Before I reactivated my premium membership via twitch prime I noticed that my account drop down was partially hidden behind the site navigation banner (HS Collection and Runeterra Collection were blocked by the Shop link).
Once premium was activated again it was no longer an issue.
This was on Google Chrome with a Just Black theme in case that is relevant.
I'm a Wild-exclusive player, and the meta has been solid so far. While I do play some jank shit mostly revolving around C'Thun, the Shattered, including my Araña mage, it's still has been not that bad. My only gripe is that Questline Druid is pipsqueak weak now. Too bad I have never faced Questline Warlock, but I do think it's overall good riddance even though it had the Jade Druid-eqsue gameplay that's hard to replicate now.
That also means I never have to face Questline Mage, which people seem to hate with passion. Watching games from guys like Rarran and FunkiMonki, and it seems the Quest endorses so much hatred because of seemingly forced lack of interactivity to not progress their gameplan.
Hit lvl 100 today, yet to decide wich portrait to choose. Final game was a fun one where opponent (questline DH with Il'gynoth) just missed lethal with the combo and ragequitted when I healed up and cleared his board with Xyrella.
I still have to finish my weeklies so I'll get a few more levels this week.
I'm having quite a bit of fun right now. And i do swap between standard and wild quite often, just depending on what deck i feel like playing.
In standard i don't have fun whenever my opponent plays Sorcerer's Gambit Mage. But outside of that i have a good amount of fun against most other classes. And most "meta" decks are kinda fun to play. Personally i dislike aggro/tempo decks, but Raid the Docks warrior in standard is surprisingly fun! I'm also having a lot of fun rn with BIG warrior. BIG warrior is not that bad, mainly because The Demon Seed warlock has basically been deleted.
But most of my fun is in Wild. Wild is a lot of fun for me right now, mainly because we finally got wild back after the The Demon Seed got banned. I can actually play a control deck (Reno deck obviously) and actually have fun... and have a decent winrate, without being absolutely solitaire lvl crushed. I can actually play Bazaar Burglary Rogue (with Maestra of the Masquerade) and Casino Mage again! :) The only deck in wild i have a problem with is (ODD) Defend the Dwarven District Hunter, but luckely i don't actually see that deck that often. Mainly because Wild (at least, around my rank of gold 5) has a huge variaty of decks that people play. I played about 20 games today and yesterday in total, and never came across the same deck/archetype twice.
I really enjoyed it. While classic has little rng besides drawing the card you just needed (I mean there's no "discover a card that changes the course of the game"), some games were really swingy and enjoyable, very well played by most of them.
The best part was having Kibler and Admirable casting, with StrifeCro being really good. It was nice to see some lovable players that aren't currently in competitive Hs.
I'm just grinding achievements and doing daily/weekly quests in wild. It's much better since the warlock quest ban and there's some flavorful decks popping up here and there. I'm not really interested in winning, just want to get more gold for Mercs when it arrives in 2 weeks
I swap between Standard, Wild and Classic, so I can play a varity of decks against a varity of other decks. Only playing one game mode become kind of boring for me. In Standard I am Dia 2, in Wild Dia 9 and in Classic Gold 9 at the moment. The mode I least enjoy at the moment is Standard because of Quest Mage.
I haven't played much since the latest round of nerfs, so I can't say for sure whether I really like it or not. But in the few times that I did, I got pissed off quite a bit, especially when I queued against Questline Mages (though in the last time I played, I didn't face a single one, which was weird). That questline really needs a rework because it's just so boring and frustrating to play against, and it must be so boring to play too.
The pre-nerf meta wasn't as generally fun either, though I did enjoy playing the different decks with The Demon Seed and Command the Elements. The Warlock decks took some skill to play which I found fulfilling, despite knowing how much of a design mistake the questline really is.
So while I did enjoy several archetypes from the overall Stormwind meta, I had a bad taste in my mouth the whole time because of the terrible design direction the devs took for this expansion. Seriously, cards like Ignite, The Demon Seed, Command the Elements, Sorcerer's Gambit, Defend the Dwarven District, Battleground Battlemaster, and even Raid the Docks should never have been printed. They're all problematic for the health of the game because of their infinite value (looking at you, Ignite) and sure-win conditions (Warlock, Shaman, Mage, and Hunter questlines) and they're probably going to be power-crept in the future, which will lead to an even more frustrating meta.
I really don't understand how there's people who think a meta is nothing but aggro decks, every single meta.
Currently for every 'aggro' deck (pirate warrior, secret paladin, taunt druid, face hunter...) there are just as many 'slow' decks (libram paladin, big warrior, demon hunter shenanigans, Anacondra druid, quest shaman, quest warlock...).
So no, the standard meta seems completely fine right now and I wish I had more time to play it currently.
Wild, however, is dreadful. Warlock's two best decks got literally erased from the format with no way of coming back and there's just another warlock that pops up to dominate again. Paired with pirate warrior and odd hunter it's just an extremely boring format with only a few decks you'll ever see.
This hasn't been my favorite meta either OP. Didn't bother to hit Diamond last month and joined the dark side a bit to hit D5 and regain my star bonus this month. Despite the downvotes, I've been enjoying this for ladder quests:
Deck ID Not Found
Otherwise, I've had some fun in Casual with memes and have played more Arena and BG than usual. Would love to see them try like a 2 - 3wk rotating labs mode with meta card bans to diversify the experience more.
I am enjoying HS as much as I normally do. I never worry about the (daily) quests because I can get to 100 on the battle pass without them and both pre-orders are enough to play whatever I want to anyways. I was a little disappointed when The Demon Seed was banned from wild because I was having a good time playing an altered version of the typical 4 giant version which I was able to get a 12 win streak with. To be honest, the game is most boring to me after I hit Legend. I have no reason to rank up anymore and I have already finished within the top 500 in wild before. I just wish there were more ways to have a competitive constructed experience.
Wow, and I thought I was the only one who felt this way. I agree with you Nebuchadnezzar and LinkBlade. I sometimes find myself barely finishing my weekly quests these days. I'm still hitting at least D5 or legend every month, but last month and this month I haven't had any real drive to get to legend. The game just doesn't hold the same gloss it used to for me. The previous meta with Quest Warlock was around for far too long, and I think the devs took too long making adjustments to the meta catastrophe.
I've been trying to play Legends of Runeterra as well, but it's also not as fun. Overall I think the defining characteristic of card games has become too, I dunno...normal? Rational? I'm not sure the word to use to define it.
Overall, I just don't find them as enjoyable as I used too. I swap between modes daily, trying to fill in my free time but honestly I'm just counting the days until new games on my radar show up... (Namely Darktide, Jurassic World Evolution 2, and a few others)
I know there's a PvP mode, and I'm certainly looking forward to Mercs release....
But I'm going into this mode with the primary play/expectation of it being a PvE/rogue-lite mode.... are you not doing the same?
I'm pretty "PvP'd out" from regular-Hearthstone and Battlegrounds, so in regards to Mercs I'll probably just play it for a win-of-the-day bonus or a quest then go back to PvE.
When I said "meta" I meant it in both capacities: traditional PvP meta, but also PvE best-in-slot party and team compositions for general advancement. It's like what FortyDust alluded to: Normal will let you use basically whatever, while you'll (hopefully) have to really think about what you're bringing into Heroic. Thus, there will probably be a "PvE meta" as well, for getting past certain bosses/locations. That's all I was getting at. I was/am concerned 1/1/1 comps will not be a good idea in either situation, even if that's what I would like to do.
I'm actually pretty disappointed that Arcane is completely absent from the list of Protectors so far. I believe all the other schools are represented, so it kind of sucks that you cannot field a full, balanced team of Arcane synergy.
Do you want to, though? From what I've seen so far 1/1/1 might be a risky strategy, because while you're covering every Role you're also exposing yourself to double-damage in at least some capacity. You also spread out your damage such-that you can't burst down a major threat/boss with your superior color. There should be an Arcane Protector for when you want to do 2/1 comps in blue+red or red+green, but I don't know yet if fielding a "balanced" team is a good idea.
Yes, for easy bounties I'd definitely want something more like that.
But do you think 1-1-1 is a bad way to open in PvP, considering you have no idea what your opponent is going to open with?
Also, let's not forget that we've only seen non-Heroic, low-level PvE. These seem to be designed so that you can't possibly lose unless your party is severely under-leveled. I hope and expect the more challenging battles to involve some full RGB comps, in which case you are open to critical damage no matter what team you field.
I suppose going RGB in PvP isn't the worst idea: you wouldn't want to be hard-countered by unfortunate team picking, so an RGB comp would let you "feel out" your opponent and adapt from your bench. And Heroic having RGB teams seems certainly possible.
My favorite theoretical team is TLK/Diablo/Xyrella, and that's a "balanced" team; I guess I'm just concerned that the "meta" won't let me play it, but I'm trying to predict a future that's still two weeks away so who knows lol
I know there's a PvP mode, and I'm certainly looking forward to Mercs release....
But I'm going into this mode with the primary play/expectation of it being a PvE/rogue-lite mode.... are you not doing the same?
I'm actually pretty disappointed that Arcane is completely absent from the list of Protectors so far. I believe all the other schools are represented, so it kind of sucks that you cannot field a full, balanced team of Arcane synergy.
Do you want to, though? From what I've seen so far 1/1/1 might be a risky strategy, because while you're covering every Role you're also exposing yourself to double-damage in at least some capacity. You also spread out your damage such-that you can't burst down a major threat/boss with your superior color. There should be an Arcane Protector for when you want to do 2/1 comps in blue+red or red+green, but I don't know yet if fielding a "balanced" team is a good idea.
Yes, for easy bounties I'd definitely want something more like that.
But do you think 1-1-1 is a bad way to open in PvP, considering you have no idea what your opponent is going to open with?
Also, let's not forget that we've only seen non-Heroic, low-level PvE. These seem to be designed so that you can't possibly lose unless your party is severely under-leveled. I hope and expect the more challenging battles to involve some full RGB comps, in which case you are open to critical damage no matter what team you field.
I suppose going RGB in PvP isn't the worst idea: you wouldn't want to be hard-countered by unfortunate team picking, so an RGB comp would let you "feel out" your opponent and adapt from your bench. And Heroic having RGB teams seems certainly possible.
My favorite theoretical team is TLK/Diablo/Xyrella, and that's a "balanced" team; I guess I'm just concerned that the "meta" won't let me play it, but I'm trying to predict a future that's still two weeks away so who knows lol
I'm actually pretty disappointed that Arcane is completely absent from the list of Protectors so far. I believe all the other schools are represented, so it kind of sucks that you cannot field a full, balanced team of Arcane synergy.
Do you want to, though? From what I've seen so far 1/1/1 might be a risky strategy, because while you're covering every Role you're also exposing yourself to double-damage in at least some capacity. You also spread out your damage such-that you can't burst down a major threat/boss with your superior color. There should be an Arcane Protector for when you want to do 2/1 comps in blue+red or red+green, but I don't know yet if fielding a "balanced" team is a good idea.
Yes, for easy bounties I'd definitely want something more like that.
But do you think 1-1-1 is a bad way to open in PvP, considering you have no idea what your opponent is going to open with?
Also, let's not forget that we've only seen non-Heroic, low-level PvE. These seem to be designed so that you can't possibly lose unless your party is severely under-leveled. I hope and expect the more challenging battles to involve some full RGB comps, in which case you are open to critical damage no matter what team you field.
Polarising metas usually kill the enjoyment for me, and we are currently in one such meta. But as long as I don't meet any quest mages my blood pressure stays relatively normal and the game remains bearable.
Its sad that the midset has been pushed back at least another 3 weeks, so we're pretty much stuck with what we have right now.
ive played on and off since beta, continuously since whispers, and i can say without a shadow of a doubt that odd questline hunter is the most brainless and cheap deck i have ever played against. sure, ive hated plenty of decks over the years, but even something as horribly oppressive as questlinelock or eater of souls at least took some amount of skill to execute.
ive never seen a competitive viable deck that is so mind-numbingly easy to rob games with, to the point where i legitimately think that if you got to legend with odd hunter that you dont deserve to be there. everyone else thats worked their asses off to climb their way up to legend now has to worry about losing games by complete chance because we matched into some drooling brainlet playing solitaire while the rest of us play hearthstone. you did not earn your legend rank because you werent even playing hearthstone, you were playing cookie clicker and making the game less enjoyable for everyone else. people that play this bullshit dont care about having a healthy meta, or earning the rank they get, or getting better at the game, or using any brain power whatsoever when they play; they just care about seeing their number go up regardless of whether or not they worked at all to get it there. hearthstone might as well be an idle game to these fucks.
wild is a place where "unfair" decks are allowed to flourish, and i think thats fine as long as those decks require skill to be able to pilot (e.g. exodia mage, turtle mage, darkglarelock etc.). however, when the most unfair deck in the meta is also the single easiest deck to pilot in the history of the game, theres a problem.
on top of this, hunter as a class has been forced into face/aggro hunter lists (that are also god awful to play against but are nowhere near as unfair) in standard for ages since blizzard wont print anything good enough for other potential archetypes to be viable. so what do they do? they print Defend the Dwarven District, the single most powerful face hunter card in the history of the game so now both standard AND wild are completely polluted with this shit. i remember when hunter had interesting things they could do, whether it be the highlander hunter decks from not too long ago with Dinotamer Brann or the spell-based hunter decks with Zul'jin. i remember when id see new cards revealed for hunter and be excited, not angry that i have new god awful card design to play against. whoever is in charge of designing cards for this class absolutely NEEDS to be fired.
Lets play a game - Non-existing cards
Even buffed, have not seen this guy.
No Premium Account Drop Down Blocked
Before I reactivated my premium membership via twitch prime I noticed that my account drop down was partially hidden behind the site navigation banner (HS Collection and Runeterra Collection were blocked by the Shop link).
Once premium was activated again it was no longer an issue.
This was on Google Chrome with a Just Black theme in case that is relevant.
Are you enjoying HS now?
I'm a Wild-exclusive player, and the meta has been solid so far. While I do play some jank shit mostly revolving around C'Thun, the Shattered, including my Araña mage, it's still has been not that bad. My only gripe is that Questline Druid is pipsqueak weak now. Too bad I have never faced Questline Warlock, but I do think it's overall good riddance even though it had the Jade Druid-eqsue gameplay that's hard to replicate now.
That also means I never have to face Questline Mage, which people seem to hate with passion. Watching games from guys like Rarran and FunkiMonki, and it seems the Quest endorses so much hatred because of seemingly forced lack of interactivity to not progress their gameplan.
Rewards Track: Current progress 3.0
Hit lvl 100 today, yet to decide wich portrait to choose. Final game was a fun one where opponent (questline DH with Il'gynoth) just missed lethal with the combo and ragequitted when I healed up and cleared his board with Xyrella.
I still have to finish my weeklies so I'll get a few more levels this week.
Are you enjoying HS now?
I'm having quite a bit of fun right now. And i do swap between standard and wild quite often, just depending on what deck i feel like playing.
In standard i don't have fun whenever my opponent plays Sorcerer's Gambit Mage. But outside of that i have a good amount of fun against most other classes. And most "meta" decks are kinda fun to play. Personally i dislike aggro/tempo decks, but Raid the Docks warrior in standard is surprisingly fun! I'm also having a lot of fun rn with BIG warrior. BIG warrior is not that bad, mainly because The Demon Seed warlock has basically been deleted.
But most of my fun is in Wild. Wild is a lot of fun for me right now, mainly because we finally got wild back after the The Demon Seed got banned. I can actually play a control deck (Reno deck obviously) and actually have fun... and have a decent winrate, without being absolutely solitaire lvl crushed. I can actually play Bazaar Burglary Rogue (with Maestra of the Masquerade) and Casino Mage again! :) The only deck in wild i have a problem with is (ODD) Defend the Dwarven District Hunter, but luckely i don't actually see that deck that often. Mainly because Wild (at least, around my rank of gold 5) has a huge variaty of decks that people play. I played about 20 games today and yesterday in total, and never came across the same deck/archetype twice.
Hearthstone Global Esports Tour Is Taking Place Today and Tomorrow - Tune In for a Classic Experience
No free packs, no interest at all, thanks
Hearthstone Global Esports Tour Is Taking Place Today and Tomorrow - Tune In for a Classic Experience
I really enjoyed it. While classic has little rng besides drawing the card you just needed (I mean there's no "discover a card that changes the course of the game"), some games were really swingy and enjoyable, very well played by most of them.
The best part was having Kibler and Admirable casting, with StrifeCro being really good. It was nice to see some lovable players that aren't currently in competitive Hs.
Are you enjoying HS now?
I'm just grinding achievements and doing daily/weekly quests in wild. It's much better since the warlock quest ban and there's some flavorful decks popping up here and there. I'm not really interested in winning, just want to get more gold for Mercs when it arrives in 2 weeks
Unkillable Paladin!
Unkillable?
Mecha'thun says "hello".
Are you enjoying HS now?
Overall I have fun with HS right now.
I swap between Standard, Wild and Classic, so I can play a varity of decks against a varity of other decks. Only playing one game mode become kind of boring for me. In Standard I am Dia 2, in Wild Dia 9 and in Classic Gold 9 at the moment. The mode I least enjoy at the moment is Standard because of Quest Mage.
Are you enjoying HS now?
I haven't played much since the latest round of nerfs, so I can't say for sure whether I really like it or not. But in the few times that I did, I got pissed off quite a bit, especially when I queued against Questline Mages (though in the last time I played, I didn't face a single one, which was weird). That questline really needs a rework because it's just so boring and frustrating to play against, and it must be so boring to play too.
The pre-nerf meta wasn't as generally fun either, though I did enjoy playing the different decks with The Demon Seed and Command the Elements. The Warlock decks took some skill to play which I found fulfilling, despite knowing how much of a design mistake the questline really is.
So while I did enjoy several archetypes from the overall Stormwind meta, I had a bad taste in my mouth the whole time because of the terrible design direction the devs took for this expansion. Seriously, cards like Ignite, The Demon Seed, Command the Elements, Sorcerer's Gambit, Defend the Dwarven District, Battleground Battlemaster, and even Raid the Docks should never have been printed. They're all problematic for the health of the game because of their infinite value (looking at you, Ignite) and sure-win conditions (Warlock, Shaman, Mage, and Hunter questlines) and they're probably going to be power-crept in the future, which will lead to an even more frustrating meta.
Are you enjoying HS now?
I really don't understand how there's people who think a meta is nothing but aggro decks, every single meta.
Currently for every 'aggro' deck (pirate warrior, secret paladin, taunt druid, face hunter...) there are just as many 'slow' decks (libram paladin, big warrior, demon hunter shenanigans, Anacondra druid, quest shaman, quest warlock...).
So no, the standard meta seems completely fine right now and I wish I had more time to play it currently.
Wild, however, is dreadful. Warlock's two best decks got literally erased from the format with no way of coming back and there's just another warlock that pops up to dominate again. Paired with pirate warrior and odd hunter it's just an extremely boring format with only a few decks you'll ever see.
Hearthstone Global Esports Tour Is Taking Place Today and Tomorrow - Tune In for a Classic Experience
At which time is it scheduled on Tuesday? (CEST?)
Edit: Oh no, I'm blind! I searched the text. Found it on the image 10 am PT. So 8 pm CET
Are you enjoying HS now?
This hasn't been my favorite meta either OP. Didn't bother to hit Diamond last month and joined the dark side a bit to hit D5 and regain my star bonus this month. Despite the downvotes, I've been enjoying this for ladder quests:
Deck ID Not Found
Otherwise, I've had some fun in Casual with memes and have played more Arena and BG than usual. Would love to see them try like a 2 - 3wk rotating labs mode with meta card bans to diversify the experience more.
Are you enjoying HS now?
I am enjoying HS as much as I normally do. I never worry about the (daily) quests because I can get to 100 on the battle pass without them and both pre-orders are enough to play whatever I want to anyways. I was a little disappointed when The Demon Seed was banned from wild because I was having a good time playing an altered version of the typical 4 giant version which I was able to get a 12 win streak with. To be honest, the game is most boring to me after I hit Legend. I have no reason to rank up anymore and I have already finished within the top 500 in wild before. I just wish there were more ways to have a competitive constructed experience.
Lets play a game - Non-existing cards
Literally no one played this.
Are you enjoying HS now?
Wow, and I thought I was the only one who felt this way. I agree with you Nebuchadnezzar and LinkBlade. I sometimes find myself barely finishing my weekly quests these days. I'm still hitting at least D5 or legend every month, but last month and this month I haven't had any real drive to get to legend. The game just doesn't hold the same gloss it used to for me. The previous meta with Quest Warlock was around for far too long, and I think the devs took too long making adjustments to the meta catastrophe.
I've been trying to play Legends of Runeterra as well, but it's also not as fun. Overall I think the defining characteristic of card games has become too, I dunno...normal? Rational? I'm not sure the word to use to define it.
Overall, I just don't find them as enjoyable as I used too. I swap between modes daily, trying to fill in my free time but honestly I'm just counting the days until new games on my radar show up... (Namely Darktide, Jurassic World Evolution 2, and a few others)
The Arcane composition, insane damage
I'm pretty "PvP'd out" from regular-Hearthstone and Battlegrounds, so in regards to Mercs I'll probably just play it for a win-of-the-day bonus or a quest then go back to PvE.
When I said "meta" I meant it in both capacities: traditional PvP meta, but also PvE best-in-slot party and team compositions for general advancement. It's like what FortyDust alluded to: Normal will let you use basically whatever, while you'll (hopefully) have to really think about what you're bringing into Heroic. Thus, there will probably be a "PvE meta" as well, for getting past certain bosses/locations. That's all I was getting at. I was/am concerned 1/1/1 comps will not be a good idea in either situation, even if that's what I would like to do.
The Arcane composition, insane damage
I know there's a PvP mode, and I'm certainly looking forward to Mercs release....
But I'm going into this mode with the primary play/expectation of it being a PvE/rogue-lite mode.... are you not doing the same?
The Arcane composition, insane damage
I suppose going RGB in PvP isn't the worst idea: you wouldn't want to be hard-countered by unfortunate team picking, so an RGB comp would let you "feel out" your opponent and adapt from your bench. And Heroic having RGB teams seems certainly possible.
My favorite theoretical team is TLK/Diablo/Xyrella, and that's a "balanced" team; I guess I'm just concerned that the "meta" won't let me play it, but I'm trying to predict a future that's still two weeks away so who knows lol
The Arcane composition, insane damage
Yes, for easy bounties I'd definitely want something more like that.
But do you think 1-1-1 is a bad way to open in PvP, considering you have no idea what your opponent is going to open with?
Also, let's not forget that we've only seen non-Heroic, low-level PvE. These seem to be designed so that you can't possibly lose unless your party is severely under-leveled. I hope and expect the more challenging battles to involve some full RGB comps, in which case you are open to critical damage no matter what team you field.
Are you enjoying HS now?
As Depperdog said, I really hate some decks. Quest mage, for example is something that causes me to turn off the game.
This definitely is not a good state of HS for me.
Are you enjoying HS now?
Polarising metas usually kill the enjoyment for me, and we are currently in one such meta. But as long as I don't meet any quest mages my blood pressure stays relatively normal and the game remains bearable.
Its sad that the midset has been pushed back at least another 3 weeks, so we're pretty much stuck with what we have right now.
Hearthstone Global Esports Tour Is Taking Place Today and Tomorrow - Tune In for a Classic Experience
Wow. Actually a really nice event. Great production as well. Thanks for the headsup!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
ive played on and off since beta, continuously since whispers, and i can say without a shadow of a doubt that odd questline hunter is the most brainless and cheap deck i have ever played against. sure, ive hated plenty of decks over the years, but even something as horribly oppressive as questlinelock or eater of souls at least took some amount of skill to execute.
ive never seen a competitive viable deck that is so mind-numbingly easy to rob games with, to the point where i legitimately think that if you got to legend with odd hunter that you dont deserve to be there. everyone else thats worked their asses off to climb their way up to legend now has to worry about losing games by complete chance because we matched into some drooling brainlet playing solitaire while the rest of us play hearthstone. you did not earn your legend rank because you werent even playing hearthstone, you were playing cookie clicker and making the game less enjoyable for everyone else. people that play this bullshit dont care about having a healthy meta, or earning the rank they get, or getting better at the game, or using any brain power whatsoever when they play; they just care about seeing their number go up regardless of whether or not they worked at all to get it there. hearthstone might as well be an idle game to these fucks.
wild is a place where "unfair" decks are allowed to flourish, and i think thats fine as long as those decks require skill to be able to pilot (e.g. exodia mage, turtle mage, darkglarelock etc.). however, when the most unfair deck in the meta is also the single easiest deck to pilot in the history of the game, theres a problem.
on top of this, hunter as a class has been forced into face/aggro hunter lists (that are also god awful to play against but are nowhere near as unfair) in standard for ages since blizzard wont print anything good enough for other potential archetypes to be viable. so what do they do? they print Defend the Dwarven District, the single most powerful face hunter card in the history of the game so now both standard AND wild are completely polluted with this shit. i remember when hunter had interesting things they could do, whether it be the highlander hunter decks from not too long ago with Dinotamer Brann or the spell-based hunter decks with Zul'jin. i remember when id see new cards revealed for hunter and be excited, not angry that i have new god awful card design to play against. whoever is in charge of designing cards for this class absolutely NEEDS to be fired.