I'm inclined to agree, and various bugs affecting them certainly didn't help things. Even in terms of testing and putting everything together for the class it was quite a headache. Makes me all the more grateful for the smoother ones!
Demon Hunter: I can see a Sigil, however I think this is a year long (or longer) thing. So we'll see 1 or 2 each set I think. For what I hope for Deathrattle stuff. The N'zoth change pushed a menagerie deck to my surprise. Deathrattle however feels like it's so close. I enjoy it a lot in wild and just needs another card or two to polish it off.
Druid: Taunt is also pretty close. Plaguemaw is just slow. We need a Rush or even Stealth (seriously) Taunt card to pair with this to get proper value. Obviously rush is better but I fear they'd have to give it low attack because of Plaguemaw and it would be undesireable. A Stealth one would let us at least set up a turn to set a minion, then play Plaguemaw the next turn and trade for value. Beast is also in a weird spot. Living Seed could use a good target. Perhaps a card that shuffles in a beast, similar to a prime. Something we want to target with Living Seed later in the game or to combo with the discount.
Hunter: I like your idea. A Knight of the Wild type rush beast is just what Tavish needs to make a powerful turn.
Mage: Mage needs minions. No-minion is still going strong so some incentive to play a minion or two would give them a different path. Either freeze or elemental or both.
Paladin: They have been fairly aggressive since Core/Barrens. I'd love to see them pushed a bit slower. Something to pair with Commencement or a pay off for Recruits dying over the course of the game rather than throwing them at face.
Priest: Either need a bit push card for a more aggressive style or maybe a few more early deathrattles for Rally!? Maybe even just some watchpost support to make that a thing. It's really in a strange spot.
Rogue: Love Shek'zara. Would be fun to find a slower shuffle strategy with her and some new cards to get Rogue a different style deck.
Shaman: Draw would be great, maybe draw that focuses on Murlocs or Elementals. Or a way to reload the deck with spells to make sure Prime Vash has some nice targets late game for a final push. You draw her so late you've either won or don't have the reach left in the deck to make it there. She'd be a nice set up tool for a later game Bru'khan.
Warlock: Love to see a token deck take off. Control has a ton of tools over the last year. The Core set kind of sealed it as THE control deck for the year. That's fine. Pushing token a bit to set up for maybe a more aggressive future set would be great for variety sake.
Warrior: Give me Frenzy or give me Death! The frenzy cards are all over the place. Some aggressive some more controlling. I'd love to see it pushed in the control style just to have something contend with Warlock. But in either direction it's just a fun mechanic.
Hope the miniset won't be a letdown as the main set has been. But probably one of the already few legendaries will be that giant murloc from the trailer... Ew.
Farming was to tip you off that Cairne is a cow saying moo, but instead it's yoo so Hoggers oink becomes yoink. (I realize now that Hogger is more of a hyaena so plz forgive that)
Uldum wasn't all that bad. It introduced Highlander synergies and Quests to standard. It was really fun for deck builders having so much build-arounds to play with.
Lava Burst's overload downside is that it is rubbish as removal. That's honestly a pretty neat feature of the overload mechanic since it gives the devs some control over which archetypes a card is made for, without taking too much agency away from players. E.g. Lava Burst could have just been the same as Mind Blast, but overload allows it to be more versatile while still strongly incentivising throwing it at the face.
I know you were exaggerating with the 3 mana deal 3 damage remark (we've always had Lightning Bolt to show that's a 1 mana thing with overload 1), but I nevertheless think people often overstate power creep. Serpentshrine Portal can be compared to SI:7 Agent quite easily, for example, and to be honest they're still pretty close. For reference, the mean stats for s 3-drop in Standard are 2.67 attack and 3.59 health. I know we have to be careful when comparing across classes, but in this case I think this comparison is valid.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
I would love a Primus card too. Les Claypool legendary.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
They've been teased on the website. Two Neutrals, one Warrior, and one Druid.
Kresh(tortoise, minor boss that isn't noteworthy except his shield): Warrior
Lady Anacondra(one of the Druid of the Fang leaders, boss): Druid
Naralex(Sleeping Druid that you have to awaken, ally): Neutral
Mutanus the Devourer(Final boss in WC, Giant Murloc from the Emerald Nightmare): Neutral.
How to Complete the Forged in the Barrens Druid XP Achievements
I'm inclined to agree, and various bugs affecting them certainly didn't help things. Even in terms of testing and putting everything together for the class it was quite a headache. Makes me all the more grateful for the smoother ones!
Forged in the Barrens Mini Set Predictions - What Could Hearthstone's Next Cards Bring?
Demon Hunter: I can see a Sigil, however I think this is a year long (or longer) thing. So we'll see 1 or 2 each set I think. For what I hope for Deathrattle stuff. The N'zoth change pushed a menagerie deck to my surprise. Deathrattle however feels like it's so close. I enjoy it a lot in wild and just needs another card or two to polish it off.
Druid: Taunt is also pretty close. Plaguemaw is just slow. We need a Rush or even Stealth (seriously) Taunt card to pair with this to get proper value. Obviously rush is better but I fear they'd have to give it low attack because of Plaguemaw and it would be undesireable. A Stealth one would let us at least set up a turn to set a minion, then play Plaguemaw the next turn and trade for value. Beast is also in a weird spot. Living Seed could use a good target. Perhaps a card that shuffles in a beast, similar to a prime. Something we want to target with Living Seed later in the game or to combo with the discount.
Hunter: I like your idea. A Knight of the Wild type rush beast is just what Tavish needs to make a powerful turn.
Mage: Mage needs minions. No-minion is still going strong so some incentive to play a minion or two would give them a different path. Either freeze or elemental or both.
Paladin: They have been fairly aggressive since Core/Barrens. I'd love to see them pushed a bit slower. Something to pair with Commencement or a pay off for Recruits dying over the course of the game rather than throwing them at face.
Priest: Either need a bit push card for a more aggressive style or maybe a few more early deathrattles for Rally!? Maybe even just some watchpost support to make that a thing. It's really in a strange spot.
Rogue: Love Shek'zara. Would be fun to find a slower shuffle strategy with her and some new cards to get Rogue a different style deck.
Shaman: Draw would be great, maybe draw that focuses on Murlocs or Elementals. Or a way to reload the deck with spells to make sure Prime Vash has some nice targets late game for a final push. You draw her so late you've either won or don't have the reach left in the deck to make it there. She'd be a nice set up tool for a later game Bru'khan.
Warlock: Love to see a token deck take off. Control has a ton of tools over the last year. The Core set kind of sealed it as THE control deck for the year. That's fine. Pushing token a bit to set up for maybe a more aggressive future set would be great for variety sake.
Warrior: Give me Frenzy or give me Death! The frenzy cards are all over the place. Some aggressive some more controlling. I'd love to see it pushed in the control style just to have something contend with Warlock. But in either direction it's just a fun mechanic.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
OFC reveals start during my 12 hour shifts :cry like a baby:
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
If DH get's anymore Deathrattle synergy they will be COMPLETLEY bustet! My Deathrattle N'zoth DH already is already at 70% winrate at Diamond 5
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Hope the miniset won't be a letdown as the main set has been. But probably one of the already few legendaries will be that giant murloc from the trailer... Ew.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Based on the video we may get some Corrupted keywords, I wonder?
It would also be awesome if Demon Hunter class could get its own (corruptable?) Primus, with Deathrattle synergy <3
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
According to the subtitles in the trailer on YouTube he is indeed named Mutanus the Devourer. :)
Forged in the Barrens Midset Archetype Review & Decks - Mage, Paladin, and Priest
Mage. Mage is good
[Game] Card Treasure Hunt (The Resurrection Attempt)
You sir.. are correct!!!!
Farming was to tip you off that Cairne is a cow saying moo, but instead it's yoo so Hoggers oink becomes yoink. (I realize now that Hogger is more of a hyaena so plz forgive that)
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Uldum wasn't all that bad. It introduced Highlander synergies and Quests to standard. It was really fun for deck builders having so much build-arounds to play with.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yoink!
Lol, I thought about a Hog-ger. Like the "Oink" sound they make. I must be wrong... right?
[Game] Card Treasure Hunt (The Resurrection Attempt)
I'm afraid not. What Hogger says is similar to what Cairne says, and is the answer. Feel free to ask yes or no questions.
It works out to be like a math equation where if A = XY then B =XZ or whatever
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Just noticed that each group of mercs from Ally and Horde fill a group of dungeon. Tank, Healer and 3 DPS.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
We are getting a mini set, and he does not know!
Also: giant murloc.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
I wonder if the legendary distribution is related to the Darkmoon miniset?
We had a Priest, Warlock and Rogue/Mage legendary+ one Neutral there.
Based on all the bosses from Wailing Caverns I just looked up Shaman, Druid and Hunter have good chances.
miniset
Yes! Knew I was a prophet in disguise! 🦹♀️
https://www.youtube.com/watch?v=iOwV2yzqEL4
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Thing is, Legendaries are way more interesting because they usually give you incentive to build around them.
Crabrider was op, but it wasn't exactly interesting. It just fell into decks that could abuse it and that was it.
Nobody really wants to see support that just forces a deck into existence by being just gamewinning by itself.
Forged in the Barrens Mini Set Predictions - What Could Hearthstone's Next Cards Bring?
Lava Burst's overload downside is that it is rubbish as removal. That's honestly a pretty neat feature of the overload mechanic since it gives the devs some control over which archetypes a card is made for, without taking too much agency away from players. E.g. Lava Burst could have just been the same as Mind Blast, but overload allows it to be more versatile while still strongly incentivising throwing it at the face.
I know you were exaggerating with the 3 mana deal 3 damage remark (we've always had Lightning Bolt to show that's a 1 mana thing with overload 1), but I nevertheless think people often overstate power creep. Serpentshrine Portal can be compared to SI:7 Agent quite easily, for example, and to be honest they're still pretty close. For reference, the mean stats for s 3-drop in Standard are 2.67 attack and 3.59 health. I know we have to be careful when comparing across classes, but in this case I think this comparison is valid.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
People really forget how godawful Gadgetzan was...or Uldum...or Outland.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Remember that it doesn't have to be a Legendary card to be impactful.
Arguably the most impactful card from Darkmoon Races was Crabrider, a common. We'll have to see just what powerful tools we get in this one.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
1-mana 1/3 Legendary Murloc: "If your deck contains only Murlocs, Overload (2)"
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
BIG BOOBA SNAKE DRUID LET'S GO
(also, everytime I see Rokara I am reminded of how the tavern pass portraits make her look like a gremlin)
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
That may be crazy but do you think there would be a chance for something like neutral Caravans synergy cards, at least for memes?