Despite what I'm about to say, I am still excited for Mercenaries. I think it will be fun and have a fair amount of depth to its Pokemon-esque collecting, leveling, and battling systems. With that in mind...where the fuck is Blizzard?
This is not a normal card reveal-season where one can just disappear for three weeks without a word: it's a brand new game, and there exists a very vocal subset of the player-base which is upset. The reveal stream was a whirlwind of information, and left a bad first impression for some. PC Gamer called it "a masterclass in how not to announce a game." Blizzard needs to do right be these people and provide more details: an AMA, play-time with a streamer, another blog; something to help rebuild the lost hype. I want Mercenaries to be my go-to Hearthstone game in the future, but as the days go by in silence my concern that it will be dead-on-arrival continues to grow.
Don't let me down, Team 5: you and I both need this win, and right now you're blowing it.
Well Nami nerf is definitely going to happen but I expect a mana nerf above all. Stat changes probably won't do enough and nerfing it the same way as Veiled Temple is just going to make her unplayable.
Sparklefly probably needs a health nerf. Same with how a health buff made Young Witch playable, a health nerf to Sparklelfy should do the trick. Though I think that nerfing Sparklefly would hurt Targon as a region even further when they have almost nothing outside of cheesy combo decks.
Aloof Travelers probably just needs a mana nerf and stat adjustments along with it. Like 6 mana 4/5 or smth. The fact that you can play it so quickly is a bit annoying but it's understandable to have a card like that. I just don't really want it to be so good that aggressive decks can afford to run it.
Hidden Pathways is kinda tricky. Any nerf to it is going to cripple its viability. A 4 mana nerf is probably going to happen sometime in the future but I would prefer it if they made the requirement more trickier rather than 'oh sick it's 3 mana now'.
Otterpus. Honestly I'm not too sure about this one. Probably a good nerf but idk. If it does get nerfed though, removing Attune should remove it from all decks.
Lost Soul nerf is a bit tough to test and work out so it's not probably gonna happen. I think the best way to nerf it is to remove stats from it and make it similar to Mistwraiths where it gets stronger the more you play it.
Hot take: I think almost all 2 mana combat tricks needs to be adjusted to 3 mana. Too many of them are too efficient. A single change would make X 2 mana combat trick become too strong so nerfing all at once would almost definitely fix the problem.
Also Bandle City Mayor and Loping Telescopes are very strong. 2/1 BC Mayor should make it easier to remove while Loping Telescope as a 1/1 would make it less good of a card on tempo. These two cards are almost definitely the strongest cards in multi-region decks.
3 out of 3 in Casual for me. I played "Quest" WL but swapped Quest for Noz, so that I'll die quickly.
1st Opp: normal Quest WL, but I lost later then expected.
2nd Opp: Warrior, tried to do the same as I and skipped every turn. I didn't have any self damage cards so I decided to play Windfury Giants and I won.
All those cards you just listed are core region cards and are unlikely to change. Like how is demacia answering temo without Sharp sight?
All those cards are core to region? I mean if we are talking about Sharpsight sure but Nami a core card to Bilgwater? Lost soul a core card for Noxus? That doesn't make any sense.
And since when being a core card means that you don't get nerfed? Pale Cascade and Hush are both core to Targon and they both got nerfed.
How is Demacia supposed to deal with Teemo? You mean beside Single Combat, Fleetfeather Tracker and all the challenger unit's available to the region?
Sparkle fly is a meme
A meme card being played in a tier 1 deck? I don't even know what to say to this. Maybe it's better if you just see what this card can do in this deck :
No luck for me either, but tbh I usually only play the three matches that the quest requires. I guess most people don't do the quest in Ranked (even faced a Dragon Hunter in Wild today but no Noz, missed opportunity).
I have yet to manage a real Nozdormu match (set one up with a friend once), despite trying it out every 15th day of the month. I guess people don't play to have fun?
It gets better than that. For each low roll dailies you get a chance at a reroll to the top tier 1500xp quests of which cannot be done with the 1000xp quests, which is guaranteed to be a 900xp quest on reroll. So being able to reroll those 900xp quests is absolutely worth the trouble.
Of course, that assumes you're trying to maximize gains, because 100xp is about 2 games or about 30 mins, not an insignificant amount.
I actually won two of my three games. The first one was against a Demon Hunter with Consume Magic. They were teching against Pogo Rogue, and had no defense from a vanilla minion. The second game was a predictable loss to a Pogo Rogue. And the third… was my first-ever Nozdormu vs. Nozdormu match! Hilarious!
Very true, wish we had more such special opportunities. Although over the course of this year I've adopted the posture of getting over my unwillingness and completing an odd 900 XP quest here and there if it's on a day when I'd really like to play/have lots of time for it or it's otherwise getting in the way. But still can't completely avoid not wanting to touch the game whenever this 'issue' comes up.
I happened to queue into a Questline (!) Paladin on Standard ladder, on top of both our Nozdormus firing off. Two very unlikely events at once. Turns out the Hero Power "dudes" can become pretty annoying once they get all the buffs plus Lothraxion... but that takes a good while and luck.
Windfury effects continue to cause problems in the game, eh.
The radio silence is deafening
Despite what I'm about to say, I am still excited for Mercenaries. I think it will be fun and have a fair amount of depth to its Pokemon-esque collecting, leveling, and battling systems. With that in mind...where the fuck is Blizzard?
This is not a normal card reveal-season where one can just disappear for three weeks without a word: it's a brand new game, and there exists a very vocal subset of the player-base which is upset. The reveal stream was a whirlwind of information, and left a bad first impression for some. PC Gamer called it "a masterclass in how not to announce a game." Blizzard needs to do right be these people and provide more details: an AMA, play-time with a streamer, another blog; something to help rebuild the lost hype. I want Mercenaries to be my go-to Hearthstone game in the future, but as the days go by in silence my concern that it will be dead-on-arrival continues to grow.
Don't let me down, Team 5: you and I both need this win, and right now you're blowing it.
Mercenaries forum when?
https://outof.cards/forums/hearthstone/legends-of-runeterra/game-modes/mercenaries
Ask and you shall receive :) Took a minute for it to appear due to caching.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
np, you can like the deck too not just my comment, so that it goes up in search
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
Played 8 games with this and went 5-3 while completing the daily quest. Played a few extra games and kept it in because it was fun to play, thanks!
PLEASPLEASE GODHELP <L<EIHEMOKL<NJH
very in-depth review. thank you
f
Most Wanted List ( Beyond The Bandlewood )
Well Nami nerf is definitely going to happen but I expect a mana nerf above all. Stat changes probably won't do enough and nerfing it the same way as Veiled Temple is just going to make her unplayable.
Sparklefly probably needs a health nerf. Same with how a health buff made Young Witch playable, a health nerf to Sparklelfy should do the trick. Though I think that nerfing Sparklefly would hurt Targon as a region even further when they have almost nothing outside of cheesy combo decks.
Aloof Travelers probably just needs a mana nerf and stat adjustments along with it. Like 6 mana 4/5 or smth. The fact that you can play it so quickly is a bit annoying but it's understandable to have a card like that. I just don't really want it to be so good that aggressive decks can afford to run it.
Hidden Pathways is kinda tricky. Any nerf to it is going to cripple its viability. A 4 mana nerf is probably going to happen sometime in the future but I would prefer it if they made the requirement more trickier rather than 'oh sick it's 3 mana now'.
Otterpus. Honestly I'm not too sure about this one. Probably a good nerf but idk. If it does get nerfed though, removing Attune should remove it from all decks.
Lost Soul nerf is a bit tough to test and work out so it's not probably gonna happen. I think the best way to nerf it is to remove stats from it and make it similar to Mistwraiths where it gets stronger the more you play it.
Hot take: I think almost all 2 mana combat tricks needs to be adjusted to 3 mana. Too many of them are too efficient. A single change would make X 2 mana combat trick become too strong so nerfing all at once would almost definitely fix the problem.
Also Bandle City Mayor and Loping Telescopes are very strong. 2/1 BC Mayor should make it easier to remove while Loping Telescope as a 1/1 would make it less good of a card on tempo. These two cards are almost definitely the strongest cards in multi-region decks.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
3 out of 3 in Casual for me. I played "Quest" WL but swapped Quest for Noz, so that I'll die quickly.
1st Opp: normal Quest WL, but I lost later then expected.
2nd Opp: Warrior, tried to do the same as I and skipped every turn. I didn't have any self damage cards so I decided to play Windfury Giants and I won.
3rd Opp: Face Hunter, the dream matchup.
Mercenaries forum when?
I know Mercenaries is still a few weeks away, but there are already a couple of threads in General.
When does it get its own section in Game Modes?
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
I get at least 2 out of 3 every time even though I hate it.
If it were actually fun, wouldn't more people do it all the time, not just when quests tell them to?
Most Wanted List ( Beyond The Bandlewood )
All those cards are core to region? I mean if we are talking about Sharpsight sure but Nami a core card to Bilgwater? Lost soul a core card for Noxus? That doesn't make any sense.
And since when being a core card means that you don't get nerfed? Pale Cascade and Hush are both core to Targon and they both got nerfed.
How is Demacia supposed to deal with Teemo? You mean beside Single Combat, Fleetfeather Tracker and all the challenger unit's available to the region?
A meme card being played in a tier 1 deck? I don't even know what to say to this. Maybe it's better if you just see what this card can do in this deck :
https://www.youtube.com/watch?v=ai--mS_mGNo
Most Wanted List ( Beyond The Bandlewood )
All those cards you just listed are core region cards and are unlikely to change. Like how is demacia answering temo without Sharp sight?
Sparkle fly is a meme
Aloof could maybe discard lowest cost, but then it would instantly see no play.
Hidden pathways could be 4 mana.
But the real powerhouse card in bandlewood and the one no one expected.
Is loping telescope because he pulls snake every single game.
So you get a 2/1, you get a 1/1 challenger you push dmg and eat their card for free.
This is problematic, bandlewood does card advantage I get that but it shouldn't also get massive tempo at the same time.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
No luck for me either, but tbh I usually only play the three matches that the quest requires. I guess most people don't do the quest in Ranked (even faced a Dragon Hunter in Wild today but no Noz, missed opportunity).
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
I imagine most people just slot out a card they don't think they will need very much out out of their regular deck than slot back in afterwards
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
Nice! I really like the Paladin Questline and am hoping for some more support in Standard and/or the Wild meta to slow down enough to make it viable.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
I have yet to manage a real Nozdormu match (set one up with a friend once), despite trying it out every 15th day of the month. I guess people don't play to have fun?
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
3 of 3 wins. 0 activations. Perfect score even if i would prefer if it happened. But really glad it's in the game.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
It gets better than that. For each low roll dailies you get a chance at a reroll to the top tier 1500xp quests of which cannot be done with the 1000xp quests, which is guaranteed to be a 900xp quest on reroll. So being able to reroll those 900xp quests is absolutely worth the trouble.
Of course, that assumes you're trying to maximize gains, because 100xp is about 2 games or about 30 mins, not an insignificant amount.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
I came here to say the same thing!
Tavern Brawl · Unknown Rogue · by Nevin · 5 years ago
I actually won two of my three games. The first one was against a Demon Hunter with Consume Magic. They were teching against Pogo Rogue, and had no defense from a vanilla minion. The second game was a predictable loss to a Pogo Rogue. And the third… was my first-ever Nozdormu vs. Nozdormu match! Hilarious!
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
One out of three opponents had Nozdormu, just like last time. I wonder why people ignore this quest.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
Impressive, an actual viable Noz deck. Only there can such magic happen.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
Very true, wish we had more such special opportunities. Although over the course of this year I've adopted the posture of getting over my unwillingness and completing an odd 900 XP quest here and there if it's on a day when I'd really like to play/have lots of time for it or it's otherwise getting in the way. But still can't completely avoid not wanting to touch the game whenever this 'issue' comes up.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
I happened to queue into a Questline (!) Paladin on Standard ladder, on top of both our Nozdormus firing off. Two very unlikely events at once. Turns out the Hero Power "dudes" can become pretty annoying once they get all the buffs plus Lothraxion... but that takes a good while and luck.
Windfury effects continue to cause problems in the game, eh.
Devouring Swarm OTK!
I only now realized that it is called Trampling Rhino because of MTG's trample.
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
Broke: Playing Nozdormu in Constructed
Woke: Playing Nozdormu in the All-Star Squad Tavern Brawl
September 15 is Nozdormu Day! Celebrate the Event with Speedy Decks to Play for the Special Quest Completion
Three games in casual vs. 3 other Noz decks and all were vs. QUESTlock..Very fun stuff! I went 2-1 with fun.
edited: Very cool write up, by the way........................._____,