General Mulligan: The Demon Seed, Tour Guide, Bloodbound Imp
Vs Control: same as General Mulligan + Runed Mithril Rod
Vs Aggro : Also keep of Nathrezim , Drain Soul and Soul Rend.
The goal is to take damage on your turns fast enough using the tour guide for 0 hero power deal 2 damage, the bloodbound imp, hero power etc and once they die, to resurrect it via the Raise Dead and also you can use 1 backfire to draw and deal damage to your hero, so that the quest can be finished fast enough (keep 1 for fatigue to damage your opponent when using the card). Also use the Weapon if available so that the cards in your hand get discounted so that you can do more shenaningans with Tamsim Roame using shadow spells.
As well, you can use Soul Rend for AOE clear and for discarding your deck so that you can reach fatigue (you should have already played Blightborn Tamsin before reaching fatigue so that the fatigue damage will damage your opponent instead). Basically, do your best to survive using the removal spells, draw fast enough and win in fatigue by damaging your opponent.
Ok, I didn't check for Orcs or Humans back then (don't know when the first amalgam 'hatched'), but I most definitely searched for 'eggs' and I'm almost 100% sure the amalgam(s) didn't show.
That's not proving anything, sure. But it's interesting nonetheless!
I presume that these tribes are internal ideas/concepts and won't see the light of day within a few years, but the inclusion of trolls - but not treants - is more than interesting given the support of these two 'tribes'.
Interesting to be sure, although I expect it is just a legacy of the unused tribes from early HS development, which definitely included orcs and humans. So I'd bet the 'all' tribe is literally every tribe HS has in its code, including those they only used in pre-alpha builds of the game.
I'm a bit surprised 'egg' is in there. Maybe it was added to make an egg-themed, Noblegarden Tavern Brawl work?
In any case, I doubt they would have add any future tribes to the game until the patch where they are needed.
TLDR: Nightmare Amalgam might spoil some minion types incoming!
When searching for "egg" for a DR hunter I noticed that Nightmare Amalgam showed up on the list - which surprised me!
I doublechecked the spelling and the flavour text but couldn't find any hits for "egg" in the card or its description. I assumed that the only way the card would show up would've been that the "ALL" minion type includes more types than are currently present in the game...
And lo and behold, Nightmare Amalgam also shows up when searching some very interesting keywords:
Elf
Undead
Human
Orc
Egg
Troll
tbc ...
Interestingly enough it does NOT show up for these keyword:
It feels a bit like the druid card in the past which summons 1/5s (but weaker), as a taunt generator not strong to win anything but to stall for later. Depends on the meta if its decent or trash I think.
Here's my deck! I really wanted to show something unique, something that's not just a meta deck but a brand new concept. This was hard to come up with, but it was fun tailoring the deck to be as effective as possible against the new Questlines. Please also read my guide, I put a lot of effort into it.
Not sure there are enough strong spells to support this yet (i might be wrong), but even if there isn't it might get very strong after another expansion or two.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Well, that was quick :) thanks.
Here is my riddle;
Although I'm unique, I have three sisters;
One is non-collectible, I am the one, cheapest.
One can think that I am weak, but I am flexible,
Purify your way to win or new toy for your table.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Wild · Hunter Deck Recipe · by HentaiLover · 5 years, 1 month ago
I hope you'll like it and/or give some feedback, it's my 1st theorycrafted deck
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Here is my entry for the contest, an attempt to take advantage of Battleground Battlemaster using stealth minions:
Wild · Stealth Rogue · by Zelgadis · 5 years, 1 month ago
[Game] Card Treasure Hunt (Hearthstone Riddles)
That's correct Almaniarra! Congrats for the first win in the new thread, you're up next :)
[Game] Card Treasure Hunt (Hearthstone Riddles)
Grand Magus Antonidas
Old and new at the same time, curses thrice with 3x Fireball
[Game] Card Treasure Hunt (Hearthstone Riddles)
Feeding Time and Demonic Assault?
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Don't try this one! This deck is as stupid as it looks like. Just keep it for MarkMcKz
Wild · Combo Hunter · by Wertyx · 5 years, 1 month ago
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
General Mulligan: The Demon Seed, Tour Guide, Bloodbound Imp
Vs Control: same as General Mulligan + Runed Mithril Rod
Vs Aggro : Also keep of Nathrezim , Drain Soul and Soul Rend.
The goal is to take damage on your turns fast enough using the tour guide for 0 hero power deal 2 damage, the bloodbound imp, hero power etc and once they die, to resurrect it via the Raise Dead and also you can use 1 backfire to draw and deal damage to your hero, so that the quest can be finished fast enough (keep 1 for fatigue to damage your opponent when using the card). Also use the Weapon if available so that the cards in your hand get discounted so that you can do more shenaningans with Tamsim Roame using shadow spells.
As well, you can use Soul Rend for AOE clear and for discarding your deck so that you can reach fatigue (you should have already played Blightborn Tamsin before reaching fatigue so that the fatigue damage will damage your opponent instead). Basically, do your best to survive using the removal spells, draw fast enough and win in fatigue by damaging your opponent.
Wild · Warlock Deck Recipe · by VIVEc · 5 years, 1 month ago
New minion types incoming? (Spoiler or internal testing?)
Ok, I didn't check for Orcs or Humans back then (don't know when the first amalgam 'hatched'), but I most definitely searched for 'eggs' and I'm almost 100% sure the amalgam(s) didn't show.
That's not proving anything, sure. But it's interesting nonetheless!
I presume that these tribes are internal ideas/concepts and won't see the light of day within a few years, but the inclusion of trolls - but not treants - is more than interesting given the support of these two 'tribes'.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
My take on shadow priest. Let's see if we've just witnessed a new era of priest with actual win conditions.
Wild · Unknown Priest · by dapperdog · 5 years, 1 month ago
Crosses fingers*
New minion types incoming? (Spoiler or internal testing?)
Interesting to be sure, although I expect it is just a legacy of the unused tribes from early HS development, which definitely included orcs and humans. So I'd bet the 'all' tribe is literally every tribe HS has in its code, including those they only used in pre-alpha builds of the game.
I'm a bit surprised 'egg' is in there. Maybe it was added to make an egg-themed, Noblegarden Tavern Brawl work?
In any case, I doubt they would have add any future tribes to the game until the patch where they are needed.
New Shaman Minion - Granite Forgeborn
I guess they really want that elemental deck to work. I think it will.
New Shaman Spell - Charged Call
I like it. Good value for longer games.
New minion types incoming? (Spoiler or internal testing?)
TLDR: Nightmare Amalgam might spoil some minion types incoming!
When searching for "egg" for a DR hunter I noticed that Nightmare Amalgam showed up on the list - which surprised me!
I doublechecked the spelling and the flavour text but couldn't find any hits for "egg" in the card or its description. I assumed that the only way the card would show up would've been that the "ALL" minion type includes more types than are currently present in the game...
And lo and behold, Nightmare Amalgam also shows up when searching some very interesting keywords:
Interestingly enough it does NOT show up for these keyword:
New Warlock Minion - Bloodbound Imp
Very strong stats for a fairly small self damage this time.
New Shaman Spell - Investment Opportunity
This is just boring. Power level is irrelevant, the card is boring I'd rather play anything else.
New Shaman Minion - Canal Slogger
Remove a minion and heal, but don't do it with a spell that breaks your elemental chain. Yeah this seems decently good.
New Rogue Minion - SI:7 Assassin
Probably the strongest SI:7, cheap removal for any taunt.
New Druid Spell - Best in Shell
It feels a bit like the druid card in the past which summons 1/5s (but weaker), as a taunt generator not strong to win anything but to stall for later. Depends on the meta if its decent or trash I think.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Here's my deck! I really wanted to show something unique, something that's not just a meta deck but a brand new concept. This was hard to come up with, but it was fun tailoring the deck to be as effective as possible against the new Questlines. Please also read my guide, I put a lot of effort into it.
Have fun with it!
Wild · Thief Rogue · by Theodrinus · 5 years, 1 month ago
New Demon Hunter Minion - Jace Darkweaver
Not sure there are enough strong spells to support this yet (i might be wrong), but even if there isn't it might get very strong after another expansion or two.
New Warrior Minion - Cargo Guard
I like the implication of slower pirate decks.
New Neutral Minion - Cheesemonger
Lovely fun effect. SHould have been SI:7 to ensure a bit more use of it in rogue.
New Neutral Minion - Stockades Prisoner
I think this is decent in zoo, helps get out a big threat early as turn 3-4 on top of a swarm of weaker.
New Neutral Minion - Enthusiastic Banker
So many new silence effects released in the same expansion as this otherwise kinda new mechanic. Seems too risky for most decks.