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  • The Watcher ( More powerful than the champion )

  • Hearthstone Community Compendium: Forged in the Barrens

    Hi guys. In anticipation of a new expansion, Azeroth's residents always try to identify the best and worst cards. Once again, we have combined community polls from Hearthstonetopdecks and OutOfCards into one list. Based on this data, we have determined the estimated power factor (%) for each card. After that, we divided all the cards into different categories according to a five-star rating. And as the icing on the cake, we've added the rating from a popular experts (TrumpSC and RegisKillbin).

    Video Version

    The Best Class Cards
    Photo Version
    (Updated. added rating from Trump)






  • Name theories for next expansions.

    I think it will look like classic Warcraft like how Forged in the Barrens shaped.

    I mean, All Horde vs Alliance stuff starts and continues with Orcs vs Humans. I'm not an expert on WoW but I don't think they will change this theme. Like how watch post cards(almost all of Horde's general architecture) shaped around Orc Structures that we had in Warcraft I-II-III, They would choose most iconic place for Alliance as well in my opinion. It won't be any other species than Humans.

    In classic Warcraft, There was elves, dwarves etc. yes but Dwarves had been spawning from Human buildings for example and the theme was always Humans for Alliance. So I can't think of anything but Lordaeron or Stormwind but likely Lordaeron I would call because when Alliance is founded at the first place it was Alliance of Lordaeron and it also suits with the theory of Mercenaries level stuff as @Careidina mentioned. 

    I don't think that All vs Burning Legion happens in near future tho. That is quite late theme for Warcraft Classic and almost all developers speaks about they want to return the cores of Warcraft which sounds like Warcraft Classic that I mentioned above.

    We don't even have Anduin Lothar in Hearthstone for example who is in the middle of Horde vs Alliance thing and one of the most iconic character of Warcraft Lore.

    Lastly, "Forged in the Barrens" name mentions how Mercenaries experienced in battlefields like "we are forged in the barrens" so the name of the expansion would be similar for its Alliance counterpart in my opinion.

    but if you ask what I want to see in Hearthstone instead of what we will get likely is, Queen Azshara and more Nagas added to the game.

  • New Neutral Minion - Barrens Blacksmith

    Maybe a mid range frenzy warrior can shine cuz this.

  • Will the (weekly) quests reset after the rotation hits?

    Thank you!

  • Will the (weekly) quests reset after the rotation hits?

    From celestalon;

    https://twitter.com/Celestalon/status/1376017145050492928

    So, no. There's no quest reset.

  • Achievements bugs

    I finished the rogue achievement where you have to play 12 cards in a single turn. Played a single game of wild Spectral Pillager rogue with Spirit of the Shark and Umbral Skulker. I didn't get the full combo, but that's not necessary for the achievement of course :)

  • Will the (weekly) quests reset after the rotation hits?

    Hi guys,

    does anyone know about this? I want to use the xp on the new reward track rather than the old one, but if it's lost, that would suck.

    Thanks

  • 12 Angry Orcs

    The deck was certainly built on the meme first haha. Though I feel like it might work, it depends on how sticky the larger minions can become because there's going to be a lot of board clearing this expansion.

    I like E.T.C., God of Metal with how many rush minions there are. I also think it might be worth putting in some sort of hard removal like Coerce as Libram Paladin is still a thing and has if anything gotten even more support...not to mention all sorts of taunt strategies which are likely to thrive across multiple classes.

    I'm going to see how it plays on day 1 then makes some tweaks and update this list.

  • The Watcher ( More powerful than the champion )

    Seriously are you gonna balance this fucking card or not because it’s straight up bullshit. Even with the hand to negate this shit you can’t beat it. Player levels of up  Lis. Is handed the watcher. No problem I got a fix for it. He drops it I immediately hush it. And then drop a  Mindsplitter to make sure it won’t get to attack again. That should be the prefect damn block and I’m lucky I had those exact cards in my hand to counter this overpowered bullshit. Crisis averted or so I thought. He copies the watcher at burst speedand drops him for zero cost. And then attacks with him.

     

    This card simply needs nerfs I don’t know why anyone plays anything else it just inferior to this deck. 

    possible work arounds.

     

    Make them draw the card.

    Change Lis so she has to see two 8 cost cards played. Leveling a champion who is excessively easy to level to give you the win condition is bullshit. No other champs are this good. Zoe if she levels she can give you the game if you have the right cards. But she has to survive. If Lis was I’ve seen you play two 8 cost cards this would be fine. I’d be almost ok with the user getting basically unblockable finisher because this is a little harder to do  not really that hard but at least better than the easy bullshit we got now.

     

    Change the watcher to reduce its cost  by 2 for every +8 cost card they play so it isn’t as easy to drop two of them in a single turn. Maybe make it 3 per +3 cost making it cost less is just impossible to stop.

     

    Allow people to attempt to counter it. If it’s effect was the same as Maokia at least it would make dealing with this card feasible.

     

     

  • CheeseEtc's Custom Core Set - Hearthstone Fan Community Spotlight

    I appreciate the work you put into this but I'm not happy with what you came up with.

    I can see you like Rogue a lot, the combo draw 2 cards is insane, very similar to Swindle though

    Please don't give Rogue Moonfire. 

    The Neutrals are useless... The 1 drop that prevents from freezing is understatted for such a minor effect and I don't see why this card should be in the core set? Also 5 mana 4/3 destroy a random enemy minion with Stealth is underwhelming - I don't think there should be new neutral cards this underpowered - they would never see play so either buff them or just don't add them

    Also what's wrong with the art of Kill Command? It's so iconic at this point I'd never want it to be replaced.

    The warrior Recruit guy doesn't need the word "random" and is extremely underpowered for a class minion.

    Plagued Protodrake Varian Wrynn

  • Reviewing Hearthstone's New Druid Cards Arriving in Forged in the Barrens

    Taunt Druid won't have a time to shine as long as Celestial Alignment is a card

    The idea behind the card is great and it seems to be the only whacky card this expansion but as we saw in the theorycraft stream it's broken and unfun to play against

  • What standard/wild decks are you looking forward to playing at release?

    Well there are some ideas i defenitely wanna try.

    Mordresh / Hero Power Mage

    Control Heal Priest

    Control Taunt Warrior

    Murloc Shaman

    Secret Paladin and or Dude Paladin

    No Deck Warlock

    Those are the first ones i will try.

    Most of them will be my own creation and therefor hopefuly will be different to most lists some streamers use right now :)

     

  • Achievements bugs

    Well i got achievements i did not finish - like for example got an Achivement for playing Specific Cards like Deathrattle, but did not play any DR Minions for example. 

    So yeah, right now it is realy buggy :) 

  • Reviewing Hearthstone's New Demon Hunter Cards Arriving in Forged in the Barrens

    Actually I really dislike the current DH playstyle (I'm more the control player) and Deathrattle Demon Hunter is the deck I'm most excited to try out when the new xpac hits. 

  • Reviewing Hearthstone's New Hunter Cards Arriving in Forged in the Barrens

    I don't see why it shouldn't since it doesn't say Hunter weapon

  • Achievements bugs

    As we know there are a lot of bugs in 20.0 patch. 

    I''m currently tryn' to complete the Barrens achievements so I can collect the XP when the new Reward track launches. I have some 

    • Priest - Heal 40 damage to heroes - I played a deck with lots of heals and healing minions. Eazy. 
    • Priest - Start 5 turns with a full hand as priest - just create a slow control priest with removals and heals
    • Shaman - Play Elementals 5 turns in a row - eazy, just play a lot of elementals
    • Warrior - have 10 minions survive damage - eazy, just play and you will get that one
    • Neutral - Swap 0 cost minion with 10 cost minion - I made a warlock deck with 3 minions (Wisp, Voljin and Ultrasaur and lots of draws) - got on first try

    And I wanted to do the Druid - play 5 cards in one turn that cost 8 or more naturally. I made a wil deck with Ariana, Kun, Ysiel and some 10 cost minions and spells, played like 8 of these cards in one turn... and the game do not count them. Looks like it wants you to play Celestial Alignment specifically.

     

    Have you encountered another achievment bugs or were you able to close other Barrens achievments early?

  • Reviewing Hearthstone's New Druid Cards Arriving in Forged in the Barrens

    All in all, Celestial Alignment is not something you should pass on without and second (and probably a third) thought.

    I think this is a typo.

  • New Neutral Minion - Barrens Blacksmith

    This looks like a lot of effort to get the board buff in what I assume is an aggressive deck that cares about this effect. Barrens Blacksmith kind of looks miserable compared to Fungalmancer as you can't consistently play Blacksmith and get its effect on turn five.

  • New Neutral Minion - Hog Rancher

    This kind of looks promising when compared to similar cards like Hench-Clan Hogsteed that saw fringe play, but ultimately I don't think Hog Rancher has enough inherent synergy for any strategy to warrant an inclusion in a competitive deck.

  • New Hunter Spell - Wound Prey

    Am I crazy or this just Springpaw for half the cost? Sure, there was value in saving the Lynx for a future turn, but Wound Prey has two advantages in that 1) you pay one mana for both points of damage instead of two and 2) one point of damage can go face. If Springpaw is anything to go by, I could see this being a staple tool in Hunter for just how flexible it is. 

  • Name theories for next expansions.

    Given that they said on stream that we'll see the Mercs go through the levels throughout the year and the next step was the lv 40s, that is a good indicator of maybe *what* leveling areas we could go through. As others have speculated, it'd be Lordaeron. Maybe the Plaguelands, since they still fall under the Lordaeron kingdom? I remember there was some PvP towers, iirc. But I haven't played WoW in years, so I forget what levels they were, I know that Western was a lot lower than Eastern.

  • Mid-range, taunt druid.

    ehhhhhhhhhhhhhhhhhhhhhh

  • New Hunter Minion - Barak Kodobane

    With Hunter losing a lot of aggression with this rotation, I think they can afford to play this. It's nice that you can play all three spells on curve next turn if you need to. This also pairs nicely with Mankrik since Olgra, Mankrik's Wife costs three mana (after an upcoming patch) as well as Tracking for more card draw. I'm a little scared about Hunter's viability this expansion, but I definitely think this helps Hunter reload the midrange approach that they are getting multiple tools for.

  • New Neutral Minion - Darkspear Berserker

    This reminds me of Bittertide Hydra for having scary stats for the cost with taking damage as a downside. I see aggressive potential for Darkspear Berserker, but I also get the feeling that the stats don't matter as much in modern Hearthstone. If your aggressive deck doesn't run that many four drops, then I'd consider trying to fit in Kazakus, Golem Shaper over this. If there is ever a way to cheat Darkspear out (besides DH), then maybe it'll see play.