At first it looks like a good value card, but essentially you're putting an enemy minion out of play for 1 turn and removing the charge. You can play this on your demon legendary card but that combo just seems laughable
Very good value card but I just don't think dh will have a good control deck. In midrange it seems slow. Also the cards are random so you might get something that doesn't suit your deck at all. 2 stars
I'm inclined to believe this will be the worst legendary of the set. So on it's own it's extremely slow. With the cost reducing weapon it becomes just okay. Even if dh had a good control deck I don't think this card would cut it as it's just too slow with too little value
This is even better than defile because there are poisonous synergies to pull off a hard board clear. Auto include in any midrange/control oriented deck
It's basically a rainbow dk card. Reborn and rush are your main targets and frost/unholy deck isn't really a thing. For a rainbow dk it's a very good tempo play as well as life gain late in the game. I would be surprised if rainbow doesn't run this
Very sticky card but seems just too slow for the current dk decks. If midrange oriented undead decks become a thing, this card will take a lot of credit for it. Deathrattle synergy is very strong
Death Knight will definitely benefit from this. Any hero card with a good hero power sees play as long as the class performs well. You can definitely cycle fast enough through your deck to get the head as dk. Seems like an auto include in current rainbow dk build
Hilarious character concept and a better execution of Dr. Morrigan. Might even be enough to make the whole concept work. Kinda like a Skull of the Man'ari, but with build-in card draw and continous costs.
Crazy good if you ask me. Attacking is half of Demonhunters whole thing and 2 mana draw 2 is already really good, not to mention 2 mana draw 3. I'm definetely sold on this one.
Kinda reminds me of the original boomsday legendary spell "Mass teleportation", which was supposed to fill the board with random minions. Turned out the effect wasn't all that powerfull and this one having a condition doesn't make it particuallary better.
Yeah, seems like minis are the way to go here. A lot of the minis also seem fairly strong, so I'm confident that there is at least going to be some experimentation with this one.
O god, please no. The memories, the green guys. I thought I finally went over it, but it keeps coming back. People are claiming that this is a bad card and I really hope that they are correct. I don't think I can do this another time.
He is back and making things go boom. After seeing all mechs I feel this has a good chance to shine. and being on warrior, branning is always an option.
Always love having more hero cards to play with. I am hoping this one is good but will definitelly try it. Doubling its hero power could be really good.
Expensive but amazing this rush as the other origami cards, help it clear a threat in just 1 turn. In this case, just nerf the one you are attacking and puff it goes.
[Enter QA Joke here] Other than that it's still a 2 mana draw 2, which there are a lot of recently and just like the others this one look pretty good. There's no way a working taunt warrior is coming up, but there are enough decent minions that just so happen to have taunt to make this a worthwile inclution.
New Demon Hunter Spell - Red Card
At first it looks like a good value card, but essentially you're putting an enemy minion out of play for 1 turn and removing the charge. You can play this on your demon legendary card but that combo just seems laughable
New Demon Hunter Minion - Ci'Cigi
Very good value card but I just don't think dh will have a good control deck. In midrange it seems slow. Also the cards are random so you might get something that doesn't suit your deck at all. 2 stars
New Demon Hunter Minion - Magtheridon, Unreleased
I'm inclined to believe this will be the worst legendary of the set. So on it's own it's extremely slow. With the cost reducing weapon it becomes just okay. Even if dh had a good control deck I don't think this card would cut it as it's just too slow with too little value
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I'm glad is an easy quest. I always wanted the Welcome Inn cardaback but it's impossible to get, and this one looks pretty similar.
New Death Knight Spell - Threads of Despair
This is even better than defile because there are poisonous synergies to pull off a hard board clear. Auto include in any midrange/control oriented deck
New Death Knight Minion - Rainbow Seamstress
It's basically a rainbow dk card. Reborn and rush are your main targets and frost/unholy deck isn't really a thing. For a rainbow dk it's a very good tempo play as well as life gain late in the game. I would be surprised if rainbow doesn't run this
New Death Knight Minion - Dr. Stitchensew
Very sticky card but seems just too slow for the current dk decks. If midrange oriented undead decks become a thing, this card will take a lot of credit for it. Deathrattle synergy is very strong
New Death Knight Hero - The Headless Horseman
Death Knight will definitely benefit from this. Any hero card with a good hero power sees play as long as the class performs well. You can definitely cycle fast enough through your deck to get the head as dk. Seems like an auto include in current rainbow dk build
New Demon Hunter Weapon - Umpire's Grasp
Pretty good, a more proactive Raging Felscreamer, which was already one of the better big demonhunter support cards of the past.
New Warlock Minion - Game Master Nemsy
Hilarious character concept and a better execution of Dr. Morrigan. Might even be enough to make the whole concept work. Kinda like a Skull of the Man'ari, but with build-in card draw and continous costs.
New Shaman Spell - Baking Soda Volcano
Awesome flavor and awesome card. Boardclear + huge self heal for only 4(5) mana ? A stable in future slow shaman cards.
New Demon Hunter Spell - Lesser Opal Spellstone
Crazy good if you ask me. Attacking is half of Demonhunters whole thing and 2 mana draw 2 is already really good, not to mention 2 mana draw 3. I'm definetely sold on this one.
New Neutral Minion - Li'Na, Shop Manager
Kinda reminds me of the original boomsday legendary spell "Mass teleportation", which was supposed to fill the board with random minions. Turned out the effect wasn't all that powerfull and this one having a condition doesn't make it particuallary better.
New Neutral Minion - Joymancer Jepetto
Yeah, seems like minis are the way to go here. A lot of the minis also seem fairly strong, so I'm confident that there is at least going to be some experimentation with this one.
New Druid Minion - Owlonius
I remember when Malygos with its +5 spell damage for 9 mana would be too much too handle. This has too much potential to ignore
New Druid Minion - Jade Display
O god, please no. The memories, the green guys. I thought I finally went over it, but it keeps coming back. People are claiming that this is a bad card and I really hope that they are correct. I don't think I can do this another time.
New Warrior Minion - Inventor Boom
He is back and making things go boom. After seeing all mechs I feel this has a good chance to shine. and being on warrior, branning is always an option.
New Mage Minion - Puzzlemaster Khadgar
This is amazing, 6 intelligent spells might be a bit too much. Oozes are back baby! This will see play until it rotates. For sure
New Warrior Spell - Safety Goggles
Pure armor gain cards (cough Iron Hide cough) historically had a rough time. Yes, there's Odyn and the new patron, but I'm still in doubt.
New Death Knight Hero - The Headless Horseman
Always love having more hero cards to play with. I am hoping this one is good but will definitelly try it. Doubling its hero power could be really good.
New Neutral Minion - Wind-Up Musician
This is amazing in flavour but way too slow to see real play. Unless you can tutor it in the future... Let's hope for it in the miniset.
New Neutral Minion - Origami Frog
Expensive but amazing this rush as the other origami cards, help it clear a threat in just 1 turn. In this case, just nerf the one you are attacking and puff it goes.
New Neutral Minion - Nostalgic Initiate
4 stars in general, the mini will get it's value back really fast, but the 4 4/5 is not the best actually.
That will deffinitelly hold it back
New Warrior Spell - Quality Assurance
[Enter QA Joke here] Other than that it's still a 2 mana draw 2, which there are a lot of recently and just like the others this one look pretty good. There's no way a working taunt warrior is coming up, but there are enough decent minions that just so happen to have taunt to make this a worthwile inclution.
New Warrior Minion - Testing Dummy
That's a lot of damage, split damage to be precise. Maybe a bit expensive, but great at clearing enemy boards.