My first try creating a deck in here, and have to say, it was quite fun. I haven´t seen anyone post a paladin´s deck yet, so I thought I might give it a try :) I´ve made a meme divine shield deck, because I´m sure that I´ll be "lucky" enough to open Highlord Fordragon in my packs, instead of something useful. Now I can be ready :D
no way. it fetches you two cards on the way and doesn't dilute your draws. it also cannot be delayed by dumping health in board. it's a better finisher than c'thun in at least three ways.
This deck is a little unique because it has basically no Stormwind cards, even though it revolves utterly and completely around a Stormwind card... that isn't included in this deck. The sole purpose of this decklist is to allow you to complete the Bolner Hammerbeak achievement without having to spend any dust or needing Bolner himself at all. Please check it out, I think it's pretty clever if i do say so myself ;)
I designed a little Fel based Control Demon Hunter. It utilizes the new Fel stuff, Soul Fragments, and the new draw oger to control the board so you can eventually burn down your opponent with Jace Darkweaver. The deck guide was a lot of fun to write so I hope you all enjoy reading it! I'm excited that a slower Demon Hunter archetype received support and hope it turns out alright.
I have been playing Spell Damage Mage since Scholomance so this new quest gives me hopes that the archetype will finally become more viable for ranked. It will always be fun though.
Hmm interesting card. Spymaster Scabbs seems like a solid Value bomb, just like [Hearthstone Card (Ysera the Dreemer) Not Found] and you can bounce it with something like Shadowstep. SI:7 Rogue seems like some kind of midrange deck, which also seems very fun to play. Also if ANY card with SI:7 works with quest, than maybe SI:7 Agent sees play again. SI:7 Infiltrator probably still wont see any play though. lol
Also contrary to some quests like Making Mummies, Find the Imposter actually can get more support in future sets, which is overall quite good. Even if the quest wont be that good now, but maybe some more SI:7 cards get printed in the mini set and upcoming sets. SI:7 has always been quite an unexplored thing for rogues, and im happy that SI:7 finally gets used. About time lol.
MY DREAM CARD. Now i can finally enact my dream of playing burgle rogue AND starting out as a different class! If i dont get Maestra of the Masquerade out of packs, i might just craft it and insta-include it in any rogue deck. Even if it lowers winrate. I have been waiting such a long time for a card with this effect! :D
Maestra of the Masquerade can really mess with your opponents mulligan, especially if you hardly play anything in the first few turns. (Just look as Regis "HE'S A ROGUE!?!" in his Sword of a Thousand Truths hunter theorycraft video.) Not only does it mess with mulligans, BUT you can also use the other hero power! (Again in regis video the rogue actually got 2 armor from the Warrior hero power) If you roll DH you can get some early damage in, and act like your actually a DH. Sometimes a perfect disquise can REALLY catch your opponent off-guard. I really like this card, reminds me off al the time i played Spy in TF2. never got that good at spy, but it was a ton of fun during the rare trickstabs.)
The deathrattle of Tamsin's Dreadsteed uses the name "Tamsin's Dreadsteed" instead of "this minion" so I expect the whelps from Vectus would summon more dreadsteeds. It's an alternative to Teron for the zoo deck maybe.
Is this the first time anybody from the team has publicly acknowledged the pity timer? I remember somebody did some analysis using the results of some streamer opening hundreds of packs and I'm pretty sure it did show the probability of opening a legendary go up as more packs were opened without getting one.
better Vilespine Slayer after playing a bunch of SI:7 cards, i LOVE IT.
Of course as long as SI:7 cards arent that good in wild it wont ever be better than Vilespine Slayer. HOWEVER as long as we get ANY SI:7 card in the future it can really challenge Vilespine Slayer.
It has rush, so there's the tempo aspect. Gaining stealth though is a bit weird but fine I guess. It'll probably see play in quest rogue, but that's about it
Backstab that can kill a lot of minions, and against something like spell mage or when there are no minions on board you can tradeable it away and draw a better card. I love this card, its soo nice.
Actually not that i think about it, does trading away an SI:7 Extortion count as "play an SI:7 card"? If so than WOW this card just got a million times better. If not than sure it's still amazing. HOLD ON, it can target any CHARACTER so it can go FACE if the FACE has full health. so uh thats also good for enabling combos.
Good in questline rogue, but im not that excited about it. Also does it count itself in the battlecry if its the first SI:7 card played? If so than a 4 mana 4/4 is decent i guess? Still it lacks immidiate impact, something like rush or something. Still after 2-3 SI:7 cards you already have a 4 mana 7/7 which is.. honestly outside of memery too slow these days. At least that what i think.
In wild i dont think any of the SI:7 cards and questline are that good, too slow.
Usefull alongside Sketchy Information, but outside of that it's hard to judge. Maybe it fits in some kind of mill rogue? Just seems kinda meh to me. Giving your opponent a coin can be extremely bad depending on the matchup, even if you get 2 coins on the deathrattle. Just imagine giving a coin to a druid, and basicly giving them a coin so they can get Overgrowth out on turn 3*. (*Implying they didnt ramp to like 5 mana on turn 3.)
SI:7 Operative doesnt have the best stats, but i feel like it stills pretty good. It has immediate impact, and works well in stealth rogue because of stealth. Also it says it gets SLEALTH not "stealth for 1 turn" so permanent stealth after it attacks a minion. Not only that, but you can trigger its effect over and over untill its dead. Kill a 1/1 minion, get stealth. Next turn trade into another small minion and get stealth again. It also still gets stealth if it attacks a 0 attack minion, because it gets stealth "after attacking". I really like this card actually.
Obviously it will see play in questline rogue, but outside of that i think it might also see play in stealth rogue.
INSANE card. Dont need it? Tradeable it away. Need it, well here is your 1 mana Mass Dispel! Honestly it seems very funny to me that card draw in priest apparantly was worth 2-3 mana lol. Also it will be generated especially by Wandmaker a LOT.
So many people will be salty about Shard of the Naaru lol. Also it will 100% see play because deathrattle DH is probably still good after the expansion launches, we got handbuff/divine shield Paladin & Etc. Shard of the Naaru just seems very good in the upcoming meta.
In wild i think Raza priest might use it because its a cheap card that can be shuffled back into the deck, so they can draw raza/anduin hopefully or something they actually need instead. Big priest might also use it... maybe? Thats the one deck that im not that sure of.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
My first try creating a deck in here, and have to say, it was quite fun. I haven´t seen anyone post a paladin´s deck yet, so I thought I might give it a try :) I´ve made a meme divine shield deck, because I´m sure that I´ll be "lucky" enough to open Highlord Fordragon in my packs, instead of something useful. Now I can be ready :D
Wild · Unknown Paladin · by Alleria · 5 years, 1 month ago
Anyway, good luck all! Have fun! :)
Questing in Stormwind - Better Understanding Priest's Seek Guidance Legendary Questline
no way. it fetches you two cards on the way and doesn't dilute your draws. it also cannot be delayed by dumping health in board. it's a better finisher than c'thun in at least three ways.
Questing in Stormwind - Better Understanding Priest's Seek Guidance Legendary Questline
ghuun caught an indirect nerf when apotheosis went down, otherwise he'd be an interesting option for
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Hi all. I am not a good deckbuilder but here is my take on a wild UiS OTK Mage. Many thanks to the OoC team and good luck to all!
Wild · Exodia Mage · by Thraxus · 5 years, 1 month ago
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
This deck is a little unique because it has basically no Stormwind cards, even though it revolves utterly and completely around a Stormwind card... that isn't included in this deck. The sole purpose of this decklist is to allow you to complete the Bolner Hammerbeak achievement without having to spend any dust or needing Bolner himself at all. Please check it out, I think it's pretty clever if i do say so myself ;)
Wild · Unknown Rogue · by Niklink · 5 years, 1 month ago
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
I designed a little Fel based Control Demon Hunter. It utilizes the new Fel stuff, Soul Fragments, and the new draw oger to control the board so you can eventually burn down your opponent with Jace Darkweaver. The deck guide was a lot of fun to write so I hope you all enjoy reading it! I'm excited that a slower Demon Hunter archetype received support and hope it turns out alright.
Wild · Control Demon Hunter · by CivilKobold · 5 years, 1 month ago
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
I have been playing Spell Damage Mage since Scholomance so this new quest gives me hopes that the archetype will finally become more viable for ranked. It will always be fun though.
Wild · Spell Damage Mage · by SLima · 5 years, 1 month ago
New Rogue Spell - Find the Imposter
Hmm interesting card. Spymaster Scabbs seems like a solid Value bomb, just like [Hearthstone Card (Ysera the Dreemer) Not Found] and you can bounce it with something like Shadowstep. SI:7 Rogue seems like some kind of midrange deck, which also seems very fun to play. Also if ANY card with SI:7 works with quest, than maybe SI:7 Agent sees play again. SI:7 Infiltrator probably still wont see any play though. lol
Also contrary to some quests like Making Mummies, Find the Imposter actually can get more support in future sets, which is overall quite good. Even if the quest wont be that good now, but maybe some more SI:7 cards get printed in the mini set and upcoming sets. SI:7 has always been quite an unexplored thing for rogues, and im happy that SI:7 finally gets used. About time lol.
Questing in Stormwind - Better Understanding Rogue's Find the Imposter Legendary Questline
Stormwind Intelligence
New Rogue Minion - Maestra of the Masquerade
MY DREAM CARD. Now i can finally enact my dream of playing burgle rogue AND starting out as a different class! If i dont get Maestra of the Masquerade out of packs, i might just craft it and insta-include it in any rogue deck. Even if it lowers winrate. I have been waiting such a long time for a card with this effect! :D
Maestra of the Masquerade can really mess with your opponents mulligan, especially if you hardly play anything in the first few turns. (Just look as Regis "HE'S A ROGUE!?!" in his Sword of a Thousand Truths hunter theorycraft video.) Not only does it mess with mulligans, BUT you can also use the other hero power! (Again in regis video the rogue actually got 2 armor from the Warrior hero power) If you roll DH you can get some early damage in, and act like your actually a DH. Sometimes a perfect disquise can REALLY catch your opponent off-guard. I really like this card, reminds me off al the time i played Spy in TF2. never got that good at spy, but it was a ton of fun during the rare trickstabs.)
Reviewing Hearthstone's New Warlock Cards Arriving With United in Stormwind
The deathrattle of Tamsin's Dreadsteed uses the name "Tamsin's Dreadsteed" instead of "this minion" so I expect the whelps from Vectus would summon more dreadsteeds. It's an alternative to Teron for the zoo deck maybe.
New Neutral Minion - Battleground Battlemaster
Oh how the OTKs will be glorious and terrible!
New Paladin Spell - Rise to the Occasion
I'm sure this quest archetype will be very aggro in nature... and I hate it...
Luckily team 5 printed a ton of anti-aggro this expansion
Dean Ayala's Hearthstone Community Q&A #23 - 8th Board Slot, 2022 Expansions Locked-In, Hearthstone Manga?
Is this the first time anybody from the team has publicly acknowledged the pity timer? I remember somebody did some analysis using the results of some streamer opening hundreds of packs and I'm pretty sure it did show the probability of opening a legendary go up as more packs were opened without getting one.
New Priest Spell - Void Shard
Healing and removal for Shadow priest, Nice. Super simple spell, but it'll do. Luckily team 5 buffed Tidal Surge earlier this year
New Rogue Minion - SI:7 Assassin
better Vilespine Slayer after playing a bunch of SI:7 cards, i LOVE IT.
Of course as long as SI:7 cards arent that good in wild it wont ever be better than Vilespine Slayer. HOWEVER as long as we get ANY SI:7 card in the future it can really challenge Vilespine Slayer.
New Rogue Minion - SI:7 Operative
It has rush, so there's the tempo aspect. Gaining stealth though is a bit weird but fine I guess. It'll probably see play in quest rogue, but that's about it
New Rogue Spell - SI:7 Extortion
Backstab that can kill a lot of minions, and against something like spell mage or when there are no minions on board you can tradeable it away and draw a better card. I love this card, its soo nice.
Actually not that i think about it, does trading away an SI:7 Extortion count as "play an SI:7 card"? If so than WOW this card just got a million times better. If not than sure it's still amazing. HOLD ON, it can target any CHARACTER so it can go FACE if the FACE has full health. so uh thats also good for enabling combos.
New Rogue Minion - SI:7 Informant
Good in questline rogue, but im not that excited about it. Also does it count itself in the battlecry if its the first SI:7 card played? If so than a 4 mana 4/4 is decent i guess? Still it lacks immidiate impact, something like rush or something. Still after 2-3 SI:7 cards you already have a 4 mana 7/7 which is.. honestly outside of memery too slow these days. At least that what i think.
In wild i dont think any of the SI:7 cards and questline are that good, too slow.
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Actually had quite a lot of fun making this deck. I was super excited when I saw Jace Darkweaver and hoping this deck works out.
Good luck to everyone else participating in the giveaway! 🍀
Wild · Deathrattle Demon Hunter · by Caro · 5 years, 1 month ago
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Let them fatigue!
Wild · Burn Warlock · by Bandian · 5 years, 1 month ago
New Rogue Minion - Loan Shark
Usefull alongside Sketchy Information, but outside of that it's hard to judge. Maybe it fits in some kind of mill rogue? Just seems kinda meh to me. Giving your opponent a coin can be extremely bad depending on the matchup, even if you get 2 coins on the deathrattle. Just imagine giving a coin to a druid, and basicly giving them a coin so they can get Overgrowth out on turn 3*. (*Implying they didnt ramp to like 5 mana on turn 3.)
Out of Cards Deckbuilding United in Stormwind Giveaway Entry Thread
Wild · Deathrattle Rogue · by Moses · 5 years, 1 month ago
New Rogue Minion - SI:7 Operative
SI:7 Operative doesnt have the best stats, but i feel like it stills pretty good. It has immediate impact, and works well in stealth rogue because of stealth. Also it says it gets SLEALTH not "stealth for 1 turn" so permanent stealth after it attacks a minion. Not only that, but you can trigger its effect over and over untill its dead. Kill a 1/1 minion, get stealth. Next turn trade into another small minion and get stealth again. It also still gets stealth if it attacks a 0 attack minion, because it gets stealth "after attacking". I really like this card actually.
Obviously it will see play in questline rogue, but outside of that i think it might also see play in stealth rogue.
New Priest Spell - Shard of the Naaru
INSANE card. Dont need it? Tradeable it away. Need it, well here is your 1 mana Mass Dispel! Honestly it seems very funny to me that card draw in priest apparantly was worth 2-3 mana lol. Also it will be generated especially by Wandmaker a LOT.
So many people will be salty about Shard of the Naaru lol. Also it will 100% see play because deathrattle DH is probably still good after the expansion launches, we got handbuff/divine shield Paladin & Etc. Shard of the Naaru just seems very good in the upcoming meta.
In wild i think Raza priest might use it because its a cheap card that can be shuffled back into the deck, so they can draw raza/anduin hopefully or something they actually need instead. Big priest might also use it... maybe? Thats the one deck that im not that sure of.