Would have been cooler if it didn't say "allied", implying then that maybe Zilean summons landmark bombs for the enemy or something. Giving your opponent a timed, negative landmark could have led to some interesting gameplay ideas.
My heart really really wants Death Knights, i don't care how, but boring Monks make more sense.
The problem i see is to create an unique class identity for a DK class... Should it be ress (priest)? Undead (reborn/deathrattle)? Freezing (mage)? I can't imagine something unique to be added, but i wouldn't mind having lots of things that only exists in other classes just merge together to form a DK. I just really really like DKs and i think they are badass to play.
Monks, on the other hand, there were some very interesting fan therycrafts, but i imagine it would be easier overall to come up with unique mechanics, which would probably be "healthier" for the game, but monks are just... boring.
The Death Knight should come first since it could be thematically integrated into a standard year. Since the core set is now a fluid set instead of set in stone like it was prior to Year of The Gryphon, it could easily contain alot of cards from Knights of the Frozen Throne including the class-specific Death Knights.
I want to see Monk in the game, but I'd rather have the Death Knight first.
Add another to the "monk" column! We already have a version of death knights; time for something new. That said, there's no hurry to add a class. If it only shows up in 3 or 4 years, I'd be fine with that.
And as Regis as suggested a few times, it would be awesome if Hearthstone got a unique class that doesn't exist in WoW; some ideas include bard, alchemist, musketeer and tinkerer.
I think if they add another class they'll need to avoid the pitfalls of their DH design. For DH, it doesn't seem like they had a clear idea of what it would do mechanically, which meant that it kind of just borrowed from other classes instead of getting its own identity. More importantly, DH doesn't have a clear and varied visual identity, so their cards either all look the same (creature with blindfold and green magic) or they don't look like DH cards (like the new Deathrattle package). Luckily, "Spooky Knights" and "Spiritual People" are both more interesting and more varied themes than DH, so either way I think the class will feel cooler and more natural than DH (personally I think Monks would be the best because we already have lots of Undead in other classes).
In terms of mechanics, for Monks I really want them to have some way to carry over unspent Mana Crystals across turns (or maybe converting it to Chi), because it would be very simple while feeling thematic and opening up lots of design space (it would be kind of like reverse Overload). For DH, I think they could go the direction of "Kill a friendly minion to do X" because that design fits them and hasn't been done much in HS (though Warlock kind of has that theme already).
I can guess what DK do from KotFT expansion, but I can't imagine what a Monk would be able to do in Hearthstone. Never played wow, so I don't really know it could be. Something similar to Diablo 3 Monks?
I felt like this version deserved to be epic because 6/6 over two bodies is borderline broken for 2 Mana. What makes me think I can get away with this is that everything above 1 Attack kills the Cub and denies the Frenzy. Just pray your opponent doesn't start with the coin and an Augmerchant or Wound Prey. What do you think? Is it too strong? I could just let it Summon Misha as well, but I don't want to mess up the Momma Bear rescues her cub flavor. Would it be okay to leave the text on the Cub as it is and use Misha as the token?
If your concerned with it being too powerful you could make it a 3 mana 2/3. Or you could change the cub to a 1/3 and the mama bear to a 3/3 and keep it at 2 mana. This would make it trigger more consistently, but less impactful when it does
Monks and i would like to see how they show the other races than pandas implemented in the class. I mean, I hope it won't be super-themed around only pandas since there are other races that can be monks like humans, dwarves, night elves etc.
And yet, we don't have Chen Stormstout in hearthstone, even after those years; isn't it a bit weird ? I guess we will have him finally as a hero portrait rather than a card. Don't having him as a legendary card was always makes it suspicous as monk class is coming or not at the first place.
Death Knight was my main in WoW for a long time, but we've already explored them thematically multiple times. I would like to see monks, since we have yet to visit Pandaria.
The random Landmark seems kind of bad at the moment, but in a Frozen Thralls deck "Advance 4" could be really valuable. Also, in Mono-Shurima this can advance your Sun Disc 8 rounds!
4 New Shurima Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Man, can't wait to randomly generate Buried Sun DiskBADCARDNAME!
New Shurima Card - Preservationist
Would have been cooler if it didn't say "allied", implying then that maybe Zilean summons landmark bombs for the enemy or something. Giving your opponent a timed, negative landmark could have led to some interesting gameplay ideas.
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
My heart really really wants Death Knights, i don't care how, but boring Monks make more sense.
The problem i see is to create an unique class identity for a DK class... Should it be ress (priest)? Undead (reborn/deathrattle)? Freezing (mage)? I can't imagine something unique to be added, but i wouldn't mind having lots of things that only exists in other classes just merge together to form a DK. I just really really like DKs and i think they are badass to play.
Monks, on the other hand, there were some very interesting fan therycrafts, but i imagine it would be easier overall to come up with unique mechanics, which would probably be "healthier" for the game, but monks are just... boring.
New Shurima Card - Preservationist
It's good to have more cards that advance your Buried Sun Disc but for 5 mana this could have been better a lot better.
New Shurima Spell - Time in a Bottle
This is definitely a great addition to landmark based decks Hibernating Rockbear, Preservarium are all gonna love this one.
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
The Death Knight should come first since it could be thematically integrated into a standard year. Since the core set is now a fluid set instead of set in stone like it was prior to Year of The Gryphon, it could easily contain alot of cards from Knights of the Frozen Throne including the class-specific Death Knights.
I want to see Monk in the game, but I'd rather have the Death Knight first.
New Shurima Card - The Clock Hand
Looks too weak for an 8 drop.
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Add another to the "monk" column! We already have a version of death knights; time for something new. That said, there's no hurry to add a class. If it only shows up in 3 or 4 years, I'd be fine with that.
And as Regis as suggested a few times, it would be awesome if Hearthstone got a unique class that doesn't exist in WoW; some ideas include bard, alchemist, musketeer and tinkerer.
---------------------------------------------------
BTW, there's a typo in the second paragraph of the "Death Knight" section:
There is still plenty to explore in Northrend including the titan-forged complex of Ulduar, a fav favourite in World of Warcraft
That should probably read: fan favourite
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
I think if they add another class they'll need to avoid the pitfalls of their DH design. For DH, it doesn't seem like they had a clear idea of what it would do mechanically, which meant that it kind of just borrowed from other classes instead of getting its own identity. More importantly, DH doesn't have a clear and varied visual identity, so their cards either all look the same (creature with blindfold and green magic) or they don't look like DH cards (like the new Deathrattle package). Luckily, "Spooky Knights" and "Spiritual People" are both more interesting and more varied themes than DH, so either way I think the class will feel cooler and more natural than DH (personally I think Monks would be the best because we already have lots of Undead in other classes).
In terms of mechanics, for Monks I really want them to have some way to carry over unspent Mana Crystals across turns (or maybe converting it to Chi), because it would be very simple while feeling thematic and opening up lots of design space (it would be kind of like reverse Overload). For DH, I think they could go the direction of "Kill a friendly minion to do X" because that design fits them and hasn't been done much in HS (though Warlock kind of has that theme already).
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
I can guess what DK do from KotFT expansion, but I can't imagine what a Monk would be able to do in Hearthstone. Never played wow, so I don't really know it could be. Something similar to Diablo 3 Monks?
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Simple, both.
4 New Shurima Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
So, Zilean reveal tomorrow?
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
I like DK better but I'd actually love to see Monk first (plus, a Pandaria-themed expansion ofc). Chen Stormstout would be amazing as the basic hero!
'Tis But A Scratch - Card Design Competition Discussion Thread
If your concerned with it being too powerful you could make it a 3 mana 2/3. Or you could change the cub to a 1/3 and the mama bear to a 3/3 and keep it at 2 mana. This would make it trigger more consistently, but less impactful when it does
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Pandas FTW
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Monks and i would like to see how they show the other races than pandas implemented in the class. I mean, I hope it won't be super-themed around only pandas since there are other races that can be monks like humans, dwarves, night elves etc.
And yet, we don't have Chen Stormstout in hearthstone, even after those years; isn't it a bit weird ? I guess we will have him finally as a hero portrait rather than a card. Don't having him as a legendary card was always makes it suspicous as monk class is coming or not at the first place.
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Time Traveler ;)
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Monk for sure. DK-lovers have The Lich King and the Death Knight cards to hold them over; the Monk has....nothing.
New Shurima Spell - Time in a Bottle
This seems like it could be really good if there are enough Countdown Landmarks. Also, all of these advance cards would be great with Frozen Thralls!
Would You Rather See Monks or Death Knights as a Playable Class in Hearthstone?
Death Knight was my main in WoW for a long time, but we've already explored them thematically multiple times. I would like to see monks, since we have yet to visit Pandaria.
New Shurima Card - The Clock Hand
The random Landmark seems kind of bad at the moment, but in a Frozen Thralls deck "Advance 4" could be really valuable. Also, in Mono-Shurima this can advance your Sun Disc 8 rounds!
New Shurima Card - The Clock Hand
Instant Centuries seems... interesting to me, to say the least. How much value do you really get out of a random countdown landmark.
New Shurima Card - The Clock Hand
A new Epic Shurima Unit, The Clock Hand, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Spell - Time in a Bottle
A new Common Shurima Spell, Time in a Bottle, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Spell - Imagined Possibilities
A new Rare Shurima Spell, Imagined Possibilities, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!