then again, which deck outside of Deathrattle Demon Hunter would even run this?
Out of the 8 (!) keywords only Poisonous and Divine Shield are really relevant. Rush only matters if it dies on your turn, Spell Damage can't really be played around consistently, Taunt occasionally forces unfavorable trades, Stealth matters vaguely, Windfury can occasionally snowball in buff classes and Lifesteal is basically irrelevant outside of a few specific matchups.
It's probably a great Arena card, but I don't see any constructed deck running a glorified Harvest Golem.
I mean, the strongest thing this even does is sticking around for a turn if your opponent can't clear it in a single turn or can't risk getting a bad roll.
I'm wondering what Priest could have, maybe a Deathrattle with maybe a Healing effect?
And I was thinking when Warrior is Taunt (the Adventurer with the shield) then which class is the one with 2 Axes and the Red color around it, because that also looks very Warrior. Maybe that one is the Warrior with some kind of Frenzy effect and the Taunt guy is a Druid.
Honestly? Ooze is screaming as too much power creep for me. I feel like it has too many combined stats for being a 3/2 by itself, unless it's itself balanced by being easy to respond on the next turn, but even then, imo it's quite an unhealthy design.
So basically we know that they are based on different WoW classes.
The ones shown are Paladin (Divine Shield), Hunter (Poisonous), Warrior (Taunt), Warlock (Lifesteal) and Demon Hunter (Rush)
Based on the banner we're still missing Shaman (likely Windfury), Rogue (likely stealth) and what I can only assume to be Mage (Spell Damage probably?)
Priest can use the draw, and the effect is fine without hitting a holy spell. Just a solid 3 drop to develop some tempo and get through your deck, with a big bonus if you hit a holy spell.
Shaman so desperately needs card draw, that this will be in every Standard shaman deck. This means they will all be forced into a Nature spell direction, featuring at least a few Elementals. The main synergy I see will be guaranteeing your big burst finisher, tutoring Rockbiter Weapon and eitherCagematch Custodian (which then pulls Doomhammer) or Al'Akir the Windlord.
The worst of the 3 Dungeoneers we've seen so far. Mage has too many good non-Frost spells, plus those summoned elementals die too easy. Also, will we see a Mage deck that actually runs minions any time soon?
This Dungeoneer looks pretty good, as Priest has good options, but the restriction does hurt a bit. No Palm Reading, for example. I guess you have to decide whether you're going all in on Holy spells to guarantee the discount, or just running the spells you want and hoping.
I don'T understand why they want Alignment Druid to be a thing. That deck is the most toxic one-sided BS ever conceived and if it wasn't for the absolutely garbage winrate it would be hated more than Tickatus and Rez Priest combined.
Yeah Alingment if Good is like 5mana pocket galaxy but even mroe extreme and your opoent can absicly do nothing to even try to sotp it.
And the highrolls from the deck can aslo be compeltly insane.
I would gladly remind everyone that there are only 10 hours left to submit.
I hope that my post won't be marked as spam, so here goes a bit of unnecessary text, maybe it has something to do with the length of the post.
When the turtle meets a rabbit a true seagul takes place. Flying through the shadesof broccoli, he announces a great combination of multiple earth invaders.
Furthermore, the scamander shines reflecting the red sun.
I don't think priests need this.The guaranteed two-for-one is nice on an un-hero-powerable body, but this still feels too weak as a tutor when compared to cards like Shadow Visions. The sort of aggro deathrattle deck I've seen occasionally might have used this to tutor Rally! and Twilight's Call, if it didn't pollute the res pool for 3-drops. Maybe if some combo specifically needs one spell component to cost 2 less, but there are better ways to get that mana discount.
Mage has a couple of spells with the frost type, but their biggest problem is that, unlike a lot of other classes, their staple spells in the format are spread across multiple schools. I don't think that this payoff is worth limiting yourself from running most of your strongest cards, because it is exceptionally weak if it draws a non-frost spell. In a hypothetical frost mage deck, the problem still arises that this is a semi-strong midrange card in a deck where most of your spells are freeze and stall cards. Maybe if you only run Deep Freeze as a finisher in a Spiteful Summoner deck, but I think you'd rather have access to Grand Finale and Power of Creation.
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
My guesses;
Blood Elf Paladin: Divine Shield
Troll Warlock: Lifesteal
Human Hunter: Poisonous
Night Elf Demon Hunter: Rush
Forsaken Rogue: Stealth
Gnome Mage: Spell Damage +1
Orc Warrior: Taunt
Tauren Shaman: Windfury
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
Axe Cow has to be Shaman. Isn't there some sort of weapon based Shaman build in WoW?
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
then again, which deck outside of Deathrattle Demon Hunter would even run this?
Out of the 8 (!) keywords only Poisonous and Divine Shield are really relevant. Rush only matters if it dies on your turn, Spell Damage can't really be played around consistently, Taunt occasionally forces unfavorable trades, Stealth matters vaguely, Windfury can occasionally snowball in buff classes and Lifesteal is basically irrelevant outside of a few specific matchups.
It's probably a great Arena card, but I don't see any constructed deck running a glorified Harvest Golem.
I mean, the strongest thing this even does is sticking around for a turn if your opponent can't clear it in a single turn or can't risk getting a bad roll.
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
Its shaman, because of the armor. The melee shaman spec usually uses two weapons and rely on windfury
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
Shaman with windfury makes sense, since the adventurer token looks like it's holding two axes
The Rogue is an ethereal blue, so stealth is also a good guess.
and yeah spell damage for mage cuz what keyword is left really.
Looks like no druid or Priest adventurer tho based on the key art
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
I'm wondering what Priest could have, maybe a Deathrattle with maybe a Healing effect?
And I was thinking when Warrior is Taunt (the Adventurer with the shield) then which class is the one with 2 Axes and the Red color around it, because that also looks very Warrior. Maybe that one is the Warrior with some kind of Frenzy effect and the Taunt guy is a Druid.
What do yall think?
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
Honestly? Ooze is screaming as too much power creep for me. I feel like it has too many combined stats for being a 3/2 by itself, unless it's itself balanced by being easy to respond on the next turn, but even then, imo it's quite an unhealthy design.
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
Really was not necasery to add more random
Hearthstone's Wailing Caverns Mini-Set Adventurers Tokens - What We Know So Far
So basically we know that they are based on different WoW classes.
The ones shown are Paladin (Divine Shield), Hunter (Poisonous), Warrior (Taunt), Warlock (Lifesteal) and Demon Hunter (Rush)
Based on the banner we're still missing Shaman (likely Windfury), Rogue (likely stealth) and what I can only assume to be Mage (Spell Damage probably?)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Feugen&Stalagg
New Priest Minion - Devout Dungeoneer
Priest can use the draw, and the effect is fine without hitting a holy spell. Just a solid 3 drop to develop some tempo and get through your deck, with a big bonus if you hit a holy spell.
New Mage Minion - Frostweave Dungeoneer
Mage has plenty of draw already, and the effect is pretty bad.
New Neutral Minion - Mutanus the Devourer
Cool card, but way too slow. 7 mana pile of stats of which you can't guarantee it is a big pile of stats is pretty bad.
New Shaman Minion - Primal Dungeoneer
Shaman so desperately needs card draw, that this will be in every Standard shaman deck. This means they will all be forced into a Nature spell direction, featuring at least a few Elementals. The main synergy I see will be guaranteeing your big burst finisher, tutoring Rockbiter Weapon and eitherCagematch Custodian (which then pulls Doomhammer) or Al'Akir the Windlord.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
Terrible. You want to use 2 of your strongest enablers (Tenwu, SS) on something that actually wins you the game
[Game] Card Treasure Hunt (The Resurrection Attempt)
I got to re-read the first page, long time since I did.
Sadly I got no time right now.
In a few hours I will be back.
Two brothers
Same mothers
One's strong
The other's stronger.
New Mage Minion - Frostweave Dungeoneer
The worst of the 3 Dungeoneers we've seen so far. Mage has too many good non-Frost spells, plus those summoned elementals die too easy. Also, will we see a Mage deck that actually runs minions any time soon?
New Priest Minion - Devout Dungeoneer
This Dungeoneer looks pretty good, as Priest has good options, but the restriction does hurt a bit. No Palm Reading, for example. I guess you have to decide whether you're going all in on Holy spells to guarantee the discount, or just running the spells you want and hoping.
New Shaman Minion - Primal Dungeoneer
This might be the best Dungeoneer, since Shaman really needs the draw ability, and as others have noted, the restriction is manageable.
Happy 2nd Birthday Out of Cards
Congratulations Flux and team! I made the switch from Hpwn to OoC in the very beginning and haven't looked back! Best site for card game related news!
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
Yeah Alingment if Good is like 5mana pocket galaxy but even mroe extreme and your opoent can absicly do nothing to even try to sotp it.
And the highrolls from the deck can aslo be compeltly insane.
Two The Point - Card Design Competition Discussion Thread
I would gladly remind everyone that there are only 10 hours left to submit.
I hope that my post won't be marked as spam, so here goes a bit of unnecessary text, maybe it has something to do with the length of the post.
When the turtle meets a rabbit a true seagul takes place. Flying through the shadesof broccoli, he announces a great combination of multiple earth invaders.
Furthermore, the scamander shines reflecting the red sun.
New Priest Minion - Devout Dungeoneer
I don't think priests need this.The guaranteed two-for-one is nice on an un-hero-powerable body, but this still feels too weak as a tutor when compared to cards like Shadow Visions. The sort of aggro deathrattle deck I've seen occasionally might have used this to tutor Rally! and Twilight's Call, if it didn't pollute the res pool for 3-drops. Maybe if some combo specifically needs one spell component to cost 2 less, but there are better ways to get that mana discount.
New Priest Minion - Devout Dungeoneer
This card it ultimately a 1 mana 2/3 due to the mana cheating. I'm sure it'll see some experimentations in control priest
New Mage Minion - Frostweave Dungeoneer
Mage has a couple of spells with the frost type, but their biggest problem is that, unlike a lot of other classes, their staple spells in the format are spread across multiple schools. I don't think that this payoff is worth limiting yourself from running most of your strongest cards, because it is exceptionally weak if it draws a non-frost spell. In a hypothetical frost mage deck, the problem still arises that this is a semi-strong midrange card in a deck where most of your spells are freeze and stall cards. Maybe if you only run Deep Freeze as a finisher in a Spiteful Summoner deck, but I think you'd rather have access to Grand Finale and Power of Creation.