What Dimensional Ripper should have been. The fact that it summons copies is a huge improvements as it adds additional threats, instead of playing existing ones. This could be a great finisher for big warlock.
Aside of [Hearthstone Card (Shuderblock) Not Found] this is also a generally good card for elemental shaman, which just got a bunch of support during the Badlands.
That's a really good card to add addtitional pressure after cheating out your big minions. It also puts the enemy into a position where they want to hold their removel until they awaken.
I don't know, those are really a lot of stats for just 3 mana and not only the healing, but the damage too got quite a bit better over the last couple years. I can see this one getting played in some faster Warlock decks. For slower ones the stats aren't really high enough to become a reasonable summon cheat payoff.
Sounds like a consistently good card to me. Battlecry is probably the most commong keyword in the game and shaman in particular never lacked targets for this. Plus cost reduction is always nice. Being a location makes it a bit slow, but all in all it's a really solid card.
The fact that you can now double-up on Auras in the battlefield could allow you to churn out a bunch of stuff much faster - you don't have to wait six turns or whatever for the full value to have come into fruition. Playing an Aura, waiting it out, then playing the other copy took an incredibly long time, so maybe cheating both of these out is a line worth exploring?
This is the only Aura that can not just support, but actually build a board. And not even a small one at that. I can see this one grinding out control enemies who can't afford to remove the big minion every turn.
Note that the annoy-o-tron will be a 2/4. This is essentially a Annoy-o-Module with an aoe buff instead of magnetic for the same price. We all know how easily paladin can fill their board, so I really wouldn't underestimate this card.
This has some real potential in spell damage druid. The deck doesn't really care much about their stats anyways and cheapen the minions widens the combo potential. I'm definetely scared by their potential this expansion.
Most people probably won't remember it, but I was a big fan of Howling Commander back then. Obviously this is a straight up better version and with paladin auras being a pretty strong thing this card has the potential to be in a top meta deck.
One of the rare occasions where an old card is powercreep of the new one. This is just too slow and most importantly silencable. It isn't even the best infinite card of the set
Making minions dormant hasn't really worked out in any competetive deck so far. Maybe this time thanks to the synergy others have mentioned here and the fact that DH generally lacks single target removel, though so does druid and Incarceration wasn't played much there.
Extremely powerful card in Druid particularly. This will enable spell damage otk and will enable multiple combos in the future. It does seem a bit slow so if Druid can survive early game and keep the board control, this together with otk and ttk combos will be a meta breaker
I think this is the sleeper legendary of the set. Dragon Druid showed exceptional ability to cycle through their deck. Part of that was due to double choice nourish, so we'll have to see if Druid can keep the draw engine going. This would be your late game card that extends Dragon Druid's lethality against control and attrition decks
Definetely a solid card. Slowly but surely handbuffs reach a powerlevel where they should not be underestimated and the lifesteal makes it particulary enticing to hit minions aka protect your board.
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
Solid card. In theory this should be able to keep your spell damage minions alive for a turn or two, however there are a lot of removel spells out there.
Potential meta changer and new druid otk deck. Whether it will perform good depends on Druid's early game survivability, board control and ramp which got axed with the rotation. All the pieces for the otk are there, it's just up to the meta if it's gonna be tier 0 or tier 5
This will only find places in otk decks, which in itself is not a bad thing for the game, but this is a druid card so they'll surely find a way to make it bad.
It will probably turn out similar to hearth stonebrew. Cool callback, but usually not synergistic enough with your main deck to consider playing it in a competetive deck.
New Warlock Spell - Table Flip
Awesome removel for any slower warlock decks out there. Maybe even a better Dark Skies in a lot of cases.
New Warlock Spell - Crane Game
What Dimensional Ripper should have been. The fact that it summons copies is a huge improvements as it adds additional threats, instead of playing existing ones. This could be a great finisher for big warlock.
New Shaman Spell - Once Upon a Time...
Might be fun in Arena, but not more than that.
New Shaman Minion - Sand Art Elemental
Aside of [Hearthstone Card (Shuderblock) Not Found] this is also a generally good card for elemental shaman, which just got a bunch of support during the Badlands.
New Warlock Spell - Cursed Campaign
That's a really good card to add addtitional pressure after cheating out your big minions. It also puts the enemy into a position where they want to hold their removel until they awaken.
New Warlock Minion - Malefic Rook
I don't know, those are really a lot of stats for just 3 mana and not only the healing, but the damage too got quite a bit better over the last couple years. I can see this one getting played in some faster Warlock decks. For slower ones the stats aren't really high enough to become a reasonable summon cheat payoff.
New Shaman Minion - Shining Sentinel
Is that the stone that the Saronite Chain Gang picked on? No wonder it took them so long.
New Shaman Location - Fairy Tale Forest
Sounds like a consistently good card to me. Battlecry is probably the most commong keyword in the game and shaman in particular never lacked targets for this. Plus cost reduction is always nice. Being a location makes it a bit slow, but all in all it's a really solid card.
New Paladin Spell - Fancy Packaging
Good stats for the cost.
New Shaman Spell - Pop-Up Book
It's ok, I guess. I don't see any deck in particual this would go into, but it is a fairly good standalone card.
New Paladin Spell - Crafter's Aura
The fact that you can now double-up on Auras in the battlefield could allow you to churn out a bunch of stuff much faster - you don't have to wait six turns or whatever for the full value to have come into fruition. Playing an Aura, waiting it out, then playing the other copy took an incredibly long time, so maybe cheating both of these out is a line worth exploring?
New Paladin Spell - Crafter's Aura
This is the only Aura that can not just support, but actually build a board. And not even a small one at that. I can see this one grinding out control enemies who can't afford to remove the big minion every turn.
New Paladin Spell - Flash Sale
Note that the annoy-o-tron will be a 2/4. This is essentially a Annoy-o-Module with an aoe buff instead of magnetic for the same price. We all know how easily paladin can fill their board, so I really wouldn't underestimate this card.
New Druid Spell - Ensmallen
This has some real potential in spell damage druid. The deck doesn't really care much about their stats anyways and cheapen the minions widens the combo potential. I'm definetely scared by their potential this expansion.
New Paladin Minion - Trinket Artist
Most people probably won't remember it, but I was a big fan of Howling Commander back then. Obviously this is a straight up better version and with paladin auras being a pretty strong thing this card has the potential to be in a top meta deck.
New Druid Minion - Jade Display
One of the rare occasions where an old card is powercreep of the new one. This is just too slow and most importantly silencable. It isn't even the best infinite card of the set
New Demon Hunter Spell - Red Card
Making minions dormant hasn't really worked out in any competetive deck so far. Maybe this time thanks to the synergy others have mentioned here and the fact that DH generally lacks single target removel, though so does druid and Incarceration wasn't played much there.
New Druid Spell - Ensmallen
Extremely powerful card in Druid particularly. This will enable spell damage otk and will enable multiple combos in the future. It does seem a bit slow so if Druid can survive early game and keep the board control, this together with otk and ttk combos will be a meta breaker
New Druid Minion - Sky Mother Aviana
I think this is the sleeper legendary of the set. Dragon Druid showed exceptional ability to cycle through their deck. Part of that was due to double choice nourish, so we'll have to see if Druid can keep the draw engine going. This would be your late game card that extends Dragon Druid's lethality against control and attrition decks
New Paladin Weapon - Painter's Virtue
Definetely a solid card. Slowly but surely handbuffs reach a powerlevel where they should not be underestimated and the lifesteal makes it particulary enticing to hit minions aka protect your board.
New Paladin Minion - Wind-Up Enforcer
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
New Druid Spell - Woodland Wonders
Solid card. In theory this should be able to keep your spell damage minions alive for a turn or two, however there are a lot of removel spells out there.
New Druid Minion - Owlonius
Potential meta changer and new druid otk deck. Whether it will perform good depends on Druid's early game survivability, board control and ramp which got axed with the rotation. All the pieces for the otk are there, it's just up to the meta if it's gonna be tier 0 or tier 5
New Druid Minion - Owlonius
This will only find places in otk decks, which in itself is not a bad thing for the game, but this is a druid card so they'll surely find a way to make it bad.
New Demon Hunter Minion - Ci'Cigi
It will probably turn out similar to hearth stonebrew. Cool callback, but usually not synergistic enough with your main deck to consider playing it in a competetive deck.