I'm not sure about this one. You maybe discover a good card from your opponent's deck, but they draw their copy too. I struggle to think of scenarios where this would be more advantageous to you than them.
Mage in particular likely won't use it, and why would it when it has much more reliable sources of Spell Damage. This is a card for combos in other classes, but these cards often don't work out well, saddly.
Damn, until know I thought you stole the card and the opponent got the other two cards! Oops. Anyway, seems clunky. I don't see a reason to use this anywhere, except it would be super cool in Burgle Rogue.
I like how it gives a big cost reduction, but still makes it hard to combo. If you want to wait for all the combo pieces to get into your hand, this card will get much easier to insta-kill, at which point you'll need to use Backstab or smth.
I guess we'll just forget Paladin already has Hidden Wisdom and Mage has no Secret with this trigger? Since there's a good number of cards that want you to control a Secret, this is likely better than it seems. These cards are naturally better with 1-cost Secrets than 2-cost ones, so if anything I'd say it could end up even better than Rat Trap.
Feels better in aggro decks than fatigue, honestly. Actually it's bad for aggro, but maybe if a midrange draw-heavy Warlock emerges, this will be important. I doubt it though.
Only good on a high-Durability weapon, and I feel like Ooze will be mandatory anyway, in the early meta at least. In Wild though, Kingsbane won't die so easily.
New Neutral Minion - Southsea Scoundrel
This is the card I never knew I wanted. It's really cool and the stats for the cost make this twice as good.
New Neutral Minion - Southsea Scoundrel
I'm not sure about this one. You maybe discover a good card from your opponent's deck, but they draw their copy too. I struggle to think of scenarios where this would be more advantageous to you than them.
New Priest Minion - Soothsayer's Caravan
Like most Caravans, this would be ok as a Battlecry. Really lame, but still not weaker than Prospector's Caravan.
New Neutral Minion - Talented Arcanist
Mage in particular likely won't use it, and why would it when it has much more reliable sources of Spell Damage. This is a card for combos in other classes, but these cards often don't work out well, saddly.
New Rogue Spell - Silverleaf Poison
Save extra copies of this card, it will be on the first round of nerfs.
New Neutral Minion - Southsea Scoundrel
Damn, until know I thought you stole the card and the opponent got the other two cards! Oops.
Anyway, seems clunky. I don't see a reason to use this anywhere, except it would be super cool in Burgle Rogue.
New Mage Minion - Reckless Apprentice
The animation seems reall slow
New Mage Minion - Reckless Apprentice
goes to HP mage deck. not gonna see play elsewhere
New Rogue Minion - Efficient Octo-bot
I like how it gives a big cost reduction, but still makes it hard to combo. If you want to wait for all the combo pieces to get into your hand, this card will get much easier to insta-kill, at which point you'll need to use Backstab or smth.
New Mage Spell - Flurry (Rank 1)
I was sort of looking forward for AOE Freezes leaving standard, being someone who doesn't play Mage frequently. But, I guess I'm okay with this.
New Paladin Spell - Galloping Savior
I guess we'll just forget Paladin already has Hidden Wisdom and Mage has no Secret with this trigger?
Since there's a good number of cards that want you to control a Secret, this is likely better than it seems. These cards are naturally better with 1-cost Secrets than 2-cost ones, so if anything I'd say it could end up even better than Rat Trap.
New Mage Spell - Flurry (Rank 1)
nothing good about it except 0 mana
New Neutral Minion - Sunwell Initiate
Reminds me of Goody Two-Shields. Really sticky minion that I can see being quite annoying.
New Demon Hunter Spell - Vile Call
Okish, just that.
New Demon Hunter Spell - Fury (Rank 1)
Amazing replacement for Twin Slice IMO. On top of that it fits in Odd Demon Hunter in Wild.
New Neutral Minion - Sunwell Initiate
If everything is broken in Arena... Nothing is broken in Arena?
New Warlock Minion - Barrens Scavenger
Feels better in aggro decks than fatigue, honestly. Actually it's bad for aggro, but maybe if a midrange draw-heavy Warlock emerges, this will be important. I doubt it though.
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
No Evil Miscreant? Don't know why Archavist and Zayle were mentioned. Archavist hasn't been in the meta for over a year since it was nerfed.
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
Wrong expansion my friend.
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
You just made my day a little better!
New Rogue Spell - Silverleaf Poison
Only good on a high-Durability weapon, and I feel like Ooze will be mandatory anyway, in the early meta at least. In Wild though, Kingsbane won't die so easily.
New Mage Spell - Wildfire
This hero power mage looking way batter than the scuffed version of rhastakhan rumble.
New Mage Minion - Varden Dawngrasp
does seem good
New Demon Hunter Spell - Vile Call
I don't see Demon Hunters wanting to use this, but never say never.
New Demon Hunter Spell - Fury (Rank 1)
Twin Slice was likely too good, too flexible in every situation. At least with this you need to wait if you want the full power. I like it.