Probably awesome in Arena and could be useful in Construced too. The problem I see is that Rogue usually goes wide after the first 3 turns to get in chip damage, meaning if you don't drop this on curve it gets significantly worse.
That being said, it's at the very least a high Health stealth minion which encourages attack buffs, but that is probably too slow.
Nah. 2-attack weapons are notoriously terrible and are significantly worse than 3/2s. Having 3 durability also means that it is much harder to activate while giving your opponent more time to prepare for it.
I'm almost certain this used to be a 3/2 before they realized how busted that would be.
If this actually becomes an issue then we need to start looking towards buffing other classes, because they'd have to be really shit to be outpaced by this.
Paying 3-mana for 2-damage a turn is a good way to give up all your tempo and guarantee that you won't have anything useful around to buff when you finally get there.
Meh... The legendaries are pretty boring. The only card I really look forward to is the Taintheart Tormenter, it will be a cool addition to my Big Demon Hunter.
Mutanus is clearly op, Guff seems...interesting to say the least.
The Demon guy is just pointless. Sure, Siegebreaker was shit, but at least it doesn't actively try to make you play worse to get value off it. I guess it's supposed to be a temporary snowballer for Demons that you Soul Devour later on
Is it just me or is Seedcloud Buckler yet another completely broken weapon for Paladin?
Decent tempo the turn you play it. 2 attack should be enough to kill a minion, or finish one off. It helps you create and maintain a healthy board over the following two turns... then gives Divine Shield to ALL of your minions... what the hell?
I'm glad to hear you are finding success with it! I was shocked while playing it that I was winning so much. On top of that, it felt pretty good most of the time too!
Mutanus seems crazy-good. Goes well with Quilboar if you can't get a Necrolyte to swap your Blood Gems over to someone else.
Guff's kind of neat, too.
Seigebreaker won't be missed.
Hexruin Marauder seems poised to be discovered from your 7-gold turn, when you tier up to 3 and get a golden at the same time (since you definitely won't have a full board). Or it's meant for Y'Shaarj lol
The problem with oh my yog is that its cost cannot be changed and there are no numerical values within the spell to alter for a nerf. To nerf such card, you HAVE to reshape it into a whole new concept.
Adding random dream cards doesn't feel great, especially when two of them are minions that don't give any fast board impact. I don't know if any deck really wants this. The payoff for making it dormant again is nowhere near worth it.
The nerfs only take a month with paladin having tons of decks in the meta all tier 1 and running cards that only worked so far in arena, and oh my yog still untouched, thanks blizzard :)
New Rogue Minion - Water Moccasin
Probably awesome in Arena and could be useful in Construced too. The problem I see is that Rogue usually goes wide after the first 3 turns to get in chip damage, meaning if you don't drop this on curve it gets significantly worse.
That being said, it's at the very least a high Health stealth minion which encourages attack buffs, but that is probably too slow.
Mutanus the Devourer and Guff Runetotem Join Hearthstone's Battlegrounds Alongside a New Demon Minion
Very interesting mechanics! Looking forward to try them.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
I can not believe this !!!!
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
Please let the Diablo card back be among them...it won't be, but I can dream.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
Aw, I was hoping for Rastakhan (and maybe Mecha-Jaraxxus too). It's a no-no for me.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
I've always wanted Dame Hazelbark. I have a thing for cute/creepy/weird/off-art heroes.
1,800 gold would be too much for me. I'll pass.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Nah. 2-attack weapons are notoriously terrible and are significantly worse than 3/2s. Having 3 durability also means that it is much harder to activate while giving your opponent more time to prepare for it.
I'm almost certain this used to be a 3/2 before they realized how busted that would be.
If this actually becomes an issue then we need to start looking towards buffing other classes, because they'd have to be really shit to be outpaced by this.
Paying 3-mana for 2-damage a turn is a good way to give up all your tempo and guarantee that you won't have anything useful around to buff when you finally get there.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
Well I have all the heroes... but card backs will checkout if I want any
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Archdruid Naralex + Maiev Shadowsong combo wombo
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Meh... The legendaries are pretty boring. The only card I really look forward to is the Taintheart Tormenter, it will be a cool addition to my Big Demon Hunter.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
YES. FINALLY THE PIRATE CARDBACK WILL BE MINE
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
Ah yes, First Day of School, the card that had to be nerfed twice because the first nerf was actually a buff.
Also, still not addressing Oh my Yogg! while adding a new secret with the miniset just to make playing around those things even harder.
Honestly, Hand of A'dal wasn't even that much of a problem compared to all the other nonsense that's going on.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Sherazin is also situational. It is more about 'Dormant for 2 turns'.
Mutanus the Devourer and Guff Runetotem Join Hearthstone's Battlegrounds Alongside a New Demon Minion
Mutanus is clearly op, Guff seems...interesting to say the least.
The Demon guy is just pointless. Sure, Siegebreaker was shit, but at least it doesn't actively try to make you play worse to get value off it. I guess it's supposed to be a temporary snowballer for Demons that you Soul Devour later on
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
I personlay hope Adal egts reverted Once roattes out at end of the year
ANd besides i dont htink shouldve been hti over over ph my yogg. OR conviciton or the sword again.
Those espcialyl the first 2 are far far bigegr problem cards then hand of adal.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Is it just me or is Seedcloud Buckler yet another completely broken weapon for Paladin?
Decent tempo the turn you play it. 2 attack should be enough to kill a minion, or finish one off. It helps you create and maintain a healthy board over the following two turns... then gives Divine Shield to ALL of your minions... what the hell?
How to Complete the Forged in the Barrens Hunter XP Achievements
I'm glad to hear you are finding success with it! I was shocked while playing it that I was winning so much. On top of that, it felt pretty good most of the time too!
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
but is better than the frustrating experience that just make you think the card is toxic for the game
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
I've seen a nerf suggestion to give your oponent a random spell of the same cost and make it free, but this would probably kill the card.
Mutanus the Devourer and Guff Runetotem Join Hearthstone's Battlegrounds Alongside a New Demon Minion
Mutanus seems crazy-good. Goes well with Quilboar if you can't get a Necrolyte to swap your Blood Gems over to someone else.
Guff's kind of neat, too.
Seigebreaker won't be missed.
Hexruin Marauder seems poised to be discovered from your 7-gold turn, when you tier up to 3 and get a golden at the same time (since you definitely won't have a full board). Or it's meant for Y'Shaarj lol
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
The problem with oh my yog is that its cost cannot be changed and there are no numerical values within the spell to alter for a nerf. To nerf such card, you HAVE to reshape it into a whole new concept.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Darkglare got support... heart it needed it
Built To Scale - Card Design Competition Discussion Thread
Significantly less complicated, but I'm worried it might be too boring (and maybe it should cost 3?):
I'll have feedback up later today, hopefully.
New Neutral Minion - Archdruid Naralex
Adding random dream cards doesn't feel great, especially when two of them are minions that don't give any fast board impact. I don't know if any deck really wants this. The payoff for making it dormant again is nowhere near worth it.
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
The nerfs only take a month with paladin having tons of decks in the meta all tier 1 and running cards that only worked so far in arena, and oh my yog still untouched, thanks blizzard :)