bad - compare this to Sigil of Reckoning and it looks pretty similar - so long as you swing with it on turns 5 and 6, you're cheating a minion out of your hand a turn after playing this. The issue, though, is that there just aren't that many minions you'd really be excited to pull from this (particularly since it pulls your lowest cost minion). Templar Captain would certainly be great, and Brasswing would be solid, but there are lots of minions you'd probably run in that deck that wouldn't have quite the same immediate impact on the board at turn 6. All in all, I'm not convinced this archetype will take off, but this could be a staple if it does.
New Paladin Spell - Vitality Surge
If Big Minion Paladin is a thing, this card is incredible. More likely, though, this see very little play because Paladin already has other decent "Draw 1" effects, and healing is a zero tempo action.
Weekend of Wild Hearthstone Decks - Vanndar OTK Shadow Priest, Mecha'thun Demon Hunter, & More!
Thanks for the mention again! The Mecha’thun DH was a stupid idea inspired by the old MarkMcKz video from about a year or more ago. I very painfully DONT have Mecha’thun yet, so I haven’t been able to do any playtesting. I was going to craft it but too many of the Alterac cards look like fun so I’m holding off for a couple of weeks. I don’t expect it to be good but like you said, I’m hoping the combo is unexpected enough that it could work irregularly for some fun.
New Paladin Spell - Hold the Bridge
This really makes any minion a meaningful threat and a great tool for healing. Fits into a lot of different archetypes, so it seems like a great design.
New Paladin Minion - Stonehearth Vindicator
Definitely a strange card. If you think of drawing a card as being worth 1 mana, and a 3/1 body being worth 1 mana, then you really need to be drawing a 2 mana card to be getting any meaningful mana cheating from this. So, you want to run it with only high impact cheap spells in the deck (i.e. no secrets, probably only cards like Hand of A'dal and Hold the Bridge). It's a little hard to judge whether a deck will exist that has enough of those cards to merit running this (because it's a pretty weak body), but if it does this will be very powerful.
New Mage Spell - Arcane Brilliance
I think this would feel more like bait to me if it weren't for Celestial Ink Set. The spells mage has access to right now in the 7, 8, 9, and 10 slots are no joke, and this goes a long way to procing the 5 mana discount on one of these spells. Given how impactful they can all be, I don't think you'd need to discount more than one before this was well worth the extra copies in the midgame.
New Mage Minion - Shivering Sorceress
Obviously great in Big Spell Mage, but this could also see play in an Aggro mage that wanted a solid 1-drop that discounted their burn spells. Honestly kind of a scary minion in the right deck.
New Hunter Minion - Stormpike Battle Ram
Because it's deathrattle effect spans turns, this is a really solid card. In theory it curves into Mountain Bear (though I doubt that sees play). More likely you'll play this to cheat out some cheap beasts in a Midrange Beast Hunter deck that leverages the various deathrattle synergies the class has right now..
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
Nice! Was looking for it))
New Druid Spell - Heart of the Wild
Compare this to Nofin Can Stop Us and it's just embarrassing. Yes, Beast Token Druid has been heavily pushed this expansion, and it could be a serious archetype, but most of the time this is only marginally better than Mark of the Lotus and Power of the Wild, making it way overpriced. The potential saving grace here is that if you target a beast with this, it will get +3/+3 (the initial +2/+2 and then another +1/+1), and that could be a big deal if you're looking to trade on board while getting solid chip damage in on their face.
New Druid Minion - Pride Seeker
The text implies this spans turns, so this curves perfectly into Nourish or Runic Carvings (which I know has really not seen a ton of play since Treant synergies rotated), or could just be a solid discount on some Choose One card. Heck, even cheating out Cenarius or Ancient of War could be pretty sweet.
New Paladin Minion - Brasswing
What I'm imagining is that you've got a board of slightly too small minions to trade in order to line up the enemy minions at 2 health, but having several 0-cost +1/+1 buffs that come back when you trade makes it much easier to account for that. Basically any minion you have could be as much as +2/+2 bigger before trading if it needs to be.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
27th November update: Christian's Shudderwock Quest Shaman, ft. Maddest Bomber!
Shudderwock. Maddest Bomber. Unpredictable. Glorious.
Maddest Bomber can go either way. It can kill you. Or it can kill your opponent. :-)
Deck code: AAEBAaoIEPoO9Q+XwQKr5wLD6gLv8QLv9wLanQPhqAP7sAPDtgOVzQOL1QOS5APj7gPQ+QMHsgabywKn9wKbzQPw1APTgASjgQQA
https://youtu.be/_Yq86WjuRvA
What's on your Alterac Valley wishlist?
My only real wish is that whatever happens with this expansion, it's enough to kill off the popularity of these awful questlines that have just about sucked away my enjoyment of playing, especially the Mage and Warrior variants. I will definitely get Dreadlich Tamsin because I love most warlock shenanigans (outside of The Demon Seed), but really, all of the mercenary Hero cards seem like fun cards to have, and reasonably powerful. I also hope to find a Demon Hunter deck I really enjoy playing, which I've struggled with since the DH was introduced.
New Neutral Minion - Stormpike Quartermaster
+1/+1 to a single random minion seems weak.
New Neutral Minion - Ram Commander
I'm not sure what a couple of 1/1s are going to do for you.
New Neutral Minion - Gankster
This probably kills most things you could play on turn 2 or 3, so it might slow your opponent down a bit. Too bad it will likely die the first time it attacks.
New Neutral Minion - Direwolf Commander
I'm not sure this is going to be all that good.
New Neutral Minion - Bunker Sergeant
I could see this being a good answer to the opponent summoning a bunch of 1 health minions.
New Neutral Minion - Piggyback Imp
I think we've found this expansion's Magma Rager.
New Neutral Minion - Humongous Owl
Every time I play this card it's going to be 7 mana 8/4 deal 8 damage to a random 1/1 so I'm not allowed to play it. Maybe you can?
Quit Touching My Minions
It would've been funny if you guys stacked on to it instead of arguing with it. But I had my fun any which way
Coldtooth Yeti
Maybe if it had Rush or other Keyword it would be useful, i feel like this card is like 2+ years late in release.
And yeah stats are good, but i dont think stats alone are enough to make a card be playable, so much that nowdays we have cards with good stats such as 2 mana 2/3 with great effects or even 1 mana 2/2 with effects.
New Neutral Minion - Reflecto Engineer
Well, somebody will probably find a way to make this work to their advantage over the other player.