This looks pretty good for aggro decks. It seems like it might cause a problem for your opponent if played at 4 mana, assuming your minions don't rely too much on their battlecries. This was the card I chose, so hopefully it's better than the other one.
Drafting invigorating sermon pays off a lot more than this. Exception being summon multiple dude cards if you think youre lucky enough to draw it all at the same time.
I think this has to be an avoid at all cost in Arena. Ridic bad top deck for one thing.
Mediocre is the word. At ten mana it's likely going to be a 13/13 rushing div shid taunt which is excellent naturally.
In truth, you're going to have to play it sooner many times. At 5 mana this can work out to a 3/3 divine shield rush taunt..... Which is kind of pathetic. Maybe you get lucky skip the dreaded taunt and get a 5/5 div shield rusher. That's still just good, not amazing and not guaranteed at all.
Do you get the rush? Don't you...? How badly did you need it to? It's probably not that great but pick it in Arena and think of it as a very late game card.
I remember seeing an article not that long ago for a custom fan-made set that used location cards for persistent effects, some of which had a turn limit on them. I said to myself, if Blizzard implements something like that in game, it's going to be a spell card. As for the card, this looks insane for dude Paladin. I assume the turn you play it counts as one of the 3 turns, so you probably don't want to play it at 4 mana.
Deathrattles don't need to be that good to make doubling them great. Doubling an early Loan Shark could be a pretty big deal. Having the effect stick around is also huge - cards like Baron Rivendare have been bad because they get killed before you can generate persistent value, but that's very much not the case here.
The fact that Dun Baldar Bridge works for summon (rather than play) is the only thing that makes me think this card could be good. The payoff wants you to run a token strategy, but the midgame turns are where you want to be cementing your control of the board, so this ends up competing with various Rush minions and buff effects you might rather have for immediate impact. There are some cool combos you could do here (e.g. Derailed Coaster the turn after you play this could be a big board swing, and City Architect could be as a fast follow on this), but those may be too inconsistent.
Lightforged Cariel seems like a really solid value card with a lot of relevant support already available for the hero power (Catacomb Guard and First Blade of Wrynn come to mind). The Immovable Object offers a nice little bit of chip damage in longer games, and may save your bacon against aggro. The odd thing, though, is that most handbuff decks we've seen lately have been tempo decks that hope to end the game with Battleground Battlemaster. This is probably a nice addition, and maybe a solid tech card against aggro in that deck, but you're mostly looking to close the game out before you could hope to generate a ton of value from this.
That's an awesome card. It's simply a better Frost Nova because it can potentially remove a minion on the board. Yet another good control tool for Warrior.
I guess there's enough 2 health minions in the early game for a decent chance of triggering the honorable kill. But that isn't a one-time effect, like Spellburst, is it?
Does this mean if you play this card you get two rows of mana crystals? I wonder what the UI for that will look like. The hero power looks really strong too.
I think everything was still working on Monday or even Tuesday, though it was supposed to end Sunday. I just noticed that stuff had stopped after I saw your comment. Then I realized I was still getting candy after I replied.
New Neutral Minion - Drek'Thar
This looks pretty good for aggro decks. It seems like it might cause a problem for your opponent if played at 4 mana, assuming your minions don't rely too much on their battlecries. This was the card I chose, so hopefully it's better than the other one.
New Paladin Spell - Dun Baldar Bridge
Drafting invigorating sermon pays off a lot more than this. Exception being summon multiple dude cards if you think youre lucky enough to draw it all at the same time.
I think this has to be an avoid at all cost in Arena. Ridic bad top deck for one thing.
New Rogue Spell - Snowfall Graveyard
This looks like it could be good. It depends on how many good deathrattles are printed for Rogue of course.
New Neutral Minion - Ivus, the Forest Lord
Mediocre is the word. At ten mana it's likely going to be a 13/13 rushing div shid taunt which is excellent naturally.
In truth, you're going to have to play it sooner many times. At 5 mana this can work out to a 3/3 divine shield rush taunt..... Which is kind of pathetic. Maybe you get lucky skip the dreaded taunt and get a 5/5 div shield rusher. That's still just good, not amazing and not guaranteed at all.
Do you get the rush? Don't you...? How badly did you need it to? It's probably not that great but pick it in Arena and think of it as a very late game card.
Blizzard Provides an Update on Patch 21.8 Known Issues - Hotfix Out for Players That Couldn't Choose a Faction
Blizzard breaks plenty of things on their own. They don't need our help :>
New Neutral Minion - Ivus, the Forest Lord
It seems that in the mid to late game this will be consistently solid, but this might be too random to find a home.
New Paladin Spell - Dun Baldar Bridge
I remember seeing an article not that long ago for a custom fan-made set that used location cards for persistent effects, some of which had a turn limit on them. I said to myself, if Blizzard implements something like that in game, it's going to be a spell card. As for the card, this looks insane for dude Paladin. I assume the turn you play it counts as one of the 3 turns, so you probably don't want to play it at 4 mana.
New Neutral Minion - Knight-Captain
Kind of a neutral Fire Elemental. A solid showcase for the honor kill mechanic, but probably won't see constructed play.
New Neutral Minion - Drek'Thar
If you're building a hyper aggro deck, this is basically free tempo.
Ivus, the Forest Lord is a Legendary Minion Revealed by PCGamer for Fractured in Alterac Valley
They grow up so fast <3
New Neutral Minion - Vanndar Stormpike
Not the better of the two free legendary cards, but certainly the sweeter of the two.
New Rogue Spell - Snowfall Graveyard
Deathrattles don't need to be that good to make doubling them great. Doubling an early Loan Shark could be a pretty big deal. Having the effect stick around is also huge - cards like Baron Rivendare have been bad because they get killed before you can generate persistent value, but that's very much not the case here.
Blizzard Reveals 3 New Cards for Fractured in Alterac Valley for Hunters and Demon Hunters
The Rat King never dies.
Ivus, the Forest Lord is a Legendary Minion Revealed by PCGamer for Fractured in Alterac Valley
Zilliax on steroids
Edit: I totally spaced out on the fact this doesn't have lifesteal
New Paladin Spell - Dun Baldar Bridge
The fact that Dun Baldar Bridge works for summon (rather than play) is the only thing that makes me think this card could be good. The payoff wants you to run a token strategy, but the midgame turns are where you want to be cementing your control of the board, so this ends up competing with various Rush minions and buff effects you might rather have for immediate impact. There are some cool combos you could do here (e.g. Derailed Coaster the turn after you play this could be a big board swing, and City Architect could be as a fast follow on this), but those may be too inconsistent.
New Paladin Hero - Lightforged Cariel
Lightforged Cariel seems like a really solid value card with a lot of relevant support already available for the hero power (Catacomb Guard and First Blade of Wrynn come to mind). The Immovable Object offers a nice little bit of chip damage in longer games, and may save your bacon against aggro. The odd thing, though, is that most handbuff decks we've seen lately have been tempo decks that hope to end the game with Battleground Battlemaster. This is probably a nice addition, and maybe a solid tech card against aggro in that deck, but you're mostly looking to close the game out before you could hope to generate a ton of value from this.
New Neutral Minion - Gnome Private
While there are a decent number of 1-health minions, especially if you are facing Paladin, I don't see this as being that great.
New Warrior Spell - Snowed In
That's an awesome card. It's simply a better Frost Nova because it can potentially remove a minion on the board. Yet another good control tool for Warrior.
New Hunter Weapon - Bloodseeker
I guess there's enough 2 health minions in the early game for a decent chance of triggering the honorable kill. But that isn't a one-time effect, like Spellburst, is it?
New Neutral Minion - Ivus, the Forest Lord
If you dont have 30 good cards this will be the best filler imo. Pretty good late game, have a play early game good synergy with raise dead vs.
New Druid Hero - Wildheart Guff
Does this mean if you play this card you get two rows of mana crystals? I wonder what the UI for that will look like. The hero power looks really strong too.
Blizzard Reveals 3 New Cards for Fractured in Alterac Valley for Hunters and Demon Hunters
I should have clarified in my original comment. Darkshire councilman works whenever a minion is played whereas this one needs them to first die.
So in my opinion, its just weaker. 1 extra health doesn't immediately make it better
Ivus, the Forest Lord is a Legendary Minion Revealed by PCGamer for Fractured in Alterac Valley
Can’t wait to play my 4 mana 1/1 with divine shield, taunt and rush.
Oozefest 2
I think everything was still working on Monday or even Tuesday, though it was supposed to end Sunday. I just noticed that stuff had stopped after I saw your comment. Then I realized I was still getting candy after I replied.
Abominable Lieutenant is a New Card Revealed by Lt. Eddy for Fractured in Alterac Valley
The arena impact is insane lol, this card is so good like wth