Absolutely 100% agree. The loot you pick up along each bounty run doesn't do nearly enough to change up your strategy from one run to the next. On the other hand, Duels, which allows you to build your starting deck AND doles out plenty of loot along the way, would have provided an excellent foundation for a single-player rogue-lite - it's such a damn shame that the developers were so blinkered into making another Arena-style PVP but with more degeneracy.
Well looks like a Sorcerer's Gambit deck that actually uses minions might have a chance now. And maybe Burgle Rogue and Casino Mage can use it in wild. Oh and maybe Secret Hunter as well.
Good if you trade it at least once before turn 5 and draw it again. But i feel like it might be too slow. But on the other side it might make Auctioneer Jaxon better because you might be able to draw it more reliably if you have multiple tradeable cards. But still it seems way too slow.
Great for The Demon Seed. Imagine pre-nerf demon seed with cards like this... Thats a scary thought. Either way it progresses the quest and draws a card, after quest completion its more damage to your opponents FACE. Also this being a battlecry AND deathrattle is super strong, and might make your opponent hesitate to destroy it. However the only bad thing about Hullbreaker is that you have not much control over what you draw, which means you could draw a 4 cost spell, and "wasting" progress on quest because you only needed 2 HP to progress.
Oh and i really hope the golden animation looks amazing, otherwise i'm dissapointed because Hullbreakers art looks amazing.
So we get an evolve shaman card for weapons? Thats Quite interesting. Not sure what you want to use this for though. Actually this can be usefull! As long as Suckerhook is on board your weapon wont break... as long as it has >1 durability at the end of your turn. So as long as Suckerhook is on board you can keep swinging with your weapon.
Battlecry effects take place before the minion is entered into the battlefield. This is why things like "Battlecry: Deal X damage to all minions" don't affect the battlecry minion.
No, they don't. This is an old piece of false information. It will count itself when the Battlecry triggers.
I think you are really overestimating it. I also don't think it's "bad" by any means and it is super playable just because it's a 3/3/4 with a decent upside but most of the time it's just getting you a card that isn't so helpful. Besides in very specific scenarios I don't think you necessarily have to do a ton of playing around the card. And a lot of decks even can play around it without any significant tempo loss.
Alright as a burgle rogue player (mainly in wild because they hardly print any good synergy for it in standard.) this will be a must-include. As long as you dont care about losing anything thats in your deck later on, then i dont see anything bad about Parrrley. Parrrley only disrupts your opponent if you dont care about cards in your deck.
Also i think this is one of, if not the first time we see a normal HS card that ACTUALLY steals a card from your opponents deck. Before it was only a copy, but now actually a card. This kind of effect used to be considered "too mean", so i'm wondering what changed their stance on this kind of effect.
You are actually mistaken. Minions that say "Battlecry: Deal X damage to all minions" actually say "Battlecry: Deal X damage to all other minions", with examples in Primordial Drake and Dragonmaw Scorcher. When a minion's Battlecry triggers, it has entered the battlefield. Redistributor as it is worded now will count itself.
I may be wrong but i feel like Wealth Redistributor is on the wrong class... Isnt Paladin one of the classes with the biggest stats minions right now? Not only the handbuffs but cards like Blessing of Authority give gigantic stats, maybe in a token deck wouldnt be an issue but i still find it strange
Alright just seeing the flavor of this card, and it's fun effect. I'm rating it 5/5 stars already.
It has premium stats and it messes up your opponents turn, because they dont want to give you anything usefull. Also i'm happy to see some thief priest cards printed, considering that archetype never got as much love as Burgle Rogue. I think it sees play in any control priest decks, as a value generator. And it fits well in Questline Priest, because you can both play a 3 drop for the questline AND potentially get something you need to further complete the quest.
handbuff AND destroys a minion for 3 mana? this looks INSANE. It's a better [Hearthstone Card (Assasinate) Not Found] kind of card, and it has a GIANT upside. Righteous Defense seems like a solid inclusion in Handbuff Paladin AND Libram Paladin! Of course Righteous Defense completely relies on the ability to actually play a game of hearthstone, because it's useless against solitaire decks.
And in wild it will 100% see play in Handbuff Paladin. Hello Darkglare warlock, nice Flesh Giant or Molten Giant. Hope you don't mind me taking those giants stats and handbuffing a big charge minion or something with them. :)
Nice sticky minion, and can disrupt your opponent. Also it's a pirate, which is a BIG deal. This means paladin now has a good pirate for N'Zoth, God of the Deep Paladin, even though that package doesn't see like any play anymore. But regardless, i think that Libram Paladin will probably experiment with it.
In wild it probably sees no play, because it's not good enough.
Hmm interesting card. Seems good for a more board focussed mage deck, and maybe Big spell mage. Spell mage wont use it because it's worse than Apexis Blast, but in more control-ish mage decks (And maybe Hero power mage) they probably will include Arcane Overflow because it's removal + summons a minion.
So most people might think its trash upon looking at it, but it can be DECENT. IT has potential.
First of all it draws a spell, which is nice. But most importantly IT'S LIFE GAIN. Mage, or rather mage decks with minions instead of "haha only spells + quests goes face" mage have a big problem in terms of survivability. Mage has plenty of removal, but in terms of instantly gaining health their often quite weak. Just think about all the times people finish off mages with spells so they dont trigger Ice Barrier.
Still i personally think you need to draw at least a 4-5 cost spell for it to be worth it, but mage does use a lot of cheap spells right now. And BIG spell mage still lack spells in standard. If the BIG spell that's supposedly to be worth running BIG spell mage isn't in the mini set, then i'm dissapointed. Arcane Overflow isn't enough to make that archetype worth it.
Of course BIG spell mage in wild will probably use it.
I could see it being experimented with in a deck like Libram Paladin or some sort of board buff-y Paladin--for example, play Libram of Hope to protect a couple small minions, then if the 8/8 survives, go face with it the next turn, play the Redistributor, and go face with your no-longer-small guy (would work similarly with board buffs such as Blessing of Authority or potentially turn Blessing of Kings into 8 points of damage on turn 9, rather than 4). Might be too slow, but it's shenanigans, so I'm sure at least some people will try it for the first week or so!
I'm also anticipating some experimentation with N'Zoth Paladin--unlike Carousel Gryphon, it's decent on 5 even when you're behind on board, which may give N'Zoth Paladin better survivability into the late game and smooth out its curve by slotting Gryphon into the 7-drop role it always wanted.
Okay it's 1 mana draw a card and give a minion rush, or 2 mana give a minion +2/+3. Solid spell and any kind of card draw in hunter is nice.
But one thing to remember is that Animated Broomstick still exists, and it also costs 1 mana, except broomstick gives your entire board rush. But still Doggie Biscuit seems like a solid flexible card, and will probably see play.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
Absolutely 100% agree. The loot you pick up along each bounty run doesn't do nearly enough to change up your strategy from one run to the next. On the other hand, Duels, which allows you to build your starting deck AND doles out plenty of loot along the way, would have provided an excellent foundation for a single-player rogue-lite - it's such a damn shame that the developers were so blinkered into making another Arena-style PVP but with more degeneracy.
Suckerhook
Suckerhook?
Why not both!
New Neutral Minion - Multicaster
Well looks like a Sorcerer's Gambit deck that actually uses minions might have a chance now. And maybe Burgle Rogue and Casino Mage can use it in wild. Oh and maybe Secret Hunter as well.
Seems solid in certain decks.
Themed Deck Tournaments (For Fun)
New Warrior Weapon - Blacksmithing Hammer
Good if you trade it at least once before turn 5 and draw it again. But i feel like it might be too slow. But on the other side it might make Auctioneer Jaxon better because you might be able to draw it more reliably if you have multiple tradeable cards. But still it seems way too slow.
And any Pirate warrior deck wont use it, because The Juggernaut gives a new weapon each turn. Speaking of The Juggernaut, if your playing standard prepare to get hit by a random Blacksmithing Hammer from The Juggernaut many times.
New Warlock Minion - Hullbreaker
Great for The Demon Seed. Imagine pre-nerf demon seed with cards like this... Thats a scary thought. Either way it progresses the quest and draws a card, after quest completion its more damage to your opponents FACE. Also this being a battlecry AND deathrattle is super strong, and might make your opponent hesitate to destroy it. However the only bad thing about Hullbreaker is that you have not much control over what you draw, which means you could draw a 4 cost spell, and "wasting" progress on quest because you only needed 2 HP to progress.
Oh and i really hope the golden animation looks amazing, otherwise i'm dissapointed because Hullbreakers art looks amazing.
Proving Grounds
Double the Oger,
Double the Fun!
New Shaman Minion - Suckerhook
So we get an evolve shaman card for weapons? Thats Quite interesting. Not sure what you want to use this for though. Actually this can be usefull! As long as Suckerhook is on board your weapon wont break... as long as it has >1 durability at the end of your turn. So as long as Suckerhook is on board you can keep swinging with your weapon.
All 14 Hearthstone Deadmines Rare Cards Revealed
No, they don't. This is an old piece of false information. It will count itself when the Battlecry triggers.
All 14 Hearthstone Deadmines Rare Cards Revealed
I think you are really overestimating it. I also don't think it's "bad" by any means and it is super playable just because it's a 3/3/4 with a decent upside but most of the time it's just getting you a card that isn't so helpful. Besides in very specific scenarios I don't think you necessarily have to do a ton of playing around the card. And a lot of decks even can play around it without any significant tempo loss.
New Rogue Spell - Parrrley
Alright as a burgle rogue player (mainly in wild because they hardly print any good synergy for it in standard.) this will be a must-include. As long as you dont care about losing anything thats in your deck later on, then i dont see anything bad about Parrrley. Parrrley only disrupts your opponent if you dont care about cards in your deck.
Also i think this is one of, if not the first time we see a normal HS card that ACTUALLY steals a card from your opponents deck. Before it was only a copy, but now actually a card. This kind of effect used to be considered "too mean", so i'm wondering what changed their stance on this kind of effect.
New Mage Spell - Arcane Overflow
It's ok with spell dmg, but doesn't make the cut at its own.
All 14 Hearthstone Deadmines Rare Cards Revealed
You are actually mistaken. Minions that say "Battlecry: Deal X damage to all minions" actually say "Battlecry: Deal X damage to all other minions", with examples in Primordial Drake and Dragonmaw Scorcher. When a minion's Battlecry triggers, it has entered the battlefield. Redistributor as it is worded now will count itself.
All 14 Hearthstone Deadmines Rare Cards Revealed
I may be wrong but i feel like Wealth Redistributor is on the wrong class... Isnt Paladin one of the classes with the biggest stats minions right now? Not only the handbuffs but cards like Blessing of Authority give gigantic stats, maybe in a token deck wouldnt be an issue but i still find it strange
New Priest Minion - Copycat
Alright just seeing the flavor of this card, and it's fun effect. I'm rating it 5/5 stars already.
It has premium stats and it messes up your opponents turn, because they dont want to give you anything usefull. Also i'm happy to see some thief priest cards printed, considering that archetype never got as much love as Burgle Rogue. I think it sees play in any control priest decks, as a value generator. And it fits well in Questline Priest, because you can both play a 3 drop for the questline AND potentially get something you need to further complete the quest.
All 14 Hearthstone Deadmines Rare Cards Revealed
My thoughts exactly! Finally a decent way to actually get deck of chaos in hand
All 14 Hearthstone Deadmines Rare Cards Revealed
The problem there is standard though, not the card.
New Paladin Spell - Righteous Defense
handbuff AND destroys a minion for 3 mana? this looks INSANE. It's a better [Hearthstone Card (Assasinate) Not Found] kind of card, and it has a GIANT upside. Righteous Defense seems like a solid inclusion in Handbuff Paladin AND Libram Paladin! Of course Righteous Defense completely relies on the ability to actually play a game of hearthstone, because it's useless against solitaire decks.
And in wild it will 100% see play in Handbuff Paladin. Hello Darkglare warlock, nice Flesh Giant or Molten Giant. Hope you don't mind me taking those giants stats and handbuffing a big charge minion or something with them. :)
All 14 Hearthstone Deadmines Rare Cards Revealed
Yes. For Deathrattle DH builds.
New Paladin Minion - Wealth Redistributor
Nice sticky minion, and can disrupt your opponent. Also it's a pirate, which is a BIG deal. This means paladin now has a good pirate for N'Zoth, God of the Deep Paladin, even though that package doesn't see like any play anymore. But regardless, i think that Libram Paladin will probably experiment with it.
In wild it probably sees no play, because it's not good enough.
New Mage Spell - Arcane Overflow
Hmm interesting card. Seems good for a more board focussed mage deck, and maybe Big spell mage. Spell mage wont use it because it's worse than Apexis Blast, but in more control-ish mage decks (And maybe Hero power mage) they probably will include Arcane Overflow because it's removal + summons a minion.
New Mage Minion - Deepwater Evoker
So most people might think its trash upon looking at it, but it can be DECENT. IT has potential.
First of all it draws a spell, which is nice. But most importantly IT'S LIFE GAIN. Mage, or rather mage decks with minions instead of "haha only spells + quests goes face" mage have a big problem in terms of survivability. Mage has plenty of removal, but in terms of instantly gaining health their often quite weak. Just think about all the times people finish off mages with spells so they dont trigger Ice Barrier.
Still i personally think you need to draw at least a 4-5 cost spell for it to be worth it, but mage does use a lot of cheap spells right now. And BIG spell mage still lack spells in standard. If the BIG spell that's supposedly to be worth running BIG spell mage isn't in the mini set, then i'm dissapointed. Arcane Overflow isn't enough to make that archetype worth it.
Of course BIG spell mage in wild will probably use it.
All 14 Hearthstone Deadmines Rare Cards Revealed
Proving Grounds ... they fight ... what? each other?
All 14 Hearthstone Deadmines Rare Cards Revealed
I could see it being experimented with in a deck like Libram Paladin or some sort of board buff-y Paladin--for example, play Libram of Hope to protect a couple small minions, then if the 8/8 survives, go face with it the next turn, play the Redistributor, and go face with your no-longer-small guy (would work similarly with board buffs such as Blessing of Authority or potentially turn Blessing of Kings into 8 points of damage on turn 9, rather than 4). Might be too slow, but it's shenanigans, so I'm sure at least some people will try it for the first week or so!
I'm also anticipating some experimentation with N'Zoth Paladin--unlike Carousel Gryphon, it's decent on 5 even when you're behind on board, which may give N'Zoth Paladin better survivability into the late game and smooth out its curve by slotting Gryphon into the 7-drop role it always wanted.
New Hunter Spell - Doggie Biscuit
Okay it's 1 mana draw a card and give a minion rush, or 2 mana give a minion +2/+3. Solid spell and any kind of card draw in hunter is nice.
But one thing to remember is that Animated Broomstick still exists, and it also costs 1 mana, except broomstick gives your entire board rush. But still Doggie Biscuit seems like a solid flexible card, and will probably see play.