Turn 7: The Slime that plays Wish Upon a Star for a 6/9 (nice) buff across the board. And hand. And deck.
Turn 8: Mini Shudderblock into 4 9/16 untargetable minions with Taunt.
Turn 9: Find out why opponent didn't concede/Cry after Twisting Nether, depending on the situation.
Also, quick prediction: All 3 remaining members of the League of E.V.I.L. will also make appearances, and the other minion will be a toy version of an existing legendary.
Played a bit of Penny's Big Breakaway, gotta get back on that. I also started a run of Pokemon X because of the new Legends announcement, got a shiny Froakie in my starters:
Shudderblock on 6 followed by Sand Art + Shudderblock + Sand Art on 7 is (1x4+1x4)x2=16 damage. If you have a Hammer of Twilight equipped (the highest attack weapon Shaman has access to) with full durability and go for a double Rockbiter Weapon, that's (8+4+3+3)x2=36 damage in wild. In Standard, your only option is Turn the Tides for hero Attack and Tempest Hammer is the highest damage weapon, but you'll be limited by mana to (8+4+3)x2=30 damage, so still an OTK technically, assuming a clear board. If it's not, it'll likely be 24 or 27 damage, assuming the enemy hero is low enough for Tempest to trigger. Might be worth to go for Horn of the Windlord instead to reduce the variation and be guaranteed 28 damage.
Damn. That's pretty strong. Keep in mind that I don't expect the Shudderblocks to stack.
Edit: My math is wrong, this is 3 times, NOT 3 more times. So the numbers drop down by 4 across the board.
Paladin cards are a mismash of stuff, but we can clearly see heavy support for big pally.
Pipsi Painthoof - Fits straight into big pally. Basically your opponent would be reluctant to pop this card but its highly unlikely they can escape from it forever. The only thing that really holds this card back is the fact that its a deathrattle and thus not necessarily going to fit into any other archetype. Using Dance Floor can help.
Flash Sale - In many respects this card may actually just be better than Crusader Aura, though its best usage would be in big pally where you simply need some midrange support cards. Even if it does nothing more than spawn an annoyotron, that might just be sufficient to hold on until you bring out the bigger boys.
Crafter's Aura - Looks good in theory but in practice its probably too slow for paladin. Even big pally cant use this thing and not risk death. Really does look like a card that got nerfed in design phase, because at 7 mana its really competing with so many other cards, not to mention that you dont actually get to control what you get. Makes more sense and looks better at 6 mana, and I suspect that it originally was designed at 6.
Wind-Up Enforcer - You'll never play this card until team5 inevitably buffs it by giving it taunt.
Painter's Virtue - If it didnt have lifesteal this card would only be a middling weapon that'll likely never see play. Well, its good that it does have lifesteal so now its a legit card that may actually be more competitive than it looks. Imagine being able to remove tempo, heal a bit back, and give your minions +1+1. A bit of a shame that most of the cards that buff your damage would be rotating though.
Really nice, single target buff for only 1 mana. You certainly won't lack for targets for this, especially since you can summon Annoy-o-Trons through various means.
I hate this card already. It's so painful waiting for a Paladin's Auras to wear off, and extending them is just going to drive me crazy. The fact that this hits ALL Auras, even ones you've already put into play, is just insane.
This is a solid card that every Paladin will probably play. Slightly understatted for the cost, but the double draw (plus tutoring) more than makes up for that.
I'm not sold on this one (lol). As an AOE buff, it's pretty mild for 4 mana. The health as opposed to attack is interesting though, as is the summon. Unlike most board buffs, which are used offensively, this one is defensive.
Lots of potential value here, reminiscent of Thunderbringer, who has won me a lot of games when an opponent spent their mana getting rid of him, and then had no answer for the minions he pulled. As a Deathrattle, this ability is a bit harder to use consistently, but there are times when that's exactly the ticket.
The flavor for Fancy Packaging is so good - the divine shield being a representation of the box you keep a figure in, to keep the figure/minion untouched.
Will it be compatible with the Dun Baldar Bridge? Although it does not have the word aura, the objectives of the Fractured in Alterac Valley expansion have the same function. I hope they break the rule of only having one active aura and you can have more auras accumulated, because waiting several turns to play another one feels very slow.
Crafter's Aura on turn 5 with the Holy Cowboy discount is excellent company.
As for Magical Dollhouse, you don't need damage spells to take advantage of Spell Damage, so there will be plenty of opportunities to use all three charges.
I didn't stay up until the last reveals yesterday so I woke up today and checked the automated discord channel for the new cards. Now that I've also checked other sources, my disappointment is immeasurable and my day is ruined because Owlonius' art doesn't really feature the goggly eyes.
All Whizbang's Workshop Day 11 Hearthstone Card Reveals - March 2
Oh, this? This is Juicy!
Turn 5: Hagatha the Fabled into Wish Upon a Star.
Turn 6: Shudderblock
Turn 7: The Slime that plays Wish Upon a Star for a 6/9 (nice) buff across the board. And hand. And deck.
Turn 8: Mini Shudderblock into 4 9/16 untargetable minions with Taunt.
Turn 9: Find out why opponent didn't concede/Cry after Twisting Nether, depending on the situation.
Also, quick prediction: All 3 remaining members of the League of E.V.I.L. will also make appearances, and the other minion will be a toy version of an existing legendary.
What Are You Playing? - March 2024
Played a bit of Penny's Big Breakaway, gotta get back on that. I also started a run of Pokemon X because of the new Legends announcement, got a shiny Froakie in my starters:
All Whizbang's Workshop Day 11 Hearthstone Card Reveals - March 2
Shudderblock on 6 followed by Sand Art + Shudderblock + Sand Art on 7 is (1x4+1x4)x2=16 damage. If you have a Hammer of Twilight equipped (the highest attack weapon Shaman has access to) with full durability and go for a double Rockbiter Weapon, that's (8+4+3+3)x2=36 damage in wild. In Standard, your only option is Turn the Tides for hero Attack and Tempest Hammer is the highest damage weapon, but you'll be limited by mana to (8+4+3)x2=30 damage, so still an OTK technically, assuming a clear board. If it's not, it'll likely be 24 or 27 damage, assuming the enemy hero is low enough for Tempest to trigger. Might be worth to go for Horn of the Windlord instead to reduce the variation and be guaranteed 28 damage.
Damn. That's pretty strong. Keep in mind that I don't expect the Shudderblocks to stack.
Edit: My math is wrong, this is 3 times, NOT 3 more times. So the numbers drop down by 4 across the board.
All Whizbang's Workshop Day 11 Hearthstone Card Reveals - March 2
Shudderblocked battlecries can't damage the enemy hero. But they can give you extra attack and windfury...with which to damage the enemy hero.
All Whizbang's Workshop Day 8 Hearthstone Card Reveals - February 28
Why so shocked? Zeddy is carrying the HS community these days
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
Paladin cards are a mismash of stuff, but we can clearly see heavy support for big pally.
Pipsi Painthoof - Fits straight into big pally. Basically your opponent would be reluctant to pop this card but its highly unlikely they can escape from it forever. The only thing that really holds this card back is the fact that its a deathrattle and thus not necessarily going to fit into any other archetype. Using Dance Floor can help.
Flash Sale - In many respects this card may actually just be better than Crusader Aura, though its best usage would be in big pally where you simply need some midrange support cards. Even if it does nothing more than spawn an annoyotron, that might just be sufficient to hold on until you bring out the bigger boys.
Crafter's Aura - Looks good in theory but in practice its probably too slow for paladin. Even big pally cant use this thing and not risk death. Really does look like a card that got nerfed in design phase, because at 7 mana its really competing with so many other cards, not to mention that you dont actually get to control what you get. Makes more sense and looks better at 6 mana, and I suspect that it originally was designed at 6.
Wind-Up Enforcer - You'll never play this card until team5 inevitably buffs it by giving it taunt.
Painter's Virtue - If it didnt have lifesteal this card would only be a middling weapon that'll likely never see play. Well, its good that it does have lifesteal so now its a legit card that may actually be more competitive than it looks. Imagine being able to remove tempo, heal a bit back, and give your minions +1+1. A bit of a shame that most of the cards that buff your damage would be rotating though.
New Paladin Spell - Fancy Packaging
Really nice, single target buff for only 1 mana. You certainly won't lack for targets for this, especially since you can summon Annoy-o-Trons through various means.
New Paladin Minion - Cardboard Golem
I hate this card already. It's so painful waiting for a Paladin's Auras to wear off, and extending them is just going to drive me crazy. The fact that this hits ALL Auras, even ones you've already put into play, is just insane.
New Paladin Spell - Crafter's Aura
I think this is pretty good overall, but not amazing. 6 drops can be really hit or miss. Extending it with Cardboard Golem will be worthwhile.
New Paladin Minion - Trinket Artist
This is a solid card that every Paladin will probably play. Slightly understatted for the cost, but the double draw (plus tutoring) more than makes up for that.
New Paladin Spell - Flash Sale
I'm not sold on this one (lol). As an AOE buff, it's pretty mild for 4 mana. The health as opposed to attack is interesting though, as is the summon. Unlike most board buffs, which are used offensively, this one is defensive.
New Paladin Weapon - Painter's Virtue
Looks ok. Hand buffing will obviously be impactful, but the weapon itself is expensive.
New Paladin Minion - Pipsi Painthoof
Lots of potential value here, reminiscent of Thunderbringer, who has won me a lot of games when an opponent spent their mana getting rid of him, and then had no answer for the minions he pulled. As a Deathrattle, this ability is a bit harder to use consistently, but there are times when that's exactly the ticket.
New Paladin Minion - Wind-Up Enforcer
Like other Wind-Up minions, this will need multiple trades to be good. If it had Taunt, that would be another story.
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
I love you guys.
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
The flavor for Fancy Packaging is so good - the divine shield being a representation of the box you keep a figure in, to keep the figure/minion untouched.
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
Will it be compatible with the Dun Baldar Bridge? Although it does not have the word aura, the objectives of the Fractured in Alterac Valley expansion have the same function. I hope they break the rule of only having one active aura and you can have more auras accumulated, because waiting several turns to play another one feels very slow.
Crafter's Aura on turn 5 with the Holy Cowboy discount is excellent company.
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
Not trying to burst your bubble, but its Holy ^^
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
It seems Divine
All Whizbang's Workshop Day 10 Hearthstone Card Reveals - March 1
Aura you excited for this new Paladin archetype?
All Whizbang's Workshop Day 9 Hearthstone Card Reveals - February 29
Ensmallen - Most Miniaturize cards care more about a Battlecry or aura effect than Attack, so a deck built around that might work out.
Sky Mother Aviana - You don't play her until after you've got a lot of card draw in your hand.
Jade Display - Not meant to be a build-around, but like Aviana and Ensmallen, it is good in a draw-heavy archetype.
Cards like Chia Drake and Bottomless Toy Chest enable this archetype.
As for Magical Dollhouse, you don't need damage spells to take advantage of Spell Damage, so there will be plenty of opportunities to use all three charges.
All Whizbang's Workshop Day 8 Hearthstone Card Reveals - February 28
Really? A Zeddy video? Please.
All Whizbang's Workshop Day 8 Hearthstone Card Reveals - February 28
Downvote all you want, but proof in point: https://www.youtube.com/watch?v=DS5--nZA9rg
All Whizbang's Workshop Day 9 Hearthstone Card Reveals - February 29
I didn't stay up until the last reveals yesterday so I woke up today and checked the automated discord channel for the new cards. Now that I've also checked other sources, my disappointment is immeasurable and my day is ruined because Owlonius' art doesn't really feature the goggly eyes.
All Whizbang's Workshop Day 9 Hearthstone Card Reveals - February 29
Absolutely. I hope there will be no support in mini-set for that abomination.
But guess what...