This seems the best of the adventurer cards, but even then it isn't great. Sure, it ensures a playable card for the next turn, but you might not want to play the one you get. This is also the only one of the cards that can continue to generate value.
I didn't watch the reveal, so I'm just presuming that these are the same dream cards that come from Ysera. He is good for two of them at random. Without additional ways to make him go back dormant, are two random dream cards good enough to run him? There is Maieve from however many sets back that could be used to dormant him again, but it feels clunky. Plus, what good does a 3/3 do on turn 5? That is assuming you get to play him on curve and are ok with the tempo loss.
Interesting! First card that does something when dormant... and then does nothing. It should be possible to get more Dream cards using Maiev Shadowsong on this.
I'm almost convinced this used to be much cheaper but got changed last minute to not push Paladin even further over the edge.
Practically useless in this state. Paladin doesn't work well with token that aren't Silver Hand Recruits and Conviction doesn't require you to go that wide.
Could be interesting filler for Arena, but there's no way this sees constructed play ever.
0-attack minions need to be really useful to justify playing and this just isn't. Most of the Adventurer's are pretty subpar in terms of efficiency so there's really no point in gambling for them, even in a deck that can actually use them efficiently (like Handbuffs for example)
Disruption cards are always interesting. Since this one is class specific, I'm not sure how widely it gets played. It has potentially more value in wild where there are some actual important combo minions.
It has enough health that it could probably survive a turn if you played it without taking advantage of the effect. It feels like it wants to be comboed out with the legendary on consecutive turns. It still feels rather slow.
You have to play this with the new 8 drop in hand, right? I suppose there may be some other big beasts out there, but most of them aren't being played right now. I suppose the rush/frenzy minion would also be a decent hit.
If Zoolock becomes a thing again (and it very well could) this will be a powerful card. But in the current control Warlock meta it's really hard to justify.
This could be an interesting combo enabler. Druid has enough ramp cards to make it work early. I just wonder if there enough damage spells to follow with it that it is a win condition.
What will the achievement be? I really hope it's "Transform X minions with Savory Deviate Delight" and not something stupidly cumbersome like "Transform both you and your opponent's minion into Pirates X times".
Transform a minion in both hands into the same pirate 2 times in a row 50 times :^)
Lorewise, dormant is very fitting for Naralex. However, I thought this keyword was tied to Year of the Phoenix?
Discover was originally tied to the League of Explorers expansion, doesn't mean that they can't re-use mechanics or allow them to become "evergreen" keywords. At at certain point a keyword or mechanic lends itself to being useful and should be permanently included. (IMO they still technically have inspire in a lot of places but refuse to use the keyword, as a lazy example.
New Paladin Spell - Party Up!
I feel like this is too slow and too random to be much use, and I'm ok with that. Paladin doesn't need any more tools right now.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
All the core mechanics? Where's my 2/2 Adventurerer with Overload (1)?
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
The first ever dormant minion is from Journey to Ungoro, so I dont see why it should be limited to year of the pheonix.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
All this Adventurers stuff seems too weak to see plays.
I like the new legendary with the dream cards, thats fun and probably powerful.
New Neutral Minion - Meeting Stone
This seems the best of the adventurer cards, but even then it isn't great. Sure, it ensures a playable card for the next turn, but you might not want to play the one you get. This is also the only one of the cards that can continue to generate value.
New Neutral Minion - Archdruid Naralex
I didn't watch the reveal, so I'm just presuming that these are the same dream cards that come from Ysera. He is good for two of them at random. Without additional ways to make him go back dormant, are two random dream cards good enough to run him? There is Maieve from however many sets back that could be used to dormant him again, but it feels clunky. Plus, what good does a 3/3 do on turn 5? That is assuming you get to play him on curve and are ok with the tempo loss.
New Neutral Minion - Archdruid Naralex
Interesting! First card that does something when dormant... and then does nothing. It should be possible to get more Dream cards using Maiev Shadowsong on this.
New Warlock Spell - Final Gasp
Would be amazing in Zoolock but that deck doesn't exist currently and I doubt two more Warlock cards will bring it back.
New Neutral Minion - Devouring Ectoplasm
Nice boost for DR Demon Hunter and will probably replace Death'S Head Cultist, but other than that it's unremarkable
New Paladin Spell - Party Up!
I'm almost convinced this used to be much cheaper but got changed last minute to not push Paladin even further over the edge.
Practically useless in this state. Paladin doesn't work well with token that aren't Silver Hand Recruits and Conviction doesn't require you to go that wide.
New Neutral Minion - Meeting Stone
Could be interesting filler for Arena, but there's no way this sees constructed play ever.
0-attack minions need to be really useful to justify playing and this just isn't. Most of the Adventurer's are pretty subpar in terms of efficiency so there's really no point in gambling for them, even in a deck that can actually use them efficiently (like Handbuffs for example)
New Rogue Spell - Savory Deviate Delight
Disruption cards are always interesting. Since this one is class specific, I'm not sure how widely it gets played. It has potentially more value in wild where there are some actual important combo minions.
New Neutral Minion - Devouring Ectoplasm
A lot of value for 3 Mana. Definitely helps the Deathrattle Demon Hunters. But will it be enough?
Not sure which other decks would run this.
New Druid Minion - Deviate Dreadfang
It has enough health that it could probably survive a turn if you played it without taking advantage of the effect. It feels like it wants to be comboed out with the legendary on consecutive turns. It still feels rather slow.
New Druid Minion - Fangbound Druid
You have to play this with the new 8 drop in hand, right? I suppose there may be some other big beasts out there, but most of them aren't being played right now. I suppose the rush/frenzy minion would also be a decent hit.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Yeah same goes for Echo and other repeatable cards.
Lifesteal, Rush and Discover are more integrated in the game than situational keywords
I don't care if they do, but this can makes things more spicy in sets to come
New Warlock Spell - Final Gasp
If Zoolock becomes a thing again (and it very well could) this will be a powerful card. But in the current control Warlock meta it's really hard to justify.
New Druid Minion - Lady Anacondra
This could be an interesting combo enabler. Druid has enough ramp cards to make it work early. I just wonder if there enough damage spells to follow with it that it is a win condition.
New Rogue Spell - Savory Deviate Delight
Damn that sounds fun, where do I sign up?!?!?!?!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Good one! Damn, I looked at peon in my golden collection too
Al'Akir the Windlord?
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
The Darkness is not dormant for 2 turns
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
I like the idea of adventureres being classes, but since the expansion is about WC, the warrior should have worn leather shoulderpads.
This mini set also makes me think of the next expansion. Will it focus on an Alliance Area (lvl 20 - 40 and dungeon as well)?
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Discover was originally tied to the League of Explorers expansion, doesn't mean that they can't re-use mechanics or allow them to become "evergreen" keywords. At at certain point a keyword or mechanic lends itself to being useful and should be permanently included. (IMO they still technically have inspire in a lot of places but refuse to use the keyword, as a lazy example.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
The Darkness
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
I'm 100% sure