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  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    9th October update: MartianBuu's Wild Hadronox Druid: You're barking up the wrong tree!

    Taunts. Deathrattles. Hadronox. Taunt Druid. Glorious. Very happy that I got Greybough value! Thanks to MartianBuu for the deck (https://twitter.com/MartianBuu)

    Deck code: AAEBAZICCOCsApnTAq/TAqCAA9aZA6bhA6iKBImfBAvpAYoOoM0CmNICntIChOYCv/ICoaED/7UD6LoD1OgDAA==

    https://youtu.be/XzJ0YfoM-AQ 

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    So, I had Augmented Elekk on the board and traded in Persistent Peddler into my deck with only one card. It generated a new one. However, the generated Persistent Peddler, when traded into the deck, doesn't keep generating cards despite it being a card shuffled into the deck, meaning Augmented Elekk's effect, which was still in play, didn't even trigger.

    It's bad enough that I have to hunt achievements in Wild ranked instead of casual play despite the fact that HUNTING ACHIEVEMENTS IS THE DEFINITION OF CASUAL PLAY, I can't even do it properly because the game has more spaghetti than all of fucking Italy.

  • Weekend of Wild Hearthstone Decks - Ignite OTK Mage, Secret Tax Paladin, Pirate Kingsbane Rogue, & More!

    Staff

    I must've looked at a wrong list when determining the archetype :D Yeah the deck doesn't even run poisons to support Kingsbane, it's just Pirate Aggro. Let me do some edits...

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    I dont  like how they are trying to avoid the mass nerf, is that or another year of the raven, im sorry but if blizzard messed up with power levels, they have to fix them ieven if that means nerfing even future expansions, is not like they cant do it, or uses us as play testers after the sets launches

  • Weekend of Wild Hearthstone Decks - Ignite OTK Mage, Secret Tax Paladin, Pirate Kingsbane Rogue, & More!

    Excellent as always but unless I’m going a tad nuts is the kingsbane list missing a kingsbane?

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    Certainly there will always be dominant decks, and they will always garner complaints. That's why my interest is in ensuring a variety of game lengths, rather than decks themselves. When both short and long games are supported, people are realistically able to play whatever they like to some degree of success. Or at the very least, they can give every card a fair trial.

    Stormwind was the perfect example of how to ruin the game for a significant fraction of the playerbase, because it gave you the options of being fast or really fast, with enough draw or inevitability to completely lock out slow decks. Even with many players liking the Stormwind meta, it is an outright failure to not provide any outlet for the people who just want to reach turn 10.

    As for the dust economy, I accept that is a major sticking point. There is a definite competition between making the game as good as it can be, and making as much profit as possible. It's conceivable that occasional mass nerfs will improve the game's longevity so as to increase profits in the long run, but that is a gamble.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    Agreed.

    Boomsday and Rastakhan had me hyped because I loved the narrative. Magnetic and bombs were thematically an amazing fit for the set.
    Every class getting it‘s personal Loa in Rastakhan and the troll slang all around had me caught since the trailer. I actually played through the BfA campaign last year just because of this set. (Never played wow before).

    Even Gatgezan with the tribrid cards and factions was nice. Don’t forgett that things like Kazakus, hand buff and even the infamous jades were a deep dive into new waters for the game. Thematically on point. 

    I found RoS or the Witchwood way less appealing and hardly remember what cards exactly are part of these sets - even though they had great metas (ok- Shudder, Genn and Baku won’t be forgotten anytime soon). 
    I might add Stormwind to this list in a couple years. Story wise, the only outstanding thing so far is Tamsins Book of Mercenaries. 

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    I think in this case the power level discussion is mainly about individual card power rather than card draw/generation. If its mainly about this, Im sure team5 would have no problems implementing this 'mass nerf' because there's really not a lot cards guilty of it right now.

    The idea of variety is subjective, but power level doesn't really play a big role here because they can just as easily design newer cards to be on par or buff some weaker cards, as much as they can nerf a lot of strong cards. The point is that they control the meta and they control what's viable. There will always be a set of tier 1-2 decks that will more or less dominate the meta and tier 3-4 decks that can function but with lower win rates. I suspect that no amount of power level shifting will change this.

    There's also one other issue which is dust economy. A mass nerf might very well just give me two expansions worth of dust. And while Im not bringing out the corporate greed card in this discussion, it merits some thought, because I don't think they're prepared to handle it.

  • Quest Trading - Play A Friend!

    Battletag: Szafirmag#2937
    Region: EU
    Trade Only?: Yes

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    Rumble gets a bad rap, but if you actually look back at it you'll see it did a lot more than nothing. Besides, I usually lean towards using 'worst' for expansions that were detrimental to my enjoyment rather than weakest. By that metric Stormwind is a serious contender, and way 'worse' than Rumble ever was.

    As for Boomsday and Gadgetzan being forgettable sets? Really Iksar? I loved the SCIENCE!!!! and criminal underworld themes. They were much more engaging to me than Un'Goro's 'we've got dinosaurs and elementals'. OK Un'goro, but what are they doing? They're just sort of there.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    The meta in the Year of the Raven was only boring because it was competing with the Year of the Mammoth (Un'Goro --> K&C). It would have had more significant effects if it was added to other sets of similar power. That's why a mass nerf is necessary if they want to lower the power level without a year of stale metas.

    As for what a mass nerf gains us, I suppose my thread on card draw power creep has something to say, since I did suggest a mass nerf of card draw in that. I decided there that the efficiency of card draw, especially combined with the copious mana cheat available, is skewing things in favour of aggro and fast combo decks. Basically it is speeding up the game to the point where there are next to no slow games, which in turn makes a lot of cards utterly worthless because there is never any time to use them. 

    I'm not saying I want every card to be meta-worthy. Just that I would appreciate mass nerfs that enable a much greater variety in game length, which will provide some niche for every card by default. Maybe it doesn't need a mass nerf, but the alternative is more power creep, which is worth minimising wherever possible.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    Thinks that Boomsday, Rastakhan's, and Gadgetzan are possibly the most forgettable sets.

    While I can't say much about Boomsday and Gadgetzan, I think we all know Rastakhan's Rumble will forever be remembered as the worst HS expansion

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    It definitely wasn't low power, sure Gadgetzan had a bunch of filler cards but the many strong cards it did have defined the meta game until they rotated out. Highlander stuff and Jade was top tier until it rotated, Patches was in every deck, Small-Time Buccaneer was another meta defining card until its nerf.

    Set was busted and in a super unbalanced way, I loved the theme though.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    The more I think about it, the more I would agree that a mass nerf is unnecessary, time consuming, and will likely end up not doing anything because if everything got watered down, then that's basically the new normal wouldn't it, so where have we actually gone? Besides which, I think we've learnt from the witchwood-rastakhan era that lowering power levels of stuff generally just makes the game boring to play, and there will always be broken cards, even in a weak set of cards.

    Team5 controls the power level, the narrative, and what gets over; all we're asking is for a meta that engages and allows for a meaningful back and forth interaction, and not polarized matchmaking. Stormwind's power level is not low, but its not that that makes it so difficult to enjoy, its the fact that certain matchups aren't even worth playing.

    I will give them some credit though; three rounds of nerf have actually done plenty of correct this. Now if we can just get a last round of nerfs to that ONE remaining bs class, that would do wonders.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    I dislike the idea of a mass nerf because it won't slow down the game (especially if all the anti-aggro tools got nerfed) and it would not solve power creep. I feel like it would shake up the meta for maybe a month in wild and then its back to the same strategies with different cards. The standard meta will look like whatever T5 wants it to look like as it seems to be very forced at this point IMO.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    Staff Pro

    When you look at the expansion that came out before it, Whispers of the Old Gods, and then the one after, Journey to Un'Goro, yeah, Gadgetzan was relatively low power. It was an incredibly iconic set though (Jade Archetypes, Kazakus, Solia, Patches...) and it'll be very interesting if Classic Hearthstone ever makes it back to the era.

  • Dean Ayala's Hearthstone Community Q&A #32 - An Orc Named Smash Wreckem, Mass Nerfs, Most Rogue Wins, & More

    Gadgetzan low power level and forgettable? Alright, I respect other people’s opinions, even the wrong ones.

  • Welcome Back Party - Card Design Competition Discussion Thread

    Quote From Demonxz95

    We've got less than 24 hours left to submit. Not that many entries. I changed the artwork of my card to try to get a stronger association of thematics and mechanics. I already submitted it since there's not that much time left and feedback has been going pretty slowly.

    Some late feedback, and I'm sorry I didn't do this sooner.

    R
    I do fear how OP this could potentially be. Just remember Darkglare for instance.

    MenacingBagel
    "(wherever this is)" should be in italics. The concept does seem fine, but now I do realize that it probably scales a bit too quickly.

    Cg8889
    As Linkblade pointed out, the big problem with the card is that it'll just be used as a finisher to give all your minions +2/+2 and kill your opponent right away. This isn't just a problem with your card, but this basically applies to all wide board-buff cards with a downside.

    FieselFitz

    Unfortunately, I do believe the card is a bit dangerous as it basically can give all your Silver Hand Recruits a pseudo-Windfury that's open to attack face. If you've done a relatively decent job at clearing the job, then you can rack up a lot of face damage with the card that Paladins typically don't have access to.

    I'm not sure if this is intentional, but I do think it's a bit strange (although admittedly flavorful) that it also effects enemy Silver Hand Recruits.

    Linkblade91
    As I pointed out with FieselFitz's card, I am a bit afraid of the amount of potential face damage you can get with this card.

    Okay I don’t normally comment on these competitions but I liked the previous card art more. If anything this guy is more of a goblin than an ogre :

  • Tyrande

    Because there's a lot of really strong long-cooldown nature abilities. Like Call of the Archdruid. Use this, double that. 8 damage to the enemy board. It's pretty rare that Elune's Grace will be used on Tyrande herself anyway, but that's always just a play in your back pocket.

    Also Elune's Grace with Greater Arcane Missiles can do 30 base damage in a single turn.

  • Amazing LP's Hearthstone Mercenaries Video Takes on a Fishy Bounty

    Good chance that LP got the early notes. Valeera and Alexstrasza could've had AoE abilities prior to Merc announcement. That or just used their imagination.

  • Big Demon Warlock!

    true. still slow imo

  • What If Hearthstone Mercenaries Was A Saturday Morning Cartoon? The Warp Zone Explores in an Animation

    I would watch this!

  • Welcome Back Party - Card Design Competition Discussion Thread

    Staff

    We've got less than 24 hours left to submit. Not that many entries. I changed the artwork of my card to try to get a stronger association of thematics and mechanics. I already submitted it since there's not that much time left and feedback has been going pretty slowly.

    Some late feedback, and I'm sorry I didn't do this sooner.

    R
    I do fear how OP this could potentially be. Just remember Darkglare for instance.

    MenacingBagel
    "(wherever this is)" should be in italics. The concept does seem fine, but now I do realize that it probably scales a bit too quickly.

    Cg8889
    As Linkblade pointed out, the big problem with the card is that it'll just be used as a finisher to give all your minions +2/+2 and kill your opponent right away. This isn't just a problem with your card, but this basically applies to all wide board-buff cards with a downside.

    FieselFitz

    Unfortunately, I do believe the card is a bit dangerous as it basically can give all your Silver Hand Recruits a pseudo-Windfury that's open to attack face. If you've done a relatively decent job at clearing the job, then you can rack up a lot of face damage with the card that Paladins typically don't have access to.

    I'm not sure if this is intentional, but I do think it's a bit strange (although admittedly flavorful) that it also effects enemy Silver Hand Recruits.

    Linkblade91
    As I pointed out with FieselFitz's card, I am a bit afraid of the amount of potential face damage you can get with this card.

  • What If Hearthstone Mercenaries Was A Saturday Morning Cartoon? The Warp Zone Explores in an Animation

    Staff

    Saturday morning C'Toon 

  • [Game] Card Treasure Hunt (Hearthstone Riddles)

    Pro

    Nope. Tell me when you need a hint.