It's a powercrept Restless Mummy, a very powerful removal tool. Won't be too surprised to see this being ran in more slower DH lists, maybe even in tempo-based face lists.
So Clawfury Adept can be used in 2 archetypes from the looks of it. The new midrange beast (which probably won't be great) and token/aggro druid. You could always pair this with Sow the Soil for a "build your own Savage Roar"
This card will only be good if the whole token DH archetype is good. The stats are bad for this day and age, so he won't last long and will probably only summon 2 1/1s. Might be good enough? Will have to test it out, but highly doubt the token archetype will be meta.
Well, it's really good with Conditioning so maybe Handbuff Warrior makes a return. Then again, paying 3-mana for slightly above average taunts doesn't sound all that enticing tbh
So people are comparing this to Restless Mummy, but it's even better coz it's +2 attack more. You'd only ever play this card when you want to deal 8 damage, so 99.999% of the time you're summoning 2 demons.
So I don't think you'd ever remove shadow or fire spells from your deck, just to make Felfire in the Hole! consistent. I'd think the spell tutor would be the most valuable aspect from this card. The +1 extra damage is just a cherry on top
I really like this card, coz most times, you'll get a good minion with an effect attached to it. You obviously want to trigger the honorable kill effect or this would just be a much worse Holy Smite. This spell might even be good in the new deathrattle priest, as getting a copy of your opponents deathrattle minion would be good on most occasions.
This card alone gives me hope for deathrattle rogue. Priest and Hunter have some really good deathrattles and the 2 mana discount basically makes Reconnaissance free. Also remember, the Primes are still in standard, so those will be good value to get too.
Depressing flavor aside, this is a lot of stats in one beast. 9/14 across 3 bodies, and they all have taunt. Pretty crazy power creep when compared to Savannah Highmane. I doubt this card alone will push the big beast hunter, but we do have the new Wing Commander Ichman that can synergize with this beast.
Weirdly, Blizzard's own database bothers to list Chillwind Yeti as a related card for Coldtooth Yeti. I mean, yeah, it IS related, but they normally only list generated tokens (and very occasionally generated collectible cards) here, not thematically linked cards. That's not a bad thing, just unexpected.
As for the design, it reminds me of the early days of HS when they hadn't really settled on how to design minions for rogue. Back then (up to and to some extent including Whispers of the Old Gods) rogue actually got a lot of the most chonky midrange minions, even having combo versions of Boulderfist Ogre (Shado-Pan Rider) and River Crocolisk (Bladed Cultist). That never really worked for the class, even back then, so the new yeti has no hope in constructed now. Still, it is pretty good to play alongside a turn 3 Coin + Scabbs Cutterbutter, which would often love a yeti instead of an SI:7 Agent sending 2 damage to the face, so I'm sure I can find a use for it.
Well, Odd Taunt warrior in wild is grinning ear to ear. This card alone makes control warriors rejoice and will stop many aggro decks in their tracks. Just remember, this is 6/12 in stats across 3 bodies. Sure, you have to pay the cost of the grunts, which I assume will also be 3 mana, but it's still a lot in just one card.
But you can look at this and say it should be a Temo Ezreal deck and you'd be right...except I don't want to play that deck that people are very much aware of, I want to play the original concept...so at the end of the day I'll let you old boys do the fine tuning, and I'm gonna be here building awesome fun murfolk decks that win games :)
Unless I'm wrong this shouldn't work with Reckless Apprentice beyond one minion so that synergy is a bust. At the same time, just having an extra Tour Guide in Hero Power Mage is pretty sweet and we desperately needed playable Mage minions too.
Also some minor Freeze support in case that ever goes anywhere.
At first I thought Kurtrus was mediocre due to the battlecry, but it's the HP that will win games most times. The OTK potential looks promising, but would probably recommend having some sort of silence or removal in case taunts are a thing next expansion.
New Demon Hunter Spell - Flanking Maneuver
It's a powercrept Restless Mummy, a very powerful removal tool. Won't be too surprised to see this being ran in more slower DH lists, maybe even in tempo-based face lists.
Fractured in Alterac Valley
huge nerfs are coming, I will try not to dust anything.
Brasswing is a New Paladin Hearthstone Card Revealed by Mein MMO for Fractured in Alterac Valley
I know, this card seems dissapointing.
New Druid Minion - Clawfury Adept
So Clawfury Adept can be used in 2 archetypes from the looks of it. The new midrange beast (which probably won't be great) and token/aggro druid. You could always pair this with Sow the Soil for a "build your own Savage Roar"
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
Maybe. Mage has decent control tools to slow down aggro going into this card. A lot of freezing options and cheap removal, as well as Fire Sale.
New Demon Hunter Minion - Battleworn Vanguard
This card will only be good if the whole token DH archetype is good. The stats are bad for this day and age, so he won't last long and will probably only summon 2 1/1s. Might be good enough? Will have to test it out, but highly doubt the token archetype will be meta.
New Warrior Minion - Scrapsmith
Well, it's really good with Conditioning so maybe Handbuff Warrior makes a return. Then again, paying 3-mana for slightly above average taunts doesn't sound all that enticing tbh
New Demon Hunter Spell - Flanking Maneuver
So people are comparing this to Restless Mummy, but it's even better coz it's +2 attack more. You'd only ever play this card when you want to deal 8 damage, so 99.999% of the time you're summoning 2 demons.
New Rogue Spell - Reconnaissance
Fucking lol, first they print a bunch of Deathrattle synergy and then they decide you have to get your deathrattles from other classes.
New Neutral Minion - Sneaky Scout
Tour Guide in case you don'T own Tour Guide lol.
I guess a 2-mana 3/2 stealth is kinda new, but not as good as sneaky delinquent.
New Warlock Spell - Felfire in the Hole!
So I don't think you'd ever remove shadow or fire spells from your deck, just to make Felfire in the Hole! consistent. I'd think the spell tutor would be the most valuable aspect from this card. The +1 extra damage is just a cherry on top
New Neutral Minion - Corporal
This kinda settles that Honorable kill will be a rather difficult effect to activate on minions because this would be really broken otherwise.
New Rogue Minion - Coldtooth Yeti
Lol, definitely a meme comparison to Chillwind Yeti. Will be good in arena I'm sure, coz that's where he'll be living.
New Demon Hunter Minion - Battleworn Vanguard
Satyr Overseer but better?
Obvious token support but might be useful in other decks as well.
New Priest Spell - Deliverance
I really like this card, coz most times, you'll get a good minion with an effect attached to it. You obviously want to trigger the honorable kill effect or this would just be a much worse Holy Smite. This spell might even be good in the new deathrattle priest, as getting a copy of your opponents deathrattle minion would be good on most occasions.
New Neutral Minion - Gnome Private
1/3 at T1 should always be considered. This is pretty good vs Paladins but most of the times it will have a hard time triggering Honorable kill.
New Rogue Spell - Reconnaissance
This card alone gives me hope for deathrattle rogue. Priest and Hunter have some really good deathrattles and the 2 mana discount basically makes Reconnaissance free. Also remember, the Primes are still in standard, so those will be good value to get too.
New Hunter Minion - Mountain Bear
Depressing flavor aside, this is a lot of stats in one beast. 9/14 across 3 bodies, and they all have taunt. Pretty crazy power creep when compared to Savannah Highmane. I doubt this card alone will push the big beast hunter, but we do have the new Wing Commander Ichman that can synergize with this beast.
New Rogue Minion - Coldtooth Yeti
Weirdly, Blizzard's own database bothers to list Chillwind Yeti as a related card for Coldtooth Yeti. I mean, yeah, it IS related, but they normally only list generated tokens (and very occasionally generated collectible cards) here, not thematically linked cards. That's not a bad thing, just unexpected.
As for the design, it reminds me of the early days of HS when they hadn't really settled on how to design minions for rogue. Back then (up to and to some extent including Whispers of the Old Gods) rogue actually got a lot of the most chonky midrange minions, even having combo versions of Boulderfist Ogre (Shado-Pan Rider) and River Crocolisk (Bladed Cultist). That never really worked for the class, even back then, so the new yeti has no hope in constructed now. Still, it is pretty good to play alongside a turn 3 Coin + Scabbs Cutterbutter, which would often love a yeti instead of an SI:7 Agent sending 2 damage to the face, so I'm sure I can find a use for it.
New Druid Minion - Clawfury Adept
Pretty nice tempo play, and a decent finisher too. Really helps in the Beast build as well.
New Warrior Minion - Scrapsmith
Well, Odd Taunt warrior in wild is grinning ear to ear. This card alone makes control warriors rejoice and will stop many aggro decks in their tracks. Just remember, this is 6/12 in stats across 3 bodies. Sure, you have to pay the cost of the grunts, which I assume will also be 3 mana, but it's still a lot in just one card.
Solving The Meta Again - Landmark Nasus
Also there is what we mtg players call the merfolk problem.
Oh let's optimize that merfolk deck, let's just add some counters, and some tricks, and some removal..."how many merfolk are left?" About 3.
To use a Lor case study I wanted to make Catlyn and justice rider work.
But you can look at this and say it should be a Temo Ezreal deck and you'd be right...except I don't want to play that deck that people are very much aware of, I want to play the original concept...so at the end of the day I'll let you old boys do the fine tuning, and I'm gonna be here building awesome fun murfolk decks that win games :)
New Mage Minion - Amplified Snowflurry
Unless I'm wrong this shouldn't work with Reckless Apprentice beyond one minion so that synergy is a bust. At the same time, just having an extra Tour Guide in Hero Power Mage is pretty sweet and we desperately needed playable Mage minions too.
Also some minor Freeze support in case that ever goes anywhere.
New Demon Hunter Hero - Kurtrus, Demon-Render
At first I thought Kurtrus was mediocre due to the battlecry, but it's the HP that will win games most times. The OTK potential looks promising, but would probably recommend having some sort of silence or removal in case taunts are a thing next expansion.
New Druid Minion - Pathmaker
Wow, I really like this card. Even if it isn't good, this is my kind of value! Pretty insane with Nourish and any other high cost choose one spells, but there's not many of them in Standard atm: https://outof.cards/hearthstone/cards/?has_mechanics=7&collectible=yes&standard=yes&card_type=6