All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Should Blizzard fans boycott Hearthstone?

    Punishing Blizzard is the job of the courts, not the customers. It is the whole reason for the lawsuit.

    Trying to sink the whole company would be misguided. Blizzard continues to employ many innocent people who make a product I enjoy.

  • New Neutral Minion - Stormwind Guard

    Bad card. I don't think I ever want to run this over a Defender of Argus.

  • New Neutral Minion - Package Runner

    Is this good enough to be run in Handlock? Not in Wild, that's for sure, but I've got a feeling this comes a tad too short to be played in Standard as well. Maybe a memey Silence Priest wants to run this.

  • Questing in Stormwind - Better Understanding Demon Hunter's Final Showdown Legendary Questline

    when the questline will be completed there will be no more benefit from the reward. Completely useless

    BTW ... very nice the mini-series on the questlines - tks for that

  • New Neutral Minion - Guild Trader

    I don't know. I have a feeling that people might be underestimating this card. Evolved Kobold didn't get played until you had lethal with burst combined with the +2 spell damage the kobold gave you. In the meantime, Guild Trader can help you find more urgent cards and thin out your deck. It also has much better stats in case you need to play it in a pinch. I really think this might be a sleeper.

  • Expansion Bundles should be available all year not just for Pre Orders

    Quote From h0lysatan

    One thing I want to add is, I encourage everyone to not rely too much on buying bundles. Sure, if you have a lot of spare money, I can't really stop you from buying anything. But consider this.

    The thing is, what you're buying can be considered loot boxes, or gambling (sort of). You can buy plenty full game with lower than $60. But you can never have full collection in Hearthstone with just that. There's always the need to keep buying the packs. That's just for one expansion. We have three per year.

    The collection itself offers no return value. And will probably be forgotten in 2 years or more. So please be gentle with your wallet. And of course, not 100% of the cards will be useful in the game.

    My point is, any game should not be like Hearthstone-expensive to be enjoyed.

    The bundles are by far the best value for Hearthstone cards you will ever see in the shop. If you know you'll spend $50, $80, or $130 on Hearthstone in the next few months anyway, it's foolish to ignore the bundles. With the gold and dust from the previous Reward Track plus both pre-order bundles, I do expect to have a full set of Stormwind cards.

    Refuse to buy them on principle if you must, but then YOU are the one making Hearthstone more expensive than it needs to be. I do hate random packs as a business model for digital card games, but it doesn't sound like they would ever think about changing that, so I'll take discounts where I can get them.

    Also, not to be rude, but if you are a free player, I'm not sure I understand why you are participating in the discussion. Literally nothing in the cash shop has anything to do with you, and you have no frame of reference for what is a good deal on Hearthstone products. If anything, you should be encouraging other people to spend money on the game because that's the only way it's going to stay alive.

  • New Neutral Minion - City Architect

    Quote From Horus
    Quote From Tetsuo

    That's a lot of stats for 6 mana, but the problem is that it's 6 mana. Could be a decent inclusion in Evolve Shaman if that ever sees play again. 

    Evolve Shaman would be the only reason to run something like this, and even if, do we know what mana cost the tokens are at? If they are by default (6)s, it would be fine, but they may be (0) or (1) ... so ... not sold

    The Castle Walls cost 2 mana, so even for Evolve Shaman this is mediocre.

  • Really Annoyed By Reveals

    I actually hate the slow trickle that lasts an entire month.

    I say hold everything until exactly one week before launch, then reveal the whole thing. It's not like any amount of analysis matters until you can see the full set, and you don't need more than a week to theorycraft and get hyped.

  • New Shaman Minion - Canal Slogger

    Fireball is 4 mana deal 6. For overload (1) you get whatever is left of a 6/4 body and +6 health for your hero. Sure, Fireball can go face where this minion can only deal its damage to minions on the turn it is played, but that's still a good deal in favor of Canal Slogger. Additionally, you can also drop this without rushing it into another minion.

  • complete Weekly Quests before or after launch?

    Strictly mathematically speaking you should complete them now because you'll get the 20% bonus XP whereas on a new pass it'll only be the initial 10%.

    Realistically however it makes no substantial difference.

    Personally I'll save them so I can make faster progress and get the free packs and cards faster. Getting through the early stages of the pass is always the most annoying part so I'll take any headstart I can get.

  • Deckbuilder says 30 cards is too many

    Yes indeed. Changing the Game Mode really fast seems to do the trick. 

    I could reproduce it again with the following steps:

    1. Warm up your clickin' finger (optional if you are already a master of the click)
    2. Create a new deck in deckbuilder
    3. Select Game Mode "Duels" then immediately select another mode

    After those steps, the limit stays on 15 even though the mode is not Duels.

    If you add exactly 15 cards, the save deck form appears (I haven't tried actually saving the deck).

    Adding more cards displays the "too many cards" error.

  • New Shaman Spell - Investment Opportunity

    I don't like it. It might get run in the new quest deck or as a tutor, but man, this has to be one of the most boring cards ever.

  • New Priest Weapon - Shadowcloth Needle

    I'm not convinced Shadow Priest will be very prevalent, but still, this will be one of the stronger cards in that deck. The flexibility and face damage of this card makes this a far more powerful card than Condemn in the right deck.

  • Bad Rat Pack - Theorycraft

    Unfortunately, unless it was a bug during the theorycrafting stream, Encumbered Pack Mule doesn't work with Scavenger's Ingenuity. As usual it doesn't make sense the way it is worded, but the second copy will not be buffed. Still a solid card however ofc.

  • Reno Guerilla Gahz'rilla

    Reminder to add new sections to deck guides:

    First have a small introduction, then say Guide in large letters and have a table of contents for it

    Deck Overview

    Winrate Stats, and rename Stats to Card Stats

    Card Choices (separate this into different card packages and add card pictures)

    Strengths and Weaknesses

    Possible Substitutions

     

     

  • New Priest Minion - Psyfiend

    It's like Spawn of Shadows for Standard. Might work out in Shadow Priest along with some reach, but probably not.

  • complete Weekly Quests before or after launch?

    Saving em, want to see what random legendary I get at lvl 20 before I craft anything :)

     

    edit I just saw dapperdog said this exact same thing oops

  • New Priest Minion - Twilight Deceptor

    Priests already have so many of these conditional card draw cards. They all look deceptively strong, but in the end they see almost zero play and I can't help but wonder if this card has the same fate. It's called Twilight Deceptor. It's even in its name. But still, it's not difficult for Shadow Priests to do some damage to either themselves or their opponent, so maybe this card is reverse-jinxed or something thanks to its name.

  • New Priest Spell - Void Shard

    It's nice that this can go face for if you need some reach, but this is too expensive to be as removal, so all in all a very mediocre card.

  • New Paladin Spell - City Tax

    Very powerful control card alongside Lord Barov. I think this will see play in just about every Paladin deck that isn't all about aggro or tempo. Like it a lot!

  • Theorycrafting Wild Decks Using the New Questlines in United in Stormwind - Over 30 Decks!

    Staff

    It's also an easy way to already complete the "12 damage with Hero Power in one turn" Hunter achievement for United in Stormwind before the set even launches, in case the achievement hunters want a head start and haven't noticed yet.

    But yes it can prove to be a rather strong finisher with 0-cost Hero Power in an actually competitive deck as well.

  • New Rogue Spell - Sketchy Information

    I'm really curious to see how this works out in Wild alongside the new weapon Counterfeit Blade and Kobold Illusionist. It's also interesting to see if there's still room in that deck for Necrium Blade and Necrium Vial. I think that that deck in the hands of a skilled player might actually be viable.

  • Out of Cards United in Stormwind Mega Bundle Giveaways

    Pro

    I'm bummed because I was out of town this weekend and didn't get a chance to enter this competition. Good luck to everyone who submitted a deck!

  • New Paladin Spell - Blessed Goods

    Absolute trash. Might be the worst card in the set. This isn't really a discover card as most of the time you already know that you want either the secret, weapon, or divine shield minion, so you just take what it offers you. You're not really choosing anything.

  • New Warrior Minion - Cargo Guard

    This isn't inherently bad, but it's absolutely not in line with want pirates generally want to do, and therefore I hard time envisioning this in any deck.