It is a bit more awkward to use than it appears on first glance since the targets are random and therefore picking burst damage is a bit of a gamble if you have a board. There's some things it can combo with, but I think it's a bit too unreliable for me.
A +1/+2 board buff for 2 mana in and of itself is honestly fairly solid, but in Standard, we definitely don't have the cards to support the self-Silence part.
Bit of a strange combination of effects, but in the Spell Damage deck, it's definitely going to see play. In fact you're probably pretty likely to copy a damage spell and now you have even more things to use that Spell Damage on.
It's been like two sets and Student of the Stars has already been powercrept. It's probably not great though just because it's really slow, but the card is really funny.
Great turn 1 play for Dragon decks ala Twilight Whelp. Its one downside is that you probably don't want to this with Scale Replica, but you probably still play the card anyway.
Completely random Secrets are not a great design space since it forces you to play around every Secret simultaneously rather than what the current meta/decklist runs.
Though this can sometimes catch your opponent off-guard and it has synergy with some Secret cards. That might be where this shines.
This is extremely good. It's the cheapest form of Spell Damage you can get and it's repeatable meaning that it's not just for combo-burning, but it can also be used as just a survival tool.
And because it's a location, your opponent can't really stop the Spell Damage from happening. What are they going to do, play Demolition Renovator just for Druid?
It's super sticky and it can absorb some pretty big chunks of damage. It just sadly can't be used with Endgame that well since your opponent will probably kill at least one of the 4/4s on the same turn as the 4/6, but it's a fantastic target for Game Master Nemsy.
It seems like a fine card and it can possibly do a lot of damage if left unchecked, but they could've done something much more creative with the Shrine than just a hero attack boost.
Not so great in Standard right now because we don't have that many great and cheap Pirates, but if the next set's theme is anything to go off of, we're probably getting Pirates.
Then this basically becomes an Arms Dealer for Pirates.
It might be a bit clumsy to use if you can't get a Divine Shield on board, but in a properly built deck, finding a good target for it shouldn't be a problem.
I'm also a bit confused as to why this is a Neutral card when playing the outermost cards in your hand is a very specifically DH thing. It shouldn't be a Neutral mechanic. They should've reflavored the card, buffed the damage, and made it a DH card. It doesn't belong in Neutral imo.
A really funny callback, but the fact that you have to spend 3 mana to Discover the minion is quite steep regardless of how many bonus stats you give the minion.
When SMITE had a crossover with Transformers, I lost my mind. Now, my reaction is mostly just "Oh, neat". It's not really that special anymore.
I feel like these would be a lot more interesting if they were inspired by the property they're crossing over with, rather than being just the characters themselves.
For me it's an improvement as well, because I don't go out of my way to complete the achievements, which means it often takes a lot longer than one expansion cycle to complete them. However, for the achievement hunters there is now a lot less total dust to collect, so for them it's a negative.
New Death Knight Spell - Silk Stitching
It is a bit more awkward to use than it appears on first glance since the targets are random and therefore picking burst damage is a bit of a gamble if you have a board. There's some things it can combo with, but I think it's a bit too unreliable for me.
New Priest Spell - Purifying Power
A +1/+2 board buff for 2 mana in and of itself is honestly fairly solid, but in Standard, we definitely don't have the cards to support the self-Silence part.
New Druid Spell - Bottomless Toy Chest
Bit of a strange combination of effects, but in the Spell Damage deck, it's definitely going to see play. In fact you're probably pretty likely to copy a damage spell and now you have even more things to use that Spell Damage on.
It's pretty good.
New Neutral Minion - Floppy Hydra
It's been like two sets and Student of the Stars has already been powercrept. It's probably not great though just because it's really slow, but the card is really funny.
New Neutral Minion - Bucket of Soldiers
This can definitely be a strong card.
You'll definitely get something good out of the Soldiers because they come with keywords and then the Soldiers are also really good with board buffs.
New Neutral Minion - Origami Dragon
Basically a Neutral hard removal with a really big body that's well protected and will heal you.
Definitely sees play.
New Neutral Minion - Giftwrapped Whelp
Great turn 1 play for Dragon decks ala Twilight Whelp. Its one downside is that you probably don't want to this with Scale Replica, but you probably still play the card anyway.
New Neutral Minion - Observer of Mysteries
Completely random Secrets are not a great design space since it forces you to play around every Secret simultaneously rather than what the current meta/decklist runs.
Though this can sometimes catch your opponent off-guard and it has synergy with some Secret cards. That might be where this shines.
New Paladin Minion - Pipsi Painthoof
It's difficult for it to be amazing since it's a low-statted Deathrattle minion for 7 mana without Taunt.
So... maybe? Prototypical "has potential but don't want to call it trash" comment.
New Druid Location - Magical Dollhouse
This is extremely good. It's the cheapest form of Spell Damage you can get and it's repeatable meaning that it's not just for combo-burning, but it can also be used as just a survival tool.
And because it's a location, your opponent can't really stop the Spell Damage from happening. What are they going to do, play Demolition Renovator just for Druid?
New Warlock Minion - Wretched Queen
This is pretty good.
It's super sticky and it can absorb some pretty big chunks of damage. It just sadly can't be used with Endgame that well since your opponent will probably kill at least one of the 4/4s on the same turn as the 4/6, but it's a fantastic target for Game Master Nemsy.
New Demon Hunter Minion - Spirit of the Team
It seems like a fine card and it can possibly do a lot of damage if left unchecked, but they could've done something much more creative with the Shrine than just a hero attack boost.
New Neutral Minion - Treasure Distributor
Not so great in Standard right now because we don't have that many great and cheap Pirates, but if the next set's theme is anything to go off of, we're probably getting Pirates.
Then this basically becomes an Arms Dealer for Pirates.
New Hunter Minion - King Plush
Game: "Hunter's weakness is board clearing and comeback mechanics."
Team 5 not even one month later: *gives them a better Vanish with a 6/6 body on it.*
It's not for every type of Hunter deck since it costs 9 mana, but for the ones that do play the game that long, this is sure to be a powerhouse.
New Shaman Minion - Hagatha the Fabled
Hopefully this turns out better than Swampqueen Hagatha did.
I can't imagine it wouldn't since this card is quicker to use and gives you more value over time. I definitely want to see this get played.
New Paladin Spell - Fancy Packaging
It might be a bit clumsy to use if you can't get a Divine Shield on board, but in a properly built deck, finding a good target for it shouldn't be a problem.
New Death Knight Spell - Lesser Spinel Spellstone
Great card for Handbuff DK.
Handbuff DK has some good tools in this set, but I'm unsure if it will actually be viable.
New Neutral Minion - Wind-Up Musician
Can't really say anything else that everyone hasn't already said.
Great flavor, but it's incredibly slow. As far as I'm aware, there's nothing that can tutor it either.
New Neutral Minion - Sing-Along Buddy
There's an assload of combo potential here.
Uther of the Ebon Blade in particular? Using this with Garrison Commander can summon all four Horsemen in one turn.
New Neutral Minion - Rumble Enthusiast
It's not the worst card in the world, but it's not Altruis the Outcast.
I'm also a bit confused as to why this is a Neutral card when playing the outermost cards in your hand is a very specifically DH thing. It shouldn't be a Neutral mechanic. They should've reflavored the card, buffed the damage, and made it a DH card. It doesn't belong in Neutral imo.
New Shaman Spell - Incredible Value
A really funny callback, but the fact that you have to spend 3 mana to Discover the minion is quite steep regardless of how many bonus stats you give the minion.
Win a Whizbang's Workshop Pre-order Bundle With Out of Games
Luckily we do have a cap on the number of packs someone can open to be eligible for the giveaway!
Win a Whizbang's Workshop Pre-order Bundle With Out of Games
There are indeed multipliers for golden cards and for signature cards since they increase the overall value of a card pack.
There's some other magic too with different cards being assigned base values based on criteria we don't make public ;)
Destiny x Ghostbusters, the Crossover No One Expected
When SMITE had a crossover with Transformers, I lost my mind. Now, my reaction is mostly just "Oh, neat". It's not really that special anymore.
I feel like these would be a lot more interesting if they were inspired by the property they're crossing over with, rather than being just the characters themselves.
Everything You Need to Know About Whizbang's Workshop Rewards Track
For me it's an improvement as well, because I don't go out of my way to complete the achievements, which means it often takes a lot longer than one expansion cycle to complete them. However, for the achievement hunters there is now a lot less total dust to collect, so for them it's a negative.