It's not something you put in your deck for the Midrange matchup, it's something that's still playable in that match. It's an anti-combo card with utility outside of disruption. That's what makes it a good tech card.
Very good effect!... as long as you pull a Holy spell... and Priest uses mostly shadow spells... hmm. Still Priest isn't known for drawing a lot of cards, so i still think it will see play in a majority of priest decks just for the card draw. (And worst case scenario it might pull some C'Thun, the Shattered pieces before Tickatus deletes them.)Devout Dungeoneer will obviously be a lot better in standard with each expansion, because of newly printed holy spells. Right now the holy spell pool in priest is mostly big buffs and (cheap) removal spells.
Hmm looking at the Wild Holy spell pool and it's not that great. Most Holy spells in wild are MOSTLY ress spells or big buffs. Sure there are some removal spells like Lightbomb, but their mostly cards that are used by ress priest (Which will never run Devout Dungeoneer) and Raza Priest. (Which already has a lot of shadow spells in deck, and i don't think raza priest wants Devout Dungeoneer either...)
Let's hope we get some more good Holy spells that make it more reliable for getting the discount! (okay even though the card doesn't sound THAT good, it's still card draw in priest, which priest lacks. So don't underestimate this card!)
Most Reno/Raza Priests only run Holy Smite, Power Word: Shield, and Penance, thus giving you around a 20% to draw a holy spell when you play this on curve. On top of that 2 out 3 cards can only be discounted by 1. Yet, I don't think that matters all that much. It's still draw.
On the other hand, Acolyte of Pain used to be played in said deck, but is not making the cut anymore in most lists. Is this better than Acolyte of Pain? I think it is, but I'm by no means a 100% sure.
The three we’ve seen so far correspond to mercenary characters in the Horde. So it’s possible that we’ll get five Dungeoneers for them this time and the other five Dungeoneers next time.
But I’m pretty sure that there will be one for all ten classes eventually.
Alright this is exactly the kind of thing shaman needed! and i'm surprised there is no overload:4 attached to it! Okay memes aside, Shaman uses a LOT of nature spells so your probably going to get the effect off most of the time. This will 100% see play in every shaman deck in standard for quite some time, even if they get more card draw!
In wild it's probably going to find a home as well. Elemental Shaman will surely make space for it, and most elemental shaman spells like Earthen Might and Elementary Reaction are nature spells. Actually after checking the other nature spells in the game so far, boy is Primal Dungeoneer GOOD. Devolve and Maelstrom Portal, some of the most used removal spells in Wild.. oh and Evolve as well are nature spells, so it even works well with those spells!
Yeah this is an insanely good shaman card that will see a LOT of play! (Finally a good shaman card? feels like it's been AGES... But shaman does still need a wincondition....)
Hmm mostly seems anti-OTK tech, which most people already play Shadow Hunter Vol'jin for. Still Mutanus the Devourer seems too expansive. The only world i will ever think it will see play is in a very control heavy meta... Which is never gonna happen.. (*As a Control Player, this hurts so much..) This seems like interesting tech to use after a warlock plays any 7 cost card (*ahem uncorrupted Strongman), just to destroy their Tickatus.
The other place where it might be nice is in some kind of disruption deck. A deck that might use it is disruption shaman with Shudderwock, just to empty their opponents hand of minions. Also it costs 7 mana, so in wild some memey deck can double the battlecry with Brann Bronzebeard. Hmm maybe some Renolock might slot it in? Meh probably not... But who knows maybe some more memey renolock list might slot it in... But even then it's 7 mana. Most games end before turn 5 in Wild. However if they last longer your probably in a rare control vs control or (slow) OTK vs Control matchup, so there it might be playable?
Not gonna lie, i kinda expected more from "the final boss" of the Wailing Caverns... I won't be surprised if it gets buffed to 6 mana in the future...
Hmmm... The spell pool for it currently seems pretty bad... and incentificing freeze mage decks isn't that great either. Still if it DOES get the effect off it seems pretty powerfull! Don't underestimate it's effect, getting a 3 mana 4/5 worth of stats + 1 card drawn is very good. Also Mage did get freeze support with cards like Rimetongue. Frostweave Dungeoneer will be a pretty bad card for now (Which might see play/experimentation in maybe hero power mage just for card draw?) HOWEVER seeing how much their pushing freeze mage i'm pretty sure that freeze mage is going to get a lot more support in future expansions.
Just checked the Wild pool, and yeh it's not going to see play. APM and Secret mage don't want it. The frost spell pool is actually pretty limited... Still don't forget about Frostweave Dungeoneer, once it gets a little bit more support it most likely become a very solid card. (in an archetype that might be really annoying to play against...)
Happy Birthday and thank you so much to the staff that keeps providing such great content, constantly improves the site and is just super responsive and helpful in general. This site is everything the Internet promised to be: a nice place full of friendly people that share a common hobby. Proud to be a part of this.
Very good effect!... as long as you pull a Holy spell... and Priest uses mostly shadow spells... hmm. Still Priest isn't known for drawing a lot of cards, so i still think it will see play in a majority of priest decks just for the card draw. (And worst case scenario it might pull some C'Thun, the Shattered pieces before Tickatus deletes them.)Devout Dungeoneer will obviously be a lot better in standard with each expansion, because of newly printed holy spells. Right now the holy spell pool in priest is mostly big buffs and (cheap) removal spells.
Hmm looking at the Wild Holy spell pool and it's not that great. Most Holy spells in wild are MOSTLY ress spells or big buffs. Sure there are some removal spells like Lightbomb, but their mostly cards that are used by ress priest (Which will never run Devout Dungeoneer) and Raza Priest. (Which already has a lot of shadow spells in deck, and i don't think raza priest wants Devout Dungeoneer either...)
Let's hope we get some more good Holy spells that make it more reliable for getting the discount! (okay even though the card doesn't sound THAT good, it's still card draw in priest, which priest lacks. So don't underestimate this card!)
Doesn't have to be combo. It's also good in just a midrange meta. You rip a threat out of your opponent's hand and put a threat of your own into play. No more Illidari Inquisitor? Yes please. No Taelan Fordring? No enemy Mutanus? Having potential anti-combo uses is icing on the cake.
Maybe it doesn't see play this set. But if a combo or value deck pops up, Mutanus will be in every list that's slow enough. It's good enough by itself to be a viable tech card.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
The random pilgrims in the video have taunt, rush, bubble, lifesteal and poison. There may be more options possible.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Zombie Chow?
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
It's not something you put in your deck for the Midrange matchup, it's something that's still playable in that match. It's an anti-combo card with utility outside of disruption. That's what makes it a good tech card.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
I feel like these cards have great value but aren't very exciting.
The druid cards are just too expensive to run in any deck that isn't ramp.
New Priest Minion - Devout Dungeoneer
Directed draw engine for spells with a body and mana cheating for holy spells. Great card
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
This might be a little push for N’Zoth decks though
New Mage Minion - Frostweave Dungeoneer
Great support for freeze mage.
New Neutral Minion - Mutanus the Devourer
Auto include in any deck. No brainer on the verge of broken
New Shaman Minion - Primal Dungeoneer
Interesting synergy between nature spells and elementals. Great draw engine for the mana cost.
New Priest Minion - Devout Dungeoneer
Most Reno/Raza Priests only run Holy Smite, Power Word: Shield, and Penance, thus giving you around a 20% to draw a holy spell when you play this on curve. On top of that 2 out 3 cards can only be discounted by 1. Yet, I don't think that matters all that much. It's still draw.
On the other hand, Acolyte of Pain used to be played in said deck, but is not making the cut anymore in most lists. Is this better than Acolyte of Pain? I think it is, but I'm by no means a 100% sure.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
The three we’ve seen so far correspond to mercenary characters in the Horde. So it’s possible that we’ll get five Dungeoneers for them this time and the other five Dungeoneers next time.
But I’m pretty sure that there will be one for all ten classes eventually.
New Shaman Minion - Primal Dungeoneer
Alright this is exactly the kind of thing shaman needed! and i'm surprised there is no overload:4 attached to it! Okay memes aside, Shaman uses a LOT of nature spells so your probably going to get the effect off most of the time. This will 100% see play in every shaman deck in standard for quite some time, even if they get more card draw!
In wild it's probably going to find a home as well. Elemental Shaman will surely make space for it, and most elemental shaman spells like Earthen Might and Elementary Reaction are nature spells. Actually after checking the other nature spells in the game so far, boy is Primal Dungeoneer GOOD. Devolve and Maelstrom Portal, some of the most used removal spells in Wild.. oh and Evolve as well are nature spells, so it even works well with those spells!
Yeah this is an insanely good shaman card that will see a LOT of play! (Finally a good shaman card? feels like it's been AGES... But shaman does still need a wincondition....)
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
Translations are up in the article now since apparently nothing of value has been happening over the past 2 hours. Blizzard =(
New Neutral Minion - Mutanus the Devourer
Hmm mostly seems anti-OTK tech, which most people already play Shadow Hunter Vol'jin for. Still Mutanus the Devourer seems too expansive. The only world i will ever think it will see play is in a very control heavy meta... Which is never gonna happen.. (*As a Control Player, this hurts so much..) This seems like interesting tech to use after a warlock plays any 7 cost card (*ahem uncorrupted Strongman), just to destroy their Tickatus.
The other place where it might be nice is in some kind of disruption deck. A deck that might use it is disruption shaman with Shudderwock, just to empty their opponents hand of minions. Also it costs 7 mana, so in wild some memey deck can double the battlecry with Brann Bronzebeard. Hmm maybe some Renolock might slot it in? Meh probably not... But who knows maybe some more memey renolock list might slot it in... But even then it's 7 mana. Most games end before turn 5 in Wild. However if they last longer your probably in a rare control vs control or (slow) OTK vs Control matchup, so there it might be playable?
Not gonna lie, i kinda expected more from "the final boss" of the Wailing Caverns... I won't be surprised if it gets buffed to 6 mana in the future...
Netdecking Support
Thanks a lot for that detailed answer! It's always nice to get some behind the scenes info and I'm already looking forward to what's still to come :)
Mutanus the Devourer
Is that a toy sailboat he's holding or is this the largest Murloc to date?
New Mage Minion - Frostweave Dungeoneer
Hmmm... The spell pool for it currently seems pretty bad... and incentificing freeze mage decks isn't that great either. Still if it DOES get the effect off it seems pretty powerfull! Don't underestimate it's effect, getting a 3 mana 4/5 worth of stats + 1 card drawn is very good. Also Mage did get freeze support with cards like Rimetongue. Frostweave Dungeoneer will be a pretty bad card for now (Which might see play/experimentation in maybe hero power mage just for card draw?) HOWEVER seeing how much their pushing freeze mage i'm pretty sure that freeze mage is going to get a lot more support in future expansions.
Just checked the Wild pool, and yeh it's not going to see play. APM and Secret mage don't want it. The frost spell pool is actually pretty limited... Still don't forget about Frostweave Dungeoneer, once it gets a little bit more support it most likely become a very solid card. (in an archetype that might be really annoying to play against...)
Happy 2nd Birthday Out of Cards
I'm using this site since HearthStation and visiting it nearly everyday.
But, I'm still using HeartPwn for quest sharing. The only missing thing in this forum is an active quest sharing thread :P
Happy birthday !
[Game] Card Treasure Hunt (The Resurrection Attempt)
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
This comparison makes me wish Mutanus pooped out the eaten minion, too, but that would be a little too crazy.
Happy 2nd Birthday Out of Cards
Happy Birthday and thank you so much to the staff that keeps providing such great content, constantly improves the site and is just super responsive and helpful in general. This site is everything the Internet promised to be: a nice place full of friendly people that share a common hobby. Proud to be a part of this.
New Priest Minion - Devout Dungeoneer
Very good effect!... as long as you pull a Holy spell... and Priest uses mostly shadow spells... hmm. Still Priest isn't known for drawing a lot of cards, so i still think it will see play in a majority of priest decks just for the card draw. (And worst case scenario it might pull some C'Thun, the Shattered pieces before Tickatus deletes them.)Devout Dungeoneer will obviously be a lot better in standard with each expansion, because of newly printed holy spells. Right now the holy spell pool in priest is mostly big buffs and (cheap) removal spells.
Hmm looking at the Wild Holy spell pool and it's not that great. Most Holy spells in wild are MOSTLY ress spells or big buffs. Sure there are some removal spells like Lightbomb, but their mostly cards that are used by ress priest (Which will never run Devout Dungeoneer) and Raza Priest. (Which already has a lot of shadow spells in deck, and i don't think raza priest wants Devout Dungeoneer either...)
Let's hope we get some more good Holy spells that make it more reliable for getting the discount! (okay even though the card doesn't sound THAT good, it's still card draw in priest, which priest lacks. So don't underestimate this card!)
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
yea except in a midrange meta you will never end up in a situation where you can just play this comfortably.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for May 28
Doesn't have to be combo. It's also good in just a midrange meta. You rip a threat out of your opponent's hand and put a threat of your own into play. No more Illidari Inquisitor? Yes please. No Taelan Fordring? No enemy Mutanus? Having potential anti-combo uses is icing on the cake.
Maybe it doesn't see play this set. But if a combo or value deck pops up, Mutanus will be in every list that's slow enough. It's good enough by itself to be a viable tech card.
New Priest Minion - Devout Dungeoneer
Reno Priest is probably happy to see this. More card draw is always welcome to that deck.