Finished with level 223 and 14700 gold. Will get the next Tavern pass, I like the comestics and want to support Hearthstone. Also, I earned twice as much gold as in previous seasons, literally twice that much. Great changes! Also, I'm saving 3 weekly quest and 3 daily quests and Barrens achievments to kickstart the new Reward track.
What are they going to achieve by removing quick attack? Nobody in their right mind is gonna attack with TF, you just let him in the back row generating value. 2 HP at level 2 is not going to change anything either, so you target him with your mystic shot, assuming that your opponent don't have cards that can protect him like Suit Up! or Bastion, they are just going to play three spells and still get ton of value out of him.
I'm a little skeptical about Warsong Wrangler's viability as four mana to draw a card and play a 3/4 seems pretty slow, but it may be what Hunter needs to draw the beasts they Dire Frenzy faster.
This reminds me of Ravaging Ghoul that can also get another Whirlwind effect almost for free. This is all for one additional mana and synergizes well with Overlord Saurfang, who doesn't have a lot of great frenzy minions to resurrect outside of this and Stonemaul Anchorman.
About Fiora, if anything, they could nerf her stats to 2/3. This makes her become more thoughtful about fighting certain units, because she won't kill 3-hp units as easily with any form of protection nor do challenged units have to worry as much being slain.
Twisted Fate has become the new blacksheep on everyone's tongue. I still somewhat stand by other cards like Wiggly Burblefish making TF look much more busted, but I could see TF have Quick Attack removed and made his level up stats 4/2 so that cards like Mystic Shot can kill him at all stages of the game., and he can't push damage as freely. I wouldn't mind shifting his 2 damage from Gold Card to Blue Card for thematic reasons, as in LoL, Blue Card does the most damage and restores mana, but not much else. So the Blue card could read "Deal 2 to an enemy. Refill 1 spell mana"; thus, Gold Card would just stun and do nothing else.
TF: The new perk was just there to make his lvl up possible in all decks, if my suggestion was to go through without the perk, it would be outright impossible to lvl him up without extra card draw, which not every deck has.
I would argue that it's not that hard to draw two cards in a single turn. Every region that TF wants to play it in has a way to play it, and also TF is in Bilgewater which also means he already has access to draw. Buffing TF's red and yellow card is just going to make him even more of a menace. He never needed his level up to be good and by doing this TF/Fizz will be the least of your problems. Not every champion needs to be self-sufficient and definitely not TF. You also definitely do not need to level them up to be the main focus of a deck. Sejuani hardly levels in Ashe Sejuani but she gets used often because of her stats and her ability to frostbite.
Viktor: Quite simply you will always be able to choose a keyword you can afford, perhaps having some sort of "fixed RNG" could do the trick too, as you will always roll a random cost 1 keyword, a cost 2-3, and 4+ let's say, if you already have all keywords from a certain cost range you will just get more options for the ones ur missing.
Thanks for clarifying, I understand a bit more how it works. It just works a bit more like Heimer which is alright. However, it's a bit hard to judge what keywords cost 1, 2, 3 or 4 and it's much worse than Heimer in that regard because of how much more keywords there are. It's just really confusing and hard to play, especially for beginners.
For Vlad I think Imma edit it so it's more clear what I meant, simply when Vlad hits an ally with his skill for the first time he will deal 1 to them, and every other time he'll "do 0 damage" aka strike them for 0, meaning that "if I survive the damage" effects will be triggered without actually taking any damage.
I don't think surviving 0 damage counts for surviving damage btw. Doing Thermo with 0 mana doesn't proc survive damage. I tested this out, so I don't think Vlad will work. If you were to say to make it so it does, then it will just make his interactions much more confusing. Otherwise, it's a really unnecessary buff to Vlad. More text, more confusion, no good.
For Atrocity I just think it makes people lazy, or forces them to be lazy, instead of being creative and thinking of a good strategy that uses the nice design Nasus has they just slap this card and call it a day cuz it's the fastest. I just don't like how it's the best way to play decks with high-power characters, it's not only about Nasus but also Nautilus. Like there is all that creative stuff you could do with those champions but then this card says NAH, screw your strategizing if it has power just kill it and you win. Not a fan.
I don't understand what you mean by it makes people "lazy". Every card game needs to be attractive and easy to understand for casual players, so you're bound to have simple cards with obvious build-arounds. Atrocity actually just fits in a place where I think it's one of the best-designed finishers because it has so many counterplays. Reducing the attack, killing the unit, recalling the unit, countering the spell, killing the opponent yourself, healing outside of range. You also say that it's bad because you just slot it in any big power decks and win the game but that's the point of the card, it's to build a deck around it, and just because it revolves around using big minions doesn't mean it's braindead. Hell, Atrocity is actually being run in other decks as well like Nightfall Aggro or Aphelios Kindred and they don't run 10+ power followers.
Then again, I'm just biased.
About Hush, so how would you nerf it? 4 cost perhaps?
I want to say make it Focus speed, but that's probably just going to significantly nerf it.
I finished the expansion on level 165 & 9.8k gold. I have a friend with "challenge a Friend" quest lined up for when launch happens. I'll also buy the Tavern Pass & Sylvanas(with gold) tomorrow!
Saviours of Uldum "RnG" is fucking abusive and is at this point detrimental to my mental health and personal belongings.
How the fuck are you supposed beat this shit when every time you come close something like this happens,
no cards, no board, top decks crackle twice in a row and hits for 6 twice, anything less and I win but nooooo. I'm not aloud, after all these years this horse shit still wants to arse fuck me everytime I try.
Wasn't even the boss, just some random fuck knuckle who swaps minions around every fucking turn, for free, automatically.
Very next run, bullshit random attacks at the end of turn one, 1/4 chance to hit face for 2 damage preventing me from a win, of course that lands. My 50/50's all go the worst way possible but sure let his 1 in 4's go perfect 7 times in a row, cheers cunts.
Like I get you want it to be some sort of challenge but guess what. The unfeeling, unknowing AI doesn't care if it loses time and time again to content it paid real life money for just to be abused by RnG and unable to even complete it, for years on end.
Humans fucking well do and this one is ready to destroy thousands of pounds worth of belongings because witnessing the odds go against you time and fucking time and fucking time again is just beyond fucking comprehension.
Give me a refund for this impossible shit or make it actually, you know, winnable. Do something but it's current form is just fucking disgusting.
Fucking jokers. I hope the cunt who designed this gets dragged over glass balls first then thrown into a muddy piranha pond.
Why make it this "hard"? How the fuck does it benefit you to actively refuse me winning in a single player "story" that I am supposed to give a single toss about at this point.
RnG my arse this shit is more rigged than an election.
Well, that's embarrassing, I guess you can look at it as a Wild deck then, yes :/ 100% oversight on my part, sorry. I changed the name, given how I already talked about those cards rather than to replace them in the list.
I think the idea would still hold, Knife Juggler is nice, but losing Leper Gnomes would hurt more. I was also thinking adding Shadowform in there, might do just that now that 4 cards need to be cut :/ You would still want some 1-drops as replacements, so maybe Crimson Clergy for the stat-line and possible buffs, or even Reliquary of Souls.
Personally, I'll miss Zephrys the Great the most from this expansion. I've always liked the highlander archetypes, and I'd say Zephrys probably was the most interesting payoff those decks ever had .(Sorry, Kazakus, but you're getting your revenge in the new expansion....)
Rewards Track: Current progress
Finished with level 223 and 14700 gold. Will get the next Tavern pass, I like the comestics and want to support Hearthstone. Also, I earned twice as much gold as in previous seasons, literally twice that much. Great changes!
Also, I'm saving 3 weekly quest and 3 daily quests and Barrens achievments to kickstart the new Reward track.
Actual balance suggestions, TF, Aphelios, Viktor, Nocturne, Fiora, Vlad, Jarvan, and more.
What are they going to achieve by removing quick attack? Nobody in their right mind is gonna attack with TF, you just let him in the back row generating value. 2 HP at level 2 is not going to change anything either, so you target him with your mystic shot, assuming that your opponent don't have cards that can protect him like Suit Up! or Bastion, they are just going to play three spells and still get ton of value out of him.
Deck Builder doesn't show any cards
Hey, this was resolved earlier. Sorry about the issue, bad data migration for some of our cards caused an error on our API that broke the deckbuilder.
New Hunter Minion - Warsong Wrangler
I'm a little skeptical about Warsong Wrangler's viability as four mana to draw a card and play a 3/4 seems pretty slow, but it may be what Hunter needs to draw the beasts they Dire Frenzy faster.
New Warrior Minion - Overlord Saurfang
Although this doesn't have many great frenzy minions to resurrect other than Whirling Combatant and Stonemaul Anchorman, those may be reactive enough to make Overlord Saurfang enough of a tempo swing to play.
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
Nothing for now, it is a generic site currency, there will be stuff to purchase with it down the line ;-)
New Warrior Minion - Whirling Combatant
This reminds me of Ravaging Ghoul that can also get another Whirlwind effect almost for free. This is all for one additional mana and synergizes well with Overlord Saurfang, who doesn't have a lot of great frenzy minions to resurrect outside of this and Stonemaul Anchorman.
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
Done, thanks for these!
Actual balance suggestions, TF, Aphelios, Viktor, Nocturne, Fiora, Vlad, Jarvan, and more.
About Fiora, if anything, they could nerf her stats to 2/3. This makes her become more thoughtful about fighting certain units, because she won't kill 3-hp units as easily with any form of protection nor do challenged units have to worry as much being slain.
Twisted Fate has become the new blacksheep on everyone's tongue. I still somewhat stand by other cards like Wiggly Burblefish making TF look much more busted, but I could see TF have Quick Attack removed and made his level up stats 4/2 so that cards like Mystic Shot can kill him at all stages of the game., and he can't push damage as freely. I wouldn't mind shifting his 2 damage from Gold Card to Blue Card for thematic reasons, as in LoL, Blue Card does the most damage and restores mana, but not much else. So the Blue card could read "Deal 2 to an enemy. Refill 1 spell mana"; thus, Gold Card would just stun and do nothing else.
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
I absolutely love these word searches!
Quick question: I don't know if I'm missing something obvious, but what can we do with gold?
Actual balance suggestions, TF, Aphelios, Viktor, Nocturne, Fiora, Vlad, Jarvan, and more.
I would argue that it's not that hard to draw two cards in a single turn. Every region that TF wants to play it in has a way to play it, and also TF is in Bilgewater which also means he already has access to draw. Buffing TF's red and yellow card is just going to make him even more of a menace. He never needed his level up to be good and by doing this TF/Fizz will be the least of your problems. Not every champion needs to be self-sufficient and definitely not TF. You also definitely do not need to level them up to be the main focus of a deck. Sejuani hardly levels in Ashe Sejuani but she gets used often because of her stats and her ability to frostbite.
Thanks for clarifying, I understand a bit more how it works. It just works a bit more like Heimer which is alright. However, it's a bit hard to judge what keywords cost 1, 2, 3 or 4 and it's much worse than Heimer in that regard because of how much more keywords there are. It's just really confusing and hard to play, especially for beginners.
I don't think surviving 0 damage counts for surviving damage btw. Doing Thermo with 0 mana doesn't proc survive damage. I tested this out, so I don't think Vlad will work. If you were to say to make it so it does, then it will just make his interactions much more confusing. Otherwise, it's a really unnecessary buff to Vlad. More text, more confusion, no good.
I don't understand what you mean by it makes people "lazy". Every card game needs to be attractive and easy to understand for casual players, so you're bound to have simple cards with obvious build-arounds. Atrocity actually just fits in a place where I think it's one of the best-designed finishers because it has so many counterplays. Reducing the attack, killing the unit, recalling the unit, countering the spell, killing the opponent yourself, healing outside of range. You also say that it's bad because you just slot it in any big power decks and win the game but that's the point of the card, it's to build a deck around it, and just because it revolves around using big minions doesn't mean it's braindead. Hell, Atrocity is actually being run in other decks as well like Nightfall Aggro or Aphelios Kindred and they don't run 10+ power followers.
Then again, I'm just biased.
I want to say make it Focus speed, but that's probably just going to significantly nerf it.
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
Yay I love a good word search!!!
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
Still counts, right?:D
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
Love these! I make sure and complete them every time.
Barrens Spell Hunter
Probably. No win condition except what you get from lock and load maybe? Could be fun to try though.
The Cards We're Going to Miss Plenty When Descent of Dragons Rotates
Great art and fantastic summon music, he will be missed.
Rewards Track: Current progress
I finished the expansion on level 165 & 9.8k gold. I have a friend with "challenge a Friend" quest lined up for when launch happens. I'll also buy the Tavern Pass & Sylvanas(with gold) tomorrow!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Saviours of Uldum "RnG" is fucking abusive and is at this point detrimental to my mental health and personal belongings.
How the fuck are you supposed beat this shit when every time you come close something like this happens,
no cards, no board, top decks crackle twice in a row and hits for 6 twice, anything less and I win but nooooo. I'm not aloud, after all these years this horse shit still wants to arse fuck me everytime I try.
Wasn't even the boss, just some random fuck knuckle who swaps minions around every fucking turn, for free, automatically.
Very next run, bullshit random attacks at the end of turn one, 1/4 chance to hit face for 2 damage preventing me from a win, of course that lands. My 50/50's all go the worst way possible but sure let his 1 in 4's go perfect 7 times in a row, cheers cunts.
Like I get you want it to be some sort of challenge but guess what. The unfeeling, unknowing AI doesn't care if it loses time and time again to content it paid real life money for just to be abused by RnG and unable to even complete it, for years on end.
Humans fucking well do and this one is ready to destroy thousands of pounds worth of belongings because witnessing the odds go against you time and fucking time and fucking time again is just beyond fucking comprehension.
Give me a refund for this impossible shit or make it actually, you know, winnable. Do something but it's current form is just fucking disgusting.
Fucking jokers. I hope the cunt who designed this gets dragged over glass balls first then thrown into a muddy piranha pond.
Why make it this "hard"? How the fuck does it benefit you to actively refuse me winning in a single player "story" that I am supposed to give a single toss about at this point.
RnG my arse this shit is more rigged than an election.
Reviewing Hearthstone's New Priest Cards Arriving in Forged in the Barrens
Well, that's embarrassing, I guess you can look at it as a Wild deck then, yes :/ 100% oversight on my part, sorry. I changed the name, given how I already talked about those cards rather than to replace them in the list.
I think the idea would still hold, Knife Juggler is nice, but losing Leper Gnomes would hurt more. I was also thinking adding Shadowform in there, might do just that now that 4 cards need to be cut :/ You would still want some 1-drops as replacements, so maybe Crimson Clergy for the stat-line and possible buffs, or even Reliquary of Souls.
The Cards We're Going to Miss Plenty When Descent of Dragons Rotates
I'm tired of all but Flik Skyshiv. That is a fantastic card, strategic but not overbearing.
The Cards We're Going to Miss Plenty When Saviors of Uldum Rotates
Personally, I'll miss Zephrys the Great the most from this expansion. I've always liked the highlander archetypes, and I'd say Zephrys probably was the most interesting payoff those decks ever had .(Sorry, Kazakus, but you're getting your revenge in the new expansion....)
The Cards We're Going to Miss Plenty When Descent of Dragons Rotates
I played a lot of Token Treant, and I just enjoy her screaming whatever it was she screamed when played.
The Cards We're Going to Miss Plenty When Descent of Dragons Rotates
CATACLYSM!!!
The Cards We're Going to Miss Plenty When Descent of Dragons Rotates
I love that these seem to have a bad card that someone was like “I’m going to make this work!” That’s like me with Val’anyr!
The Cards We're Going to Miss Plenty When Descent of Dragons Rotates
nuf said