Bouncing Blade with hints of Frost Nova. Seems like a great control spell, and exactly the sort of frost spell Shaman needs to make a Frost Shaman archetype work.
Currently, the answer is Tamsin. The undead person being the enemy - and a warlock no less - is more than a little cliche, but she's got enough character to make it work. With an amusing amount of sass to her, Tamsin seems to relish her position as the "bad guy." That said I could have gone without the Captain Barbosa "I feel....cold" line when she died in Cariel's story; that was a little hackneyed.
Similar, but largely different. Bring It On! didnt see play, because you dont want to discount enemy minions lol, not because you wouldnt want the Armor.
This is definitely a cheap way to buy yourself a turn or two vs aggro, which shouldnt be underestimated. And buying yourself one more turn to get to Brawl or other stuff can be very much worth it. We will have to wait and see, how it performs.
I'm only at level 132, I'm playing strictly on weekends now. I have to say though, I'm enjoying the game again. I've been playing a lot of Quest Handlock and Quest Shaman, two decks that I'm winning a lot of games with recently. Their win conditions may be unfair (especially against any control deck), but damn if they aren't fun to play. They're not brainless decks unlike other oppressive decks; there's usually a bit of skill and thinking involved for each turn, and there are multiple ways to kill your opponent with. It's just a shame their payoffs are completely overtuned and bad for the game.
I tried my hand at Mercenaries as well...for one day. I spent a day going through the tutorial, and I have to admit I was getting into it. I enjoyed leveling up some of my mercs, completing bounties, opening packs for coins...and then the next day, I didn't feel compelled to play it again. Now, I don't think I'll touch the mode again. It's just tedious, grindy, boring. And I think it's crap that they just recycled hero portraits that are already being used in standard Hearthstone for the Mercs. Just incredibly lazy. The coin system is terrible too.
As for the upcoming expansion, I chose to ally myself with the Alliance...but my heart is with the Horde. I just wanted to get Vanndar Stormpike because I'm gonna try some big decks.
Can't wait for the new expansion! I think I'll top out at level 150 for this battle pass. For Alterac Valley, I'm gonna craft Bru'kan of the Elements on day one and I'm gonna play a lot of Shaman. I'm 100 wins away from a golden portrait!
Nifty has a tendency to be a know-it-all forum member when it comes to LoR and I don't mind to much unless he agressively attacks everyone's oppinion.
There is nothing wrong with being wrong about something and when it comes to LoR I am proably out of touch with what's toptier since call of the mointain. I can however say that I :
A: don't netdeck ever
B: know how to build good decks that do what they are trying to do
And in this case we don't see much support the slay mechanic, making the deck look quite clunky. Yet I won't play it and test it lives up to it's idea because it's not my style and I won't write it off therefore.
I might make an attempt to build a really good deck in this meta or the meta after the nerfs to BC I don't know yet (and depens a lot on the deckbuilding options for MTG).
The thing that gets me out of competive LoR these days is that the format is ever rising leaving more and more options to combine each card, increasing the count of outlier cards that create decks around them and make it harder to compete against those decks.
It's not like I can't come up with an really good deck right now, it's that I would need too much time for it in order to be motivated to take the effort.
This feels very strong, reminds me a lot of Convincing Infiltrator in how it can just copletely block aggressive board-based strategies. Whether it will see play depends on the meta (it's pretty useless if it's all over-the-top damage like Quest Mage) but it definitely has potential.
Nice support for deathrattle Rogue. You shouldn't have much trouble killing this and triggering the deathrattle it copies. Of course, it won't see much play unless deathrattle Rogue sees play.
I guess this could be alright. It depends on the health of the targets, and how hard it will be to buff your attack to match that health. Not going to be that great if you just kill a 3 health minion.
This seems like it could be a solid choice for a control archetype in a class without ample AOE. Lots of cards like that have been printed, though, and none have ever really made that sort of thing work. Still, I like to see a neutral freeze that's playable.
This card is unreasonably good. The hero power is a huge upgrade on the Life Tap (which is already the best base hero power in the game), and the battlecry makes for a potentially ridiculous tempo swing.
Since it's legendary, I don't think this will become overpowered in token decks. In control it could easily tip the scales in the late game (or make a Control Warlock mirror go on for days...).
This card is most likely overpowered at 13 mana, with all the rush minions and tokens. But we'll see :) at least compared to the priest card, this doesn't seem like filler
This curves perfectly off of Boneweb Egg and Nerubian Egg, which makes it stupidly powerful. In the case that everything goes to plan, you end up with 4 power from the egg, 3 from Sacrificial Summoner, and potentially another 3 or 4 from the summon (some interesting results include Injured Blademaster and Terrorguard Escapee - maybe even King Mukla). 10 power on turn 3 is nuts.
Even if your opponent makes an effort to kill the egg ahead of this, you're looking at an opportunity to hit them in face for 4 (or value trade in the case of Nerubian) and then trade up on a token minion. There aren't as many exciting 5-drops if you end up in that spot on Nerubian, but Ogremancer could be a good grab, and there's plenty of good 2-drops for Boneweb Spider to trade up to.
New Priest Minion - Undying Disciple
I came here to mention the very same idea - thanks for beating me to i
New Shaman Spell - Snowball Fight!
Bouncing Blade with hints of Frost Nova. Seems like a great control spell, and exactly the sort of frost spell Shaman needs to make a Frost Shaman archetype work.
Warlock disguises as Odd Paladin
Cool deck, got me to win some games while doing daily quests, thanks :)
Favorite Merc
Currently, the answer is Tamsin. The undead person being the enemy - and a warlock no less - is more than a little cliche, but she's got enough character to make it work. With an amusing amount of sass to her, Tamsin seems to relish her position as the "bad guy." That said I could have gone without the Captain Barbosa "I feel....cold" line when she died in Cariel's story; that was a little hackneyed.
Popsicooler is a New Hearthstone Card Revealed by Avelline for Fractured in Alterac Valley
Creepiest card in a while for me :d
Frozen Buckler is a New Warrior Hearthstone Card Revealed by Blisterguy for Fractured in Alterac Valley
Similar, but largely different. Bring It On! didnt see play, because you dont want to discount enemy minions lol, not because you wouldnt want the Armor.
This is definitely a cheap way to buy yourself a turn or two vs aggro, which shouldnt be underestimated. And buying yourself one more turn to get to Brawl or other stuff can be very much worth it. We will have to wait and see, how it performs.
Bru'kan of the Elements is a New Legendary Shaman Hearthstone Card Revealed by Ben for Fractured in Alterac Valley
I believe you get to cast two out of the four options as the battlecry, and then you get all 4 on the hero power that will alternate.
So that is much closer to 8 mana worth than you think. Ofc its quite a slow card, but has a lot of versatility in it.
New Shaman Hero - Bru'kan of the Elements
This seems great - similar to Kalimos, Primal Lord, but better up front and paired with long term value of the randomized hero power.
New Priest Spell - Shadow Word: Devour
I'm not excited about Shadow Word: Devour, but I wouldn't count it out either. Priest has a ton of stuff you could pair with this for AOE effects like Void Flayer, Devouring Plague, and Condemn (Rank 1), and it has some useful synergy with minions you'd like to make stickier like Sethekk Veilweaver, Nazmani Bloodweaver, and even Devout Pupil. Maybe you don't main deck this, but I think there will be a lot of times you'll be happy to pick it up from Palm Reading or Renew or Wandmaker.
Rewards Track: Current progress 3.0
I'm only at level 132, I'm playing strictly on weekends now. I have to say though, I'm enjoying the game again. I've been playing a lot of Quest Handlock and Quest Shaman, two decks that I'm winning a lot of games with recently. Their win conditions may be unfair (especially against any control deck), but damn if they aren't fun to play. They're not brainless decks unlike other oppressive decks; there's usually a bit of skill and thinking involved for each turn, and there are multiple ways to kill your opponent with. It's just a shame their payoffs are completely overtuned and bad for the game.
I tried my hand at Mercenaries as well...for one day. I spent a day going through the tutorial, and I have to admit I was getting into it. I enjoyed leveling up some of my mercs, completing bounties, opening packs for coins...and then the next day, I didn't feel compelled to play it again. Now, I don't think I'll touch the mode again. It's just tedious, grindy, boring. And I think it's crap that they just recycled hero portraits that are already being used in standard Hearthstone for the Mercs. Just incredibly lazy. The coin system is terrible too.
As for the upcoming expansion, I chose to ally myself with the Alliance...but my heart is with the Horde. I just wanted to get Vanndar Stormpike because I'm gonna try some big decks.
Can't wait for the new expansion! I think I'll top out at level 150 for this battle pass. For Alterac Valley, I'm gonna craft Bru'kan of the Elements on day one and I'm gonna play a lot of Shaman. I'm 100 wins away from a golden portrait!
Bru'kan of the Elements is a New Legendary Shaman Hearthstone Card Revealed by Ben for Fractured in Alterac Valley
Kalimos never saw competitive play in the first place. It was a fun card, just too slow even years ago.
New Warlock Minion - Sacrificial Summoner
This would probably go in a deathrattle deck. Preferably used on something whose death benefits you more than having it on the board.
Solving The Meta Again - Landmark Nasus
I absolutely agree with you minuano,
Nifty has a tendency to be a know-it-all forum member when it comes to LoR and I don't mind to much unless he agressively attacks everyone's oppinion.
There is nothing wrong with being wrong about something and when it comes to LoR I am proably out of touch with what's toptier since call of the mointain. I can however say that I :
A: don't netdeck ever
B: know how to build good decks that do what they are trying to do
And in this case we don't see much support the slay mechanic, making the deck look quite clunky. Yet I won't play it and test it lives up to it's idea because it's not my style and I won't write it off therefore.
I might make an attempt to build a really good deck in this meta or the meta after the nerfs to BC I don't know yet (and depens a lot on the deckbuilding options for MTG).
The thing that gets me out of competive LoR these days is that the format is ever rising leaving more and more options to combine each card, increasing the count of outlier cards that create decks around them and make it harder to compete against those decks.
It's not like I can't come up with an really good deck right now, it's that I would need too much time for it in order to be motivated to take the effort.
New Priest Minion - Undying Disciple
This feels very strong, reminds me a lot of Convincing Infiltrator in how it can just copletely block aggressive board-based strategies. Whether it will see play depends on the meta (it's pretty useless if it's all over-the-top damage like Quest Mage) but it definitely has potential.
New Rogue Minion - Forsaken Lieutenant
Nice support for deathrattle Rogue. You shouldn't have much trouble killing this and triggering the deathrattle it copies. Of course, it won't see much play unless deathrattle Rogue sees play.
New Demon Hunter Weapon - Dreadprison Glaive
I guess this could be alright. It depends on the health of the targets, and how hard it will be to buff your attack to match that health. Not going to be that great if you just kill a 3 health minion.
New Neutral Minion - Popsicooler
This seems like it could be a solid choice for a control archetype in a class without ample AOE. Lots of cards like that have been printed, though, and none have ever really made that sort of thing work. Still, I like to see a neutral freeze that's playable.
New Priest Spell - Shadow Word: Devour
Perhaps I'm wrong, but don't minions in zoo/aggro decks usually have more than 1 health? I guess you would play this on some defensive taunt.
New Warlock Hero - Dreadlich Tamsin
This card is unreasonably good. The hero power is a huge upgrade on the Life Tap (which is already the best base hero power in the game), and the battlecry makes for a potentially ridiculous tempo swing.
New Paladin Minion - Saidan the Scarlet
Yeah, so this is kind of nuts. The handbuff synergy is obvious.
New Warlock Spell - Tamsin's Phylactery
Obviously this goes into a deck with very few, strong deathrattles (and probably with Wicked Shipment).
Combined with Sacrificial Summoner, I could see a case being made for running this with Boneweb Egg, Nerubian Egg, and Burning Blade Acolyte. Sometimes you can use Sacrificial Summoner to cheat out Burning Blade Acolyte (from the Nerubian), and if that doesn't work then you still end up with a strong tempo deathrattle from Nerubian Egg for your minions.
And of course, there's also a case for this in a slower control deck that wants to generate tons of Envoy Rustwix or Mo'arg Forgefiend or Enhanced Dreadlord procs. Toss in Vanndar Stormpike and you've got a super fun deck, even if it's not super competitive.
Since it's legendary, I don't think this will become overpowered in token decks. In control it could easily tip the scales in the late game (or make a Control Warlock mirror go on for days...).
Ur'zul Giant is a New Demon Hunter Hearthstone Card Revealed by Blizzholics for Fractured in Alterac Valley
This card is most likely overpowered at 13 mana, with all the rush minions and tokens. But we'll see :) at least compared to the priest card, this doesn't seem like filler
Undying Disciple is a New Priest Hearthstone Card Revealed by LastPriest for Fractured in Alterac Valley
Not bad, but it competes with Lightshower Elemental which is probably better unless you're up against a wide board.
New Warlock Minion - Sacrificial Summoner
This curves perfectly off of Boneweb Egg and Nerubian Egg, which makes it stupidly powerful. In the case that everything goes to plan, you end up with 4 power from the egg, 3 from Sacrificial Summoner, and potentially another 3 or 4 from the summon (some interesting results include Injured Blademaster and Terrorguard Escapee - maybe even King Mukla). 10 power on turn 3 is nuts.
Even if your opponent makes an effort to kill the egg ahead of this, you're looking at an opportunity to hit them in face for 4 (or value trade in the case of Nerubian) and then trade up on a token minion. There aren't as many exciting 5-drops if you end up in that spot on Nerubian, but Ogremancer could be a good grab, and there's plenty of good 2-drops for Boneweb Spider to trade up to.
Bru'kan of the Elements is a New Legendary Shaman Hearthstone Card Revealed by Ben for Fractured in Alterac Valley
I do find it somewhat frightening that Bolner + Bru'kan + Lightning Bloom + two 1-mana battlecries = 24 face damage.