Pretty great hero card but I do think Dr. Boom, Mad Genius is better due to giving mechs rush. Bru'kan of the Elements is still pretty nuts and imagine the diamond version of this card 😱
Definitely incentivizes control playstyle, coz that's a lot of value in one card.
No, I was just throwing in a random 1-mana battlecry. I did realize, however, that Tour Guide could mean extra damage too. Here is the thought process:
Cards Played
Total Damage to Face
Remaining Mana
Bolner
--
8
Bru'kan
12
0
2x Lightning Bloom
12
4
2x Kindling Elemental
24
3
2x Elven Archer
38 (2 from the archers as Alfi pointed out)
1
Tour Guide
44 (with a 25% chance of rolling the 6-damage HP to boost it to 50)
I think that if you only get 5 armor out of it, it's going to be very weak and end up removed from most decks. The initial 10 armor gain needs to have some consistent use (or the frost tag) for this card to be included.
You don't need to kill much to make this great stats for the cost, and it curves into Battleground Battlemaster nicely. So, maybe there's some "there" there, but only dealing one damage means you'll have to do a lot of work to set this up, and a lot of the time that will leave you vulnerable to single target removal.
I think this is the least interesting card in this Token Beasts package, but Druid looks like it has some room for 4-drops, particularly if they help ensure [Hearthstone Card (Compsting) Not Found] and Arbor Up targets. So, it's got real potential.
A decent anti-aggro Taunt that comes back from Amulet. The Deathrattle makes it hard to value trade with, and it could be a headache for decks with lots of little guys. Not as useful offensively as Lightshower Elemental, but this should find its place in any Priest decks that want to survive in an aggressive meta.
I'm not really sure this shores up the weak points of Token Druid in any way that's more impactful than Oracle of Elune or some token generation spells, but it's a lot of stats for the cost. Maybe the stealth means you can get a big Arbor Up turn, but 2/2's are super vulnerable to AOE (Rancor would be particularly savage here).
Anything with cost reduction is worth thinking about, and because this is a summon trigger it could be particularly powerful with Vibrant Squirrel and Frostwolf Kennels. Toss in Wickerclaw and Park Panther and you could have the makings of a very strong Beast/Token deck.
Probably an auto-include in every Paladin deck out there (because they'll always have some kind of buffs). Particularly gross with handbuffs and the Lightforged Cariel's hero power
It's a good value for the cost - basically Execute and Frost Nova in one (assuming you don't care about freezing your own board), but I don't see how it fits. Maybe there are some frost synergies in Neutral or Warrior that make this a good card, but Warrior already has a lot of good tools for removing enemy boards, so I'm not sure why they'd want to freeze it instead.
Tunnel Blaster but the class version. (Remember class cards are most of the time better than neutral versions.) This seems like a solid control card and a good option for questline priests 6 drop. And in non-questline decks it's still a good anti-aggro tool. Also this card + Apotheosis seems really good against aggro. Another thing to remember that this is a deathrattle minion, which means it can get ressed by Amulet of Undying.
In standard 100% sees play in control priest decks. Those decks aren't good right now but maybe this card and potentially the hero card can change that. (Xyrella hero card hasn't been revealed yet, but considering she is seen ressing people in the trailer i think it might be control/ress related?)
In wild it MIGHT give Convincing Infiltrator a run for it's money in ress decks. I personally think that this card might actually beat Convincing Infiltrator even though it costs 1 more mana, just because potentially wiping out a board of minions is WAY more valueable in wild right now then killing 1 random minion.
Nourish stapled to Hellfire sounds pretty strong, and that's ignoring the 5 armor and upgraded hero power. The fact that chains of dread doesn't advance the quest is offset by the fact that she gives you guys as you churn through your deck. Anyways I love my evil skeleton wife.
It really depends on the meta, and what shaman's win condition is. The main thing about this card is flexibility, not necessarily as a win condition itself. I see it as an inclusion merely because one to one, there really isn't anything else in shaman that can do as much as this can. If you're near your win con, just heal for 6 and fireball face. Otherwise, heal for 6 and develop two taunts. With the 5 additional armor, that's 11 health gain on 8. Not many decks can still gun you down the turn after that.
It'll never really be a win con itself. But unless you're specifically playing doomhammer shaman, what other shaman deck wins before or on turn 8 anyway? Even quest shaman isnt nearly as consistent after the nerf, and you easily remove Al'Akir the Windlord from elemental shaman for this anyday.
it can be buffed with Apotheosis and given rush by Animated Broomstick for an almost guaranteed full boardclear+full heal if it dies, or for almost guaranteed protection against aggro if it doesn't.
Not sure if those interations will make it viable, but might make annoying for sure. But still it's a better 6-drop for Seek Guidance against aggro than just healing 8. All in all, it can become a somewhat-similar version of Blademaster Samuro with a delayed/protective effect, and can also be resurrected. I love it.
Statline isn't good for a 6 drop, but 7 health is still significant. But the main problem to this card is whether priest even needs this as a board clear option when there are clear alternatives like Xyrella, Hysteria, Condemn (Rank 1) to name a few.
You can buff this to make up your very own Anomalus that only blows up your opponent's side, but that'll require two cards and still require this to die, one of the main points of buffing being to keep minions alive. Meanwhile, your opponent will either find ways to play around this or they'll just blow this up at their convenience.
One small interesting interaction this has is to reno yourself with Apotheosis. But I think you'd rather just use samuro for that.
I like it - interesting deathrattle synergy and could also work in Zoolock if you make a value Trade and afterwards destroy the minion you attacked with.
New Shaman Hero - Bru'kan of the Elements
Pretty great hero card but I do think Dr. Boom, Mad Genius is better due to giving mechs rush. Bru'kan of the Elements is still pretty nuts and imagine the diamond version of this card 😱
Definitely incentivizes control playstyle, coz that's a lot of value in one card.
Bru'kan of the Elements is a New Legendary Shaman Hearthstone Card Revealed by Ben for Fractured in Alterac Valley
No, I was just throwing in a random 1-mana battlecry. I did realize, however, that Tour Guide could mean extra damage too. Here is the thought process:
Frozen Buckler is a New Warrior Hearthstone Card Revealed by Blisterguy for Fractured in Alterac Valley
I think that if you only get 5 armor out of it, it's going to be very weak and end up removed from most decks. The initial 10 armor gain needs to have some consistent use (or the frost tag) for this card to be included.
New Warlock Minion - Hollow Abomination
You don't need to kill much to make this great stats for the cost, and it curves into Battleground Battlemaster nicely. So, maybe there's some "there" there, but only dealing one damage means you'll have to do a lot of work to set this up, and a lot of the time that will leave you vulnerable to single target removal.
New Rogue Minion - Forsaken Lieutenant
This could be pretty nutty - bonus deathrattle triggers for Nerubian Egg, Loan Shark, Infiltrator Lilian, or a host of other good targets could be very impactful. Toss in Snowfall Graveyard and this can easily get out of hand.
New Druid Minion - Dire Frostwolf
I think this is the least interesting card in this Token Beasts package, but Druid looks like it has some room for 4-drops, particularly if they help ensure [Hearthstone Card (Compsting) Not Found] and Arbor Up targets. So, it's got real potential.
New Priest Minion - Undying Disciple
A decent anti-aggro Taunt that comes back from Amulet. The Deathrattle makes it hard to value trade with, and it could be a headache for decks with lots of little guys. Not as useful offensively as Lightshower Elemental, but this should find its place in any Priest decks that want to survive in an aggressive meta.
New Druid Spell - Frostwolf Kennels
I'm not really sure this shores up the weak points of Token Druid in any way that's more impactful than Oracle of Elune or some token generation spells, but it's a lot of stats for the cost. Maybe the stealth means you can get a big Arbor Up turn, but 2/2's are super vulnerable to AOE (Rancor would be particularly savage here).
New Druid Spell - Capture Coldtooth Mine
Tutoring is always great, so this should easily find a home somewhere.
New Druid Minion - Frostsaber Matriarch
Anything with cost reduction is worth thinking about, and because this is a summon trigger it could be particularly powerful with Vibrant Squirrel and Frostwolf Kennels. Toss in Wickerclaw and Park Panther and you could have the makings of a very strong Beast/Token deck.
New Paladin Minion - Saidan the Scarlet
Probably an auto-include in every Paladin deck out there (because they'll always have some kind of buffs). Particularly gross with handbuffs and the Lightforged Cariel's hero power
New Warrior Spell - Snowed In
It's a good value for the cost - basically Execute and Frost Nova in one (assuming you don't care about freezing your own board), but I don't see how it fits. Maybe there are some frost synergies in Neutral or Warrior that make this a good card, but Warrior already has a lot of good tools for removing enemy boards, so I'm not sure why they'd want to freeze it instead.
New Priest Minion - Undying Disciple
Tunnel Blaster but the class version. (Remember class cards are most of the time better than neutral versions.) This seems like a solid control card and a good option for questline priests 6 drop. And in non-questline decks it's still a good anti-aggro tool. Also this card + Apotheosis seems really good against aggro. Another thing to remember that this is a deathrattle minion, which means it can get ressed by Amulet of Undying.
In standard 100% sees play in control priest decks. Those decks aren't good right now but maybe this card and potentially the hero card can change that. (Xyrella hero card hasn't been revealed yet, but considering she is seen ressing people in the trailer i think it might be control/ress related?)
In wild it MIGHT give Convincing Infiltrator a run for it's money in ress decks. I personally think that this card might actually beat Convincing Infiltrator even though it costs 1 more mana, just because potentially wiping out a board of minions is WAY more valueable in wild right now then killing 1 random minion.
New Priest Minion - Undying Disciple
That art is awesome! Basically a WAY better Tunnel Blaster. This seems meant for Rez Priest in place of the too good Convincing Infiltrator.
New Warlock Hero - Dreadlich Tamsin
Nourish stapled to Hellfire sounds pretty strong, and that's ignoring the 5 armor and upgraded hero power. The fact that chains of dread doesn't advance the quest is offset by the fact that she gives you guys as you churn through your deck. Anyways I love my evil skeleton wife.
Bru'kan of the Elements is a New Legendary Shaman Hearthstone Card Revealed by Ben for Fractured in Alterac Valley
It really depends on the meta, and what shaman's win condition is. The main thing about this card is flexibility, not necessarily as a win condition itself. I see it as an inclusion merely because one to one, there really isn't anything else in shaman that can do as much as this can. If you're near your win con, just heal for 6 and fireball face. Otherwise, heal for 6 and develop two taunts. With the 5 additional armor, that's 11 health gain on 8. Not many decks can still gun you down the turn after that.
It'll never really be a win con itself. But unless you're specifically playing doomhammer shaman, what other shaman deck wins before or on turn 8 anyway? Even quest shaman isnt nearly as consistent after the nerf, and you easily remove Al'Akir the Windlord from elemental shaman for this anyday.
Undying Disciple is a New Priest Hearthstone Card Revealed by LastPriest for Fractured in Alterac Valley
Well, don't forget it's also a deathrattle, which means:
Amulet of Undying can resurrect it
Call of the Grave can trigger its effect turn 6-7 or later
it can be buffed with Apotheosis and given rush by Animated Broomstick for an almost guaranteed full boardclear+full heal if it dies, or for almost guaranteed protection against aggro if it doesn't.
Not sure if those interations will make it viable, but might make annoying for sure. But still it's a better 6-drop for Seek Guidance against aggro than just healing 8. All in all, it can become a somewhat-similar version of Blademaster Samuro with a delayed/protective effect, and can also be resurrected. I love it.
Undying Disciple is a New Priest Hearthstone Card Revealed by LastPriest for Fractured in Alterac Valley
Lady in white viable card?
New Priest Minion - Undying Disciple
Tunnel Blaster powercreep.
Blaster doesn't see any play, but that one have better effect and is cheaper.
I don't know if is enough, but Apotheosis on that card will be an autosurrender for any aggro deck.
Undying Disciple is a New Priest Hearthstone Card Revealed by LastPriest for Fractured in Alterac Valley
Statline isn't good for a 6 drop, but 7 health is still significant. But the main problem to this card is whether priest even needs this as a board clear option when there are clear alternatives like Xyrella, Hysteria, Condemn (Rank 1) to name a few.
You can buff this to make up your very own Anomalus that only blows up your opponent's side, but that'll require two cards and still require this to die, one of the main points of buffing being to keep minions alive. Meanwhile, your opponent will either find ways to play around this or they'll just blow this up at their convenience.
One small interesting interaction this has is to reno yourself with Apotheosis. But I think you'd rather just use samuro for that.
New Rogue Hero - Shadowcrafter Scabbs
Wow ... insane card! This will be played in every Rogue Deck whatsoever!
New Priest Spell - Shadow Word: Devour
Hahahah, im laughing way to hard at this :) :)
Still, i kinda like the card - sureley not as strong as others but could still find it`s way in the meta.
New Rogue Minion - Forsaken Lieutenant
Even tough i like the idea behind a deathrattle rogue im not sure if this will be good ... depending on other deathrattle cards of course :)
New Warlock Minion - Sacrificial Summoner
I like it - interesting deathrattle synergy and could also work in Zoolock if you make a value Trade and afterwards destroy the minion you attacked with.
Undying Disciple is a New Priest Hearthstone Card Revealed by LastPriest for Fractured in Alterac Valley
Compare this to Tunnel Blaster