Menagerie builds are a huge reason people love this game. The only thing that bugs is there is literally THREE things you look for in a unit: Divine Shields, Cleaves, and big stats.
All mechs are viable because of module but most of the other tribes have units you just simply do not want (the dragon and elemental that semi-cleave for example). I would really like to see some units that compete with the big 3.
Here's a few ideas
-The 2/3 tier 1 dragon could be made immune to poison to make it not completely useless.
-How about a demon that has Overkill: Silence the unit on your opponents right side (to allow for counterplay)?
-Scavenging hyaena (or the two previously mentioned) could be replaced with a 2/2 semi swiper that dealt 1 damage to adjacent units (anti div shield aid)
-Lastly, a tier 6 murloc -something we haven't seen in a while- who doubles your first battlecry every round?
These are a few ideas shot from the hip that a regular player came up with that'd mix up builds and make the game more fun. No telling how balanced they are but 100% making the game more interesting and fun if added.
What units would you like to see added to the game?
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