Sounds powerful on paper but my god the current spellpool is terrible for this. Like...what do you even do with it realistically? Feral Rage for damage on 3 and then gain the Armor later? Summon a Panther on 2 and then a 4/5 on 3?
IT's not terrible, but I fail to see which deck would spare a slot to run this.
This has the potential to be insanely busted with Felfire Deadeye, and just pretty good besides that. Also happy to see the hero doesn't support OTK or Fel DH, hate those decks with their lifesteal shenanigans.
Yeah I guess I don't really need to take a week to fine tune my lists when I win so much with my brews as is. Like if I can build a good deck in 30 minuites and it take you a week to build one thats a little better think how many more brews I can make in that time alone?
Flavor-wise it's 5 stars. Aside from that, this won't see play, outside of evolve or random generation effects. You wouldn't even pick this from a discover effect, coz not all classes have access to fire spells.
Well, the stealth makes the card more consistent, and if you really want the honorable kill effect, you just wait till the opponent plays a 3 health minion, or setup your trades to get the effect. It's just 2 mana cheat though, and Sneaky Scout won't be surviving long on 2 health anyway.
Quite a powerful Honorable Kill effect. This is basically a paladin only card but would allow for great value in arena for any class. I'd definitely recommend playing Corporal with a rush effect to instantly get the divine shield off. One this to also note, seeing as the honorable kill mechanic can activate it's effect multiple times, you'd need to kill this minion or risk your opponent getting another round of divine shields. Least Corporal doesn't get a shield.
You mean Zeddy who can't even read the card before evaluation and instead of HP refresh on minion attack he evaluates it as HP refresh on minion death?
On paper it looks inconsistent at best. But I'm not writing this one off until the meta settles because the pay off is so great its not impossible for this to see some play, even if its only in aggro decks. Being able to give your board divine shield is about as good as it can get.
Drop this out on 2. Your opponent will scramble to kill it or play no minions, because of this work, it'll give you such a massive advantage.
Probably never used. Not only does this require an honor kill to be relevant at all, its much more consistent predecessor, Tour Guide, is still here. And your opponent will likely play around this hard, if they think your hp is worth it.
Its only ever going to see play in either mage or hunter. Nothing else.
I assume that after one turn, whenever you thaw this it'll be able to attack immediately. But likely it wouldn't or otherwise it'll be way too strong.
Will it ever be a core meta card? Too inconsistent for it to ever be. But sometimes when it does work, your opponent will be covering his face like he's just scored an own goal.
Its a good card even with that condition. There are ways to gain armor while still playing something. You get 3 armor for each Cargo Guard, 5 from Shieldmaiden and another 5 from rokara. And you've got your trusty hp to help out too.
So this will never really be a play on curve, unless you're playing something like Frozen Buckler, but as a end game win condition, it doesn't need to be. Its like Leeroy, it'll never be played on curve but simply by being cheaper than alternatives, its immediately a go to card.
Even if its not meta now, it'll be at some point. Because being able to dish out 9 damage earlier than turn 8 is worth it.
Man, I hope Deathrattle Hunter becomes a thing. I'm so sick of the face-face-face archetypes that the class has had for almost two years now.
Mountain Bear is a good revival target for Jewel of N'Zoth and Revive Pet. But this looks like an Arena card for now, I don't see it being played as much in Standard and Wild.
This has almost always have to be a no in Arena. 6/6s for 6 are bad( maybe you can get the dream picks but not likely ). In constructed.... It's very slow but a hard maybe if the meta isn't its usual ridiculous fast or you can really hit something that saves your ass that turn..
Missing the 'Good old days' of Inner Fire priest decks, I've come to two designs to fit that style of play.
The Mythsinger is reminiscent of Questing Adventurer and would likely fill a central role in a board-centric combo deck (considering making it Holy spells only), while Reverberating Hymn pushes a more, "go wide" strategy aiming to make as many minions as possible good targets for Inner Fire or similar cards.
Interested to know thoughts on the balance of these and which is generally more interesting.
Feedback:
Show Spoiler
Wailor - Both of these look good and seem balanced. As for the 'flashiness' of the effects - these seem like good archetype support cards. I tend to appreciate that style of design, and I think Thunderbass does it best. It might be worth outlining some synergy cards you had in mind in the description.
Demonxz95 - A cool way to bring the ETC tokens back! I wonder if it could be tied to rush minions / attacks instead to thematically fit with E.T.C., God of Metal. I think this could reasonably be 2 mana as those tokens are not very strong by todays standards.
AeroJulwin - Your new pied piper may be slightly too strong as is, its basically Drek'Thar without a condition. I'd suggest making it hit 1-cost minions/Beasts as hunter has had 1-cost minion synergies in the past and it could more easily target specific beasts (like the Sunscale Raptor)
linkblade91 - I like the "Frenzy as Encore" idea. I think this is a fun and versatile card. It might be worth clarifying if these options are discovered, randomly generated or cast by the minion as the text on the card is a bit unclear.
anchorm4n - I really like this. Seems well balanced and creates an interesting twist on the murloc paladin archetype. Good stuff!
Nirast - An interesting idea. Hard to judge its balance as it would highly depend on the card pool available. I think its probably balanced, compared to Moonlit Guidance, if anything is pushing it over the line it'll be the Twinspell. As Linkblade pointed out, an infinite loop is possible, easily fixed by using the wording "Discover another spell…"
6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn 6 you can play a minion that gains you 3 Armor at the end of the turn, or a 4 mana AoE that gains you Armor, or any cheap spells that gain you, say, 10 or 8 Armor, or use a Hero Power that gains Armor. I mean, Warrior isn't really an Armor class, at the end of the day, and that's really what bothers me about this card: it forces Warrior to play completely outside its identity to gain Armor just to activate what is, in my opinion, a worse King Krush. I mean, it doesn't even have a minion tribe. What, am I supposed to play this 9/9 on turn 6 and eat my opponent's largest minion while still putting pressure on their life total? Do I just send 9 damage face? That's not even one third of their life total! Where am I getting the rest of that damage? From other minions? Why have I allowed this bit to go on for so long? Probably the only people still reading this are the ones who think that I'm being completely serious, and let's be completely honest: no one really reads these comments, do they? Everyone just scrolls immediately to the bottom of the thread so they can post their thoughts on the card and don't even take a second to look at someone else's thoughts, and those that do are mainly doing so because they want to find people that disagree with them. That's all the internet is, isn't it? Just people looking for something to disagree with. Certainly this long block of text is so uninviting that no one is going to bother to read it; it might even get marked as spam, at this point I honestly don't care. I'll even throw in a couple of random cards Dr. Boom to give this a little Recurring Villain color because there's not a chance anyone has the patience to actually read the words, they'll just think I've made a couple of card comparisons Vanndar Stormpike or synergy ideas Larry, Cashier of Women's Clothing, because no one is going to read this and there's a man in a cloak standing behind you. There's not, but you looked, didn't you? I'm exhausted.
You're really an evil genius in the making. Purposefully writing such a wonderfully long prose that I have no choice but to read it to the end. Only to get a payoff equal to what is a monty python's holy grail ending.
Did it occur to you as you're writing, or was this the genius plan all along? :)
Really bad. 5 mana, draw a card and deal 2 (3) dmg to enemies. Mostly 2 dmg, because most of Warlock's spells are shadow and fire and exisiting fel spells aren't that good, ex. Shadow Council, Fiendish Circle, The Dark Portal etc. The only small advantage it doesn't affect your board unlike Hellfire or Soul Rend. But for 5 mana you can play School Spirits and use Hero Power.
I guess that's as close as I'll ever get to predicting a Hearthstone card and seeing your reactions to Mountain Bear's flavor, I even might have done a better job :D
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
Destroy the child.
Corrupt them all.
New Druid Minion - Pathmaker
Sounds powerful on paper but my god the current spellpool is terrible for this. Like...what do you even do with it realistically? Feral Rage for damage on 3 and then gain the Armor later? Summon a Panther on 2 and then a 4/5 on 3?
IT's not terrible, but I fail to see which deck would spare a slot to run this.
Felfire in the Hole! is a New Warlock Hearthstone Card Revealed by 驴鸽 for Fractured in Alterac Valley
How does this scale with Spell Damage? My guess is with Spell Damage +1, it deals 3 and if a Fel spell is drawn, it deals 2 more.
New Demon Hunter Hero - Kurtrus, Demon-Render
This has the potential to be insanely busted with Felfire Deadeye, and just pretty good besides that. Also happy to see the hero doesn't support OTK or Fel DH, hate those decks with their lifesteal shenanigans.
Pathmaker is a New Druid Hearthstone Card Revealed by Warshack for Fractured in Alterac Valley
People don't seem to remember that there are only 4 Choose one spells currently in Standard...
EDIT: apparently it's 6, just goes to show how memorable they are...
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
Those odds can't stop me because I can't do math.
Solving The Meta Again - Landmark Nasus
Yeah I guess I don't really need to take a week to fine tune my lists when I win so much with my brews as is. Like if I can build a good deck in 30 minuites and it take you a week to build one thats a little better think how many more brews I can make in that time alone?
New Hunter Hero - Beaststalker Tavish
The hero power costing 2 doesn't seem like it would be overtuned (especially looking at other hero cards) so that's a bit disappointing
New Neutral Minion - Frozen Mammoth
Flavor-wise it's 5 stars. Aside from that, this won't see play, outside of evolve or random generation effects. You wouldn't even pick this from a discover effect, coz not all classes have access to fire spells.
New Neutral Minion - Sneaky Scout
Well, the stealth makes the card more consistent, and if you really want the honorable kill effect, you just wait till the opponent plays a 3 health minion, or setup your trades to get the effect. It's just 2 mana cheat though, and Sneaky Scout won't be surviving long on 2 health anyway.
New Neutral Minion - Corporal
Quite a powerful Honorable Kill effect. This is basically a paladin only card but would allow for great value in arena for any class. I'd definitely recommend playing Corporal with a rush effect to instantly get the divine shield off. One this to also note, seeing as the honorable kill mechanic can activate it's effect multiple times, you'd need to kill this minion or risk your opponent getting another round of divine shields. Least Corporal doesn't get a shield.
Kurtrus, Demon-Render is a New Legendary Demon Hunter Hearthstone Card Revealed by Blizzard for Fractured in Alterac Valley
You mean Zeddy who can't even read the card before evaluation and instead of HP refresh on minion attack he evaluates it as HP refresh on minion death?
Fractured in Alterac Valley
We got our tavern crawl! https://outof.cards/hearthstone/expansions/fractured-in-alterac-valley/tavern-crawl-and-giveaway/
New Neutral Minion - Corporal
On paper it looks inconsistent at best. But I'm not writing this one off until the meta settles because the pay off is so great its not impossible for this to see some play, even if its only in aggro decks. Being able to give your board divine shield is about as good as it can get.
Drop this out on 2. Your opponent will scramble to kill it or play no minions, because of this work, it'll give you such a massive advantage.
New Neutral Minion - Sneaky Scout
Probably never used. Not only does this require an honor kill to be relevant at all, its much more consistent predecessor, Tour Guide, is still here. And your opponent will likely play around this hard, if they think your hp is worth it.
New Neutral Minion - Frozen Mammoth
Its only ever going to see play in either mage or hunter. Nothing else.
I assume that after one turn, whenever you thaw this it'll be able to attack immediately. But likely it wouldn't or otherwise it'll be way too strong.
Will it ever be a core meta card? Too inconsistent for it to ever be. But sometimes when it does work, your opponent will be covering his face like he's just scored an own goal.
New Warrior Minion - Scrapsmith
Straight from blizz. A small image mismatch. Just wanted to preserve this for later when they eventually reuse this portrait.
But the card? Yeah its good. If Bumper Car sees play, why wouldn't this?
Kurtrus, Demon-Render is a New Legendary Demon Hunter Hearthstone Card Revealed by Blizzard for Fractured in Alterac Valley
Can't wait for the eventual patch that nerfs Felfire Deadeye to read "Your Hero Power costs (1) less, but no less than (1)".
New Warrior Minion - Captain Galvangar
Its a good card even with that condition. There are ways to gain armor while still playing something. You get 3 armor for each Cargo Guard, 5 from Shieldmaiden and another 5 from rokara. And you've got your trusty hp to help out too.
So this will never really be a play on curve, unless you're playing something like Frozen Buckler, but as a end game win condition, it doesn't need to be. Its like Leeroy, it'll never be played on curve but simply by being cheaper than alternatives, its immediately a go to card.
Even if its not meta now, it'll be at some point. Because being able to dish out 9 damage earlier than turn 8 is worth it.
New Hunter Minion - Mountain Bear
Man, I hope Deathrattle Hunter becomes a thing. I'm so sick of the face-face-face archetypes that the class has had for almost two years now.
Mountain Bear is a good revival target for Jewel of N'Zoth and Revive Pet. But this looks like an Arena card for now, I don't see it being played as much in Standard and Wild.
New Demon Hunter Minion - Caria Felsoul
This has almost always have to be a no in Arena. 6/6s for 6 are bad( maybe you can get the dream picks but not likely ). In constructed.... It's very slow but a hard maybe if the meta isn't its usual ridiculous fast or you can really hit something that saves your ass that turn..
Battle Of The Bards - Card Design Competition Discussion Thread
Hey Everyone!,
Missing the 'Good old days' of Inner Fire priest decks, I've come to two designs to fit that style of play.
The Mythsinger is reminiscent of Questing Adventurer and would likely fill a central role in a board-centric combo deck (considering making it Holy spells only), while Reverberating Hymn pushes a more, "go wide" strategy aiming to make as many minions as possible good targets for Inner Fire or similar cards.
Interested to know thoughts on the balance of these and which is generally more interesting.
Feedback:
Wailor - Both of these look good and seem balanced. As for the 'flashiness' of the effects - these seem like good archetype support cards. I tend to appreciate that style of design, and I think Thunderbass does it best. It might be worth outlining some synergy cards you had in mind in the description.
Demonxz95 - A cool way to bring the ETC tokens back! I wonder if it could be tied to rush minions / attacks instead to thematically fit with E.T.C., God of Metal. I think this could reasonably be 2 mana as those tokens are not very strong by todays standards.
AeroJulwin - Your new pied piper may be slightly too strong as is, its basically Drek'Thar without a condition. I'd suggest making it hit 1-cost minions/Beasts as hunter has had 1-cost minion synergies in the past and it could more easily target specific beasts (like the Sunscale Raptor)
linkblade91 - I like the "Frenzy as Encore" idea. I think this is a fun and versatile card. It might be worth clarifying if these options are discovered, randomly generated or cast by the minion as the text on the card is a bit unclear.
anchorm4n - I really like this. Seems well balanced and creates an interesting twist on the murloc paladin archetype. Good stuff!
Nirast - An interesting idea. Hard to judge its balance as it would highly depend on the card pool available. I think its probably balanced, compared to Moonlit Guidance, if anything is pushing it over the line it'll be the Twinspell. As Linkblade pointed out, an infinite loop is possible, easily fixed by using the wording "Discover another spell…"
New Warrior Minion - Captain Galvangar
You're really an evil genius in the making. Purposefully writing such a wonderfully long prose that I have no choice but to read it to the end. Only to get a payoff equal to what is a monty python's holy grail ending.
Did it occur to you as you're writing, or was this the genius plan all along? :)
Felfire in the Hole! is a New Warlock Hearthstone Card Revealed by 驴鸽 for Fractured in Alterac Valley
Really bad. 5 mana, draw a card and deal 2 (3) dmg to enemies. Mostly 2 dmg, because most of Warlock's spells are shadow and fire and exisiting fel spells aren't that good, ex. Shadow Council, Fiendish Circle, The Dark Portal etc. The only small advantage it doesn't affect your board unlike Hellfire or Soul Rend. But for 5 mana you can play School Spirits and use Hero Power.
New Hunter Minion - Mountain Bear
I guess that's as close as I'll ever get to predicting a Hearthstone card and seeing your reactions to Mountain Bear's flavor, I even might have done a better job :D
(won Weekly Card Design Competition 3.07 with this)