I have no idea if this will be good. There are things you wouldn't mind getting a 3/3 copy of, but it will only work if the target has exactly 3 health remaining.
I love that the art and flavour text references the briefcase in Pulp Fiction, which is as close to Tess' "You have no idea what I'm capable of" as a spell can come since it won't have voicelines of its own.
Mechanically, I have noticed it has potential to be HS' first true infinite loop (which isn't dependent on apm and the turn timer). Most cards cannot generate themselves anymore, but Tess is an exception and she will summon copies of herself if you have a) played her before and b) changed class. (I guess it's because there is no RNG involved in what she replays.) With Tess that isn't overly helpful because she doesn't activate minion's battlecries, but Contraband Stash doing the same thing would replay its whole effect because it is a spell. So as long as you have not played more than 5 rogue cards at the time you play the second Stash, it should loop effects infinitely when it replays the first copy.
Obviously infinite loops are bad news for code, so I expect a cap will be introduced if it doesn't already exist. But for all we know at the moment you should be able to get practically infinite damage from looping, say, Sinister Strikes.
Changing class from rogue is normally far from trivial and requires a lot of luck to steal a hero card (Maestra won't help here). With Vanessa VanCleef and people using hero cards a lot at the start of the expansion, that should actually be quite easy when the expansion launches.
Of course the deck would never be meta viable, not least because the opponent just has to not play a hero card and then you're stuck relying on whatever 24+ neutral cards you run, but it is neat from a theorycrafting perspective so I thought I'd share it.
"...The Hearthstone Class Master tournament test runs are half way over! Five more classes to go and we have successfully concluded our first tournament! After the Hunters, who still haven't concluded their Class Master due to a pending rematch, comes the Paladins and their eternal servitude to the Light. Paladin vs Paladin for the best Paladin of all, in Europe! The Paladin quarters are now open and there is still some room for you to join! ...In case you do so, "Well met!"
QUARTERS A (CLOSED 4/4) 12:00
QUARTERS B (CLOSED 4/4) 16:00
QUARTERS C (CLOSED 4/4) 20:00
QUARTERS D (open 1/4) 23:00
...and don't you even think that we luck the news! We have opened a new section in our site called "Rules of the tournament test runs" where we explain in more detail what our current tournament is all about! We conceal some beautiful aspects of it though, ...for a future post! Learn more, pick your favorite class and become part of our newfound family! It's 100% free!!
Really only good if you face a lot of token decks with 1 health minons, but that doesn't occur that often. And most classes have better AoE options for that.
Decent draw card for classes that don't have much draw, although those also got some more draw this expansion. Might see some play if you really want to get through your deck or find specific frost spells.
Obviously a great card for Deathrattle Priest. Possibly worth running in Standard, but it just seems like the 31st card for Big Priest in Wild which means it will not make the cut I think.
New Neutral Minion - Irondeep Trogg
This into Doggie Biscuit is a pretty game winning opener if you ask me.
New Priest Spell - Deliverance
I have no idea if this will be good. There are things you wouldn't mind getting a 3/3 copy of, but it will only work if the target has exactly 3 health remaining.
New Neutral Minion - Irondeep Trogg
It's not very difficult to play around it, but on the other hand, if you go first an your opponent is a quest one, now he have 2 minions to get rid of
New Neutral Minion - Troll Centurion
Very difficult to get the honorable kill, but man, it's a 8/8 rush, what could go wrong with this
New Neutral Minion - Humongous Owl
You can highroll with it, if you just that enemy minion that could give you trouble, or going face, but it's very unreliable
New Neutral Minion - Icehoof Protector
It's a good tool for slowing your opponent board, I think it fits on a control deck
New Neutral Minion - Legionnaire
Very slow, high attack yes, but little health points
New Neutral Minion - Frantic Hippogryph
If you can manage to make the first honorable kill, can kill 2 minions, but that condition it's very difficult to get
New Neutral Minion - Blood Guard
It's a pack filler, but...... look at this hair, is beautiful lol
New Rogue Spell - Contraband Stash
I love that the art and flavour text references the briefcase in Pulp Fiction, which is as close to Tess' "You have no idea what I'm capable of" as a spell can come since it won't have voicelines of its own.
Mechanically, I have noticed it has potential to be HS' first true infinite loop (which isn't dependent on apm and the turn timer). Most cards cannot generate themselves anymore, but Tess is an exception and she will summon copies of herself if you have a) played her before and b) changed class. (I guess it's because there is no RNG involved in what she replays.) With Tess that isn't overly helpful because she doesn't activate minion's battlecries, but Contraband Stash doing the same thing would replay its whole effect because it is a spell. So as long as you have not played more than 5 rogue cards at the time you play the second Stash, it should loop effects infinitely when it replays the first copy.
Obviously infinite loops are bad news for code, so I expect a cap will be introduced if it doesn't already exist. But for all we know at the moment you should be able to get practically infinite damage from looping, say, Sinister Strikes.
Changing class from rogue is normally far from trivial and requires a lot of luck to steal a hero card (Maestra won't help here). With Vanessa VanCleef and people using hero cards a lot at the start of the expansion, that should actually be quite easy when the expansion launches.
Of course the deck would never be meta viable, not least because the opponent just has to not play a hero card and then you're stuck relying on whatever 24+ neutral cards you run, but it is neat from a theorycrafting perspective so I thought I'd share it.
The Hearthstone Class Master Championship (tournament test runs)
WILD - PALADIN CLASS TOURNAMENT IS NOW OPEN!
"...The Hearthstone Class Master tournament test runs are half way over! Five more classes to go and we have successfully concluded our first tournament! After the Hunters, who still haven't concluded their Class Master due to a pending rematch, comes the Paladins and their eternal servitude to the Light. Paladin vs Paladin for the best Paladin of all, in Europe! The Paladin quarters are now open and there is still some room for you to join! ...In case you do so, "Well met!"
...and don't you even think that we luck the news! We have opened a new section in our site called "Rules of the tournament test runs" where we explain in more detail what our current tournament is all about! We conceal some beautiful aspects of it though, ...for a future post! Learn more, pick your favorite class and become part of our newfound family! It's 100% free!!
New Neutral Minion - Ram Commander
Mght see some play in rush handbuff warrior, but that's about it. Maybe handbuff paladin as well.
New Neutral Minion - Gankster
Loving the flavour and art, might see play with some handbuffs to block combos.
New Neutral Minion - Piggyback Imp
Too easy to remove, despite minions summoning deathrattles typically being very sticky. I'd rather just play Devouring Ectoplasm.
New Neutral Minion - Stormpike Quartermaster
This, Nazmani Bloodweaver, Sethekk Veilweaver, memes? Feel like Wowhobbs can make some nice videos with it.
New Neutral Minion - Direwolf Commander
Very slow and weak. Probably the most unviable card in the entire set.
New Neutral Minion - Bunker Sergeant
Really only good if you face a lot of token decks with 1 health minons, but that doesn't occur that often. And most classes have better AoE options for that.
New Neutral Minion - Reflecto Engineer
Probably nice for some wacky meme combo decks, but its constructed viability seems dubious at best.
New Neutral Minion - Tower Sergeant
Decent arena card, too slow and inconsistent for constructed.
New Neutral Minion - Herald of Lokholar
Decent draw card for classes that don't have much draw, although those also got some more draw this expansion. Might see some play if you really want to get through your deck or find specific frost spells.
New Neutral Minion - Ice Revenant
This might actually see some play in a freeze/elemental shaman, but even there I think it's kind of fringe since it's only a ball of stats.
New Warrior Hero - Rokara, the Valorous
Good card, definitely worth running in any slower Warrior deck in Standard. Wild has better options I feel.
New Priest Hero - Xyrella, the Devout
Obviously a great card for Deathrattle Priest. Possibly worth running in Standard, but it just seems like the 31st card for Big Priest in Wild which means it will not make the cut I think.
New Neutral Minion - Blood Guard
Filler card, I do not see it slotted in any existing minion heavy deck. Not even good enough for Arena I think.
New Warrior Spell - To the Front!
I am already scared of which broken future combo this card will enable. This card becomes better with every upcoming expansion down the road.