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  • Hearthstone Grandmasters 2021 Season 1 - Week 7 Results, Relegations, and More! (Spoiler Free)

    I think its less about the decks and more about the players. They have fanbases

  • GetMeowth's interview with Dean Ayala

    Again, they don’t design cards for Wild.

    God I would love if they released mini sets for wild. Something akin to the unhinged set of MTG.

    Player engagement has been pretty stable for a long time. Trend is upwards in the east, where Wild is very popular compared to the west. One of the reasons for this is that card rotation is a lot more accepted in the western player base.

    I wonder why western players are more accepting of card rotation? I assume this is compared to China?

     

  • Hearthstone Grandmasters 2021 Season 1 - Week 7 Results, Relegations, and More! (Spoiler Free)

    Sorry to be the corrections guy, but luna is listed twice in the Americas column. I believe the second instance with 11 points is supposed to be killinallday. Cheers dudes!    

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope. This card can replace Raging Worgen. But deal a bit less damage.

  • How to Complete the Forged in the Barrens Hunter XP Achievements

    An example deck to try for the Tavish Stormpike achievement in Wild is this one:

    This deck goes for a combo-like strategy to maximize the number of beasts pulled for each Tavish Stormpike you play. More importantly, it can keep you with a positive winrate during your grind (winrate and stats included in the deck guide)!

  • Hearthstone Grandmasters 2021 Season 1 - Week 7 Results, Relegations, and More! (Spoiler Free)

    For newbs like me I try to learn sth of this e.g. how to win as rush Warrior vs Priest

  • Hearthstone Grandmasters 2021 Season 1 - Week 7 Results, Relegations, and More! (Spoiler Free)

    Honestly, and this might just be me, but what's the appeal of watching any of these tournaments after the first week? The game mode might change up sometimes but it's always he same predictable decks every single time. LMK what you guys think.

  • I Want Your Custom Champion Proposals

    Quote From R

    Don't boo at me, but I really like everything except the LoR cards.

    Boo! Boo!

    I kid. Looking at them again...I can totally see it. I back-loaded the level 2 form with the copy ability, so I got scared and made the level 1 basically worthless :/ I'm sorry about that. If I redid the card, I would adapt from the LoL abilities better for sure.

  • I Want Your Custom Champion Proposals

    Don't boo at me, but I really like everything except the LoR cards. L1 card doesn't really do anything at all and it's just a 5/5 for 6 mana. L2 reminds the modified Karma (even in the same region). And as for champion it's not enough uniqueness. Maybe deny ability, add spells in hand (magic food), move other characters, elusive keyword, etc. Once again - I like LoL part, adapted abilities and the fact that they change in true form. Thank you!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Is it prenerf Warsong Commander instead of charge?

  • New Mage Minion - Frostweave Dungeoneer

    I don't understand the possible future direction of frost mage this and Rimetongue are trying to hint at. Summon a bunch of elemental tokens that freeze? Even if some win condition is introduced, the game plan to go wide seems a bit odd for mage.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Re-read the riddle. Worgen is on the first place. Answer is on second place.

  • How to Complete the Forged in the Barrens Hunter XP Achievements

    Should be worth noting that most of these are easier in Wild because Starving BUzzard is a 2-mana Auctioneer for a class that doesn't really have draw.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope. But this card is piece of that combo too.

  • GetMeowth's interview with Dean Ayala

    He’s been playing Secret Mage for ages and recently played like 500 or 600 games of Handbuff Paladin.

    This explains a lot on missing Wild balance patches.

  • GetMeowth's interview with Dean Ayala

    Pro

    GetMeowth has interviewed Dean "Iksar" Ayala on his podcast! You can watch the whole thing here:

    I've also tried my best to transcript their talk. No big news, but they are very close to nerf APM Mage.

     

    Dean has been playing a lot of Wild lately, what has he experienced?
    - He’s very happy about the diversity Wild has to offer. He’s been playing Secret Mage for ages and recently played like 500 or 600 games of Handbuff Paladin. Even at high levels of play, you get to meet lots of different decks. Highlander decks are a big part of this which he much approves of.

    How much thought goes into the impact on Wild when the devs are creating a new set?
    - There is a lot of correlation between Standard and Wild, what’s fun in Standard is usually cool in Wild as well. They do check if a new card would improve one of the already best performing decks in Wild even more and try to avoid that.

    How did the team decide which cards should be unnerfed when rotated and how happy are they with the results so far?
    - They look at all the cards in the past and ideally, they unnerf them all. Wild should be the place where you can play the cards as you remember them. But then the question pops up “Is the game really gonna be more fun if we do that? If we make Leeroy 4 Mana, is that gonna make Wild more fun?“ They’re trying to decide this for each individual case. The team disagreed about Arcane Golem for example. Raza is also a card that they look back controversial on because it deletes other decks from the game, especially at super high levels.

    Wild has less information, a smaller player base, less streamers and so on. Has the player base been sleeping on a particularly strong deck?
    - There are so many people playing Hearthstone out there, it’s pretty much impossible for a strong deck to slip under the radar. What happens quite regularly is that the best performing decks aren’t the most played ones because they are boring (Odd Rogue was the best deck for about 2 months, but never even cracked top 5 or 6).

    The meta game is different at lower levels like Diamond 5 and high Legend, Darkglare Warlock is a good example for this, as it sees way more play at the top. Is that something the devs have in mind and are they catering to special groups of players?
    - Again, they don’t design cards for Wild. The devs are trying to create interesting tools for the game and the cards will find their way into Wild if they’re strong enough. That way, archetypes like Discard Warlock get stronger over time, because that’s a returning mechanic for Warlock. The team does check if a new card would make an already strong and much played deck even more powerful though, and tries to avoid that. Balance is usually tailored to the highest level of play, not because those players are more important, but because information usually trickles down. They have tons of data that prove this. The only exception are skill intensive decks like Miracle Rogue which take some more time to trickle down. There’s a very big range in MMR on Diamond 5, you can meet players with a 25% win rate there. That happens because people are willing to play decks with bad win rates if they do crazy stuff like Big Priest or Tickatus. Nobody would play Odd Rogue with a 45% win rate.

    Does Dean have an idea how big the population of Wild players is that only play for fun? Are there any trends of player engagement in Wild over the years?
    - Player engagement has been pretty stable for a long time. Trend is upwards in the east, where Wild is very popular compared to the west. One of the reasons for this is that card rotation is a lot more accepted in the western player base.

    Darkglare was nerfed a lot faster than Sn1p-Sn4p, even though the former was still in Standard at the time while the latter wasn’t. Does this mark a change of philosophy?
    - Dean assumes there have been technical issues about the Sn1p nerf like there was no patch scheduled at the time or something. The difference between the decks was that Sn1p-Lock did something pretty crazy, but it didn’t reach the raw powerlevel the original Darkglare Warlock had. There were match ups with a win rate of 50 or 51% when the deck was still new and they hoped for the meta to adjust by itself which they always prefer to stepping in. In comparism to this, there were no indicators in the data that Darkglare would fall off without them doing something.
    The most important question when it comes to nerfs is still “What will happen afterward?”. Most of the time, the second best deck will just rise to the top and be even more dominant. Making an impact in Wild is naturally more difficult than in Standard because of the enormous card pool. The goal is always to create a better experience after a nerf and there are less opportunities to do so than most players think. Sea Giant Warlock was a good example for this, that wasn’t really Hearthstone anymore. It was just getting to turn x and then you win or you lose. Mage is close to this point these days.

    How do the devs feel about cost reduction to 0, which is looked at very critically from the player base and allows decks like Sn1p-Lock, APM Priest and APM Mage to thrive?
    - They are aware of the fact that cost reduction cards more often than not will become problematic in Wild at some point, even if they are not that strong in Standard. At the same time, playing a lot of cards in one turn is something very exciting and being able to reduce the cost of cards is something as inherent to a card game as buffing the Attack of your minions. They are reluctant to nerf cards like Sorcerer’s Apprentice because decks like Freeze Mage, Sea Giant Warlock or Barnes Priest make Hearthstone a unique experience. As long as you don’t get the feeling you have to play these decks because they are the most powerful and as long as they don’t get too popular, they won’t step in. APM Mage is really close to that point now and maybe nerfing Sorcerer’s Apprentice even is the answer, but they are very careful about that decision.

  • Rewards Track: Current progress 2.0

    I reached level 191 playing mostly weird decks in mega dumpster Wild legend ranks. I have no interest in playing against the meta decks in Standard, so I have been completing a few of the no-XP achievements in Wild. Also, finally hit the 12 consecutive wins achievement with the current best Wild deck Hand Buff Paladin whilst trying to complete another achievement. I think the first loss came after 20 wins. The mini-set cannot come soon enough, because the game is quite boring at this moment for me.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Could it be...Charge?

  • Happy 2nd Birthday Out of Cards

    Already 2 years? It feels like it was no so far away. HB out of cards

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Oh, god... there is a Patches OTK decks... But nope.

    It's famous old OTK. And one piece of combo can be replaced by another card (that was nerfed).

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • MrRhapsody's "Rock in Azeroth" Custom Set - Hearthstone Fan Community Spotlight

    we have an Evil Papagali and dont have a Detonator? I suppose you couldn't bring this legend to hearthstone, except if you want to recreate Exodia in HS :P

  • MrRhapsody's "Rock in Azeroth" Custom Set - Hearthstone Fan Community Spotlight

    Some cards need some balance changes xD Too OP to be released but overall, the idea, names and effects are awesome!!!
    10/10 for sure