That's a big boy, and could honestly be the best 8-Drop Paladin has. Big Paladin is experiencing a bit of a renaissance thanks to Vanndar, and this gives the deck yet another expensive minion that would love to have its cost discounted. The only downside is that it can't come back from N'Zoth.
Really good for slow, grindy games against decks that don't have Quests. Could be nice for Big Paladin. Also, who gets the Unstoppable Force? We need to know what happens.
Thanks to pings and other cheap spells, it should be almost too easy for Quest Mage to trigger the cost reduction, which is great because everyone knows Mage needs more cost reduction. This is going to see play, the only question for me is whether Mage branches out of Quest decks because this opens up more powerful synergies.
Is good tempo. Quest Mage doesn't want this, even though it's a way to complete the Quest because the later parts are so expensive. I desperately don't want this to see play because I don't need songs from Frozen stuck in my head any more.
If you get the weapon early enough (and there are enough 2 Health minions in Standard (or if you feel like breaking Hunter's tradition and use your minions to, like, actually trade)) then it can snowball into an even scarier Eaglehorn Bow. It does keep you from playing Rinling's Rifle ("oh no, my weapon is growing bigger and bigger so I can't play another weapon :( i guess I'll just hit my opponent in the face with a big weapon ") A little dependent upon your opponent playing minions into it, but the fail-state is an ok weapon so it might make it into Face Hunter decks.
Another Secret payoff for Hunter. Here's the cool secret about Secret Hunter: it can make great use of Multicaster thanks to Explosive Trap, Freezing Trap, and Arcane Shot to go along with the Secret drawing spell. The question is: what are you drawing into? (Also, NEW HUNTER SECRET HYPE DON"T LET ME DOWN)
Petting Zoo is still in Standard, and this gives that style of deck enough Secrets to play cheaply into a Zoo turn. Probably too slow, but this gives me hope that we see a new Hunter Secret either in Alterac VAlley or the mini-set, so that's fun.
The Rat King Hunter has been making some noise, and this could go really great in that deck as a cheaper way to get back The Rat King than Jewel of N'Zoth. You'll just have to watch your Res pool and make sure it doesn't get filled with Rats and Wolpertinger.
Here's the thing: This is a Hunter card, and it costs 9 mana. That means it will never see play. (Remember when Call of the Wild went from 8 to 9 mana and that effectively deleted it from the game?)
Stealth Druid? A decently cheap way to discount Frostsaber Matriarch, but a little too inflexible if you find yourself on the wrong side of a beatdown. I don't think this is very good, but I'd love to be proven wrong.
Not entirely sure of the flavor, but I love me some tutors so I'm already on board with this. Druid has been getting a lot of interesting card draw tools recently, so I don't think this is an auto-include for just any deck, but it will have a place in some deck.
Comes down insanely early for a Hero card, so that could work in its favor. The ramp is useful, and I love the idea of Druid finally being able to work outside the bounds of a 10 mana limit. Great card for tinkerers and meme-lords who want to play a slow game with tons of expensive cards. I don't think this will be too powerful.
Like Darkshire Councilman, but the opposite. DH has already had cards that like it when it kills off small tokens, but none of those were good enough to make the deck work and I doubt this one will be any different.
Token DH has never really been a thing, and I don't think this will make it any better than Tier 4. Maybe if Aggro DH gets some more powerful early minions, this could make the cut? Probably not going to see play.
Could be an OK defensive Taunt for slower Big Demon decks, but DH already has a number of purely defensive Taunt minions, and none of them see play so I hardly think this one can make Big Demon Hunter a thing (especially since it interferes with Vanndar Stormpike, which is substantially stronger in that kind of deck).
Not a huge discount for getting a big Demon into play, considering most big Demons in DH are only 2 mana more. If you can discount this lady, then copy her with Felosophy, now we're talkin'.
I mean, Quest rewards are Legendary minions, right? Sure, once Tamsin or Varden comes down a 4/2 isn't really going to change things but it could have value if Pirate Warrior makes up a chunk of the meta. This will be a big part of the meta if Hearthstone ever goes back to being a minion-based game, so it probably won't see too much play.
If Frost Shock and Perpetual Flame had a baby. Freeze Shaman support, but still not enough yet to get it off the ground.
Why Perpetual Flame? It not says "enemy minion" so it hurts and freezes your side as well (and if u are unlucky only your side). It's Bouncing Blade on steroids.
I can't wait to see this played on 20 mana with the new Druid hero card. I suppose throwing all that mana into stats for this guy would likely be a terrible move, though.
New Paladin Minion - Templar Captain
That's a big boy, and could honestly be the best 8-Drop Paladin has. Big Paladin is experiencing a bit of a renaissance thanks to Vanndar, and this gives the deck yet another expensive minion that would love to have its cost discounted. The only downside is that it can't come back from N'Zoth.
New Paladin Hero - Lightforged Cariel
Really good for slow, grindy games against decks that don't have Quests. Could be nice for Big Paladin. Also, who gets the Unstoppable Force? We need to know what happens.
New Mage Spell - Siphon Mana
Thanks to pings and other cheap spells, it should be almost too easy for Quest Mage to trigger the cost reduction, which is great because everyone knows Mage needs more cost reduction. This is going to see play, the only question for me is whether Mage branches out of Quest decks because this opens up more powerful synergies.
New Mage Spell - Build a Snowman
Is good tempo. Quest Mage doesn't want this, even though it's a way to complete the Quest because the later parts are so expensive. I desperately don't want this to see play because I don't need songs from Frozen stuck in my head any more.
New Hunter Weapon - Bloodseeker
If you get the weapon early enough (and there are enough 2 Health minions in Standard (or if you feel like breaking Hunter's tradition and use your minions to, like, actually trade)) then it can snowball into an even scarier Eaglehorn Bow. It does keep you from playing Rinling's Rifle ("oh no, my weapon is growing bigger and bigger so I can't play another weapon :( i guess I'll just hit my opponent in the face with a big weapon ") A little dependent upon your opponent playing minions into it, but the fail-state is an ok weapon so it might make it into Face Hunter decks.
New Hunter Minion - Ram Tamer
Another Secret payoff for Hunter. Here's the cool secret about Secret Hunter: it can make great use of Multicaster thanks to Explosive Trap, Freezing Trap, and Arcane Shot to go along with the Secret drawing spell. The question is: what are you drawing into? (Also, NEW HUNTER SECRET HYPE DON"T LET ME DOWN)
New Hunter Minion - Dun Baldar Bunker
Petting Zoo is still in Standard, and this gives that style of deck enough Secrets to play cheaply into a Zoo turn. Probably too slow, but this gives me hope that we see a new Hunter Secret either in Alterac VAlley or the mini-set, so that's fun.
New Hunter Spell - Revive Pet
The Rat King Hunter has been making some noise, and this could go really great in that deck as a cheaper way to get back The Rat King than Jewel of N'Zoth. You'll just have to watch your Res pool and make sure it doesn't get filled with Rats and Wolpertinger.
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
I mean, it's literally a landmark in Alterac Valley.
https://wowpedia.fandom.com/wiki/Field_of_Strife
All of the "Lasts 3 turns" cards are named after AV subzones.
New Hunter Minion - Wing Commander Ichman
Here's the thing: This is a Hunter card, and it costs 9 mana. That means it will never see play. (Remember when Call of the Wild went from 8 to 9 mana and that effectively deleted it from the game?)
New Druid Minion - Dire Frostwolf
Stealth Piloted Shredder. Likely too slow, but I'm willing to try it.
New Druid Spell - Frostwolf Kennels
Stealth Druid? A decently cheap way to discount Frostsaber Matriarch, but a little too inflexible if you find yourself on the wrong side of a beatdown. I don't think this is very good, but I'd love to be proven wrong.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
Huh??? How is discounting the card of your choice by 2 every turn not insane?
New Druid Spell - Capture Coldtooth Mine
Not entirely sure of the flavor, but I love me some tutors so I'm already on board with this. Druid has been getting a lot of interesting card draw tools recently, so I don't think this is an auto-include for just any deck, but it will have a place in some deck.
New Druid Minion - Frostsaber Matriarch
Synergizes with Oracle of Elune once you've summoned enough Beasts. Druid already plays Druid of the Reef, Encumbered Pack Mule, and Vibrant Squirrel, so it's not too much of a stretch to imagine this in an Aggro Druid deck.
New Druid Hero - Wildheart Guff
Comes down insanely early for a Hero card, so that could work in its favor. The ramp is useful, and I love the idea of Druid finally being able to work outside the bounds of a 10 mana limit. Great card for tinkerers and meme-lords who want to play a slow game with tons of expensive cards. I don't think this will be too powerful.
New Demon Hunter Minion - Flag Runner
Like Darkshire Councilman, but the opposite. DH has already had cards that like it when it kills off small tokens, but none of those were good enough to make the deck work and I doubt this one will be any different.
New Demon Hunter Spell - Field of Strife
Token DH has never really been a thing, and I don't think this will make it any better than Tier 4. Maybe if Aggro DH gets some more powerful early minions, this could make the cut? Probably not going to see play.
New Demon Hunter Minion - Warden of Chains
Could be an OK defensive Taunt for slower Big Demon decks, but DH already has a number of purely defensive Taunt minions, and none of them see play so I hardly think this one can make Big Demon Hunter a thing (especially since it interferes with Vanndar Stormpike, which is substantially stronger in that kind of deck).
New Demon Hunter Minion - Caria Felsoul
Not a huge discount for getting a big Demon into play, considering most big Demons in DH are only 2 mana more. If you can discount this lady, then copy her with Felosophy, now we're talkin'.
New Neutral Minion - Grimtotem Bounty Hunter
I mean, Quest rewards are Legendary minions, right? Sure, once Tamsin or Varden comes down a 4/2 isn't really going to change things but it could have value if Pirate Warrior makes up a chunk of the meta. This will be a big part of the meta if Hearthstone ever goes back to being a minion-based game, so it probably won't see too much play.
New Warrior Spell - Snowed In
New freeze Warrior archetype coming? This looks like it could be useful in any case.
New Shaman Spell - Snowball Fight!
Why Perpetual Flame? It not says "enemy minion" so it hurts and freezes your side as well (and if u are unlucky only your side). It's Bouncing Blade on steroids.
New Neutral Minion - Ivus, the Forest Lord
I can't wait to see this played on 20 mana with the new Druid hero card. I suppose throwing all that mana into stats for this guy would likely be a terrible move, though.
New Neutral Minion - Abominable Lieutenant
Maybe. Seems bad right now, but it could be alright if it eats something big, then becomes too big to trade into.