Its not as value oriented as the other hero cards, but this one delivers well in terms of just winning. Basically unless you've played this card your opponent will constantly be looking over his shoulder whenever he starts playing big minions because this can easily just scam a win out of nowhere. Against paladin its particularly insane, making sure that handbuff pally will never sleep well at night.
But at the end without that its still just a weapon that deals 5 damage twice, which means its technically too expensive for its value, because the hero power is simply deal 2 damage, with only occasionally gaining 4 armor. But honestly, it'll never realistically gain much in armor because you'd much rather hit face with hp anyway.
Gaining 5 armor also puts you that close to Captain Galvangar, which is a massive plus.
So we've waited long for a deathrattle card in rogue to be introduced so the earlier deathrattle support aren't completely shit. And we duly got rewarded by a card that basically fits any and all roles as a deathrattle target.
The only way this card backfires spectacularly is if you get offered up the pre-prime cards like Lady Vashj for example, which doesn't really do much tempo wise. On the other hand you can easily highroll Najak Hexxen and just have a 4 mana Mind Control in a class with Shadowstep.
In Arena this is one of those very fun gambling cards you can add to your deck. No one alive can blame you for picking it because it can easily pay off well.
3 mana deal 3 summon a (hopefully) good 3/3 is superb. Just be ready that this just ain't gonna happen a lotta times. I'll still draft it cuz it's fast and fun!
Good arena card. But is so mundane that its practically combo filler in ranked. I cannot for the life of me understand why'd anyone would want to play this unironically in a standard ranked deck, because we're coming close to the point where even a 4/5 on 3 is no longer good enough, and this one needs to be combo-ed out to even start dreaming of being viable.
Oh well, filler is filler. There's no much else to say
If this unconditionally gets a copy, then its great. But unfortunately, it needs to honor kill for 2 in order to trigger, which drastically reduces its consistency.
The irony is that this will likely consistently work against most decks that play for tempo, which would probably give you a card you won't be using, only rarely will this ever turn out to be a winner.
The genius level play is to play out Spy-o-matic, honor kill something and simulate a discover a card from your opponent's topdecks. But that's stretching it so far I wouldn't think that's a winning play.
How does it work with Professor Slate? Not sure how Honorable Kill and Poisounous interact with each other. Poisoning someone doesn’t seem very honorable but maybe it still activates?
Whenever it works, its amazing. But when it doesn't work you're just screwed by 2 mana.
For that reason, its likely only ever coming out via discover.
There is a small niche it has over Holy Smite, which is to technically double your deathrattle value, for a late game Xyrella push. This does conveniently kill Shadowed Spirit, and will summon another one out. Maybe that's where this card is heading towards.
It draws two cards in a class that can't really draw much. This is just good.
That it is a deathrattle is slightly concerning, but that means it does synergize well with Xyrella, the Devout, so priest is not lacking in any card draw for much longer.
A small issue in that it draws specifically a holy and shadow spell, which means you can't play it in shadow priest or its literally just a Big Ol' Whelp. But overall a nice solid addition to priest's arsenal.
Its just bad in a class that already has plenty of board clears. Even in zoo, if you really need a board clear very badly, just play Grimoire of Sacrifice, which though needs a sacrificial target, is at very least a mere 1 mana, which will allow you to regain tempo.
As far as the draw is concern, this is also an area of which warlock is not lacking in. Hullbreaker, for example, tutors two spells, cost 1 less and comes with a stick.
Also, there's not many fel spells available to take advantage of the additional effect. Dark Portal is as good as it gets, and even that's not really good.
Its so baffling in design that I feel that team5 is withholding something somewhere. Or maybe initial impressions is just that; this card is shit.
yup, at least it helps you cycling through. I was tempted to think it wasn't that good until I made the comparison with Consecration ; +1 mana for a card draw, and a possibility of upgrading your dmg by 1, it isn't too shabby
This reveal made me laugh a second because I ask myself, wait, is a 5 mana draw two summon a 5/5 any good nowadays? It's a hard call, but I think it isn't. Go forth card and prove me wrong.
Well, at least it is more proactive than say the new sigil that summon a demon on your next turn. This one brings a body right on, and may tutor two spells. Seems useful to me
I could see this being use, just for the sake of the value it may generate. And like mention earlier in the thread, a defensive play to trigger some deathrattle is not to be excluded
I am really conflicted about Mountain Bear: first we have to kill a mother and then her cubs? Hunter has enough ways of making me feel bad already thank you
Seems easy enough to have it proc, but I fail to see which deck or situation would make this necessary in a list, other than a discount for your next HP.
This batch of 2 drops is pretty strong, and all so diversified Not sure if this is that good that most token decks run a pair, but I'm sure I'll want it in my arena's draft
This is one of the cards, with the other combo pieces mentioned previously, that will deter anyone from playing on board after turn 5 or so.
It'll basically mean getting back to the "from hand" play style instead of the minion-based one, unless you want to take 12+ damage to the face in one turn.
Too bad, i really had hopes to actually see more minions and more board battles this expansion...
Ah, the counterpart for The Immovable Object. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get the honorable kills with the hero power to soak up some of the damage you take.
New Warrior Hero - Rokara, the Valorous
Its not as value oriented as the other hero cards, but this one delivers well in terms of just winning. Basically unless you've played this card your opponent will constantly be looking over his shoulder whenever he starts playing big minions because this can easily just scam a win out of nowhere. Against paladin its particularly insane, making sure that handbuff pally will never sleep well at night.
But at the end without that its still just a weapon that deals 5 damage twice, which means its technically too expensive for its value, because the hero power is simply deal 2 damage, with only occasionally gaining 4 armor. But honestly, it'll never realistically gain much in armor because you'd much rather hit face with hp anyway.
Gaining 5 armor also puts you that close to Captain Galvangar, which is a massive plus.
Fractured in Alterac Valley
There is a date for the final reveal?
New Rogue Spell - Reconnaissance
So we've waited long for a deathrattle card in rogue to be introduced so the earlier deathrattle support aren't completely shit. And we duly got rewarded by a card that basically fits any and all roles as a deathrattle target.
The only way this card backfires spectacularly is if you get offered up the pre-prime cards like Lady Vashj for example, which doesn't really do much tempo wise. On the other hand you can easily highroll Najak Hexxen and just have a 4 mana Mind Control in a class with Shadowstep.
This is just what deathrattle rogue needs.
New Priest Spell - Deliverance
In Arena this is one of those very fun gambling cards you can add to your deck. No one alive can blame you for picking it because it can easily pay off well.
3 mana deal 3 summon a (hopefully) good 3/3 is superb. Just be ready that this just ain't gonna happen a lotta times. I'll still draft it cuz it's fast and fun!
Felfire in the Hole! is a New Warlock Hearthstone Card Revealed by 驴鸽 for Fractured in Alterac Valley
Keep in mind that the Rifts from Dreadlich Tamsin are also Fel spells.
New Rogue Minion - Coldtooth Yeti
Um yea no. .. even in Arena.
We don't like dependency!!!!!!
New Rogue Minion - Coldtooth Yeti
Good arena card. But is so mundane that its practically combo filler in ranked. I cannot for the life of me understand why'd anyone would want to play this unironically in a standard ranked deck, because we're coming close to the point where even a 4/5 on 3 is no longer good enough, and this one needs to be combo-ed out to even start dreaming of being viable.
Oh well, filler is filler. There's no much else to say
New Rogue Weapon - The Lobotomizer
If this unconditionally gets a copy, then its great. But unfortunately, it needs to honor kill for 2 in order to trigger, which drastically reduces its consistency.
The irony is that this will likely consistently work against most decks that play for tempo, which would probably give you a card you won't be using, only rarely will this ever turn out to be a winner.
The genius level play is to play out Spy-o-matic, honor kill something and simulate a discover a card from your opponent's topdecks. But that's stretching it so far I wouldn't think that's a winning play.
Spring the Trap
How does it work with Professor Slate? Not sure how Honorable Kill and Poisounous interact with each other. Poisoning someone doesn’t seem very honorable but maybe it still activates?
New Priest Spell - Deliverance
Whenever it works, its amazing. But when it doesn't work you're just screwed by 2 mana.
For that reason, its likely only ever coming out via discover.
There is a small niche it has over Holy Smite, which is to technically double your deathrattle value, for a late game Xyrella push. This does conveniently kill Shadowed Spirit, and will summon another one out. Maybe that's where this card is heading towards.
New Priest Minion - Spirit Guide
It draws two cards in a class that can't really draw much. This is just good.
That it is a deathrattle is slightly concerning, but that means it does synergize well with Xyrella, the Devout, so priest is not lacking in any card draw for much longer.
A small issue in that it draws specifically a holy and shadow spell, which means you can't play it in shadow priest or its literally just a Big Ol' Whelp. But overall a nice solid addition to priest's arsenal.
New Warlock Spell - Felfire in the Hole!
Its just bad in a class that already has plenty of board clears. Even in zoo, if you really need a board clear very badly, just play Grimoire of Sacrifice, which though needs a sacrificial target, is at very least a mere 1 mana, which will allow you to regain tempo.
As far as the draw is concern, this is also an area of which warlock is not lacking in. Hullbreaker, for example, tutors two spells, cost 1 less and comes with a stick.
Also, there's not many fel spells available to take advantage of the additional effect. Dark Portal is as good as it gets, and even that's not really good.
Its so baffling in design that I feel that team5 is withholding something somewhere. Or maybe initial impressions is just that; this card is shit.
New Warlock Spell - Felfire in the Hole!
yup, at least it helps you cycling through.
I was tempted to think it wasn't that good until I made the comparison with Consecration ; +1 mana for a card draw, and a possibility of upgrading your dmg by 1, it isn't too shabby
New Hunter Minion - Mountain Bear
No, the flavor is on point, and advising you to avoid confrontation:
'' If they want your picnic basket, I recommend giving it to them. '' ^^
New Priest Minion - Spirit Guide
Well, at least it is more proactive than say the new sigil that summon a demon on your next turn.
This one brings a body right on, and may tutor two spells. Seems useful to me
New Priest Spell - Deliverance
I could see this being use, just for the sake of the value it may generate. And like mention earlier in the thread, a defensive play to trigger some deathrattle is not to be excluded
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
I am really conflicted about Mountain Bear: first we have to kill a mother and then her cubs? Hunter has enough ways of making me feel bad already thank you
New Rogue Minion - Coldtooth Yeti
A class card pack filler - way to innovate!
New Warrior Minion - Scrapsmith
Do we already know how much cost the token?
New Rogue Spell - Reconnaissance
Burgle rogue is getting quite a bit of support, which is nice to keep it fresh and viable in standard
New Neutral Minion - Sneaky Scout
Seems easy enough to have it proc, but I fail to see which deck or situation would make this necessary in a list, other than a discount for your next HP.
New Neutral Minion - Corporal
This batch of 2 drops is pretty strong, and all so diversified
Not sure if this is that good that most token decks run a pair, but I'm sure I'll want it in my arena's draft
Kurtrus, Demon-Render is a New Legendary Demon Hunter Hearthstone Card Revealed by Blizzard for Fractured in Alterac Valley
This is one of the cards, with the other combo pieces mentioned previously, that will deter anyone from playing on board after turn 5 or so.
It'll basically mean getting back to the "from hand" play style instead of the minion-based one, unless you want to take 12+ damage to the face in one turn.
Too bad, i really had hopes to actually see more minions and more board battles this expansion...
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
Clawfury Adept seems crazy good to me. Any board based deck would love it. Mini Savage Roar + a 2/3 for 2 mana? Insane.
New Warrior Hero - Rokara, the Valorous
Ah, the counterpart for The Immovable Object. This means the minion does its attack damage to the enemy hero, right? Unfortunately you only get 2 swings with this one, so you'll want to hit the biggest things possible, and get the honorable kills with the hero power to soak up some of the damage you take.