Well apparently it really is just a vanilla weapon, so that's a bit disappointing. Control Warrior has better weapons both for damage and utility so they'll probably just overwrite the spike as soon as they can.
Also interferes with Bulwark which might honestly kill the card for Control.
The Overload: (1) is written after the recast this. If it Overloaded for each repeat, it would say "Deal 3 damage to an enemy minion and Overload: (1). If it dies, recast this."
Keep in kind that "recast this" does not actually count as casting a spell. It's shorthand for "repeat this effect".
That's pretty amazing and I'm not sure DH really needed that much help. At least it gives the more ways to be proactive in the early game and not just fold against swarm decks.
Hmm seems interesting. 6 health is pretty hard to remove on turn 4 without triggering the frenzy effect. (unless your opponent is a spell mage with Fireball in hand..) The interesting thing is that there still is Token Hunter support in the core set, specifically with Scavenging Hyena. Maybe we will get more Token Hunter support in future sets and [Hearthstone Card (Sindorei Scentinder) Not Found] is kinda hinting towards that? Such a deck will need more support though, considering Scavenging Hyena is the only real "wincon" that deck has.
The decks in standard it probably will see play in is a more midrange hunter deck or Beastmaster Leoroxx OTK Hunter. (Helps OTK hunter survive early game) It probably also see play in some kind of Token Hunter deck in the future, once it gets more support.
Seems a bit weak, but maybe it's supposed to be payoff for a Sunscale Raptor deck to run alongside other frenzy activators like Pen Flinger or Augment guy.
The problem remains that Hunter still doesn't have a ton of useful draw (less than Priest now, imagine that) so comboing this will always be clunky.
Can you run enough rush minion generators that Parade LEader becomes an option?
Wait why? why would you imprison your own minion? Maiev is here to help win, not to add more trouble to you. Beside you have like 2 out 5 chance to get the good Dream cards.
With the Dungeoneer, Priest now has legitimate card draw. C'thun Priest might no longer be just strictly horrible, even if the question of "what do I even beat with it" still remains.
Is there any other strategy that Priest needs card draw for?
Okay, so we have Glacier Racer, Varden Dawngrasp, and now this. Throwing even more "if Frozen" cards will not help. We actually need ways to consistently Freeze the board to use these effects. Except, please do not add ways to consistently Freeze the board, because that is extremely unfun to play against.
Freeze archetypes clearly do not work. Stop trying to push limping, sad versions of them.
Well, with wave of Apathy, which you can pretty reliably generate throuugh discover and Wandmaker, this is a 6-mana boardwipe that might even be asymmetrical.
I'm not sure if Priest can afford to run 2-part removal combos, but one of thier only weaknesses thus far was not having unconditional boardwipes...well, I guess we're back to "the board stays empty until I say otherwise"
Hmm i'm not sure this will see play. Hmmmm... On one side i feel like this is a sleeper card that really helps OTK hunter decks, but on the other side Poison cards in hunter almost never work and it costs 4 mana in order to remove 2 minions.
The only time i think this will see play is if Hunter gets more OTK/Control support, which is weird considering Hunter is known as a more aggresive class.
Oh and in wild i'm pretty sure this is trash/dust. Why play a 4 mana weapon, when you can spend that mana on tools to ACTUALLY survive the turn 5. (Turn 5 in wild is when APM mage often goes nuts and OTKs you, Secret mage really pops off and Token Druid often kills you. Just some info for the people that hardly/don't play wild.)
Hexruin Marauder is interesting because there are tons of times your 7th slot is a flex slot, and you only fill it with the last minion you play in a turn by default. If you've got a golden Hexruin going, getting +6/6 on a minion you'll keep to the bitter end is a LOT better than leaving up a poorly-statted buff minion in your flex slot, so you'll just sell it, re-roll one more time, and go into battle with 6 minions.
I think we'll be seeing more of it than some people think. It's not *just* for Y'shaarj.
This card is kind of nutty right. It just does so much. Nzoth synergy, Saurfang synergy, very easy to proc the frenzy and 8 lifegain is a lot, 2/5 weapon is a lot of swings. curves into saurfang too and warriors dont have any meaningful 6 cost things i dont think. You can sword eater swing, swing, then play this and swing five more times.
Are we at all concerned what this might do in combination with Violet Illusionist?
Can't see this being useful in Standard though. Just not enough healing to justify that amount of self-punishment, even with Soul Fragments, even if the combo with Backfire could lead to crazy swing turns.
Also, realize that this permanently changes the cost to health, meaning if you draw a big card with this you will always end up having to pay a lot of health for it and that could basically render it useless.
New Warrior Minion - Kresh, Lord of Turtling
Well apparently it really is just a vanilla weapon, so that's a bit disappointing. Control Warrior has better weapons both for damage and utility so they'll probably just overwrite the spike as soon as they can.
Also interferes with Bulwark which might honestly kill the card for Control.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
well that's massively disappoiniting.
New Shaman Spell - Perpetual Flame
The Overload: (1) is written after the recast this. If it Overloaded for each repeat, it would say "Deal 3 damage to an enemy minion and Overload: (1). If it dies, recast this."
Keep in kind that "recast this" does not actually count as casting a spell. It's shorthand for "repeat this effect".
New Shaman Spell - Perpetual Flame
if this overloads 1 everytime it is absolutely awful, i just hope it doesnt
New Demon Hunter Minion - Felrattler
That's pretty amazing and I'm not sure DH really needed that much help. At least it gives the more ways to be proactive in the early game and not just fold against swarm decks.
New Hunter Minion - Sin'dorei Scentfinder
Hmm seems interesting. 6 health is pretty hard to remove on turn 4 without triggering the frenzy effect. (unless your opponent is a spell mage with Fireball in hand..) The interesting thing is that there still is Token Hunter support in the core set, specifically with Scavenging Hyena. Maybe we will get more Token Hunter support in future sets and [Hearthstone Card (Sindorei Scentinder) Not Found] is kinda hinting towards that? Such a deck will need more support though, considering Scavenging Hyena is the only real "wincon" that deck has.
The decks in standard it probably will see play in is a more midrange hunter deck or Beastmaster Leoroxx OTK Hunter. (Helps OTK hunter survive early game) It probably also see play in some kind of Token Hunter deck in the future, once it gets more support.
Book of Mercenaries Xyrella Goes Live on June 3, Guff Runetotem on June 15
I really hope the next tavern pass has the Guff skins, I will buy it for the first time just to have this sexy beast as my hero.
New Hunter Minion - Sin'dorei Scentfinder
Seems a bit weak, but maybe it's supposed to be payoff for a Sunscale Raptor deck to run alongside other frenzy activators like Pen Flinger or Augment guy.
The problem remains that Hunter still doesn't have a ton of useful draw (less than Priest now, imagine that) so comboing this will always be clunky.
Can you run enough rush minion generators that Parade LEader becomes an option?
New Hunter Minion - Sin'dorei Scentfinder
It would be solid if it had rush itself. But it does not. Am I supposed to damage the card myself with a spell?
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
I think it's time for someone to list all the flavor text of the miniset for us to have fun reading.
New Hunter Spell - Serpentbloom
I like that a card like this exists, but I don't think this will see much competitive play, even when Kolkar Pack Runner is around.
EDIT: alright yes, totally forgot about Dreadscale. Slower Hunters in Wild might want to make use of this cool combo.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Bad timing. TBC Classic just released so odds are that we'll struggle to play.
New Hunter Weapon - Venomstrike Bow
It's obviously too expensive.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Wait why? why would you imprison your own minion? Maiev is here to help win, not to add more trouble to you. Beside you have like 2 out 5 chance to get the good Dream cards.
New Priest Minion - Cleric of An'she
It's like a tiny Northshire Cleric. Adorable.
With the Dungeoneer, Priest now has legitimate card draw. C'thun Priest might no longer be just strictly horrible, even if the question of "what do I even beat with it" still remains.
Is there any other strategy that Priest needs card draw for?
New Mage Spell - Shattering Blast
Okay, so we have Glacier Racer, Varden Dawngrasp, and now this. Throwing even more "if Frozen" cards will not help. We actually need ways to consistently Freeze the board to use these effects. Except, please do not add ways to consistently Freeze the board, because that is extremely unfun to play against.
Freeze archetypes clearly do not work. Stop trying to push limping, sad versions of them.
New Priest Spell - Against All Odds
Well, with wave of Apathy, which you can pretty reliably generate throuugh discover and Wandmaker, this is a 6-mana boardwipe that might even be asymmetrical.
I'm not sure if Priest can afford to run 2-part removal combos, but one of thier only weaknesses thus far was not having unconditional boardwipes...well, I guess we're back to "the board stays empty until I say otherwise"
New Hunter Weapon - Venomstrike Bow
Hmm i'm not sure this will see play. Hmmmm... On one side i feel like this is a sleeper card that really helps OTK hunter decks, but on the other side Poison cards in hunter almost never work and it costs 4 mana in order to remove 2 minions.
The only time i think this will see play is if Hunter gets more OTK/Control support, which is weird considering Hunter is known as a more aggresive class.
Oh and in wild i'm pretty sure this is trash/dust. Why play a 4 mana weapon, when you can spend that mana on tools to ACTUALLY survive the turn 5. (Turn 5 in wild is when APM mage often goes nuts and OTKs you, Secret mage really pops off and Token Druid often kills you. Just some info for the people that hardly/don't play wild.)
New Hunter Minion - Sin'dorei Scentfinder
Not sure why you would want to run this in a constructed deck, but very cool design nonetheless.
New Neutral Minion - Selfless Sidekick
hilarious to compare this to hammer of the naaru. costs more mana, no taunt, procs secrets, deck building restriction.
Mutanus the Devourer and Guff Runetotem Join Hearthstone's Battlegrounds Alongside a New Demon Minion
Hexruin Marauder is interesting because there are tons of times your 7th slot is a flex slot, and you only fill it with the last minion you play in a turn by default. If you've got a golden Hexruin going, getting +6/6 on a minion you'll keep to the bitter end is a LOT better than leaving up a poorly-statted buff minion in your flex slot, so you'll just sell it, re-roll one more time, and go into battle with 6 minions.
I think we'll be seeing more of it than some people think. It's not *just* for Y'shaarj.
New Warrior Minion - Kresh, Lord of Turtling
This card is kind of nutty right. It just does so much. Nzoth synergy, Saurfang synergy, very easy to proc the frenzy and 8 lifegain is a lot, 2/5 weapon is a lot of swings. curves into saurfang too and warriors dont have any meaningful 6 cost things i dont think. You can sword eater swing, swing, then play this and swing five more times.
New Warlock Minion - Stealer of Souls
Are we at all concerned what this might do in combination with Violet Illusionist?
Can't see this being useful in Standard though. Just not enough healing to justify that amount of self-punishment, even with Soul Fragments, even if the combo with Backfire could lead to crazy swing turns.
Also, realize that this permanently changes the cost to health, meaning if you draw a big card with this you will always end up having to pay a lot of health for it and that could basically render it useless.
Turn 5 Jaraxxus sounds lit though.
Kresh, Lord of Turtling
We still don't know what kind of effect the weapon has, or is it just a vanilla 2/5?
EDIT. Yep vanilla 2/5 4 cost weapon
New Priest Spell - Against All Odds
Pint-Size Potion + Shadow Word: Horror was a popular 2 card board clear and Wave of Apathy +Against All Odds it's nearly the same.
Nowadays priest just have Soul Mirror as a Big board clear and that mes one looks sweet. Good card.