That is the problem, isn't it? Game mode that was announced as PVE with added PVP for when you are all maxed out and want to measure your strength vs others has become a dull grind for coins so you can do only thing there is - PVP, which has extremelly high ceiling of entry in regards to mercs used (if we forget the ai battles). But the PVP itself is kinda pointless as well, since there isnt very many possible combinations or plays you can pull off.
So without any other things going on with the game mode, it basically failed to deliver on its intended purpose. As you said, the Dungeon Runs had better replayability than this.
Imho the bounties need a redo, make them longer, more meaningful and random with more stuff happenning in each run snd with a meaningful reward at the end. Not 5 min speedruns that noone really pays any attention to, because in this state, there is little reason to.
Truth. Duels, Dungeon runs, hell even single player adventures had more depth than this (thinking of the Saviors of Uldum bosses). It just feels like a very rushed mode. I for one stopped playing. I started playing actual good roguelite games on steam instead: (Shameless plug for good games: Look up "Rogue Lords" and "The Last Spell" on steam, they are VERY challenging but fun roguelites
It'd be fun to think my golden Auctioneer Lady Whateverhernameis could be of use trying to shuffle both copies but unfortunately it's just another case of fun card is too slow.
But this card is bizarrely not a 3/4 at least. Im guessing team5 has a decent beast designed out and didn't want this card ripping it to shreds. Because if there isn't a consistent target for this, then its just trash.
Aggro pirate warrior would love this, because this card is an instant threat to any deck and will never be left alive beyond the same turn its played. On empty boards this card can easily do 4 damage to the opponent's face.
There's no other way to describe this as an instant 5 star card, because even if it does absolutely nothing its still a pirate and warrior in standard really needs those, desperately.
Maybe in zoo, maybe in quest zoo. But really, will you put this in your deck, especially considering that Unstable Shadow Blast basically does better? The only niche I can see is in zoo where you Tour Guide on 1, and then take back board on 2 with this card after a tap.
Unless there are better and cheaper ways to hurt yourself on the cheap (because you cant just play raise dead whenever you want) this card is just not very good. Even then, warlock has access to better cards to remove board.
Its a good card for zoo, just don't expect to get much more from it. The upgrade after traded is basically moot because zoo never wants to skip their first turns and certainly dont want to pay mana to upgrade or draw until the end game where this card is quite useless then.
Maybe useful at some point as a sacrificial lamb to better cards like Plague of Flames. But until then, Im not expecting to see this card played outside of its base form.
Doesn't matter what you think now. Someone somewhere at some point of time will break the entire game with this card.
But on its own? Maybe as a on curve follow up to a cheapen Arid Stormer for a good board swing, or get yourself another Instructor Fireheart. The possibilities are endless.
As long as octobot isn't nerfed or rotated, this card is hot trash.
The 2/2 weapon is probably the only shining glory in this card's design. Being able to discount one spell by one is just laughable considering that octobot discounts all cards in your hand. Plus, what else are you really going to do with this card outside of the discount factor? At least SI:7 Extortion will kill something.
Edit: After some thought, there might be a chance this just slots into poison rogue. Its a weapon, and if you dont need it you can just trade it back, discount something so essentially its cycling for nothing.
And being a weapon means that you can just play it in case you cant wait for Swinetusk Shank anymore.
Okay, so its not hot trash. But its very close to it.
Its a good shadow aggro priest card. Thats just it.
A 3/2 that deals 2 damage most of the time will always be a consideration assuming the deck is still playable. There's not much really to comment on this. Its neither broken, nor unplayable trash.
This card is nuts. But fortunately for us there's not really any really good deathrattle cards in priest, at least not in the early game. Had imposter still be in standard team5 would be getting death threats, but its not, so we can breath a sigh of relief.
I'd expect someone to make something of this card, because unlike the other tradeable upgrade cards, this one is very powerful and tradeable is naturally a good keyword in a class that can barely draw.
If you get even a Libram of Wisdom out of this card its already a win.
The problem currently is that there's no buff that really goes on curve with this one, so the best buff currently is probably Noble Mount, which isn't and shouldn't be taken lightly.
Could get better, but probably not in this expansion.
Whatever spell that plays with this minion, its sure to at least remove something from the board so this card is an instant build around for a big spell mage deck, assuming that it ever gets to that point. The main problem facing this card from seeing any play is that quest mage is still the dominant mage around, and this card is shit there.
Still, being able to get something like Flamestrike, Arcane Overflow, or Deep Freeze out with a 6/6 is a wonderful thing to behold. Now if team5 can just get rid of quest mage we might actually see a winner here.
Its certainly very strong in any occasion as long as you have a deathrattle ready. But since hunter doesn't have something like Play Dead, your opponent can theoretically just ignore your deathrattle cards and have this be a dead card in hand.
Definitely a card we'll be seeing one way or another in the next year, there's no doubt of this in my mind.
I'm surprised you didn't mention a reminder of the new update that we will get unfinished runs cashed out like for arena rotations! We should all leave a run with 2 losses for the new patch :)
Its definitely a good card in beast hunter, maybe most specifically in the wolpertinger deck, but its really very iffy. Cards that require minions to stick has historically never been good but its not out of the question for beast hunter to have at least 1 or 2 wolpertinger's on board, and you can easily load up another pair for this to deal 8-10 damage.
Other ways: Board full of rats, or rat king. But dont hold your breath.
But on its own, it at very least does deal 2 damage, which isn't terrible.
Thanks again for sharing my deck here! I still look at this list and wonder why I put Kel- Thuzad in! Looking forward to participating in next months duelchallenge
If you're still a mobalytics slave you might think that bandle tree is the best deck in the game post nerfs.
But honestly I haven't seen a single person play it, people were running bandle aggro for a while post nerfs but it seems people have learned it doesn't work. Zed poppy who cares.
We get lots of dragons, and for good reason it s a strong deck, lots of Veigar Senna, it's a strong control list
But the real surprise here is that midrange is just freaking good again. Any sort of deck that is flexible, can deal with early threats, play scary midrange stuff, and yes maybe even go over the top with an Asol or other crazy win con.
Those decks are the best to climb with right now...it's not sexy, it's not gonna show up all over mobalytics, but honestly I would feel more confident playing a dumb Braun deck right now, then anything in the tier 1 recommendations.
Thats just where we are at, like Mogwai was playing pursuit of perfection for christ sake, literally dumbest win con there is, and that's because midrange lists with late game payoffs are that strong.
Grappler was playing a discard deck with Viktor, because...midrange. honestly, I love it, it's fantastic, everyone can play they want and win how they want.
Oh well. I guess having a 2/2 on board is better than none, but what are the odd chances of players just not playing around this, and what does 2 damage actually kill really? Your best bet is for this to snipe a single 4 health minion, but if Kurtrus himself is rarely played what chance does this have?
But seriously this card is not good. Quest dhunter would never use this over Acrobatics because this card has a fixed value of 3 no matter what you do, and without the discount this card is just terrible. Outside of that, Skull of Gul'dan is still here, and until its gone there's no reason to even glance at this card.
The only niche it has is a deck that plays neither skull, nor acrobatics, and that's big dhunter. Well, that says it all isn't it? Maybe next year son.
Its basically hoping to draw deathrattles or its a prelude to something really big. Im betting that team5 would never print a card like this unless they are confident that its absolutely going to work, because at 6 mana there's no other way to describe this other than utter trash. Because even if you get two big minions, they'll both be so severely done over if not dead that the gameplan from there is probably hoping your opponent skips his turn from laughing too much.
If there's no support, theres no reason why this isn't 4 mana, because even then I'd still wouldn't play it. So heads up for some crazy minion that'll make this work.
Its main function is to get another copy of cards like Lightning Bloom, Fungal Fortunes, or Solar Eclipse. Getting fungal fortunes is particularly good, because playing that on curve just wins you the game.
But you'd have to skip a turn for it, or expect to discover it in a myriad of spells in a druid deck. Still, having a card that basically guarantees fungal fortunes on curve is already good enough in my books.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
Truth. Duels, Dungeon runs, hell even single player adventures had more depth than this (thinking of the Saviors of Uldum bosses). It just feels like a very rushed mode. I for one stopped playing. I started playing actual good roguelite games on steam instead: (Shameless plug for good games: Look up "Rogue Lords" and "The Last Spell" on steam, they are VERY challenging but fun roguelites
New Priest Spell - Amulet of Undying
It'd be fun to think my golden Auctioneer Lady Whateverhernameis could be of use trying to shuffle both copies but unfortunately it's just another case of fun card is too slow.
New Neutral Minion - Golakka Glutton
Turnabout is fair play.
But this card is bizarrely not a 3/4 at least. Im guessing team5 has a decent beast designed out and didn't want this card ripping it to shreds. Because if there isn't a consistent target for this, then its just trash.
New Warrior Spell - Man the Cannons
Smaller Swipe, but in my opinion, not better than Minefield.
But no one says you cant just play them both.
New Warrior Minion - Defias Cannoneer
Aggro pirate warrior would love this, because this card is an instant threat to any deck and will never be left alive beyond the same turn its played. On empty boards this card can easily do 4 damage to the opponent's face.
There's no other way to describe this as an instant 5 star card, because even if it does absolutely nothing its still a pirate and warrior in standard really needs those, desperately.
New Warlock Minion - Shadowblade Slinger
Maybe in zoo, maybe in quest zoo. But really, will you put this in your deck, especially considering that Unstable Shadow Blast basically does better? The only niche I can see is in zoo where you Tour Guide on 1, and then take back board on 2 with this card after a tap.
Unless there are better and cheaper ways to hurt yourself on the cheap (because you cant just play raise dead whenever you want) this card is just not very good. Even then, warlock has access to better cards to remove board.
New Warlock Spell - Wicked Shipment
Its a good card for zoo, just don't expect to get much more from it. The upgrade after traded is basically moot because zoo never wants to skip their first turns and certainly dont want to pay mana to upgrade or draw until the end game where this card is quite useless then.
Maybe useful at some point as a sacrificial lamb to better cards like Plague of Flames. But until then, Im not expecting to see this card played outside of its base form.
New Shaman Minion - Brilliant Macaw
Doesn't matter what you think now. Someone somewhere at some point of time will break the entire game with this card.
But on its own? Maybe as a on curve follow up to a cheapen Arid Stormer for a good board swing, or get yourself another Instructor Fireheart. The possibilities are endless.
New Rogue Weapon - Blackwater Cutlass
As long as octobot isn't nerfed or rotated, this card is hot trash.
The 2/2 weapon is probably the only shining glory in this card's design. Being able to discount one spell by one is just laughable considering that octobot discounts all cards in your hand. Plus, what else are you really going to do with this card outside of the discount factor? At least SI:7 Extortion will kill something.
Edit: After some thought, there might be a chance this just slots into poison rogue. Its a weapon, and if you dont need it you can just trade it back, discount something so essentially its cycling for nothing.
And being a weapon means that you can just play it in case you cant wait for Swinetusk Shank anymore.
Okay, so its not hot trash. But its very close to it.
New Priest Minion - Defias Leper
Its a good shadow aggro priest card. Thats just it.
A 3/2 that deals 2 damage most of the time will always be a consideration assuming the deck is still playable. There's not much really to comment on this. Its neither broken, nor unplayable trash.
New Priest Spell - Amulet of Undying
This card is nuts. But fortunately for us there's not really any really good deathrattle cards in priest, at least not in the early game. Had imposter still be in standard team5 would be getting death threats, but its not, so we can breath a sigh of relief.
I'd expect someone to make something of this card, because unlike the other tradeable upgrade cards, this one is very powerful and tradeable is naturally a good keyword in a class that can barely draw.
New Paladin Minion - Sunwing Squawker
If you get even a Libram of Wisdom out of this card its already a win.
The problem currently is that there's no buff that really goes on curve with this one, so the best buff currently is probably Noble Mount, which isn't and shouldn't be taken lightly.
Could get better, but probably not in this expansion.
New Mage Minion - Grey Sage Parrot
Whatever spell that plays with this minion, its sure to at least remove something from the board so this card is an instant build around for a big spell mage deck, assuming that it ever gets to that point. The main problem facing this card from seeing any play is that quest mage is still the dominant mage around, and this card is shit there.
Still, being able to get something like Flamestrike, Arcane Overflow, or Deep Freeze out with a 6/6 is a wonderful thing to behold. Now if team5 can just get rid of quest mage we might actually see a winner here.
New Hunter Minion - Monstrous Parrot
Its certainly very strong in any occasion as long as you have a deathrattle ready. But since hunter doesn't have something like Play Dead, your opponent can theoretically just ignore your deathrattle cards and have this be a dead card in hand.
Definitely a card we'll be seeing one way or another in the next year, there's no doubt of this in my mind.
Stormwind Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks For October Week 4
I'm surprised you didn't mention a reminder of the new update that we will get unfinished runs cashed out like for arena rotations! We should all leave a run with 2 losses for the new patch :)
New Hunter Minion - Defias Blastfisher
Its definitely a good card in beast hunter, maybe most specifically in the wolpertinger deck, but its really very iffy. Cards that require minions to stick has historically never been good but its not out of the question for beast hunter to have at least 1 or 2 wolpertinger's on board, and you can easily load up another pair for this to deal 8-10 damage.
Other ways: Board full of rats, or rat king. But dont hold your breath.
But on its own, it at very least does deal 2 damage, which isn't terrible.
Stormwind Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks For October Week 4
Thanks again for sharing my deck here! I still look at this list and wonder why I put Kel- Thuzad in! Looking forward to participating in next months duelchallenge
The Midrange Meta Is Back
Title pretty much says it all.
If you're still a mobalytics slave you might think that bandle tree is the best deck in the game post nerfs.
But honestly I haven't seen a single person play it, people were running bandle aggro for a while post nerfs but it seems people have learned it doesn't work. Zed poppy who cares.
We get lots of dragons, and for good reason it s a strong deck, lots of Veigar Senna, it's a strong control list
But the real surprise here is that midrange is just freaking good again. Any sort of deck that is flexible, can deal with early threats, play scary midrange stuff, and yes maybe even go over the top with an Asol or other crazy win con.
Those decks are the best to climb with right now...it's not sexy, it's not gonna show up all over mobalytics, but honestly I would feel more confident playing a dumb Braun deck right now, then anything in the tier 1 recommendations.
Thats just where we are at, like Mogwai was playing pursuit of perfection for christ sake, literally dumbest win con there is, and that's because midrange lists with late game payoffs are that strong.
Grappler was playing a discard deck with Viktor, because...midrange. honestly, I love it, it's fantastic, everyone can play they want and win how they want.
Reminder: Out of Cards' Master Duelist Challenge 2 Ends Soon - Earn Site Rewards
Thanks for sharing my Deck! Makes me so happy I some how went 12 wins with it! The secret packaged really helped to support me.
New Druid Minion - Druid of the Reef
Probably good in taunt druid. But because it has no taunt of its own, it cant be discounted by battleguard, which may or may not be a good thing.
Outside of aggro, its just a solid 1 drop in a class that doesn't really need it.
New Demon Hunter Minion - Crow's Nest Lookout
Would be great had Felrattler not exist.
Oh well. I guess having a 2/2 on board is better than none, but what are the odd chances of players just not playing around this, and what does 2 damage actually kill really? Your best bet is for this to snipe a single 4 health minion, but if Kurtrus himself is rarely played what chance does this have?
New Demon Hunter Spell - Need for Greed
Had a fun time in the reddit sections.
WHAT DOES NEED FOR GREED DO??????
But seriously this card is not good. Quest dhunter would never use this over Acrobatics because this card has a fixed value of 3 no matter what you do, and without the discount this card is just terrible. Outside of that, Skull of Gul'dan is still here, and until its gone there's no reason to even glance at this card.
The only niche it has is a deck that plays neither skull, nor acrobatics, and that's big dhunter. Well, that says it all isn't it? Maybe next year son.
New Demon Hunter Spell - Proving Grounds
Its basically hoping to draw deathrattles or its a prelude to something really big. Im betting that team5 would never print a card like this unless they are confident that its absolutely going to work, because at 6 mana there's no other way to describe this other than utter trash. Because even if you get two big minions, they'll both be so severely done over if not dead that the gameplan from there is probably hoping your opponent skips his turn from laughing too much.
If there's no support, theres no reason why this isn't 4 mana, because even then I'd still wouldn't play it. So heads up for some crazy minion that'll make this work.
New Druid Spell - Moonlit Guidance
Its main function is to get another copy of cards like Lightning Bloom, Fungal Fortunes, or Solar Eclipse. Getting fungal fortunes is particularly good, because playing that on curve just wins you the game.
But you'd have to skip a turn for it, or expect to discover it in a myriad of spells in a druid deck. Still, having a card that basically guarantees fungal fortunes on curve is already good enough in my books.
New Druid Minion - Jerry Rig Carpenter
Had Wrath still be in the pool, this would have a been a good card. But sadly it is not.
Its just not very good most of the time because the current choose one pool isn't all that great.
But in duels, I can see this being a staple as long as Warden's Insight is still there.