Probably the worst new Quest and that says a lot, because I consider them all to be bad. Not that it is too difficult to complete the Quest requirements, but the reward is so meh.
Huge buff and really annoying if your opponent manages to play this mount andyou have to deal with it, twice. Really fits well into the feelsbad about the Priest class.
I think it's terribile. Assuming that you are going to use this in an aggro deck, just like hunter and warrior quests, they're basically giving an almost free late game opportunity to already oppressive decks. It Is going to be a tough time for all control players like me.
2 mana draw 3 is strong already, +1/+1 to all 3 minions drawn is even more desirable. Problem is, in order to draw these 3 beasts, you need 9 friendly beasts to die. Do you still have beasts left in your deck after 9 beasts have died? I doubt it. I know team 5 wants you to play this alongside cards like Rats of Extraordinary Size, but again, I have my doubts if that'll work out.
New Paladin Spell - City Tax
Spirit Lash for Paladin, what is not to like about this card and Tradeable too, profit!
New Paladin Minion - Alliance Bannerman
Decent card in Standard, but has a lot of competition in Wild. I doubt this will make the final cut in Wild Handbuff Paladin.
New Paladin Weapon - Lightbringer's Hammer
As long as there are Librams in Standard there are better options to gain life. This will not see much play at all IMO.
Irebound Brute
Works well with the Questline, but for the rest not so exciting
New Paladin Spell - Rise to the Occasion
Probably the worst new Quest and that says a lot, because I consider them all to be bad. Not that it is too difficult to complete the Quest requirements, but the reward is so meh.
New Demon Hunter Minion - Irebound Brute
Works well with the Questline, but for the rest not so exciting
Sigil of Alacrity
one cost card to have another card with one cost less? A nice way to lose a turn for nothing
New Demon Hunter Spell - Sigil of Alacrity
one cost card to have another card with one cost less? A nice way to lose a turn for nothing
Sanctum Chandler
Targeted gadget auctioneer seems like a broken recipe at some point.
Sow the Soil
More token druid stuff
New Demon Hunter Spell - Sigil of Alacrity
Meh card, delayed draw with the smallest touch of mana reductions. I am not impressed.
New Druid Spell - Sow the Soil
More token druid stuff
New Demon Hunter Minion - Jace Darkweaver
Decent card and at least is a new alternative way to play Demon Hunter. Might improve when better Fel spells get introduced in the near future.
New Druid Spell - Sow the Soil
Great Arena card as almost all Druid cards this set. If this will see constructed play depends if there turns out to be enough token support.
New Demon Hunter Minion - Irebound Brute
Only really viable during a Glide or Skull of Gul'dan turn, I do not see it happen though.
Ignite
This seems like a nerf target. Infinite anything is scary. Infinite damage in a class that can draw very quickly is real scary.
New Priest Minion - Psyfiend
Auto include in the new Shadow Priest deck, love it!
New Priest Spell - Elekk Mount
Huge buff and really annoying if your opponent manages to play this mount andyou have to deal with it, twice. Really fits well into the feelsbad about the Priest class.
New Demon Hunter Spell - Fel Barrage
Very strong card, but it might be too situational for constructed decks. Demon Hunters in Arena will love this!
Sorcerer's Gambit
I think this one is pretty tough to complete reliably. The reward is very strong if they five it enough support.
Questing in Stormwind - Better Understanding Mage's Sorcerer's Gambit Legendary Questline
I think it's terribile. Assuming that you are going to use this in an aggro deck, just like hunter and warrior quests, they're basically giving an almost free late game opportunity to already oppressive decks. It Is going to be a tough time for all control players like me.
New Hunter Weapon - Leatherworking Kit
2 mana draw 3 is strong already, +1/+1 to all 3 minions drawn is even more desirable. Problem is, in order to draw these 3 beasts, you need 9 friendly beasts to die. Do you still have beasts left in your deck after 9 beasts have died? I doubt it. I know team 5 wants you to play this alongside cards like Rats of Extraordinary Size, but again, I have my doubts if that'll work out.
Grand Magus Antonidas
Not sure if this works out of the gate but at some point this will be strong.
New Hunter Spell - Ramming Mount
Solid card, one of the better mounts I reckon.
Aimed Shot
I'll take 2 of these in most of my hunter decks.