Always attack before you summon creatures or cast spells on your turn, unless you gain a massive advantage by casting first. This is especially important on Guard Bots because they have the Give It All spell in Heroic and Legendary difficulty. Whenever the elusive 6/1 comes out (THEY WILL CAST IT ON YOUR TURN), you HAVE TO defeat it immediately otherwise they will target it with the Give It All spell ON THE NEXT ROUND and GG.
Powers (listed in order of importance). Make sure to keep all of your re-roll chances to get Yipp’s Genius, Higher Education, or Evolution (never waste re-rolls on card/champ picks). For the first ability, just quit if you don’t get Little Buddies (rinse and repeat): Little Buddies (first pick), Yipp’s Genius, Evolution, Higher Education, Sorcery, Duelist, The Best Defense, Trifarian Strike, Spell Slinger
Hardest fights to prep for: Foundry and Guard Bots – prioritize killing Professor Yipp (Foundry) and Heimendinger (Guard Bots). In second place is Viktor. You must have cards with challenge or make vulnerable (debuff) unless you have an overwhelming force that they must respond to by being defensive. They tend to get the elusive ability a lot in the Viktor fight.
Best spells by region: PnZ, Demacia, Noxus, Shurima
Best companion champ by region (listed in order or importance): Shurima – Nasus and Sivir. Demacia – Garen and Lux. PnZ – Jinx and Vi. Noxus – Darius.
Win condition cards: Give It All (PnZ), Judgment (Demacia – choosing Garen as a companion champ is a pretty good idea if you want this spell), Redoubled Valor (Demacia), Unyielding Spirit (Demacia – the game doesn’t run obliterate, so this card is a free pass to destroy face). Honorable mention is Siphoning Strike from Shurima because of its kill and buff combo capability. Second honorable mention is Blessing of Targon from Targon. Both spells ended as Featured Cards for me.
Attempts taken to win per Champ on Legendary:
Aphelios – 2
Heimerdinger – 1
Lulu – 3
Lucian – 1
Azir – 2
Riven – 2
Braum – 1
Miss Fortune – 5
Taliyah – 1
Hecarim – 10 (easily the hardest hero to win with in every difficulty – must have good companion champ to even have a decent chance in Heroic and Legendary….aka hard carry)
I am very worried, Guff is the healer and maybe he is more interested in playing with all the beasts at the wailing caverns and just forget to do his work and pull a lot lol
@Demonxz95 Any thoughts on how to improve the feeling of deliberacy? Or what more generally makes a card feel deliberate?
Basically what I meant by "deliberacy" is when every piece of card feels like it was specifically put together to make the card rather than just putting a bunch of random pieces together. Admittedly, this is in many respects harder to avoid with very simple Common cards and there are probably several upon several existing cards that you could apply this line of logic to as well. Pack filler Common cards in general are prone to this since it's very easy to just slap whatever effect you want on a random body with any artwork and call it a day.
A source of this specific card feeling this way does also come from what Link said about the card attempting to fill two completely antithetical purposes. Obviously, the Poisonous and the damage is meant to be used as a pseudo-Assassinate on a body that can possibly take another minion out by itself, but the option of dealing very specifically 3 damage to something including face goes against this since the fact that it deals 3 damage as opposed to 1 won't matter when the Poisonous effect will kill it anyway, or when you use it to hit face in which case you're not really using the effect combination for its intended purpose as well as the fact that playing it for face damage also just makes the card feel very weak.
Hopefully you can understand what I mean since translating my thoughts into words is not always my strong suit.
@Demonxz95 Any thoughts on how to improve the feeling of deliberacy? Or what more generally makes a card feel deliberate?
I can't speak for Demon, of course, but I believe the gist is similar to what I was getting at with my review of your card. Every card should have a distinct purpose: "Why would I play this card? To do (X)." Your card has two different answers to the question, answers that are in conflict with one another. It can be neat to have varying use-cases, but "go face for damage!" and "remove a minion via Poisonous!" are not looking to achieve the same thing.
To use Demon's phrasing, Trampling Rhino has a deliberate use-case: "smash a minion, and deal the excess to face." It wants to remove a minion and deal face damage, like your card, but the Rhino is an "and" while yours is a mutually-exclusive "or". The Rhino knows what it wants to do, while your card does not.
...hopefully that made sense lol. Might be overthinking it. Demon might be able to explain better.
The gadgetzan meta atleast had multiple decks, even if it was rock paper scissors meta. I think the worst metas had to be WotG and Outlands. WotG was literally just aggro shaman and outlands was just DH.
Which Uldum meta though? The early Uldum meta was one of the best ever, in my opinion, but after the Doom in the Tomb event it became stale very quickly.
Where did you find those subtitles? All I can get is auto-generated subtitles and those obviously only contain the words spoken in the trailer (except for errors like "Barrens" being transcribed as "barons").
While Refreshing Spring Water and Runed Orb (as we specified in the article) are the only exceptions, the rest of the set has been quite disappointing for Mage.
The only Mage deck that currently sees play is No Minion Mage, which is decreasing in popularity day by day.
It is a stop gap for sure. However these meta shake ups (as well as buffs/nerfs) help to keep things fresh. I'd rather see new cards added to the pool to shake things up than nerfs if possible. Minisets are definitely a minor change and won't compete with a full set release. Still the meta shifts.
Races did a good job of pushing things (even if they didn't all get there). Some of the cards were strong. This set may turn out to be lackluster and not change a thing however. That is a risk. But without seeing the cards yet I'll hold off. This meta definitely is in need of a change and I believe the potential is there. Minsets do have that power.
How to beat Lab of Legends on Legendary with all hereos
Lab of Legends - Legendary
Key abilities: ELUSIVE, CHALLENGE, VULNERABLE (debuff)
Always attack before you summon creatures or cast spells on your turn, unless you gain a massive advantage by casting first. This is especially important on Guard Bots because they have the Give It All spell in Heroic and Legendary difficulty. Whenever the elusive 6/1 comes out (THEY WILL CAST IT ON YOUR TURN), you HAVE TO defeat it immediately otherwise they will target it with the Give It All spell ON THE NEXT ROUND and GG.
Powers (listed in order of importance). Make sure to keep all of your re-roll chances to get Yipp’s Genius, Higher Education, or Evolution (never waste re-rolls on card/champ picks). For the first ability, just quit if you don’t get Little Buddies (rinse and repeat): Little Buddies (first pick), Yipp’s Genius, Evolution, Higher Education, Sorcery, Duelist, The Best Defense, Trifarian Strike, Spell Slinger
Hardest fights to prep for: Foundry and Guard Bots – prioritize killing Professor Yipp (Foundry) and Heimendinger (Guard Bots). In second place is Viktor. You must have cards with challenge or make vulnerable (debuff) unless you have an overwhelming force that they must respond to by being defensive. They tend to get the elusive ability a lot in the Viktor fight.
Best spells by region: PnZ, Demacia, Noxus, Shurima
Best companion champ by region (listed in order or importance): Shurima – Nasus and Sivir. Demacia – Garen and Lux. PnZ – Jinx and Vi. Noxus – Darius.
Win condition cards: Give It All (PnZ), Judgment (Demacia – choosing Garen as a companion champ is a pretty good idea if you want this spell), Redoubled Valor (Demacia), Unyielding Spirit (Demacia – the game doesn’t run obliterate, so this card is a free pass to destroy face). Honorable mention is Siphoning Strike from Shurima because of its kill and buff combo capability. Second honorable mention is Blessing of Targon from Targon. Both spells ended as Featured Cards for me.
Attempts taken to win per Champ on Legendary:
Aphelios – 2
Heimerdinger – 1
Lulu – 3
Lucian – 1
Azir – 2
Riven – 2
Braum – 1
Miss Fortune – 5
Taliyah – 1
Hecarim – 10 (easily the hardest hero to win with in every difficulty – must have good companion champ to even have a decent chance in Heroic and Legendary….aka hard carry)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Hey, no fair that's cheating, Fed (Types in keyword in search..)
Murloc Tastyfin?
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
if you had a 70% winrate, you wouldn't be a diamond 5
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
I hope Lady Anacondra will never be nerfed as the poor Jaina was...
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
I just want to know if Naralex can clean (destroy) or purify corruption as he do on the dungeon as soon as he wakes up
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
I am very worried, Guff is the healer and maybe he is more interested in playing with all the beasts at the wailing caverns and just forget to do his work and pull a lot lol
Poor Bru'kan maybe he will heal while being a dps
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
I am very hyped right now!
Seeing Mutanus and Kresh give me serious goosebumps.
I always loved that dungeon when I played wow, even soloing for the druids of the fang set.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Meat Wagon?
Two The Point - Card Design Competition Discussion Thread
Basically what I meant by "deliberacy" is when every piece of card feels like it was specifically put together to make the card rather than just putting a bunch of random pieces together. Admittedly, this is in many respects harder to avoid with very simple Common cards and there are probably several upon several existing cards that you could apply this line of logic to as well. Pack filler Common cards in general are prone to this since it's very easy to just slap whatever effect you want on a random body with any artwork and call it a day.
A source of this specific card feeling this way does also come from what Link said about the card attempting to fill two completely antithetical purposes. Obviously, the Poisonous and the damage is meant to be used as a pseudo-Assassinate on a body that can possibly take another minion out by itself, but the option of dealing very specifically 3 damage to something including face goes against this since the fact that it deals 3 damage as opposed to 1 won't matter when the Poisonous effect will kill it anyway, or when you use it to hit face in which case you're not really using the effect combination for its intended purpose as well as the fact that playing it for face damage also just makes the card feel very weak.
Hopefully you can understand what I mean since translating my thoughts into words is not always my strong suit.
Two The Point - Card Design Competition Discussion Thread
I can't speak for Demon, of course, but I believe the gist is similar to what I was getting at with my review of your card. Every card should have a distinct purpose: "Why would I play this card? To do (X)." Your card has two different answers to the question, answers that are in conflict with one another. It can be neat to have varying use-cases, but "go face for damage!" and "remove a minion via Poisonous!" are not looking to achieve the same thing.
To use Demon's phrasing, Trampling Rhino has a deliberate use-case: "smash a minion, and deal the excess to face." It wants to remove a minion and deal face damage, like your card, but the Rhino is an "and" while yours is a mutually-exclusive "or". The Rhino knows what it wants to do, while your card does not.
...hopefully that made sense lol. Might be overthinking it. Demon might be able to explain better.
Two The Point - Card Design Competition Discussion Thread
@Demonxz95 Any thoughts on how to improve the feeling of deliberacy? Or what more generally makes a card feel deliberate?
Banana Rogue Budget Deck List & Guide - Hearthstone Budget Deck Breakdown
Just a way to solve the "hairy" problem.
I'm really more Big Strawberry tbh.
Two The Point - Card Design Competition Discussion Thread
This is literally Vilespine Slayer on steroids :)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Wow... All in part thanks to having a daughter that loves Old MacDonald Had a Farm!
I don't tease you!
You don't taste me!
Pretty easy I believe.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
The gadgetzan meta atleast had multiple decks, even if it was rock paper scissors meta. I think the worst metas had to be WotG and Outlands. WotG was literally just aggro shaman and outlands was just DH.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Those were just the default English subtitles for me. Usually auto generated indeed and was surprised by the specific mention as well..
Forged in the Barrens Mini Set Predictions - What Could Hearthstone's Next Cards Bring?
Forged in the Barrens Mini Set Predictions - What Could Hearthstone's Next Cards Bring?
But think of all the shoes you'd get to eat!
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Which Uldum meta though? The early Uldum meta was one of the best ever, in my opinion, but after the Doom in the Tomb event it became stale very quickly.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Is that a murloc? That is a murloc. I am excited.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Short preview. I guess the giant murloc isn't a shaman exclusive. Oh well.
It also shows its costs, and attack value. Probably more meme and interesting than outright muscling its way into your deck list kind of legendary.
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Where did you find those subtitles? All I can get is auto-generated subtitles and those obviously only contain the words spoken in the trailer (except for errors like "Barrens" being transcribed as "barons").
Hearthstone's Forged in the Barrens Mini Set Releases on June 3! Card Reveals Begin Tomorrow!
Rokara leading the pack. love it. that for the horde was quite funny seeing all the others cheering along
Forged in the Barrens Midset Archetype Review & Decks - Mage, Paladin, and Priest
Really? Because I don't think so.
While Refreshing Spring Water and Runed Orb (as we specified in the article) are the only exceptions, the rest of the set has been quite disappointing for Mage.
The only Mage deck that currently sees play is No Minion Mage, which is decreasing in popularity day by day.
Thus the shortest end of the stick.
Forged in the Barrens Mini Set Predictions - What Could Hearthstone's Next Cards Bring?
It is a stop gap for sure. However these meta shake ups (as well as buffs/nerfs) help to keep things fresh. I'd rather see new cards added to the pool to shake things up than nerfs if possible. Minisets are definitely a minor change and won't compete with a full set release. Still the meta shifts.
Races did a good job of pushing things (even if they didn't all get there). Some of the cards were strong. This set may turn out to be lackluster and not change a thing however. That is a risk. But without seeing the cards yet I'll hold off. This meta definitely is in need of a change and I believe the potential is there. Minsets do have that power.