step by step, we get closer to have an evolve line from 10 cost minions into Shirvallah, the Tiger ! , we got Snowfury Giant for 11 mana spot, and now a 13 drop, i want to see which 14-24 mana cards we get in the future :D
I kinda like it even tough with 6 Mana i'm not sure this will find it's place in the meta. But sureley could be a dangerous card if you buff it up etc.
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I love the design of Frozen Buckler - 10 armor if you're under a lot of pressure is great, and the drawback of losing 5 next turn makes it fair for the cost.
I see a few folks here saying "Heavy Plate is strictly better, and the fail state here is a worse Iron Hide." That's probably mostly true, but I think there are a couple of ways in which that's unfair. First, this is cheaper, stronger synergy for Shield Slam. Second (and less compelling), this offers a way to curve out armor generation into [Hearthstone Card (Iron Clad) Not Found]. (Yes, you technically have your hero power for that, but it's a lot harder to remove 5 armor on turn 2 than it is to remove 2 armor, so you're more likely to get the stat boost.) All that is to say, I don't think it takes a ton of armor synergy to make this an interesting card you might seriously think about running.
Even with all their various ways to gain attack, I doubt Demon Hunter can line up Honorable Kills easily enough with this weapon to make this good. That said, I think this is a hugely valuable turn 1 weapon, as you'll have a lot of chances to get perfect kills on minions with 1 or 2 (and sometimes maybe 3) health. Getting a functional six attacks out of a 3-Durability weapon is pretty great. Of course, you won't always have this in your hand on turn 1, and that makes it a lot less exciting.
This looks like an early nerf target*. Even if a full Token DH deck doesn't come together, this could easily find its way into a Deathrattle DH thanks to how sticky those deathrattle chains can make their boards. On their own, Renowned Performer is a three mana discount on this, and Devouring Ectoplasm is a two mana reduction, and both of those see tons of play in Deathrattle DH.
* Not literally calling for a nerf before it's even launched - I just think this looks like the kind of card that will get out of hand quickly and make for polarized match-ups.
The first new hero card I'm actually underwhelmed by. It's more expensive than Shadowcrafter Scabbs or Dreadlich Tamsin while having a less impactful battlecry, and the hero power varies so much that it will be extremely annoying to have to hope you roll the right one at the right moment. Slow shaman decks might still play it just because it's better than summoning totems, but an 8-mana card has to be very impactful and this sadly does not feel like that.
This is such a weird card, I actually think it has potential because it curves exactly from Nerubian Egg or Boneweb Egg, giving you a huge amount of stats on turn 3. Zoo might be interested in it if it's worth going deathrattles over demons.
I don't believe in Deathrattle Rogue, it will never be better than the miracle styles. This feels a bit too clunky and only good in very specific scenarios.
Feels a bit too clunky, of course the obvious application is to clear a minion and smack face at the same time, but the fact that it has to be exact damage makes it seem very awkward to me. I might be proven wrong, but the clunkiness does not make me want to play this over other DH weapons.
Will this be the card that finally makes Token DH a real deck? I doubt it, but at some point you gotta admire their perseverance to make it and Big Demon DH happen.
Freeze is a strong mechanic and should not be underestimated. I don't think we had neutral cards that can freeze more than one target before. Many classes already have deathrattle support cards so this can be copied, revived or triggered multiple times to freeze even more times than mage can. This could very well be a sleeper card of the set.
Meh, Heavy Plate is better. The only time Frozen Buckler is better is if freeze warrior has frost spell synergy and your desperate to run Frozen Buckler AND your opponent has 10+ attack of stats on board. Just playing Frozen Buckler without expecting to get damaged just makes it a worse Iron Hide, and Iron Hide has pretty much never seen play.
I LOVE THIS CARD. Dr. Boom, Mad Genius and Kalimos, Primal Lord in one! This is such a cool value and control tool for shaman. Also remember it is a battlecry, which means it can be copied with Brilliant Macaw AND you can double it and replay it a bunch of times in one turn thanks to Bolner Hammerbeak which can lead to some fun and interesting (but not reliable) combos.
The one problem with Bru'kan of the Elements is that it's very slow. Sure for 8 mana you get some effects, but most are not really that good right away. Bru'kan of the Elements becomes better the longer the game lasts, because you get more value from the hero powers this way.
So this can trigger eggs and summon a minion from your deck. This will probably see play in nearly zoolock deck in standard. Oh and in wild i think Cubelock might experiment with it, after all a Sacrificial Summoner onto a 3 cost minion can summon a Voidcaller.
Ur'zul Giant is a New Demon Hunter Hearthstone Card Revealed by Blizzholics for Fractured in Alterac Valley
step by step, we get closer to have an evolve line from 10 cost minions into Shirvallah, the Tiger ! , we got Snowfury Giant for 11 mana spot, and now a 13 drop, i want to see which 14-24 mana cards we get in the future :D
Undying Disciple is a New Priest Hearthstone Card Revealed by LastPriest for Fractured in Alterac Valley
oh... Sergeant Sally was fired i can see
New Priest Minion - Undying Disciple
I kinda like it even tough with 6 Mana i'm not sure this will find it's place in the meta. But sureley could be a dangerous card if you buff it up etc.
New Neutral Minion - Popsicooler
Decent for arena - standard not so sure!
New Priest Minion - Undying Disciple
A new Rare Priest Minion, Undying Disciple, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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New Shaman Hero - Bru'kan of the Elements
Awesome card - this will see play in every Shaman deck !
New Demon Hunter Minion - Ur'zul Giant
Solid card ! Kinda scary tough how fast you could bring this down to 0 Mana
New Demon Hunter Weapon - Dreadprison Glaive
Ok card with potential to be pretty good!
New Warrior Spell - Frozen Buckler
Seems ok to me, nothing spectacular tough :)
New Warrior Spell - Frozen Buckler
I love the design of Frozen Buckler - 10 armor if you're under a lot of pressure is great, and the drawback of losing 5 next turn makes it fair for the cost.
I see a few folks here saying "Heavy Plate is strictly better, and the fail state here is a worse Iron Hide." That's probably mostly true, but I think there are a couple of ways in which that's unfair. First, this is cheaper, stronger synergy for Shield Slam. Second (and less compelling), this offers a way to curve out armor generation into [Hearthstone Card (Iron Clad) Not Found]. (Yes, you technically have your hero power for that, but it's a lot harder to remove 5 armor on turn 2 than it is to remove 2 armor, so you're more likely to get the stat boost.) All that is to say, I don't think it takes a ton of armor synergy to make this an interesting card you might seriously think about running.
New Demon Hunter Weapon - Dreadprison Glaive
Even with all their various ways to gain attack, I doubt Demon Hunter can line up Honorable Kills easily enough with this weapon to make this good. That said, I think this is a hugely valuable turn 1 weapon, as you'll have a lot of chances to get perfect kills on minions with 1 or 2 (and sometimes maybe 3) health. Getting a functional six attacks out of a 3-Durability weapon is pretty great. Of course, you won't always have this in your hand on turn 1, and that makes it a lot less exciting.
New Demon Hunter Minion - Ur'zul Giant
This looks like an early nerf target*. Even if a full Token DH deck doesn't come together, this could easily find its way into a Deathrattle DH thanks to how sticky those deathrattle chains can make their boards. On their own, Renowned Performer is a three mana discount on this, and Devouring Ectoplasm is a two mana reduction, and both of those see tons of play in Deathrattle DH.
* Not literally calling for a nerf before it's even launched - I just think this looks like the kind of card that will get out of hand quickly and make for polarized match-ups.
Fractured in Alterac Valley
The second one eats a minion on board
New Shaman Hero - Bru'kan of the Elements
The first new hero card I'm actually underwhelmed by. It's more expensive than Shadowcrafter Scabbs or Dreadlich Tamsin while having a less impactful battlecry, and the hero power varies so much that it will be extremely annoying to have to hope you roll the right one at the right moment. Slow shaman decks might still play it just because it's better than summoning totems, but an 8-mana card has to be very impactful and this sadly does not feel like that.
New Neutral Minion - Popsicooler
Very slow but also very annoying, might see some play in dedicated deathrattle decks.
New Warrior Spell - Frozen Buckler
Cute idea, cute reveal video, but warrior has better, more permanent defensive tools.
New Warlock Minion - Sacrificial Summoner
This is such a weird card, I actually think it has potential because it curves exactly from Nerubian Egg or Boneweb Egg, giving you a huge amount of stats on turn 3. Zoo might be interested in it if it's worth going deathrattles over demons.
New Rogue Minion - Forsaken Lieutenant
I don't believe in Deathrattle Rogue, it will never be better than the miracle styles. This feels a bit too clunky and only good in very specific scenarios.
New Priest Spell - Shadow Word: Devour
Seems too situational to be worth running in a deck. Decreases the chance to get Renew off Wandmaker though, so that's nice.
New Demon Hunter Weapon - Dreadprison Glaive
Feels a bit too clunky, of course the obvious application is to clear a minion and smack face at the same time, but the fact that it has to be exact damage makes it seem very awkward to me. I might be proven wrong, but the clunkiness does not make me want to play this over other DH weapons.
New Demon Hunter Minion - Ur'zul Giant
Will this be the card that finally makes Token DH a real deck? I doubt it, but at some point you gotta admire their perseverance to make it and Big Demon DH happen.
New Neutral Minion - Popsicooler
Freeze is a strong mechanic and should not be underestimated. I don't think we had neutral cards that can freeze more than one target before. Many classes already have deathrattle support cards so this can be copied, revived or triggered multiple times to freeze even more times than mage can. This could very well be a sleeper card of the set.
New Warrior Spell - Frozen Buckler
Meh, Heavy Plate is better. The only time Frozen Buckler is better is if freeze warrior has frost spell synergy and your desperate to run Frozen Buckler AND your opponent has 10+ attack of stats on board. Just playing Frozen Buckler without expecting to get damaged just makes it a worse Iron Hide, and Iron Hide has pretty much never seen play.
New Shaman Hero - Bru'kan of the Elements
I LOVE THIS CARD. Dr. Boom, Mad Genius and Kalimos, Primal Lord in one! This is such a cool value and control tool for shaman. Also remember it is a battlecry, which means it can be copied with Brilliant Macaw AND you can double it and replay it a bunch of times in one turn thanks to Bolner Hammerbeak which can lead to some fun and interesting (but not reliable) combos.
The one problem with Bru'kan of the Elements is that it's very slow. Sure for 8 mana you get some effects, but most are not really that good right away. Bru'kan of the Elements becomes better the longer the game lasts, because you get more value from the hero powers this way.
New Warlock Minion - Sacrificial Summoner
So this can trigger eggs and summon a minion from your deck. This will probably see play in nearly zoolock deck in standard. Oh and in wild i think Cubelock might experiment with it, after all a Sacrificial Summoner onto a 3 cost minion can summon a Voidcaller.