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  • New Shadow Isles Spell - Despair

    Staff

    A new Common Shadow Isles Spell, Despair, has been revealed!

    Despair Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Empires of the Ascended

    Head on over to our dedicated guide for Empires of the Ascended!

  • New Shadow Isles Champion - Viego

    Staff

    A new Champion Shadow Isles Unit, Viego, has been revealed!

    Viego Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Empires of the Ascended

    Head on over to our dedicated guide for Empires of the Ascended!

  • EKKO/ZILEAN - how does the deck work for you guys?

    Sounds interesting - any deck code?

  • New Mechanics Overview of Hearthstone's Newest Expansion - United in Stormwind

    I've been waiting for a new Priest deck I can actually enjoy playing. Fingers crossed!

  • New Mechanics Overview of Hearthstone's Newest Expansion - United in Stormwind

    I hope MarkMcKz will get his well earned reveal this time!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Shockingly none of those. You would have to be loco to have ever played this card

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Created by priest.

     

    Thats all

  • Tools Of The Trade - Card Design Competition Discussion Thread

    @KANSAS - I tried to use this wording, but I, to some extent, craze about aesthetics on Hearthcards cards, often adding more spaces to align the text more in an eye-pleasing way. That said, I wasn;t sure how people would understand me using Trade instead of Tradeable, but after tinkering a little with spacing and such on your wording, it's chef's kiss. Below I will showcase my care for clean text.

     

  • EKKO/ZILEAN - how does the deck work for you guys?

    You say your'e simping for Lissandra right now? I prefer simping for that sweet Glorious Evolution. With the help of ionia and Karma there is actually a chance to get the evolution going and once we achieved the evolution a single Vault Breaker can be really devestating

  • Tools Of The Trade - Card Design Competition Discussion Thread

    Feedback:

    Linkblade:

    Show Spoiler
    Giving a single minion multiple minion types feels odd. We have Circus Amalgam and Nightmare Amalgam, but that is different then being able to grant any minion a second type. Furthermore, having a beast/mech hybrid wouldn't even be that useful. Aside from flavor, the tribe changing bit just feels like excess text that doesn't have any mechanical implications.

    R:

    Show Spoiler
    I like it. I might increase the durability and change it to restore the same amount of health as the damage taken. Restoring double the health feels a bit generous. Restoring the same amount of keeps the same function and flavor but doesn't do quite as much work by itself and you still have to depend on other healing cards.

    Neoguli:

    Show Spoiler
    I honestly wouldn't be surprised if this card won. The only thing you need to fix is the wording. It should say "Whenever you Trade a card, add a coin to your hand and lose 1 durability".

    Wailor:

    Show Spoiler
    The flavor on this card is beautiful. I don't know if it works better as a hunter or druid card since flavor wise it doesn't make sense for a druid to be skinning animals and turning them into armor, but also hunters traditionally don't have any armor gain. I would go with hunter since consistency with flavor is more important than consistency with mechanics.

    anchorman:

    Show Spoiler
    Warriors don't have a whole lot of card draw, and have never had anything to support a miracle style play, so the condition of having to draw 2 cards in a turn feels weird. I would just flip it upside down so that when you gain 5 armor in a turn you draw, then the flavor works better and it becomes more useful mechanically.

     

  • 4 New Cards for Demacia and Shadow Isles Revealed for Legends of Runeterra - Dragons Galore!

    Viego champion expansion.

  • New Warlock Spell - The Demon Seed

    Won’t see any serious play except for memes. Warlock already doesn’t need help in control matchups and it only makes your aggro ones even wors

  • New Warlock Weapon - Runed Mithril Rod

    5 stars because Blizzard never learns with cost reduction, and the requirment is very easy for Warlock

  • New Priest Spell - Elekk Mount

    5 stars because it will be discovered and makes me want to quit the game

  • New Priest Spell - Elekk Mount

    I like big buffs and i cannot lie. Very playable in control, not sure if good enough for contructed. Great in Arena and to discover!

  • New Warlock Weapon - Runed Mithril Rod

    This could be really good in the right deck. If I open the new quest, I will try this with the quest and Neeru. 

  • New Warrior Spell - Heavy Plate

    Pretty good, just whack it into a slower deck and trade it if you don't need it.

  • New Warrior Spell - Heavy Plate

    I think this is a perfectly fine card. Just because it isn't busted doesn't mean it shouldn't be played. It should go well with any control leaning deck.

  • EKKO/ZILEAN - how does the deck work for you guys?

    I tried multiple Ekko decks and while I do enjoy the concept, I found them all to be too RNG for my liking. Something I would not find a single Chronobreak.

    Right now I am having lots fun with Lissandra and her army of frozen simps.

  • New Warlock Weapon - Runed Mithril Rod

    This feels like a bust or boom kind of card. Drawing four cards doesn't happen consistently until mid to late game. If you are running this for some combo enabler you would probably have your cards, or at least most of them, by that time. But, you still need to have the draw engine. It just feels a little clunky.

  • New Warlock Spell - The Demon Seed

    I think this has a chance to work out. The cards you will run to assist in completing the quest don't interfere with the possible win condition of the deck and even push it along once you have the final reward out. I think some version of a standard Darkglare deck will emerge to enable this.

  • New Priest Spell - Elekk Mount

    I like that it is upgraded from Spikeridge Steed. I'm not sure I like that it just pushes control priest a little more. I think if Priest has any minions on board to stick this on at turn 7 or later they will probably already be in a good position to win the game.

  • New Priest Minion - Darkbishop Benedictus

    I gave this 5 stars on the mere hope that it enables Shadow Priest as a viable thing. If only Day9 were still playing because I think he would love this card. I think I'll craft this one if I don't open it just to play the archetype. Hopefully this succeeds and leads to some other deck restriction cards that enable alternate hero powers.

  • Tools Of The Trade - Card Design Competition Discussion Thread

    Pro

    Tough theme for me. We not only have to combine the flavor of the professions with the city-theme of Stormwind (I failed to get that done) but also predict archetypes for the classes and keep in mind that Weapon classes can easily buff and abuse their stuff. Finally, everybody and their mother will run the new Weapons tech card so we'd better make an impact quickly or do something low costed. 

    The profession I'm aiming at is obviously mining, we're digging for cards. Draw isn't easy for Warrior, so the reward had to be strong. Currently used support cards are mainly Stage Dive, Stonemaul Anchorman, Ringmaster Whatley, Taelan Fordring and Claw Machine.

    Some early feedback:

    Wailor
    Deathrattle Hunter support is always nice and restricting it to Beasts is quite flavorful, well done! The reward looks a bit problematic though, since you're giving Hunter draw and life gain which are both supposed to be class weaknesses. You might get away with the Armor since that's fitting flavor-wise, but the Tradeable keyword is overkill imho. Reducing the Durability to 3 would also help balance the card. Finally, you've missed the "Breastplate" in the main card's text. (On a sidenote I've actually searched for a Skinning Knife artpiece for longer than I'd like to admit because I wanted to make a card quite similar to yours. Since your art is obviously better, I took the Warrior route. Happy to see some Deathrattle Hunter love :-))

    Neoguli
    I'm sorry, but I'm not a big fan of this. Straight out negating a core part of the new keyword feels off and even if that point is ignored, we don't know how many Tradeable cards we'll get and if running this would be worth it. Regarding the flavor, I can't tell if a WoW profession is involved here (which isn't a hard requirement of course).

    R
    This looks pretty strong at first glance. Not sure if it is OP, but I'd at least make it an Epic. Regarding the flavor, I can't tell if a WoW profession is involved here (which isn't a hard requirement of course).

    linkblade91
    I like the art and the call back to Mech Hunter which could very well make a reappearance in Stormwind, but I don't like the effect very much. Maybe you could explain your thought process behind the summoning-not-playing aspect? Applying additional tribe tags is something I don't expect Blizzard to print on a card, because it is very counterintuitive in game. Imagine you see a Savannah Highmane in Wild and your opponent magnetizes a Zilliax onto it! Just stating "It is also a Mech." feels a bit clumsy as well. So all in all, I like you're general direction (Mech Hunter/Engineering), but the execution could be better. Thanks a lot for the link to the WoW professions!

  • New Paladin Weapon - Prismatic Jewel Kit

    This might be useful. Hearthstone's history of handbuffing mechanics isn't the best, but they weren't all busts. I think someone else theorized that this might also be part of paladin's quest line. If so, that would at least make the deck a little more tied together.