Only need to play 2 SI:7 cards beforehand for this to have slightly above average stats for the cost, and can easily double dip Agent or Skulker with Shadowstep. This is going to be a very good mid-game threat from Questline Rogue.
Really nice fuel for Raza priest... This set bring more consistency to an already annoying archetype... why the fuck I'm a wild player... oh right... memes.
So... Overload support should actually be a little bit better.
Without Overdraft or Lava Shock it's not a great way to gain some taunts, and by the time you play this, it's easy to have some 3-5 damage board clears.
I believe has two ways to be played. It can be a tempo card where your minions first go face and then you trade them in similar to a card like Trueaim Crescent. But it can also be a value tool, in which case you use this card to refill your hand or get some specific card(s) back into your hand. Unlike Provoke, I do see some potential in this card.
I take it this does mean you need to gain the required attack at once, and hero powering each turn doesn't give you incremental progress to the stages, and it was shown in a stream.
Not great, not bad. Still a weapon for mage that can really do with a couple of discounts getting rid of small spells to gain a big follow up with big spells in hand.
New Rogue Minion - SI:7 Informant
Only need to play 2 SI:7 cards beforehand for this to have slightly above average stats for the cost, and can easily double dip Agent or Skulker with Shadowstep. This is going to be a very good mid-game threat from Questline Rogue.
New Shaman Spell - Investment Opportunity
It tutors... Wow... It tutors a normally overpriced card... Still, good for tutoring Perpetual Flame.
New Druid Minion - Park Panther
Gonk... Gonk... Gonk... GONK!
New Druid Minion - Vibrant Squirrel
I hate aggro. And this is a really good aggro card... I should hate it...
But the artwork...
New Druid Spell - Kodo Mount
Actually this is an amazing tool for druid.
Really surprised this isn't in hunter. I mean 4/2...
New Druid Spell - Best in Shell
6 mana... I mean, yeah sure... but no.
New Mage Spell - Hot Streak
Fire Elemental OTK Mage.
I love saying it.
This set brings everything needed for it to succed.
New Mage Minion - Prestor's Pyromancer
There are better cards.
But it's full of flavor.
Ashy flavor.
New Rogue Minion - SI:7 Assassin
So, it could cost 3-1 relatively easily and it destroys a minion.
Vilespine... go cry in a corner.
New Mage Spell - Fire Sale
Even if it weren't tradeable, which it is, this is a much needed control tool in mage.
F*ck aggro.
New Priest Minion - Twilight Deceptor
Really nice fuel for Raza priest... This set bring more consistency to an already annoying archetype... why the fuck I'm a wild player... oh right... memes.
New Shaman Minion - Spirit Alpha
So... Overload support should actually be a little bit better.
Without Overdraft or Lava Shock it's not a great way to gain some taunts, and by the time you play this, it's easy to have some 3-5 damage board clears.
New Warrior Minion - Cargo Guard
So, a pirate that can be played for something else that aggro or tempo.
Interesting.
A really good effect on top of that.
New Neutral Minion - Mailbox Dancer
Actually Pillager Rogue is kind of delighted by this.
Still, it doesn't really need it.
New Demon Hunter Spell - Final Showdown
Out of the 10 questlines... this is surely lacking...
Basically it reads "Draw your entire deck, discount 9 cards by 1 and the rest by 2... If you got some left."
Not really seeing this as a good DH quest, but I guess DH shone too brightly when it came out, and this is a way to "dim the light".
New Hunter Spell - Devouring Swarm
I believe has two ways to be played. It can be a tempo card where your minions first go face and then you trade them in similar to a card like Trueaim Crescent. But it can also be a value tool, in which case you use this card to refill your hand or get some specific card(s) back into your hand. Unlike Provoke, I do see some potential in this card.
Questing in Stormwind - Better Understanding Druid's Lost in the Park Legendary Questline
I take it this does mean you need to gain the required attack at once, and hero powering each turn doesn't give you incremental progress to the stages, and it was shown in a stream.
New Neutral Minion - Traveling Merchant
Zoo decks would love this, but still, 3 mana for a potential 8/9 is not that great in a world where Sea Giant exists.
New Hunter Minion - Stormwind Piper
6 health is ok. But in hunter is just too slow. No matter the format, except for a meme deck, this is another pack filler sadly.
New Shaman Spell - Overdraft
Can you overload 9 mana crystals? Yes... but why? Now this is why.
New Mage Spell - First Flame
Setting up Antonidas with this will be easy.
More so in Wild, where you can just set Ice Block then relatively chill.
New Mage Spell - Ignite
Fire mage support.
And a semi-control tool too, if it can go infinite this can provide a longer game plan.
New Mage Weapon - Celestial Ink Set
Not great, not bad. Still a weapon for mage that can really do with a couple of discounts getting rid of small spells to gain a big follow up with big spells in hand.
New Priest Minion - Psyfiend
Raza Priest got a new tool... good... FML...
Dan "Frodan" Chou is Stepping Away from Casting Hearthstone Grandmasters Next Season and Beyond
Hm... I see, so it is not what I thought, but I suppose it is his career...