Some spicy strong contenders already; lookin' good everyone :D
Show Spoiler
Pokeniner - That's pretty cool, although I'm scared of Open the Waygate Wild shenanigans. The bigger the spell the better the payout of it costing 1 at the end, but that slows down the card significantly. I think this is a solid entry :)
anchorm4n - I wonder if people will knock you a bit for revisiting Deathrattle Hunter so soon after MDF; it could go either way, with some wanting additional support and some wanting to see new things. Beyond that, I think the card is good to go, honestly.
Demonxz95 - Did you mean for this to be effective on your opponent's turn, as well? Seems weird, but then again I remembered as I was typing this that Prismatic Jewel Kit can also proc on an enemy turn, so maybe it's fine. Not sure how I feel with it being a positive on your turn *and* a deterrent to big hits on their turn.
Neoguli - I like the second version from your latest post, with the "boxy" text. I also think the card works, being a Combo activator and a sneaky refund on Tradeable's cost. Seems like something a Rogue would do :)
Wailor - The Beast-dying + Leatherworking flavor is super on-point, but I wonder if there's something more interesting one can do than to simply gain Armor. I would keep it a Hunter card - because a Druid skinning his dead Beast friend seems super iffy lol - but find another payoff. Maybe a buff?
R - I like it: it's a roundabout way to heal that's only accessible by using cards that hurt you first. Text could be cleaned up a bit; maybe something like "restore twice as much Health to your hero. (line-break) Lose 1 Durability."
Okay, people didn't like the Mech + Beast duo-tribe novelty as much as I was hoping. My thought process with the summon-not-play was that playing a Beast meant the Beast was "real", whereas with summon-not-play they were Mechnical pets you brought out. Don't read too hard into it; I'm shifting gears:
wouldnt bet on it, only a select few old portraits are available for gold
Tell that, for example, to The Thunder King, Dame Hazelbark or Sylvanas Windrunner, as all of them (along with their respective card backs) originally went on sale in their own limited-time special bundles for 10 bucks... the very same bundles you can now get for just 1800 gold (1500 gold initially).
Paying real money for this bundle is an eccentricity typical of whales that have too much money to spare and/or do not know how to control their spending... because I remind you, this video game company does not deserve your money at all.
No, he's right and you're wrong since all non-preorders heroes/cardbacks are buyable with gold. Maybe we have to wait two years or more but still they are a good chance you can buy those one with gold too.
I've being playing the list all day and here is some feedback:
I figured it might be better to just not play Ekko into decks that run Mystic Shot at least until he is leveled rather than to try and squeeze in a protection card.
I didn't have much (read: any) opportunity to play Chronoshift yet. What deck/play is it meant to counter? Maybe, I'm not running into these or the situation hasn't presented itself yet.
Pirate Burn is still giving me trouble because we have no healing. Maybe, I'm just unlucky and I don't hit those Dropboarder and Hexite Crystals in predicts. Still, our Ekko is not great in the matchup because he can't block. Our Posse gets blocked by their Zap Sprayfin.
Azir/Irelia and Lurk seem a super easy match-up so far.
There are probably too many spells available to be able to force this card to give a desired set of options, but it leaves the door open for the a good chance at any tech or otherwise situational spells there may be. I like the flexibility along with the possibility that it totally whiffs. As an aside, I feel there is no way this card sees play in wild. Way too many dud options to pull from in that card pool. Last second thought, this has to be a spell from your class, right?
I think this card will be just like caravans. There will be some achievement to draw a certain number of cards with it and it will be insanely frustrating to play. If you have it turn 1 and you go first, you might get a card off it. Otherwise, it is pointless.
I think I'm just whelmed (neither over nor under) by this card. I don't think it really fills a void needed by any deck. I expect to forget this card exists within a few days of the expansion's launch.
I like that they made a weapon tech card that is tradeable. It will let you feel a little better about slotting it into your deck if weapons (or tools) are only somewhat prevalent, but still strong. Let's start a petition to make all tech cards tradeable!
I think this is a decent card. It will have it's uses (does warlock run that increased hand size card anywhere?) in some controlly type decks. I like the neutral healing options.
I think this has more potential than others are giving it. I feel like it could enable some interesting play styles. I think people's concerns about the biconditional rewards could be mitigated by realizing you don't play this on curve. Anything you want the coin for will most likely be late game so you can hold it until when you really need to get the coins in hand. That way they don't clog up hand space while waiting to draw the cards you need to play.
I like being able to review a card after playing it and seeing it played. The card is quite situational. I've never been able to feel like I got the most of any effect other than the one turn option. Both the healing and damage seem to be easily mitigated due to the amount of time given to prepare for them.
I just registered to say how much I appreciate you posting this deck. I am having tons of fun playing it, while everyone else is struggling with the obvious Zilean/Ekko build. Now, I can't really testify to this deck's strength yet - but I sure appreciate the effort and creativity put into it.
My complaint is that Ekko dies to a single 2-mana Mystic Shot - and there are a lot of these. There's literally no way to protect our value engine from removal spells outside of a looping 7 mana Chronoshift. We have 2 decent combat trick cards but no spell protection. Ideas?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Ogre Ninja?
Hearthstone's Fire Festival Has Begun! New Legendary Quest Chain, Brawls to Expect, and Ragnaros Hero Skin Bundle
I love Ragnaros, and I don't have a good Shaman hero, so...take my $20, I guess. Uther is cool, too, so it's not a waste of a bundle.
With TikiLord Rag around the corner, might have to skip a preorder this time around.
Card Design Conversation - X Over
Yay for Sinti! :D You could say it was a...Knockout.
...Okay I'm leaving.
Tools Of The Trade - Card Design Competition Discussion Thread
Some spicy strong contenders already; lookin' good everyone :D
Pokeniner - That's pretty cool, although I'm scared of Open the Waygate Wild shenanigans. The bigger the spell the better the payout of it costing 1 at the end, but that slows down the card significantly. I think this is a solid entry :)
anchorm4n - I wonder if people will knock you a bit for revisiting Deathrattle Hunter so soon after MDF; it could go either way, with some wanting additional support and some wanting to see new things. Beyond that, I think the card is good to go, honestly.
Demonxz95 - Did you mean for this to be effective on your opponent's turn, as well? Seems weird, but then again I remembered as I was typing this that Prismatic Jewel Kit can also proc on an enemy turn, so maybe it's fine. Not sure how I feel with it being a positive on your turn *and* a deterrent to big hits on their turn.
Neoguli - I like the second version from your latest post, with the "boxy" text. I also think the card works, being a Combo activator and a sneaky refund on Tradeable's cost. Seems like something a Rogue would do :)
Wailor - The Beast-dying + Leatherworking flavor is super on-point, but I wonder if there's something more interesting one can do than to simply gain Armor. I would keep it a Hunter card - because a Druid skinning his dead Beast friend seems super iffy lol - but find another payoff. Maybe a buff?
R - I like it: it's a roundabout way to heal that's only accessible by using cards that hurt you first. Text could be cleaned up a bit; maybe something like "restore twice as much Health to your hero. (line-break) Lose 1 Durability."
EKKO/ZILEAN - how does the deck work for you guys?
Spooky Eko is pretty fun.
But don't ask me what's competitive this meta.
All I que into is lurk and pirate aggro
[Game] Card Treasure Hunt (The Resurrection Attempt)
An oldie but goodie(?):
I serve those who strike from the shadows
At first I am quite ordinary
but second, I can be an ogre!
Tools Of The Trade - Card Design Competition Discussion Thread
Okay, people didn't like the Mech + Beast duo-tribe novelty as much as I was hoping. My thought process with the summon-not-play was that playing a Beast meant the Beast was "real", whereas with summon-not-play they were Mechnical pets you brought out. Don't read too hard into it; I'm shifting gears:
...not giving up on the premise, though :P Now, you replace rather than "improve". Very good with cards like Wolpertinger, Snake Trap, Sin'dorei Scentfinder, and Kolkar Pack Runner. Maybe too good lol. Can always tweak the numbers.
Hearthstone's Fire Festival Has Begun! New Legendary Quest Chain, Brawls to Expect, and Ragnaros Hero Skin Bundle
I hope that at least your realise that people that do actually buy those bundles are the ones who are keeping the game alive
also thanks to those bundles selling well they can keep making pack preorder pack bundles contain more packs and legendaries and whatnot
if people weren't paying there wouldn't be a game for you to play
New Priest Minion - Darkbishop Benedictus
Did anyone find an answer if it will work with C'Thun, the Shattered? I'm very curious about how the order of start of game effects is decided.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Not only could it be, but also it is!! NJ Cat your turn
----------------------------W/L: 11-7-0
Hearthstone's Fire Festival Has Begun! New Legendary Quest Chain, Brawls to Expect, and Ragnaros Hero Skin Bundle
I'd put my money on a year of exclusivity. It would be a solid start to next year's Fire Festival to make the "old hero" available.
Hearthstone's Fire Festival Has Begun! New Legendary Quest Chain, Brawls to Expect, and Ragnaros Hero Skin Bundle
Tell that, for example, to The Thunder King, Dame Hazelbark or Sylvanas Windrunner, as all of them (along with their respective card backs) originally went on sale in their own limited-time special bundles for 10 bucks... the very same bundles you can now get for just 1800 gold (1500 gold initially).
Paying real money for this bundle is an eccentricity typical of whales that have too much money to spare and/or do not know how to control their spending... because I remind you, this video game company does not deserve your money at all.
Hearthstone's Fire Festival Has Begun! New Legendary Quest Chain, Brawls to Expect, and Ragnaros Hero Skin Bundle
No, he's right and you're wrong since all non-preorders heroes/cardbacks are buyable with gold. Maybe we have to wait two years or more but still they are a good chance you can buy those one with gold too.
Please, keep us posted on updates :)
I've being playing the list all day and here is some feedback:
I figured it might be better to just not play Ekko into decks that run Mystic Shot at least until he is leveled rather than to try and squeeze in a protection card.
I didn't have much (read: any) opportunity to play Chronoshift yet. What deck/play is it meant to counter? Maybe, I'm not running into these or the situation hasn't presented itself yet.
Pirate Burn is still giving me trouble because we have no healing. Maybe, I'm just unlucky and I don't hit those Dropboarder and Hexite Crystals in predicts. Still, our Ekko is not great in the matchup because he can't block. Our Posse gets blocked by their Zap Sprayfin.
Azir/Irelia and Lurk seem a super easy match-up so far.
New Neutral Minion - Pandaren Importer
There are probably too many spells available to be able to force this card to give a desired set of options, but it leaves the door open for the a good chance at any tech or otherwise situational spells there may be. I like the flexibility along with the possibility that it totally whiffs. As an aside, I feel there is no way this card sees play in wild. Way too many dud options to pull from in that card pool. Last second thought, this has to be a spell from your class, right?
New Neutral Minion - Peasant
I think this card will be just like caravans. There will be some achievement to draw a certain number of cards with it and it will be insanely frustrating to play. If you have it turn 1 and you go first, you might get a card off it. Otherwise, it is pointless.
New Neutral Minion - Impatient Shopkeep
I think I'm just whelmed (neither over nor under) by this card. I don't think it really fills a void needed by any deck. I expect to forget this card exists within a few days of the expansion's launch.
New Neutral Minion - Rustrot Viper
I like that they made a weapon tech card that is tradeable. It will let you feel a little better about slotting it into your deck if weapons (or tools) are only somewhat prevalent, but still strong. Let's start a petition to make all tech cards tradeable!
New Neutral Minion - Spice Bread Baker
I think this is a decent card. It will have it's uses (does warlock run that increased hand size card anywhere?) in some controlly type decks. I like the neutral healing options.
New Neutral Minion - Mailbox Dancer
I think this has more potential than others are giving it. I feel like it could enable some interesting play styles. I think people's concerns about the biconditional rewards could be mitigated by realizing you don't play this on curve. Anything you want the coin for will most likely be late game so you can hold it until when you really need to get the coins in hand. That way they don't clog up hand space while waiting to draw the cards you need to play.
New Neutral Minion - Flightmaster Dungar
I like being able to review a card after playing it and seeing it played. The card is quite situational. I've never been able to feel like I got the most of any effect other than the one turn option. Both the healing and damage seem to be easily mitigated due to the amount of time given to prepare for them.
Thanks for the kind words. I am still working on it.
EKKO builds are hard to play but I really like them and I want them to work.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mech that sprays out goodies (or at least a Legendary) when killed. Could it be a Weaponized Piñata?
Hi!
I just registered to say how much I appreciate you posting this deck. I am having tons of fun playing it, while everyone else is struggling with the obvious Zilean/Ekko build. Now, I can't really testify to this deck's strength yet - but I sure appreciate the effort and creativity put into it.
My complaint is that Ekko dies to a single 2-mana Mystic Shot - and there are a lot of these. There's literally no way to protect our value engine from removal spells outside of a looping 7 mana Chronoshift. We have 2 decent combat trick cards but no spell protection. Ideas?