Raise Dead effects more than just Warlock, so nerfing that would nerf Priest. Priest would need a compensation Buff to counter it. Do you think... right now... that Priest could get a buff that doesn't push them into "OP" status?
With all the changes you suggest, the Battlecry variant of Stealer of Souls, seems too much. While I agree with all of your suggestions if your change to The Demon Seed were to go through, the Stealer of Souls, should not, and visa versa.
Unfortunately I don't think they'll remove the extra choices being a paid benefit (unless they've already said they will and I missed it) since you originally unlocked it by buying enough of that expansions packs then moved to being part of the pass. Fingers crossed I'm wrong though
Honestly I fear that Blizz will just get the symptoms instead of the cause for Warlock. I love playing Warlock. It was my first golden hero. Lord Jaraxxus was my first golden legendary. It was my primary class in Wow. That being said, the plague that has come about from The Demon Seed is evident that self harm is once again En Vogue and has become problematic. So much that people will just concede outright when they see Warlock on the field.
The best thing that can be done is make the life requirements bound to a turn? Do "X" damage to your hero in one turn to get the next stage of the quest. Doing that pretty much forces the player to be A LOT more strategic about going nuts. If this seems too much, why not do something such as up the life requirements for each stage of the questline. Since it is so incredibly easy to satisfy 6 health on the first few turns, changing the mana cost of things isn't going to be as impactful as people think.
As for Flesh Giant, since I love my Even Warlock, Go ahead and put it to 10 mana. That puts it at the same power level for the other giants.
Finally, Stealer of Souls just needs to be made a battlecry instead of a static ability or restrict it to the next "X" draws. At 4 mana, it would require the player to be more conservative about the cards played previously in the game AND not allow something like Plot Twist to completely manipulate the game.
Cool! It's nice to see them redesigning the tribes to fit more coherent themes, but I also wonder if they'll make substantial changes while they're examining each card. I haven't played BGs in a while, but when I did, games simply ended too quickly. I don't know if that's still the case nowadays.
As for the Beta tag, keep in mind that Beta doesn't just mean polish. It also means content, so it makes sense that the mode has been in Beta while they've added more tribes and features! However, I agree that it feels like it's a complete mode, so I think the tag will go away soon. I'm just not sure it'll be with this update. I want to see the removal of extra hero choices being a paid benefit someday, preferably before it is officially released.
Except literally Priest last expansion (and Warrior would have done the same if it wasn't strictly worse at it than Priest).
If your definition of midrange is literally just "plays minions every once in a while" then yeah, I guess it did something, but by that same logic Hunter is a control class because they sometimes play spells to remove minions.
Control decks need an actual wincondtion and a way to put on pressure, not just spamming removal until their opponent loses the will to live.
The one most obvious change would be to Flesh Giant, up to 10 mana. It may seem small, but flesh giants are dropping on turn 5 now, and that means quite a lot.
The second is less obvious. Don't really think d6 warlock are really doing much, haven't really seem many of them up in legend. Stealer of Souls may actually get away with this, though with so much hate surrounding it it wouldn't really surprise me if it does get upped to 5 mana.
Other candidates for speculation:
- Blood Shard Bristleback: Its so powerful in stabilization that aggro decks just can't beat handlock. Upping the mana cost from 3 to 4 might make it less likely to come out immediately after its activated with Soul Rend or Backfire
- Runed Mithril Rod: Its a thaurissan that activates twice. Im skeptical because its a weapon so it can easily be oozed, but since games dont tend to last very long a lot of players aren't playing much weapon tech at the moment. Team5 might actually nerf this to 4 mana though I really don't think it'll happen.
- Crystallizer: A bane to everything in wild right now apparently. Up to 2 or 3 mana? Don't hold your breath
- Soul Rend: Its funny how this one card does so much for 4 mana. Trim down the deck and activate both bristleback and scavenger, deals 5 damage AoE, and since warlock doesn't really suffer from fatigue anymore its just basically pushing you further to your quest win condition. Maybe nerf to 5 mana?
- Raise Dead: 0 mana play another big minion, move further up your quest completion, reduce your giant's cost by 1. This card has been on the nerf waiting list for a long time. Might be time to pull the trigger, up to 1 mana. Wandmakers aren't good in warlock, so this is hardly a silent buff.
Well, Quest MAge is an anti control deck, but it has weaknesses. It's not even close to being as good as it was before and folds easily to any kind of aggressive deck.
Control decks don't need to be able to just beat every single deck, especially when their gameplan is to just do nothing until their opponent runs out of options.
And people like this who spread this “do nothing” lie should never be listened to. Almost no control in recent history was do nothing and force you to run out of cards except infinite warrior or linebreaker Druid. Hell control priest before stormwind was actively dropping minions like a mid range
Scaled Nightmare is effectively worse Maexxna, except for dragon synergies. Otherwise set looks pretty cool, although I'm not sure about making 'expansion' directly supporting one tribe, that feels kinda unfair. That is, unless you pla on making some new packages of other minion types.
Well, Quest MAge is an anti control deck, but it has weaknesses. It's not even close to being as good as it was before and folds easily to any kind of aggressive deck.
Control decks don't need to be able to just beat every single deck, especially when their gameplan is to just do nothing until their opponent runs out of options.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Raise Dead effects more than just Warlock, so nerfing that would nerf Priest. Priest would need a compensation Buff to counter it. Do you think... right now... that Priest could get a buff that doesn't push them into "OP" status?
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
With all the changes you suggest, the Battlecry variant of Stealer of Souls, seems too much. While I agree with all of your suggestions if your change to The Demon Seed were to go through, the Stealer of Souls, should not, and visa versa.
Hearthstone's Battlegrounds Overhaul Update Coming Very Soon - Could The Update End the Eternal Beta?
Unfortunately I don't think they'll remove the extra choices being a paid benefit (unless they've already said they will and I missed it) since you originally unlocked it by buying enough of that expansions packs then moved to being part of the pass. Fingers crossed I'm wrong though
[Game] Card Treasure Hunt (Hearthstone Riddles)
A little R&R can be healthy,
but if you're looking for something to do
The guy who gives tours is better,
even though ma-ma-mama says I'm good too!
[Game] Card Treasure Hunt (Hearthstone Riddles)
Lundy, you got it! You're up!
[Game] Card Treasure Hunt (Hearthstone Riddles)
Bug Collector
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Honestly I fear that Blizz will just get the symptoms instead of the cause for Warlock. I love playing Warlock. It was my first golden hero. Lord Jaraxxus was my first golden legendary. It was my primary class in Wow. That being said, the plague that has come about from The Demon Seed is evident that self harm is once again En Vogue and has become problematic. So much that people will just concede outright when they see Warlock on the field.
The best thing that can be done is make the life requirements bound to a turn? Do "X" damage to your hero in one turn to get the next stage of the quest. Doing that pretty much forces the player to be A LOT more strategic about going nuts. If this seems too much, why not do something such as up the life requirements for each stage of the questline. Since it is so incredibly easy to satisfy 6 health on the first few turns, changing the mana cost of things isn't going to be as impactful as people think.
As for Flesh Giant, since I love my Even Warlock, Go ahead and put it to 10 mana. That puts it at the same power level for the other giants.
Finally, Stealer of Souls just needs to be made a battlecry instead of a static ability or restrict it to the next "X" draws. At 4 mana, it would require the player to be more conservative about the cards played previously in the game AND not allow something like Plot Twist to completely manipulate the game.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
The fatigue rarely ever impacts games. Healing is what makes it so strong.
Hearthstone's Battlegrounds Overhaul Update Coming Very Soon - Could The Update End the Eternal Beta?
Cool! It's nice to see them redesigning the tribes to fit more coherent themes, but I also wonder if they'll make substantial changes while they're examining each card. I haven't played BGs in a while, but when I did, games simply ended too quickly. I don't know if that's still the case nowadays.
As for the Beta tag, keep in mind that Beta doesn't just mean polish. It also means content, so it makes sense that the mode has been in Beta while they've added more tribes and features! However, I agree that it feels like it's a complete mode, so I think the tag will go away soon. I'm just not sure it'll be with this update. I want to see the removal of extra hero choices being a paid benefit someday, preferably before it is officially released.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Raise Dead at 1 is a massive Tamsin buff. Now instead of rezzing 2 Giants, they get 4.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Except literally Priest last expansion (and Warrior would have done the same if it wasn't strictly worse at it than Priest).
If your definition of midrange is literally just "plays minions every once in a while" then yeah, I guess it did something, but by that same logic Hunter is a control class because they sometimes play spells to remove minions.
Control decks need an actual wincondtion and a way to put on pressure, not just spamming removal until their opponent loses the will to live.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
The one most obvious change would be to Flesh Giant, up to 10 mana. It may seem small, but flesh giants are dropping on turn 5 now, and that means quite a lot.
The second is less obvious. Don't really think d6 warlock are really doing much, haven't really seem many of them up in legend. Stealer of Souls may actually get away with this, though with so much hate surrounding it it wouldn't really surprise me if it does get upped to 5 mana.
Other candidates for speculation:
- Blood Shard Bristleback: Its so powerful in stabilization that aggro decks just can't beat handlock. Upping the mana cost from 3 to 4 might make it less likely to come out immediately after its activated with Soul Rend or Backfire
- Runed Mithril Rod: Its a thaurissan that activates twice. Im skeptical because its a weapon so it can easily be oozed, but since games dont tend to last very long a lot of players aren't playing much weapon tech at the moment. Team5 might actually nerf this to 4 mana though I really don't think it'll happen.
- Crystallizer: A bane to everything in wild right now apparently. Up to 2 or 3 mana? Don't hold your breath
- Soul Rend: Its funny how this one card does so much for 4 mana. Trim down the deck and activate both bristleback and scavenger, deals 5 damage AoE, and since warlock doesn't really suffer from fatigue anymore its just basically pushing you further to your quest win condition. Maybe nerf to 5 mana?
- Raise Dead: 0 mana play another big minion, move further up your quest completion, reduce your giant's cost by 1. This card has been on the nerf waiting list for a long time. Might be time to pull the trigger, up to 1 mana. Wandmakers aren't good in warlock, so this is hardly a silent buff.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Until they remove fatigue from counting from the quest you’ll still be seeing it.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
And people like this who spread this “do nothing” lie should never be listened to. Almost no control in recent history was do nothing and force you to run out of cards except infinite warrior or linebreaker Druid. Hell control priest before stormwind was actively dropping minions like a mid range
Our Top 6 Decks to Craft on Day 1 of Runeterra's Beyond the Bandlewood Expansion
How does uploading screenshots in this forum work?
I just have a nice picture visualizing my Taric Poppy deck quite well but the upload image function is a little confusing.
CHEESE'S BATTLEGROUNDS EXPANSIONS (14/07/2021: New Uldum-based expansion)
Scaled Nightmare is effectively worse Maexxna, except for dragon synergies. Otherwise set looks pretty cool, although I'm not sure about making 'expansion' directly supporting one tribe, that feels kinda unfair. That is, unless you pla on making some new packages of other minion types.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
What a mess, at this point I'm hoping they are hard tuning the mini set to bring balance to Combo, Aggro and Control again.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
I think Backfire could go up to 4 mana.
3 mana draw 3 "with no drawbacks" is just too strong. The "Deal 3 damage to your hero" is an upside in Quest Warlock.
I hope they add at least 1 more mana to Flesh Giant.
We will see if they adress Warlock in Wild this time...
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
It's gonna be a mana up on Stealer and Touch, and Wild will be doomed for another month at the very least.
Hearthstone's Battlegrounds Overhaul Update Coming Very Soon - Could The Update End the Eternal Beta?
The end of BG beta ?!
Is Naxx out ? ^^
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Well, Quest MAge is an anti control deck, but it has weaknesses. It's not even close to being as good as it was before and folds easily to any kind of aggressive deck.
Control decks don't need to be able to just beat every single deck, especially when their gameplan is to just do nothing until their opponent runs out of options.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
I hope that Stealer of Souls becomes something like “your lifesteal minions have +1 attack”.
Also I hope they do more for Mage as well, because Ignite single-handedly wins any control matchupsif their 300 damage to face doesn’t.
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
Really hope they leave the Control version of Quest intact, that one seems balanced (outside of Flesh giant shenanigans)
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
It's sooo nice to know this much in advance for once.
I understand it is not possible usually - to give us such exact release schedule.
I am sick of Warlocks, and they rule in Standard and in Wild... and I don't play BG :) almost feels like you can't escape from them :P
Now at least we know, that there is hope for the situation to change and we can await changes and more :)
Blizzard Details Hearthstone's Balance Patch Release Schedule for the Next Month - Warlocks Getting 2 Nerfs Next Week
In a deck where mana costs don’t really matter, does this do enough?