Great early game taunt for control, but it's also just as good as Tar creeper at protecting other minions in aggressive decks. I think this is way too good to not see play in a lot of decks.
I love it. Three cards for the space of one, and some additional cost reduction on cards that were already good value for the mana cost. Huffer alone makes this worth it, but don't sleep on Misha or even Leokk in the right situation.
This is the greatest card in the history of Hearthstone. The tutoring is a nice effect but seriously excited to give funny mustaches to all my expensive minions. I wish the effect was permanent (that is, that it lasted after the game ends).
A lot of people have been playing with this in teh [past weeks, but it hasn't really done anything of note in that time. The card's just too clunky, even if the highrolls are sometimes worth the effort.
There are just too many ways to blank this with cheap minions; you're never getting anything good. If Objection has taught us anything, it's that, while inconvient, most players have a sacrificial minion they can throw away to test for these things.
Another Neutral minion that's either punishing an opponent for having big stuff, or paying off on another buffed minion to get in two attacks with that amount of attack. Probably a little too clunky to see play, but I shouldn't underestimate the Dragon tribal tag.
This is very strong. Repeating Battlecries is usually a winning formula even if it comes with a slightly tricky stipulation. However, I'm not sure how much I'll care about hurting the opponent with all the cool Battlecries I'll be repeating. 10/10 for fun, 9/10 for power.
If it had some meaningful keyword like Rush or Taunt (or even Evasive or Elusive, I forgot already) maybe this would be worth the time it takes to make it work but I think this will sadly not even be fun enough to try in meme decks.
It's a decent minion, providing a little extra attack for Demon Hunter without too much of an investment. Thanks to the Stealth, you're effectively getting 4 attack at least: 2 the turn you play it and another 2 the following turn. Could be useful.
Could be for some fun times in a Tokeny Beast deck; never underestimate the power of reload in Hunter. However, most Legendary Beasts from the past weren't very good even if they cost 2 less. Maybe it'll be good, you never really can tell. I'll say that I want it to be good because it sounds like a blast to play.
Better than that old Vol'jin because it has Taunt. This is a pretty good card for tempo decks, negating an opponent's big Health Taunt to crush in for lethal (I'm especially salivating over the chance to swap the Health of a big ol' Primus from DK).
It's great. Free stuff is always nice, and I imagine that this is a staple in Rogue from day 1 until they nerf it. Also, really love Sonya's pool noodle swords.
I'm pretty stoked to try this in Gear Shift Miracle Rogue. Lots of ways to draw while keeping yourself from fatigue, but also - what's wrong with just drawing? If I can play two 8/8s before turn 5 or 6, who cares how close I am to fatigue?
This card is very good, and a nice homage to Crackling Razormaw. I'm imagining playing this on a board of 4/1 Worms, or on curve after a turn 1 Sneaky Snakes. Should be powerful for Beast Face Hunter.
You're not going to set up an OTK like the former Patron combo, so this card is... eh. It doesn't even summon a copy, so buff decks are out of the question. Maybe if you're scrounging for playables in a deck, but I'm seriously thinking if this is one of the 30 best cards Warrior can put in a deck then Warrior just won't be very good.
This card is bonkers good. I imagine a lot of aggressive decks will run her, but Paladin is most likely the class that get the most use of her. I know this has become a tic for me at this point but: Death Growl and Yelling Yodeler, anyone?
Could be a decent pseudo-taunt/removal option for Control, especially if you're a Reno deck. I'd say I'm on the fence for this card - the flavor is nice and the effect all right, but if you're in the market for removal there's likely a ton more reliable options.
It's OK. Cost reduction is usually pretty helpful, but this card I think offers that reduction a little too slowly and clumsily. A single Mana off something like CNE doesn't feel that impactful and don't forget: it's a Deathrattle, not a Battlecry (although now that I say that, maybe CNE DK will run Yodeler and Death Growl to make the CNE cost close to nothing...)
This is fairly decent stall for Spell Damage Druid, assuming that deck is all in on finishing with Owlonius and Sparkling Phial. Setting up cheap roadblocks worked well for Druid when it had Spreading Plague, but now it's got to do all that without Ramp.
The first 25% of this cards name is what your opponent will say when you play it, then follow up with double Sparkling Phial and some other spells. Good finisher for Spell Damage Druid, let's see if the rest of the deck can figure itself out.
This being a Deathrattle makes it more of a nostalgia win than an actual good card. I would like to try to make a Druid deck work that's all in on winning with just Jade Displays (maybe running Joymancer Jepetto to get extra copies) but that isn't good enough to win against most other slow decks like Odyn Warrior.
I like Big Demons, but I cannot lie: this card doesn't work for me. Paying 9 Mana feels too fair to my tiny cymbal-playing chimp brain, and when I play Big Demon decks I want it to feel as unfair as possible. I'm not entirely sure of the targets, but Sargeras is the only one that comes to mind as something I'd like to pull from my deck with a 9 Mana spell.
Arcane Intellect on a body is great for buffy Paladin decks, especially with the change to Auras and the card that makes Auras last longer. If Aura decks are good, this is an All-Star. If they're mid, this is probably one of the few things propping up the archetype.
So at worst you're looking at paying 6 mana for somewhere around 20 to 24 combined attack and health. That's not bad. Maybe Menagerie Shaman could be a thing, but obviously you'd want to do something with these minions on board. I like it. If Shaman gets more board buffs I could be really into it.
New Neutral Minion - Tar Slime
Great early game taunt for control, but it's also just as good as Tar creeper at protecting other minions in aggressive decks. I think this is way too good to not see play in a lot of decks.
New Hunter Spell - Patchwork Pals
I love it. Three cards for the space of one, and some additional cost reduction on cards that were already good value for the mana cost. Huffer alone makes this worth it, but don't sleep on Misha or even Leokk in the right situation.
New Neutral Minion - Caricature Artist
This is the greatest card in the history of Hearthstone. The tutoring is a nice effect but seriously excited to give funny mustaches to all my expensive minions. I wish the effect was permanent (that is, that it lasted after the game ends).
New Neutral Minion - Colifero the Artist
A lot of people have been playing with this in teh [past weeks, but it hasn't really done anything of note in that time. The card's just too clunky, even if the highrolls are sometimes worth the effort.
New Neutral Minion - Cosplay Contestant
There are just too many ways to blank this with cheap minions; you're never getting anything good. If Objection has taught us anything, it's that, while inconvient, most players have a sacrificial minion they can throw away to test for these things.
New Neutral Minion - Origami Dragon
Another Neutral minion that's either punishing an opponent for having big stuff, or paying off on another buffed minion to get in two attacks with that amount of attack. Probably a little too clunky to see play, but I shouldn't underestimate the Dragon tribal tag.
New Shaman Minion - Shudderblock
This is very strong. Repeating Battlecries is usually a winning formula even if it comes with a slightly tricky stipulation. However, I'm not sure how much I'll care about hurting the opponent with all the cool Battlecries I'll be repeating. 10/10 for fun, 9/10 for power.
New Neutral Minion - Floppy Hydra
If it had some meaningful keyword like Rush or Taunt (or even Evasive or Elusive, I forgot already) maybe this would be worth the time it takes to make it work but I think this will sadly not even be fun enough to try in meme decks.
New Demon Hunter Minion - Spirit of the Team
It's a decent minion, providing a little extra attack for Demon Hunter without too much of an investment. Thanks to the Stealth, you're effectively getting 4 attack at least: 2 the turn you play it and another 2 the following turn. Could be useful.
New Hunter Minion - Hemet, Foam Marksman
Could be for some fun times in a Tokeny Beast deck; never underestimate the power of reload in Hunter. However, most Legendary Beasts from the past weren't very good even if they cost 2 less. Maybe it'll be good, you never really can tell. I'll say that I want it to be good because it sounds like a blast to play.
New Neutral Minion - Origami Crane
Better than that old Vol'jin because it has Taunt. This is a pretty good card for tempo decks, negating an opponent's big Health Taunt to crush in for lethal (I'm especially salivating over the chance to swap the Health of a big ol' Primus from DK).
New Rogue Minion - Sonya Waterdancer
It's great. Free stuff is always nice, and I imagine that this is a staple in Rogue from day 1 until they nerf it. Also, really love Sonya's pool noodle swords.
New Neutral Minion - Playhouse Giant
I'm pretty stoked to try this in Gear Shift Miracle Rogue. Lots of ways to draw while keeping yourself from fatigue, but also - what's wrong with just drawing? If I can play two 8/8s before turn 5 or 6, who cares how close I am to fatigue?
New Hunter Minion - Painted Canvasaur
This card is very good, and a nice homage to Crackling Razormaw. I'm imagining playing this on a board of 4/1 Worms, or on curve after a turn 1 Sneaky Snakes. Should be powerful for Beast Face Hunter.
New Warrior Minion - Lab Patron
You're not going to set up an OTK like the former Patron combo, so this card is... eh. It doesn't even summon a copy, so buff decks are out of the question. Maybe if you're scrounging for playables in a deck, but I'm seriously thinking if this is one of the 30 best cards Warrior can put in a deck then Warrior just won't be very good.
New Neutral Minion - Giggling Toymaker
This card is bonkers good. I imagine a lot of aggressive decks will run her, but Paladin is most likely the class that get the most use of her. I know this has become a tic for me at this point but: Death Growl and Yelling Yodeler, anyone?
New Neutral Minion - Forgotten Animatronic
Could be a decent pseudo-taunt/removal option for Control, especially if you're a Reno deck. I'd say I'm on the fence for this card - the flavor is nice and the effect all right, but if you're in the market for removal there's likely a ton more reliable options.
New Neutral Minion - Clearance Promoter
It's OK. Cost reduction is usually pretty helpful, but this card I think offers that reduction a little too slowly and clumsily. A single Mana off something like CNE doesn't feel that impactful and don't forget: it's a Deathrattle, not a Battlecry (although now that I say that, maybe CNE DK will run Yodeler and Death Growl to make the CNE cost close to nothing...)
New Druid Spell - Woodland Wonders
This is fairly decent stall for Spell Damage Druid, assuming that deck is all in on finishing with Owlonius and Sparkling Phial. Setting up cheap roadblocks worked well for Druid when it had Spreading Plague, but now it's got to do all that without Ramp.
New Druid Minion - Owlonius
The first 25% of this cards name is what your opponent will say when you play it, then follow up with double Sparkling Phial and some other spells. Good finisher for Spell Damage Druid, let's see if the rest of the deck can figure itself out.
New Druid Minion - Jade Display
This being a Deathrattle makes it more of a nostalgia win than an actual good card. I would like to try to make a Druid deck work that's all in on winning with just Jade Displays (maybe running Joymancer Jepetto to get extra copies) but that isn't good enough to win against most other slow decks like Odyn Warrior.
New Warlock Spell - Crane Game
I like Big Demons, but I cannot lie: this card doesn't work for me. Paying 9 Mana feels too fair to my tiny cymbal-playing chimp brain, and when I play Big Demon decks I want it to feel as unfair as possible. I'm not entirely sure of the targets, but Sargeras is the only one that comes to mind as something I'd like to pull from my deck with a 9 Mana spell.
New Paladin Minion - Trinket Artist
Arcane Intellect on a body is great for buffy Paladin decks, especially with the change to Auras and the card that makes Auras last longer. If Aura decks are good, this is an All-Star. If they're mid, this is probably one of the few things propping up the archetype.
Four New Warcraft Rumble Inspired Cards Join Hearthstone's Standard Format Today
Gnomelia, S.A.F.E. Pilot seems really good, but the others are not that great.
New Shaman Spell - Once Upon a Time...
So at worst you're looking at paying 6 mana for somewhere around 20 to 24 combined attack and health. That's not bad. Maybe Menagerie Shaman could be a thing, but obviously you'd want to do something with these minions on board. I like it. If Shaman gets more board buffs I could be really into it.