Only playable in Druid and Shaman, but even these classes have a hard time making this card work in their favor. It's not that the effect isn't good, but it likely gets killed after a turn and that nets you 1 mana discount on a random Nature spell. Unless you do that to set up some OTK or awesome combo, it's just not worth a deck slot.
This fits into one deck only and that's the Shaman's new quest deck. It can sit dead in your hand for a long time, because ideally you want to play this after you have finished your quest and have this beefed up. But when you do get to play this it can be instantly game winning, so it's still a very powerful card.
I think this will be that one legendary useful in almost any deck, draw two cards and possibly draw 6 cards if untouched. Good refill for any agressive deck and good draw for any slow combo deck.
I dfeel like mage recently never play spells more expensive than 4 mana, and any over that is already reduced by other cards. Some big impactful mage spells is needed.
I think its going to be one on the weaker shadow priest cards, but its hard to evaluate, unless the 3 dmg comes the same turn then most minions survive through it and the burst on face is fairly small on this
Making tech cards like this tradeble boosts their power so much. I like this, hopefully it doesn't completetly ruin all use of weapons, just the worst.
As you don't draw a card like shield block, this really doesn't seem to good. The 1 mana gain 5 was never very popular if I recall correctly and I don't think tradeble redeems it.
Vanilla stats, powerful effect, jep, this will see play somewhere. In a tempo deck, you probably want to run this along with plenty of card draw because if your board gets cleared after you've vomited all your cheap elementals out of your hand it's game over for you.
Nice catch ! And it can even work in standard with only Vanessa VanCleef if our opponent won't use them for finish the game (for example Guff the Tough) and tihnk about you draw your Purified Shard before the priest ! :D That would be fun !
New Neutral Minion - Florist
Only playable in Druid and Shaman, but even these classes have a hard time making this card work in their favor. It's not that the effect isn't good, but it likely gets killed after a turn and that nets you 1 mana discount on a random Nature spell. Unless you do that to set up some OTK or awesome combo, it's just not worth a deck slot.
New Shaman Spell - Charged Call
This fits into one deck only and that's the Shaman's new quest deck. It can sit dead in your hand for a long time, because ideally you want to play this after you have finished your quest and have this beefed up. But when you do get to play this it can be instantly game winning, so it's still a very powerful card.
New Demon Hunter Spell - Fel Barrage
Is this specifically for the new legendary or will it be usefull elsewhere?
New Neutral Minion - Spice Bread Baker
As someone who likes to play control, especially in classes not meant for it, a neutral healing card like this is welcomed.
New Neutral Minion - Cornelius Roame
I think this will be that one legendary useful in almost any deck, draw two cards and possibly draw 6 cards if untouched. Good refill for any agressive deck and good draw for any slow combo deck.
New Mage Weapon - Celestial Ink Set
I dfeel like mage recently never play spells more expensive than 4 mana, and any over that is already reduced by other cards. Some big impactful mage spells is needed.
Sword of a Thousand Boars
Thanks for the feedback. I will see if it works. Maybe there is some spagetthi code in action
New Priest Minion - Psyfiend
This one is probably one of the better burst cards in shadow priest arsenal.
New Druid Spell - Lost in the Park
It might not be weak, but it sure is boring. Other rewards are so permanent compared to this.
New Priest Weapon - Shadowcloth Needle
I think its going to be one on the weaker shadow priest cards, but its hard to evaluate, unless the 3 dmg comes the same turn then most minions survive through it and the burst on face is fairly small on this
New Neutral Minion - Nobleman
Well, in a highlander deck where all cards are decent it could help you generate a second use of good cards. Unrelieble however.
New Rogue Weapon - Counterfeit Blade
Still feel like we are missing more choices of deathrattles for rogue to fully go deathrattle.
New Neutral Minion - Rustrot Viper
Making tech cards like this tradeble boosts their power so much. I like this, hopefully it doesn't completetly ruin all use of weapons, just the worst.
New Rogue Spell - Sketchy Information
I wonder if we are getting more rogue deathrattles later, this is so different to the rest of the rogue stuff with their SI:7 this expansion
New Mage Spell - Sorcerer's Gambit
I agree that this one might be too slow, compared to other quests that seems to be way faster for equally big or bigger win conditions.
New Warrior Spell - Heavy Plate
As you don't draw a card like shield block, this really doesn't seem to good. The 1 mana gain 5 was never very popular if I recall correctly and I don't think tradeble redeems it.
New Shaman Spell - Overdraft
This seems incredibly strong, and if it isn't blizzard will push even more overload later to make it work. I expect to die to this a lot.
New Shaman Spell - Tiny Toys
Without any evolve, a lot of minions seems to be just 2/2s, but there are plenty of jackpots as well. Envoy Rustwicks shaman lessgo.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Here's to hoping the deck doesn't have to be competitive, I believe mine won't get that big of a winrate.
Wild · Unknown Warlock · by ElSabidon · 5 years, 1 month ago
New Rogue Minion - SI:7 Operative
Can't see this being strong enough to be used for anything but to complete the rogue questline
New Rogue Spell - Find the Imposter
One of the more fun quests, but also one of the few quest that doesn't win the game on its own
New Shaman Minion - Granite Forgeborn
Vanilla stats, powerful effect, jep, this will see play somewhere. In a tempo deck, you probably want to run this along with plenty of card draw because if your board gets cleared after you've vomited all your cheap elementals out of your hand it's game over for you.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
hope this works
Wild · Burn Warlock · by BadPlayer · 5 years, 1 month ago
Stealer of QUESTS Rogue! Use your opponent's Quest against them!
Nice catch ! And it can even work in standard with only Vanessa VanCleef if our opponent won't use them for finish the game (for example Guff the Tough) and tihnk about you draw your Purified Shard before the priest ! :D That would be fun !
Here is your upvote !
Theorycrafting Wild Decks Using the New Questlines in United in Stormwind - Over 30 Decks!
I feel like everyone (not including the odd list) is sleeping on Clockwork Automaton in their Hunter Quest decklists.