What a weird card. It's probably just worse than Shadow Word: Ruin (which sees very little play) or Condemn (Rank 1), but I guess Devout Dungeoneer has a big board clear to fetch. Seems a little too situational to put in your deck.
Just in case anyone's confused. This will (almost guaranteed) overload for 1 everytime it procs (similar to how Yogg will overload you). This means that this is essentially a worse LIghtning Storm by the time it clears more than 2 minions.
Aside from that it is also RANDOM meaning you can't even guarantee one additional proc.
Basically the only way you'd actively play this in any capacity is if Token Druid becomes so strong that you need to have an answer to a full board on turn 1 or else you lose.
you play around this secret the same way you play around reckoning, which is only seeing play sometimes as a one of, cant see this making paladin any better, maybe it replaces that one copy of reckoning but thats all it will do
On top of that, I think the recast part won't activate Unbound Elemental since they change the keyword from "Whenever you play a card with Overload" to "After you play a card with Overload"
Seems good, BUT Big DH doesn't have the tools to function just yet. But once it gets more support it might see a bunch of play. However Illidari Inquisitor is a better demon for more tempo/midrange DH decks that use N'Zoth, God of the Deep.
Meh... The legendaries are pretty boring. The only card I really look forward to is the Taintheart Tormenter, it will be a cool addition to my Big Demon Hunter.
really feels like theyre legendary more becuase they dont want you ro run 2 of them in the deck then anything els
Don't overrate this one. 2/3 weapons are notoriously terrible if they don't have an additional effect attached. You can only proc this one after 2 turns of playing it, at which point most decks should be able to minimize the value you can get from it.
I doubt this will see play unless Paladin really needs to run weapons all of a sudden (and they already have better choices)
Damn, great card! Think of it like Hunter's Mark that you don't need a minion to trade with, and you can use it twice. It's expensive, but probably worth it. Think about how much loose mana Face Hunter usually has in the late game when you're trying to close the deal, need to get through big taunts, and don't care about your own health.
Blood To Ichor and of course Mortal Coil are the first cards that come to mind. I think this is not as good as Mortal Coil, but certainly better than Blood To Ichor. Strong in Arena, won't see much play in constructed unless a Zoo deck suddenly pops up. As far as I know Warlock don't run Wandmaker so that is not a consideration either.
Dragon Soul Tier 1 in Wild, easy Legend guaranteed :^).
I really like the idea of a neutral weapon tutor, but this just doesn't seem to be designed for the current standard pool. There is no weapon class that would run this except maybe Shaman...and they'd do it for the additional draw.
Edit: As wonderful people have pointed out to me there are many benefits to the FN + D combo and I no longer think it will die. There is hope :) I didn't want it die to being with, my fears got the better of me.
Fun with Augmented Porcupine. Effectively pointless with anything else which doesn't bode well (especially since you can't proc porcupine without killing it as of now)
Bonus points for being a 0-mana spell for Lock and Load, but that's about it. Maybe we'll get more multi damage beasts in the future, but for now this is just filler.
I guess in Wild you can finally get a 3-mana continuous boardwipe with Dreadscale.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
Another "Give us your money" type of deal?
New Priest Spell - Against All Odds
What a weird card. It's probably just worse than Shadow Word: Ruin (which sees very little play) or Condemn (Rank 1), but I guess Devout Dungeoneer has a big board clear to fetch. Seems a little too situational to put in your deck.
New Shaman Spell - Perpetual Flame
Just in case anyone's confused. This will (almost guaranteed) overload for 1 everytime it procs (similar to how Yogg will overload you). This means that this is essentially a worse LIghtning Storm by the time it clears more than 2 minions.
Aside from that it is also RANDOM meaning you can't even guarantee one additional proc.
Basically the only way you'd actively play this in any capacity is if Token Druid becomes so strong that you need to have an answer to a full board on turn 1 or else you lose.
Just play Lightning Storm.
New Paladin Spell - Judgment of Justice
you play around this secret the same way you play around reckoning, which is only seeing play sometimes as a one of, cant see this making paladin any better, maybe it replaces that one copy of reckoning but thats all it will do
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
what about Unbound Elemental text changes?
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Perpetual Flame is AOE, hence control shaman tool
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
On top of that, I think the recast part won't activate Unbound Elemental since they change the keyword from "Whenever you play a card with Overload" to "After you play a card with Overload"
New Demon Hunter Minion - Taintheart Tormenter
Seems good, BUT Big DH doesn't have the tools to function just yet. But once it gets more support it might see a bunch of play. However Illidari Inquisitor is a better demon for more tempo/midrange DH decks that use N'Zoth, God of the Deep.
The ONLY time i see this getting play is if Celestial Alignment Druid becomes super OP broken, because Taintheart Tormenter shuts down Lady Anacondra shenanigans a little bit. I'm kinda happy were getting cards that can counter Lady Anacondra.
Oh and in wild i still don't think it will see play. It's EVEN-costed so that makes it even worse.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Looks like vanilla
New Hunter Spell - Serpentbloom
This will have some really cool uses we haven't thought of yet, besides the obvious one of just clearing large minions with cheap tokens.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Doomsayer has the major benefit of preventing your opponent from playing minions without spending additional resources.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
really feels like theyre legendary more becuase they dont want you ro run 2 of them in the deck then anything els
New Hunter Minion - Sin'dorei Scentfinder
Pretty solid card, as long as you can keep some board space open. Plus the new card that gives a beast Poisonous, this helps clear boards easily.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
And no flexibility of doomsayer beign able to be dropped on its own
New Paladin Weapon - Seedcloud Buckler
Don't overrate this one. 2/3 weapons are notoriously terrible if they don't have an additional effect attached. You can only proc this one after 2 turns of playing it, at which point most decks should be able to minimize the value you can get from it.
I doubt this will see play unless Paladin really needs to run weapons all of a sudden (and they already have better choices)
New Hunter Weapon - Venomstrike Bow
Damn, great card! Think of it like Hunter's Mark that you don't need a minion to trade with, and you can use it twice. It's expensive, but probably worth it. Think about how much loose mana Face Hunter usually has in the late game when you're trying to close the deal, need to get through big taunts, and don't care about your own health.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
I'm just disappointed Control Shaman didn't get more support
Malfurion Gets the Hearthstone Book of Heroes Treatment on June 22
so only guldan and illidan left then for book of heroes.
New Demon Hunter Spell - Sigil of Summoning
I was hoping for more Sigils. That achievement is still going to be a pain to do.
As a card, this seems ok, not great.
New Warlock Spell - Final Gasp
Wut? What does that even mean?
New Neutral Minion - Selfless Sidekick
Dragon Soul Tier 1 in Wild, easy Legend guaranteed :^).
I really like the idea of a neutral weapon tutor, but this just doesn't seem to be designed for the current standard pool. There is no weapon class that would run this except maybe Shaman...and they'd do it for the additional draw.
New Demon Hunter Minion - Felrattler
Ok, that's a fair amount of potential board clearing for a pretty small cost. Plus you have several ways to drop this without even paying for it.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Rip Frost Nova - Doomsayer in wild :( 1 more mana but guarrenteed kill and one-sided board clear with Shattering Blast.
Edit: As wonderful people have pointed out to me there are many benefits to the FN + D combo and I no longer think it will die. There is hope :) I didn't want it die to being with, my fears got the better of me.
New Demon Hunter Minion - Taintheart Tormenter
Ok, fine, we'll give Big DH another try. Personally, I really WANT it to work. I guess we'll see.
New Hunter Spell - Serpentbloom
Fun with Augmented Porcupine. Effectively pointless with anything else which doesn't bode well (especially since you can't proc porcupine without killing it as of now)
Bonus points for being a 0-mana spell for Lock and Load, but that's about it. Maybe we'll get more multi damage beasts in the future, but for now this is just filler.
I guess in Wild you can finally get a 3-mana continuous boardwipe with Dreadscale.