Maybe a Nazmani Bloodweaver miracle priest will try use this card? Only real hand buff classes atm are Paladin and Warrior, the other classes don't really care much about hand buffs. I guess the existing hand buff paladin can use it, if they add more spells.
Well it summons a beast so might work in the new beast druid but will probably be one of the weaker cards. I'm sure druid will have a class achievement where you have to summon a certain number of 2/2 wolves.
I can understand that the Chosen are not to everyone's liking, but WotC improved upon other things that i could not imagine playing XCOM2 without.
Speaking of timed missions, when you fight a Chosen, the timer freezes (you have to engage them in combat specifically tho). And there is a resistance order/continent bonus to extend the timer. Or you can just straight up mod it to your liking, hardly an obstacle to instead decide to play base game imho.
This makes me want the to roll one final patch stating that discounted cards can't cost less than 1 unless card says otherwise. It needs to happen sooner or later. Preferably sooner.
So we have 4 schools in mage nowadays with Shadow that guarantees damage and other ones creating a possibility to do something of value. It might not be in this meta but this will be a problematic battlecry when they print more "deal x to enemy" spells.
Good card overall but insane in combo decks that usually stall early game with secrets. It allows you to do just that and thin your deck a bit so only benefits attached.
I wouldn't mind dropping this on 3 as aggresive minion to force removal that would get better cards later on but still, taunts played nowadays aren't as common as they were in warrior.
Revenge was played for 2 mana because of possibility to get more damage, this does the same but delayed... It is a good tool to prevent any D Shield to last though.
So buffing minion in your hand while playing spells from your hand meaning that you have really small pool of targets to get the buff? Maybe will be used in some specific combo deck but doesn't really feel like a minion to be run in standard handbuff.
If we would continue to play bingo - Neutral Trashy Demon? Check. One can argue about high attack value but beside of this being randomly summoned, there is no reason to use it.
It seems like a fun idea, any imminity effect turns it into real value but combo with ram mount is 5 mana already, all will depend on list of actually played minions. I'll try it though.
New Neutral Minion - Stormpike Quartermaster
Maybe a Nazmani Bloodweaver miracle priest will try use this card? Only real hand buff classes atm are Paladin and Warrior, the other classes don't really care much about hand buffs. I guess the existing hand buff paladin can use it, if they add more spells.
New Neutral Minion - Direwolf Commander
Well it summons a beast so might work in the new beast druid but will probably be one of the weaker cards. I'm sure druid will have a class achievement where you have to summon a certain number of 2/2 wolves.
Pretty bad honorable kill card overall though.
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I can understand that the Chosen are not to everyone's liking, but WotC improved upon other things that i could not imagine playing XCOM2 without.
Speaking of timed missions, when you fight a Chosen, the timer freezes (you have to engage them in combat specifically tho). And there is a resistance order/continent bonus to extend the timer. Or you can just straight up mod it to your liking, hardly an obstacle to instead decide to play base game imho.
Warlock disguises as Odd Paladin
Thank you for the kind words ^^
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Thanks all for the feedback.
The final version would be this one.
New Neutral Minion - Legionnaire
I did get a chuckle out of that.
New Mage Spell - Siphon Mana
This makes me want the to roll one final patch stating that discounted cards can't cost less than 1 unless card says otherwise. It needs to happen sooner or later. Preferably sooner.
New Neutral Minion - Knight-Captain
Another WoW joke. HK:Knight-Captain.
New Mage Hero - Magister Dawngrasp
So we have 4 schools in mage nowadays with Shadow that guarantees damage and other ones creating a possibility to do something of value. It might not be in this meta but this will be a problematic battlecry when they print more "deal x to enemy" spells.
New Hunter Spell - Spring the Trap
Good card overall but insane in combo decks that usually stall early game with secrets. It allows you to do just that and thin your deck a bit so only benefits attached.
New Neutral Minion - Abominable Lieutenant
Might be tech'd some day if meta ever slows down but so far it doesn't feel good. For 6 mana it would be good to counter quest minions but at 8? Nope.
New Warrior Minion - Glory Chaser
I wouldn't mind dropping this on 3 as aggresive minion to force removal that would get better cards later on but still, taunts played nowadays aren't as common as they were in warrior.
New Warrior Minion - Axe Berserker
It feels we have more weapon tutors than weapons worth playing, at least in Standard
New Warrior Spell - Iceblood Garrison
Revenge was played for 2 mana because of possibility to get more damage, this does the same but delayed... It is a good tool to prevent any D Shield to last though.
New Warrior Spell - Shield Shatter
Great card for control warrior being online basically whenever you want with Frozen Buckler and let's not forget warrior still can run Kresh.
New Hunter Minion - Stormpike Battle Ram
They really went far with Ironforge/Dwarvish theme for Hunter this year, feels good.
New Druid Spell - Heart of the Wild
Having a beast and at least 1 or 2 tokens in the early game seems possible for druid so it might actually see some play. And curses.
New Druid Minion - Pride Seeker
Cheap mana cheat for the class that love to mana cheat? Yeah, combo druids will take it.
New Neutral Minion - Direwolf Commander
Would've been insane as 3/4. Unfortunately it doesn't have those stats. Handbuff mechanic is real but better minions too.
New Neutral Minion - Stormpike Quartermaster
So buffing minion in your hand while playing spells from your hand meaning that you have really small pool of targets to get the buff? Maybe will be used in some specific combo deck but doesn't really feel like a minion to be run in standard handbuff.
New Neutral Minion - Piggyback Imp
If we would continue to play bingo - Neutral Trashy Demon? Check. One can argue about high attack value but beside of this being randomly summoned, there is no reason to use it.
New Neutral Minion - Gankster
Rogues do it!
It seems like a fun idea, any imminity effect turns it into real value but combo with ram mount is 5 mana already, all will depend on list of actually played minions. I'll try it though.
New Neutral Minion - Ram Commander
Rush factor makes it at least playable for the tokens but not very good. It might be used though and probably will have nice vibe with the voiceline.
New Priest Minion - Spirit Guide
Tutors usually find a slot in decks and every priest deck wants to run at least couple of spells so why not play it?
New Neutral Minion - Irondeep Trogg
Handbuff mechanic might abuse it but fear of the hunters is real.