This is probably great after two discounts, which should be pretty easy thanks to Reconnaissance and Swashburglar. Toss in the fact that sometimes you draw this in the mid/late game and it's now a zero cost minion that makes comboing super easy and you've got a key card for any Burgle Rogue.
Between Cera'thine Fleetrunner and Reconnaissance this could easily summon a full board for cheap, and getting that twice is amazing. You'd probably want to limit the number of spells from another class that you cast to avoid mistargets or low impact randomness here, so while the Burgle Rogue archetype probably still includes cards like Swashburglar, Shadowjeweler Hanar and Keywarden Ivory (to help ensure Double Agent and Wildpaw Gnoll value), you'd have to be pretty thoughtful about when to use them.
Stormpike Aid Station seems a bit too weak. The effect clearly wants to be in a deck that cares about winning the board, and including it means you're not running a Darkbishop Benedictus Shadow deck (which gives you a very relevant hero power for early game board control). So if this is going to see play it has to fit into the Healing/Bless Priest archetype, but that deck probably needs to spend the early turns playing and healing minions. Maybe this is playable as a 1-of in such a deck (up to +6 health on all your minions is nothing to scoff at), but it seems a little too slow to be a staple.
Very strong with Gift of the Naaru. Ultimately this feels like something you don't really want to play on curve. Rather, you'd probably want to control the board in the early/midgame, then drop Luminous Geode + Gift of the Naaru for a big burst akin to Savage Roar.
Comparing Gift of the Naaru to Renew, each costs 1, heals you for 3, and this one has a stronger guarantee of getting you something relevant (since cards in your deck should, on average, be better than discovers). I doubt the AOE heal is a drawback in a control deck (because you probably don't care much about your enemy's life total anyway), and it could provide some upside if you're playing some kind of midrange Priest that wants to be trading. All in all, probably solid, and should certainly see play because Priest has limited card draw, most of which are tutors. (Not that there's anything wrong with tutor effects, but sometimes you just want generic card draw.)
Arguably a better Inner Fire. This is exactly the kind of card that could make a Silence Priest viable - Humongous Razorleaf on 3 into Focused Will + Bless gives you a 13/13 on turn 4. That's the kind of wacky BS tempo play that pushed Edwin VanCleef out of Standard. I also appreciate that, unlike Inner Fire, Bless actually fits into more than just combo decks, as it can often be a 2-mana +4/+2 (or higher) buff on an average Priest minion, and it radically changes how I think about Shadow Word: Devour.
If you are looking to complete the "Carrion My Wayward Son" Stormwind Achievement, try to save the completed Deathrattles to a note, because if you copy Webspinner, than copy the deathrattle again in another game, the progress will still be 1 out of 8.
I managed to get almost 230 attack with druid in one duels run with quest and double battlecry with only 8 wins but I got lucky with the card pools nice article for those farming quests as I am right now :)
For some classes, that could be nearly impossible to deal with. Imagine Rogue or Mage - if they can't remove the minion on T1, it may start an impossible number of copies to handle. At a minimum, it will allow the Hunter/Paladin to dominate the early game.
My prediction is this is a card that is very good against some classes, and at least a decent opener against any class.
I am putting this in my handbuff Paladin deck for sure.
Clear applications in Shaman, Mage, and Warrior, and this could even be an interesting support for Control Hunter that uses Freezing Trap and Ice Trap. It's a really cool card that I think will see play in standard.
This seems like a solid card that could have some pretty neat Deathrattle synergies in classes that care about that, and at worst could be a card that makes it really hard for your opponent to make good trades.
If you trigger this on curve, it's amazing. Lightbringer's Hammer and Truesilver Champion are both ways to do that on curve, but even that may not be enough redundancy to make this work.
New Rogue Minion - Wildpaw Gnoll
This is probably great after two discounts, which should be pretty easy thanks to Reconnaissance and Swashburglar. Toss in the fact that sometimes you draw this in the mid/late game and it's now a zero cost minion that makes comboing super easy and you've got a key card for any Burgle Rogue.
New Rogue Minion - Double Agent
This is a lot of tempo for turn 3, and should be fairly easy to proc thanks to Reconnaissance and Swashburglar
New Rogue Spell - Contraband Stash
Between Cera'thine Fleetrunner and Reconnaissance this could easily summon a full board for cheap, and getting that twice is amazing. You'd probably want to limit the number of spells from another class that you cast to avoid mistargets or low impact randomness here, so while the Burgle Rogue archetype probably still includes cards like Swashburglar, Shadowjeweler Hanar and Keywarden Ivory (to help ensure Double Agent and Wildpaw Gnoll value), you'd have to be pretty thoughtful about when to use them.
New Priest Minion - Luminous Geode
Just a few more payoff cards and Elemental Priest can be a viable deck!
New Priest Spell - Stormpike Aid Station
Stormpike Aid Station seems a bit too weak. The effect clearly wants to be in a deck that cares about winning the board, and including it means you're not running a Darkbishop Benedictus Shadow deck (which gives you a very relevant hero power for early game board control). So if this is going to see play it has to fit into the Healing/Bless Priest archetype, but that deck probably needs to spend the early turns playing and healing minions. Maybe this is playable as a 1-of in such a deck (up to +6 health on all your minions is nothing to scoff at), but it seems a little too slow to be a staple.
New Priest Minion - Luminous Geode
Very strong with Gift of the Naaru. Ultimately this feels like something you don't really want to play on curve. Rather, you'd probably want to control the board in the early/midgame, then drop Luminous Geode + Gift of the Naaru for a big burst akin to Savage Roar.
New Priest Spell - Gift of the Naaru
Comparing Gift of the Naaru to Renew, each costs 1, heals you for 3, and this one has a stronger guarantee of getting you something relevant (since cards in your deck should, on average, be better than discovers). I doubt the AOE heal is a drawback in a control deck (because you probably don't care much about your enemy's life total anyway), and it could provide some upside if you're playing some kind of midrange Priest that wants to be trading. All in all, probably solid, and should certainly see play because Priest has limited card draw, most of which are tutors. (Not that there's anything wrong with tutor effects, but sometimes you just want generic card draw.)
New Priest Spell - Bless
Arguably a better Inner Fire. This is exactly the kind of card that could make a Silence Priest viable - Humongous Razorleaf on 3 into Focused Will + Bless gives you a 13/13 on turn 4. That's the kind of wacky BS tempo play that pushed Edwin VanCleef out of Standard. I also appreciate that, unlike Inner Fire, Bless actually fits into more than just combo decks, as it can often be a 2-mana +4/+2 (or higher) buff on an average Priest minion, and it radically changes how I think about Shadow Word: Devour.
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
Oops, mistake by my side: while deckbuilding I must have ignored Squirrel lol. It is now fixed :)
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
So awesome, thanks for this! Should the druid lists include Vibrant Squirrel though? they don't for some reason?
150 Free Cards in early Nov
Yeah, I just checked my account, it seems I have the cards. But there was no notification when I logged in, so I wasn't 100% sure.
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
That's actually a good question: we haven't received any communication on the matter from Blizzard, so we genuinely don't know.
Next Tuesday there's probably going to be a patch, although we are not aware of its specific content.
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
When is the Patch expected which removes the XP. 1 week before release? Next Tuesday?
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
Glad you are enjoying it!
150 Free Cards in early Nov
What news? The giveaway happened, anyone that logs in gets 150 cards although no shiftstone (the arcane dust of Eternal) for duplicates.
Carrion My Wayward Son - Hunter Stormwind Achievement
If you are looking to complete the "Carrion My Wayward Son" Stormwind Achievement, try to save the completed Deathrattles to a note, because if you copy Webspinner, than copy the deathrattle again in another game, the progress will still be 1 out of 8.
How to Complete the United in Stormwind Demon Hunter, Druid, and Hunter XP Achievements
I managed to get almost 230 attack with druid in one duels run with quest and double battlecry with only 8 wins but I got lucky with the card pools
nice article for those farming quests as I am right now :)
New Neutral Minion - Irondeep Trogg
Hunter: This, followed by Doggie Biscuit.
Paladin: This, followed by Noble Mount.
For some classes, that could be nearly impossible to deal with. Imagine Rogue or Mage - if they can't remove the minion on T1, it may start an impossible number of copies to handle. At a minimum, it will allow the Hunter/Paladin to dominate the early game.
My prediction is this is a card that is very good against some classes, and at least a decent opener against any class.
I am putting this in my handbuff Paladin deck for sure.
New Neutral Minion - Kobold Taskmaster
Most decks don't care about this effect. Maybe if Bless Priest is good, this will be good?
New Neutral Minion - Irondeep Trogg
Cool tech card in against spell-heavy decks. Might see some play if Questline Mage keeps being a powerful deck.
New Neutral Minion - Snowblind Harpy
Clear applications in Shaman, Mage, and Warrior, and this could even be an interesting support for Control Hunter that uses Freezing Trap and Ice Trap. It's a really cool card that I think will see play in standard.
New Neutral Minion - Frostwolf Warmaster
This seems like it could be very easily abused in the right aggro deck. Definitely should keep an eye on it.
New Neutral Minion - Stormpike Marshal
Awesome control card, really excellent design.
New Neutral Minion - Korrak the Bloodrager
This seems like a solid card that could have some pretty neat Deathrattle synergies in classes that care about that, and at worst could be a card that makes it really hard for your opponent to make good trades.
New Paladin Spell - Protect the Innocent
If you trigger this on curve, it's amazing. Lightbringer's Hammer and Truesilver Champion are both ways to do that on curve, but even that may not be enough redundancy to make this work.