All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Death Knight Hero - The Headless Horseman

    This Hero card has a devilish design

    What deck will make the Horseman shine?

    Control, or Aggro, or a Combo with Undead?

    Find out quickly, before you draw his Head

  • New Warrior Minion - Inventor Boom

    A fun little finisher for Mech-related synergies; and you don't even have to go all-in on the tribe since Dr. Boom is very selective in the company he keeps. maybe a tiny Mech subtheme in Reno Warrior so Brann can double the battlecry?

  • New Mage Spell - Hidden Objects

    A solid card draw spell for Secrets - and you can save the Secret until you need it to cheaply activate some effect. I'm not sure how good Secret Mage will be in the new meta, but there's always hope (Objection, blessedly, is leaving us).

  • New Warlock Minion - Malefic Rook

    Sure. It's a lot of stats for less Mana, and there's always a chance you can target it with Summon effects to remove the downside. the 6/8 with Taunt is probably better in most cases, however. Unless you're running both...

  • New Death Knight Minion - Rambunctious Stuffy

    Infinite Stuffies is not outside the realm of possibilities; there are a ton of Frost spells that are either cheap or help you cast more Frost spells. If you have the right hand you can chow down on the entire enemy board with this good boy.

  • New Hunter Minion - Toyrannosaurus

    Fantastic name, OK effect. You're basically looking for ways to cheat this out, although 7 Mana isn't as slow as it might once have been, especially since this is capable of cleaning up two midsized minions or chunking a solid amount of damage upstairs. We'll see what we can do with this one.

  • New Demon Hunter Spell - Blind Box

    I don't like this. You basically need to hit the Outcast, because I ain't pay no 2 Mana for some random Demons, I'll tell you that for free.

  • New Death Knight Spell - Silk Stitching

    I like it, but it's a bit slow unless you're attaching it to something that's going to die immediately - and if you are, I'm not sure I'm a fan of playing this in a deck where the whole point is to kill the thing it's attached to as soon as possible. If the wording is only deceptive and the spell gives that minion a Deathrattle, well then let me introduce you to my old friends Yelling Yodeler and Death Growl.

  • New Priest Spell - Purifying Power

    Not too terrible for a tempo Priest deck, and there's a lot of detrimental cards with big stats that could make this worth the try. I think I could try to theorycraft a Purify Priest Budget deck, which sounds like some fun.

  • New Warlock Spell - Cursed Campaign

    Real good for a big Demon deck, or maybe you're using it to set up some weird OTK with an effect minion. I don't know, I'm sure someone will find something to do with it, but waiting two turns to get the minions back feels pretty darn slow.

  • New Warlock Spell - Table Flip

    This reminds me of Dark Skies, which was a lot better at cleaning up bigger minions, but I feel that this should be a pretty good include for Control Warlock. How good Control Warlock will be remains to be seen.

  • New Rogue Location - The Crystal Cove

    That's quite the throwback.

    It's hard to say that it'll be super good, but it can be pretty good with Minis or even just small minions in general.

    Staff
  • New Shaman Spell - Wish Upon a Star

    This card was designed specifically to be turned into a 1 mana Slime by Hagatha, because there is no way I'm paying 7 Mana for this effect (You could point out that Drum Circle is the same cost and only gives +1 more health plus Taunt to minions in play, but I would point out that Drum Circle only is included in decks when they can combine its effects).

  • New Warrior Minion - Testing Dummy

    Hearthstone 2014 versus Hearthstone 2024.

    Avenging Wrath versus Testing Dummy.

    Staff
  • New Warlock Spell - Endgame

    For Big Demons? This is absolutely insane and you definitely run it.

    Unfortunately for Endgame, we don't have the Big Demons in Standard to support it. If such a deck were to exist in any other format though, you definitely run this.

    Staff
  • New Warrior Minion - Testing Dummy

    I think this card is OK, but not as good as the above are saying. I'm fine with being wrong, but it seems too slow, and the effect too random for it do well in serious decks.

  • New Warlock Minion - Game Master Nemsy

    A little bit on the slow side to get going, but it definitely has potentially to become a nuisance.

    Staff
  • New Death Knight Minion - Shambling Zombietank

    I think it's weak. The Corpse cost is fairly steep and the payoff feels pretty lackluster. You'd need to land a lot of handbuffs on it to make it worthwhile.

    Staff
  • DAMN! Lets hope I get this lucky during opening day

    Whoa, a Forge of Souls! Sweet pull!

    Staff
  • New Warlock Spell - Endgame

    So this is very nearly the card I was thinking would make Big Demons good. It's Resurrect, but it's much easier to Target the right thing. just make sure you haven't been tossing imps into the furnace before playing this.

  • New Warlock Minion - Game Master Nemsy

    Good cheating for Big Demons, and you get to do it again if your opponent doesn't have the Silence for Nemsy. Should be good for a win or two, but I don't think the full deck is there yet.

  • New Rogue Location - The Crystal Cove

    Good for a touch of free tempo, and I'm glad that it doesn't go for every minion summoned that turn. With it's current cost and effect I'm thinking it's a bit too weak to see play.

  • New Warlock Minion - Sketch Artist

    There are enough cheap Shadow spells like Monstrous Form that this could be worth the spot in the right deck. My guess is that it's most impactful in Fatigue OTK decks, grabbing those Encroaching Insanities and giving extra copies.

  • New Paladin Minion - Pipsi Painthoof

    Amitus is the Taunt minion that immediately comes to mind, and I'm sure that Big Paladin will have a few other good targets for it. And, because it's a Deathrattle, you're not even that sad to see Kangor pull it out (although you might have wanted something a bit bigger).

  • New Neutral Minion - Messmaker

    Great early game Taunt for Control, the lifegain could be very impactful against aggressive strategies. I'd like to see it in Taunt Warrior, but I'd also like to see it basically everywhere.