All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Neutral Minion - Nostalgic Clown

    I really like the way "Corrupt" interacts with Miniaturize, but their refusal to reuse these keywords is really weird. At least give them the proper keywords once they rotate to Wild.

    The base version is not that strong which makes it a bit questionable in terms of power, but the Mini is quite good. The Mini will basically determine if this card lives or dies.

    Staff
  • New Shaman Location - Fairy Tale Forest

    It's delayed compared to Arcane Intellect, but drawing specifically Battlecries can be absurdly powerful with the right setup. Good for Battlecry decks and there's probably some combo deck that can use this too.

    Staff
  • New Rogue Spell - Dig for Treasure

    In Pirate Rogue, this looks to be really good.

    Although it's quite limiting since basically all of your minions have to be Pirates to make this really consistent and even in Pirate Rogue, you're probably running at least one or two non-Pirates (like Toy Boat for example).

    Staff
  • New Priest Minion - Clay Matriarch

    I can already see this becoming really annoying to play against, meaning that it's probably going to be really great.

    Definite inclusion in Dragon Priest and maybe just other Priest decks in general.

    Staff
  • New Neutral Minion - Workshop Janitor

    It's hard for location synergy to be really good since there's just simply not very many of them yet. In a world where each class has more locations, then this is probably decent, but I don't see it yet.

    Staff
  • New Neutral Minion - Tar Slime

    It's a pretty solid Taunt minion for the price.

    It also wins the award for cutest card of the set.

    Staff
  • New Rogue Minion - Sandbox Scoundrel

    This is pretty good, especially the Mini since the Mini actually gives you a net-profit in Mana, works with Sonya and The Crystal Cove and is a great Combo enabler. The base version is basically a 4/3 for 2 as well.

    Staff
  • New Paladin Spell - Flash Sale

    Compare it to Pride's Fury.

    In exchange for 1 Health, you get a 2/4 with Taunt and Divine Shield. That sounds like a good trade-off in most situations to me.

    Staff
  • New Rogue Weapon - Watercannon

    Really nice card for Pirates and The Crystal Cove.

    If it hits face, then the 1/1 also stays around which in turn means that you're building a board and getting some chip damage in.

    Staff
  • New Mage Minion - Puzzlemaster Khadgar

    It does so much and for such a long time, and it's not that expensive either. It definitely sees play.

    Staff
  • New Hunter Spell - Patchwork Pals

    Playing this and then all 3 Animals Companions is equivalent to Call of the Wild.

    Except it's better because you can split each part of it around on separate turns or you can handbuff them.

    Staff
  • New Death Knight Minion - Darkthorn Quilter

    It's also better than Porcupine because you don't need to wait for it to die to deal its damage or use Deathrattle-trigger cards. It just repeats its effect all on its own.

    If Handbuff DK is a deck, then this sees play in that deck.

    Staff
  • New Paladin Minion - Toy Captain Tarim

    This is super great.

    The base card can provide a really huge buff to a Silver Hand Recruit or something similarly small, and then the Mini is a Subdue that costs 1 less and has a 1/1 body.

    Staff
  • New Mage Minion - Watercolor Artist

    Really good Frost synergy card.

    Frost spells are generally tools that you hold onto for quite a while, so it's playing well into what you're probably already doing with them.

    Staff
  • New Paladin Spell - Crafter's Aura

    Slightly slow to really get going, but in a grindy Paladin deck, it's going to carry pretty hard. Paladin probably has the Standard tools to be able to use it in the long-game. Cardboard Golem of course works wonderfully with it too.

    Staff
  • New Mage Spell - Manufacturing Error

    This card definitely sees play in that no-minion Mage deck.

    Now... will that no-minion Mage deck be a thing in Standard?

    Staff
  • New Mage Spell - Yogg in the Box

    If Puzzle Box was anything to go off of, this will probably be okay.

    Such cards like this are just not my favorite thing about the game.

    Staff
  • New Warrior Minion - Botface

    The Minis can potentially provide you a lot of value, but that staline of 9 mana 3/9 is pretty blegh! You're probably going to get a maximum of 4 Minis in most situations and if your opponent hard removes it, then you don't even get anything.

    It's not that great with Chemical Spill either since then it's a 5 mana 3/4.

    Staff
  • New Priest Spell - Scale Replica

    Phenomenal Dragon Priest card since it's always going to drop a pretty huge threat (the higher-Cost Dragon) and something that'll probably help you get to the point where you can play it (the lower-Cost Dragon).

    You definitely play it in Dragon Priest. Even if Timewinder is neither your highest nor lowest-Cost Dragon, you still play it with this anyway since it's still drawing 2 Dragons to help you meet Timewinder's requirement.

    Staff
  • New Demon Hunter Minion - Ball Hog

    This is pretty good. Basically Thassarian for Demon Hunter. Same damage output as Thassarrian and it also has Lifesteal and probably more reliably hits minions that you want it to hit since it's not fully random. Thassarian saw play in lots of Frost DK decks and was a Legendary, so surely this will see play too.

    Staff
  • New Druid Minion - Wind-Up Sapling

    Druid can be really good at drawing, so it can probably redraw this pretty reliably. It can set up combos, but you'd need to Trade it a lot of times to do that and then it becomes a bit unwieldy.

    I think it's probably best at just being a free or -1 mana 2/1 rather than trying to Trade it a lot for a crazy combo.

    Staff
  • New Hunter Minion - Mystery Egg

    The Mini version is really strong, but damn is 5 an EXPENSIVE cost for an Egg. One that doesn't summon a minion either.

    Staff
  • New Mage Minion - Sleet Skater

    Gaining Health as Mage is always pretty good. It helps you stall and it's repeatable, so it might be pretty good.

    Staff
  • New Neutral Minion - Nostalgic Initiate

    The base form is not so great, but the Mini form can be. Maybe in some sort of Aggro deck, it can be 4 or 5 mana for a 4/5 and a 3/3.

    Staff
  • New Mage Minion - Triplewick Trickster

    The fact that Kobold Apprentice was legitimately played makes me think this will too even if that card is many years old at this point. It doesn't look extremely strong, but it can possibly do some good work. The damage being able to hit face is a double-edged sword though.

    Staff